Vlad 382 Report post Posted April 7, 2017 This thread is for comments about our Cassia guide for Heroes of the Storm. Quote Share this post Link to post Share on other sites
Anomiaz 0 Report post Posted April 8, 2017 Well written, thanks for the guide! Quote Share this post Link to post Share on other sites
Skyewalker 20 Report post Posted April 8, 2017 So what is generally the safest/most successful option for quick match? We all know how important it is to wreck opponents in those wacky QM games ;-P Quote Share this post Link to post Share on other sites
FriskyBear 0 Report post Posted April 10, 2017 What tier is Cassia in? Will she be competitive in ranked? Quote Share this post Link to post Share on other sites
Guest Icipher Report post Posted April 10, 2017 Valkyre is far better than Ball lighting. Pretty useful to repostion enemy heroes or to catch fleeing ones. Well played it is always a sure kill. Quote Share this post Link to post Share on other sites
positiv2 946 Report post Posted April 10, 2017 8 hours ago, Guest Icipher said: Valkyre is far better than Ball lighting. Pretty useful to repostion enemy heroes or to catch fleeing ones. Well played it is always a sure kill. The meantime between casting the spell and the spell taking effect can sometimes be too long if your opponent has quick reflexes and is able to keep their cool-headedness. In lower leagues where players aren't that good, or when you face a team full of channel abilities, Valkyrie can be quite useful, but since you also get advantage of people not splitting with Ball Lightning in the former case, and the latter case is very rare, you want to go for Ball Lightning, as it gives you much higher damage output. Quote Share this post Link to post Share on other sites
positiv2 946 Report post Posted April 10, 2017 19 hours ago, FriskyBear said: What tier is Cassia in? Will she be competitive in ranked? I haven't seen her that much yet to be able to fit her into a tier with precision, and a lot of players still need to get used to her, but she seems to be underperforming quite a bit. I would put her into one of the lower tiers, probably tier 5 out of 6. Quote Share this post Link to post Share on other sites
Straften 24 Report post Posted April 10, 2017 22 hours ago, FriskyBear said: What tier is Cassia in? Will she be competitive in ranked? According to our tier list descriptions, she belongs in Niche tier. She can be very useful in (and against) the correct comps. However, she is not first pick material at this time. On 4/8/2017 at 4:59 AM, Skyewalker said: So what is generally the safest/most successful option for quick match? We all know how important it is to wreck opponents in those wacky QM games ;-P It will really depend on what team compositions look like, as well as the map you get. If you are playing on a map that has two lanes and you are in the 4 player lane, Charged Strikes will get a lot of value. If your team needs poke, Lightning Fury is a good bet. If the enemy team lacks interrupts and you can get in close, the Fend Build can perform very well. If you aren't sure, I would recommend the Charged Strikes build. It is fairly useful in most situations. Be sure to try them all! This way, you can get a feel for what each of them can and cannot accomplish. Quote Share this post Link to post Share on other sites
Skyewalker 20 Report post Posted April 11, 2017 18 hours ago, Straften said: It will really depend on what team compositions look like, as well as the map you get. If you are playing on a map that has two lanes and you are in the 4 player lane, Charged Strikes will get a lot of value. If your team needs poke, Lightning Fury is a good bet. If the enemy team lacks interrupts and you can get in close, the Fend Build can perform very well. If you aren't sure, I would recommend the Charged Strikes build. It is fairly useful in most situations. Be sure to try them all! This way, you can get a feel for what each of them can and cannot accomplish. Thanks! Quote Share this post Link to post Share on other sites
Valhalen 1,465 Report post Posted May 10, 2017 What is really taking me a long time to get used to is Cassia's basic attack range. A lot of times I end up overextending a bit because I'm already used to the "default" long range. I really like the Lightning Fury build, it feels so much like the Javazon build in D2. I think the Charged Strikes build tends to perform better overall, but Lightning Fury build is definitely useful when the enemy team doesn't have many Auto Attackers, so you keep poking around. But as said in the guide, she is really a niche Assassin, and will underperform if there are no additional sources for blinds in the team, sadly, specially given the limited number of heroes that can blind (Li Li, Johanna are the only ones that can inflict blind by default, where the rest require specific talents, such as Artanis' Supressing Pulse and Auriel's Blinding Flash). Let's hope Blizzard adds more Heroes that can blind in the future. She is still one of the most amusing Assassins to play, though. 1 Quote Share this post Link to post Share on other sites
Morcalivan 86 Report post Posted July 20, 2018 Cassia was my last purchase for the currently complete set. Played with her a bit more and after a guy I played with gave me some suggestions, I agree that the Fend build is the best with his slight modification of Thrunderstroke at level 1. Fend is opportunistic but also nihilistic, while Thrunderstroke offers much needed poke to create those openings. Ball lightning is definitely the better choice. Especially when you get a map location that creates a small walled in stretch where fleeing or attacking enemies simply cannot separate. Cast your ball and then stay away and poke until they're down to lower in health then wipe them all with fend. Pretty fun to play. Not sure why encouraging basic attack at such a short range is a suggestion to be honest. She has enough problems surviving just using Fend. Fend, don't Feed! :p Quote Share this post Link to post Share on other sites
SpiderZeal 0 Report post Posted June 25, 2019 (edited) Charged strikes does not apply to structures anymore, so is all this guide useless, now? I see it mentioned everywhere like it's all that makes her good. Edited June 25, 2019 by SpiderZeal Quote Share this post Link to post Share on other sites
Straften 24 Report post Posted June 26, 2019 18 hours ago, SpiderZeal said: Charged strikes does not apply to structures anymore, so is all this guide useless, now? I see it mentioned everywhere like it's all that makes her good. Lightning Fury is the first recommended build; it does not include Charged Strikes. However, there were some obsolete mentions of Charged Strikes in her list of Strengths and in the discussion about maps. I will remove those; thank you so much for the feedback! More updates to come soon. 1 Quote Share this post Link to post Share on other sites
Guest Zujola Report post Posted May 7, 2020 Build not complete. It is out of date. Please reupdate. ? Quote Share this post Link to post Share on other sites
Guest Razhag Report post Posted May 12, 2020 Just a small thing. The guide says autoattack + Lightning Fury will reset/cancel our Avoidance. That's not true. You should autoattack first and cancel animation with Q, then move a bit and auto attack again. This gives you 2 very fast auto attacks, as you cancel the animation of both autos (the auto after Q flies out with no animation). And Avoidance will not be cancelled if this is done correctly. Quote Share this post Link to post Share on other sites
Guest Grounding Rod Report post Posted January 7 In lightning fury build Grounding Rod should be considered as a situational alternative to surge of light. You sacrifice that dmg, yes, but that slow combined with Power Strike simply wrecks certain team compositions by making it easier for your teammates. If enemy has certain heroes who rely on hitting and running away or a tank like Garrosh or a healer like Li Li it certainly is worth considering to take it. Quote Share this post Link to post Share on other sites