L0rinda

Un'Goro Release Date and Daily Login Rewards

Sign in to follow this  

17 posts in this topic

QV1Nxvh.jpg

Blizzard have announced that there will be a reward for logging in to Hearthstone each day, to celebrate the build up to the Year of the Mammoth.

The rewards stop on April 5, and so it seems a fair assumption that the previously rumoured date of April 6 for the release of Journey to Un'Goro, is going to be correct. 

test

Source

As you can see, if you collect every reward, you will end up with 100 gold, 100 Dust, 4 packs, and a Golden Rare. Also, remember that you can collect these on all three regions just by logging in. Even if you don't play the other regions much, it is worth collecting these in case you ever change your mind!

This also seems a good time to remind people that there will be a dump of all the unspoiled cards by Blizzard on Friday. At which point, we will be ready to start the upcoming Mammoth Hearthstone Year.

Share this post


Link to post
Share on other sites

Do you think that Volcanosaur will be a good/worth it card? Especially in a hunter deck? For the Shitz and Giggles and Rawrz, i plan on making a super Titan Hunter Deck feat Ghaz'rilla, and Krush, and the New Swamp King Dread (not the hunter quest tho, this aint a rush deck), and i really like this card too, golden or not. 

Share this post


Link to post
Share on other sites
49 minutes ago, ArtOfTransmog said:

Do you think that Volcanosaur will be a good/worth it card? Especially in a hunter deck? For the Shitz and Giggles and Rawrz, i plan on making a super Titan Hunter Deck feat Ghaz'rilla, and Krush, and the New Swamp King Dread (not the hunter quest tho, this aint a rush deck), and i really like this card too, golden or not. 

Personally I don't think it will be that viable in the estimated meta... but if it's free, it's for me!

If you live long enough, that's a lot of really big bodies hitting the board.

Share this post


Link to post
Share on other sites
47 minutes ago, ArtOfTransmog said:

Do you think that Volcanosaur will be a good/worth it card? Especially in a hunter deck?

I don't think the card will fit in any constructed deck, but will be great in arena, and since we can draft golden cards, I think the card's worth keeping in the golden version.

Share this post


Link to post
Share on other sites

I think it will see play in constructed most likely 25 to 15 simply becuse of its versatility.  It's a rare decent minon to curve on so those with out a set of control legendarys will probley use this for that upper Minion in there decks.  I also belive we will see it as a one off in some high ladder decks becuse of its versatility; More so in wild obviously. 

A poison/divine shield or can't be target by spells will most likely trade for two, and if you don't get that lucky the stats you end up with make it reasonable to play anyway.

Share this post


Link to post
Share on other sites
3 hours ago, Quinnmare said:

More so in wild obviously. 

In wild it has to compete with Dr. Boom, and since Dr. 7 is a staple card for its value, I don't think Volcanosaur will offer higher value and therefore will not be played. Even if you take a look at how it trades even with Divine Shield and Poison - one Boom Bot trades and Dr. Boom kills the Volcanosaur, so the other player has an upper hand. Therefore I suspect it will be played in standard more than wild when it comes to competitive decks.

  • Like 1

Share this post


Link to post
Share on other sites

They must be getting worried. Between that and the Please God Play HOTS mount promotion, I've a hunch that their golden geese aren't laying enough eggs anymore. 

Edited by MrEdren

Share this post


Link to post
Share on other sites
1 hour ago, MrEdren said:

They must be getting worried. Between that and the Please God Play HOTS mount promotion, I've a hunch that their golden geese aren't laying enough eggs anymore. 

Both the HGC and heroes of the dorm have major network deals... aside from micro (if $10+ is still micro) transactions for countless skins. They're making plenty of money off it.

They also always give some items or a bunch of promotion to get people back into Hearthstone right before expansions. I'd rather that promotion be free stuff to everyone than another giant mural here in New York.

  • Like 1

Share this post


Link to post
Share on other sites

I am sad too see so many meh dinosaurs.... I still hope there are some hidden gems among remaining cards that will allow me to play a viable beast druid.

As for the reward it doesn't look better than 6 free packs from  MSG release or 8(?) from OG

Share this post


Link to post
Share on other sites

I hope we will get some free packs after the release - like with MSG / OG.

If no that would be a very disappointing news. I took these log in rewards as an additional reward.

Not a (even poorer!) substitute for gifts from the previous expansions.

Share this post


Link to post
Share on other sites

They talked about some kind of an adventure and some cards as a reward, right?

There is no such thing here though.

Share this post


Link to post
Share on other sites
30 minutes ago, FanOfValeera said:

They talked about some kind of an adventure and some cards as a reward, right?

There is no such thing here though.

I believe that's what will be talked about during the stream tomorrow.

  • Like 1

Share this post


Link to post
Share on other sites
On 3/30/2017 at 11:23 AM, Strongpoint said:

I am sad too see so many meh dinosaurs.... I still hope there are some hidden gems among remaining cards that will allow me to play a viable beast druid.

As for the reward it doesn't look better than 6 free packs from  MSG release or 8(?) from OG

Well so far its been 5 packs (3 from tavern brawls and 2 from the log-in rewards, possibly 6 if we can squeeze in a 4th tavern brawl but probably not), 100 gold (So another pack), 100 dust and a golden rare for Un'goro.

 

I'd say thats definitely better then MSoG and will be better then Old Gods if we get packs after release.

Share this post


Link to post
Share on other sites
21 hours ago, DioTalks said:

Well so far its been 5 packs (3 from tavern brawls and 2 from the log-in rewards, possibly 6 if we can squeeze in a 4th tavern brawl but probably not), 100 gold (So another pack), 100 dust and a golden rare for Un'goro.

 

I'd say thats definitely better then MSoG and will be better then Old Gods if we get packs after release.

 

Nope.

Since we lost 3 packs we would have gained from tavern brawl otherwise.

If you get one pack but loose at the same time one pack your netto-gain is 0 packs.

  • Like 1

Share this post


Link to post
Share on other sites

 I dont know why you guys rumored about an earlier release date just because some  log-in rewards  when   its not gonna be   anytime sooner than Mid April

Share this post


Link to post
Share on other sites
10 hours ago, Gandswag said:

 I dont know why you guys rumored about an earlier release date just because some  log-in rewards  when   its not gonna be   anytime sooner than Mid April

Posted 10 hours too soon

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Gandswag said:

 I dont know why you guys rumored about an earlier release date just because some  log-in rewards  when   its not gonna be   anytime sooner than Mid April

Oh my, the irony here is too much for me. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      A callback to Annoy-o-Tron, this new Mech card could be a serious player in the meta.
       
      Episode 2 of "Enter Boom Labs" has revealed another new Magnetic card from The Boomsday Project, called Annoy-o-Module:
       

       
      A callback to Annoy-o-Tron, this guy gains Magnetic and 1/2 worth of stats for just 2 Mana! The stats and keywords this card instantly adds to another Mech seem quite strong when you compare it to Blessing of Kings, which adds 2 more Attack to a minion but does not add Divine Shield and Taunt. This card isn't awful when played on it's own, and it plays well in a deck with Corpsetaker. Annoy-o-Module checks enough for boxes for me, and I full expect it to see play in the upcoming meta.
      Episode 2 of "Enter Boom Labs" is short but sweet, and you can watch the full video right here:
       
       
      Do you think Annoy-o-Module impact the game as much as Annoy-o-Tron did? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      Use Mini-Rag to destroy enemy minions and level up your"Wow!" emote in this week's Tavern Brawl.
       
      In celebration of The Midsummer Fire Festival, this week's Tavern Brawl is all about Ragnaros, Lightlord. Well, Mini-Rag to be more specific:
       

       
      A 2/3 Ragnaros with Immune will start the game on one side of the board. At the end of each turn, Mini-Rag will deal 1 damage to a random target on the other side of the board for each Attack he has, then swap to the other side of the board. Each time he kills an enemy minion he will gain 1 Attack, growing in power as the game progresses.
       

       
      Due to the sudden pressure that Mini-Rag applies to both players, I highly recommend playing an Aggro deck. I used Odd Rogue in my first game to take down an Odd Hunter. You could also play an anti-aggro deck to try and counter all the aggro decks running around, but be sure to play some self-healing such as Branching Paths or Healing Rain.
       

       
      The Tavern Brawl will track how many minion kills that Mini-Rag racks up. After 8, 30, and 60 Minion kills, you will level up the fireworks in your "Wow!" emote. This is a returning Tavern Brawl from last year's festival, and your running total of Mini-Rag kills from last year's festival carries over to this year. Happy hunting!
       
    • By Aleco
      Spoilers for The Boomsday Project will run from July 19th through July 31st.
       
      The full spoiler schedule for The Boomsday Project was announced today on the PlayHearthstone blog. We'll be getting one more card reveal tomorrow, followed by two or more card reveals per day from July 23rd until July 31st. After that, we can expect an unannounced card reveal stream to spoil the final batch of cards in The Boomsday Project.
      The expansion is releasing on August 7th, so be sure to start saving your gold! The Midsummer Fire Festival offers double gold rewards for all quests completed from now until July 30th, and prereleases for the new expansion are available now.
       
      The Boomsday Project: Card Reveal Schedule
      Week of July 15th (PDT)
      7/19 12PM
       
      Week of July 22nd (PDT) 7/23 12PM 7/23 11PM   7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM   7/25 11PM 7/26 2AM
      7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM
      7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM
      7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM
      7/28 8PM 7/28 11PM  
      Week of July 29th (PDT)   7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 7/30 2AM 7/30 5AM 7/30 7AM 7/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/3  9PM 7/31 11PM  
    • By positiv2
      This thread is for comments about our Zoo Warlock guide.
    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.