Strobes

How Accurate is Simcraft?

3 posts in this topic

EDIT: The characters in question are

Me - http://us.battle.net/wow/en/character/fenris/Cygnius/advanced

Friend - http://us.battle.net/wow/en/character/fenris/teldrali/advanced

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Hey, guys. I downloaded simcraft and ran some patchwerk simulations today to help me decide which pieces of gear I want to be wearing, since I have a number of things that seem like they could be viable for my Demonology Warlock The results don't really match what the article here states, but still show Haste on top for single target, and very close to Int for 2 and 3 targets, which seems to at least somewhat match the guide here. I figured this would be good enough for me to determine which gear choices would be the best for me to equip.

However, I was curious and wanted to see what it said for a friend's character, who is a Fire Mage. From my understanding, Crit is always king for Fire Mages, but the results showed the opposite, which is making me question Simcraft as a whole. Am I doing something wrong? Must something more be done than to import your character, select the type of fight you want, which plots you desire, etc.?

Here is a link to the scaling results, labeled for convenience.

 

Edited by Strobes

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On the whole I've found Simulationcraft to be accurate (as much as I can guess anyhow). It is as only as good as the user though. So it does depend on whether you are using a recent version, make sure it is 7.1.5-02 and the options you select.

You have to understand that the stat weights calculated are based on your current gear set so to me it's no big surprise it actually wants you to get more Intellect (basically a higher item level, well except on jewellery). Your haste value is way ahead of the other secondary stats and Mastery is lower than Crit on multitarget so it seems a decent result overall to me. 

You also do not have the 4 set yet which have some impact. 

I would still use with caution though and if you are going to use those weights rather than long term ones you need to sim frequently to see how they develop. 

Also use BiS Lists as a guide for gearing choices (this does not include dungeon gear): https://notwarlock.github.io/LockOneStopShop/

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