Oxygen

Probius Patch Meta Tier List (March 2017)

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Our fourth Heroes of the Storm Meta Tier List for the month of March 2017 is here!

Welcome to Icy Veins's Meta Tier List for the Probius patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These may be updated after significant balance patches and/or when clear trends are emerging.

 

Prime Tier

Warrior Assassin Support Specialist
Artanis Ragnaros Lúcio  -
    Malfurion  

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Brightwing Nazeebo
Arthas↑+ Gul'dan Rehgar Sylvanas
Dehaka Jaina Tassadar  
Diablo Li-Ming-    
E.T.C.+ Samuro    
Johanna Thrall    
Sonya- Valla    
Varian (Tank) Zeratul    
Zarya      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Chen- Alarak Auriel Gazlowe
Leoric Chromie Kharazim  
Muradin+ Greymane Lt. Morales  
Rexxar Kael'thas    
  Kerrigan    
  Lunara    
  Raynor    
  Valeera    
  Varian (Damage)    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche tier

Warrior Assassin Support Specialist
Cho'gall Cho'gall Li Li Abathur
Stitches Illidan Tyrande Azmodan+
Tyrael Nova Uther Medivh
  The Butcher+   Murky↓↓
  Tracer   Probius (new)
  Tychus   Sgt. Hammer
      The Lost Vikings
      Xul
      Zagara

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

-

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Monthly metagame assessment

The reworks that have had me rewriting guides all week have been hit or miss; although Anub'arak and Arthas have come out as clear winners for these reworks (which also included hefty buffs, not so coincidentally), Tyrael (who wasn't buffed) remains as unpopular as ever, and probably won't be seen for a long time thanks to the removal of one of the game's strongest talents, Imposing Will. But hey, at least, he gets some spell armor and Judgment does more damage.

Speak of nerfs, it seems that last month's wave have had their intended effects: Murky, Tychus, and Protection Varian have been hit hard. The removal rework of Tychus's basic attack range and of the That's the Stuff! talent has opened the door to plenty of tanks to rise. Murky and Protection Varian, two crowd control beasts, being weaker means that strong support heroes without cleanse (read: Lucio) can now be played without actually feeling like picking them has downsides, and being 15 places ahead in winrates ahead of the second highest winrate healer, Rehgar, shows this.

Since we're dealing with a tank-centric metagame, I wouldn't be surprised to see double healer compositions becoming popular again. In this vein, Tassadar has been seeing more and more play, potentially because of his ability to do everything.

Probius probably needs buffs. His design is relatively simple when compared to some of the sub-40%'ers, which generally have their winrates justified by how difficult they are to play. But Probius isn't one of those, leading me to believe he's just undertuned.

Last but not least, Gazlowe's rework, which also came with significant buffs, has made him a lot stronger, if not only for the fact that Robo Goblin can now contribute to team fights. If Gazlowe games are somehow allowed to reach level 20, he becomes quite oppressive with Butcher-level basic attack damage and some 55 armor (!) to play around with. Speak of The Butcher, he's been on a steady rise over the last few patches, despite a meta that wasn't all too favourable to melee assassins. I'd keep an eye out for him.

I suppose I should add that I'm also expecting E.T.C. to become first tier material unless something dramatic happens.

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What do you think of the new Hero descriptions on the selection screen? They seem to be aimed at separating the main four roles of the game into subclasses, but I'm not sure about the brief style of them all, nor do I like the vagueness of most of them, and some of them are just weird; Sylvanas - Ranged Specialist - is a building Assassin! Okay, so that's a typo most likely, but you get the picture. I was hoping they would expand of the details and possible functions of each Hero, as to me, all the current descriptions don't seem all that helpful for any new player or MOBA novice. 

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Ayy new list xD

I feel like you've got all the points correct Oxygen. Azmodan and Butcher are looking really good right now.

Probius is quite fun to play but I feel like he's only effective against players who don't know anything about him or are very very unaware of where they walk. He seems to built around placing Warp Rifts and detonating them when heroes are in it and has little support for much else. The problem is it's very easy to walk out them so I feel like the slow needs a bit of a buff or the placement time reduced to make it a bit more reliable and plus the range is a bit meh. Plus his level 16 talents feel somewhat underwhelming for level 16. He's very easy to counter (instant Valeera kill) and has no reliable escape too (because if he takes any damage during his speed boost he loses it) plus the surefire way to stop him is kill the pylon he just spawned and he's mostly out of commission for 14 seconds. He really does feel like more of a PVE hero though, anytime I'm left alone in lane for a minute or 2, I can get gates and damage/destroy forts. He needs a few tweaks I think

Edited by MurkyFelix

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2 hours ago, Plergoth said:

What do you think of the new Hero descriptions on the selection screen? They seem to be aimed at separating the main four roles of the game into subclasses, but I'm not sure about the brief style of them all, nor do I like the vagueness of most of them, and some of them are just weird; Sylvanas - Ranged Specialist - is a building Assassin! Okay, so that's a typo most likely, but you get the picture. I was hoping they would expand of the details and possible functions of each Hero, as to me, all the current descriptions don't seem all that helpful for any new player or MOBA novice. 

Blizzard recently announced that they had worked the QM queue system to account for those, so they're definitely aware that there's an issue. Personally, I'd just do away with roles as a whole and let people build whatever they like and without game-enforced bias.

2 hours ago, MurkyFelix said:

Ayy new list xD

I feel like you've got all the points correct Oxygen. Azmodan and Butcher are looking really good right now.

Probius is quite fun to play but I feel like he's only effective against players who don't know anything about him or are very very unaware of where they walk. He seems to built around placing Warp Rifts and detonating them when heroes are in it and has little support for much else. The problem is it's very easy to walk out them so I feel like the slow needs a bit of a buff or the placement time reduced to make it a bit more reliable and plus the range is a bit meh. Plus his level 16 talents feel somewhat underwhelming for level 16. He's very easy to counter (instant Valeera kill) and has no reliable escape too (because if he takes any damage during his speed boost he loses it) plus the surefire way to stop him is kill the pylon he just spawned and he's mostly out of commission for 14 seconds. He really does feel like more of a PVE hero though, anytime I'm left alone in lane for a minute or 2, I can get gates and damage/destroy forts. He needs a few tweaks I think

A lot of people are saying Probius is just difficult to play, and won't have a high winrate like Medivh, etc. I think he's nowhere near as difficult to play, and doesn't have nowhere near the potential for outplays/high skill cap either. I feel like he's just undertuned.

18 minutes ago, Dicebar said:

Sgt. Hammer is missing from the tier list. She's not the best, but leaving her out completely?! :-)

Woops! I knew I'd forgotten something. I see her as Niche. I'll add her up soon.

 

As usual, thanks everyone for the comments.

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Probius is indeed undertuned, but he really excels at PvE when it comes to defending objectives (such as in Dragon Shire and Sky Temple). I hope Blizzard buffs him so he can contribute a bit more in team fights.

I hope Cho'gall also gets more buffs; even with the rework they're still underperforming. To be fair I think they're worse than before now, which is really sad because I was very hyped about their rework.

Edited by Valhalen

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Nice tier list, glad you create theese pretty quickly after patches come out. Still a couple of heroes whose positions in the list i would argue about:

1. Samuro. How is he that high? He saw barely any play outside certain maps (Blackhearts and Garden) in mid to high level of play and is easly countered by most heroes with AoE potential and even more so now as Arthas has risen up in popularity as Arthas farms his lv1 and lv4 quests easly from the clones and frozen tempest in general deals with them with ease. Should be niche tier imo.

2. Chen. In my honest opinion he sits at even worse spot than Rexxar or Samuro as his niche (solo lane bullying) is so rare and other heroes who have better teamfight potential do his job just as well. In general just undertuned compared to new warriors and reworked Sonya. Should be niche tier imo.

3. Medivh. Although he sits at dreadful winrate and is very rarely played under about Master level in Hero League, he has indefinite potential and in hands of a good player definitely is a worthwhile pick for most team compositions and maps as long as the composition already has enough damage (Medivh has dreadful damage for a ranged specialist before he gets his stacks, as most people know already). Should be viable/core tier (depending on which level of players this guide is meant for) imo.

 

This isnt meant to be a rage rant or "this site sucks"-reply just some food for thought.

Counter arguments are appreciated if you disagree.

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22 hours ago, Plergoth said:

Sylvanas - Ranged Specialist - is a building Assassin! Okay, so that's a typo most likely, but you get the picture. 

I don't think that's a typo. Building is used here as an adjective rather than a verb. Such as an assassin of buildings. Which she is quite good at. 

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2 hours ago, BrightwingMain said:

Samuro.  farms his lv1 and lv4 quests easly from the clones and frozen tempest in general deals with them with ease. Should be niche tier imo.

This is his most under-rated flaw. Him and Vikings suffer from it, because I don't see blizzard moving away from the "hit X number of heroes" quest talents. I love playing KT, and LOVE playing against those two because quest farm is assured. Until they make his mirror images not count for those quests, he will always have a struggle.

Can I get clarification? Are the green + signs meaning improvement but not tier changing improvement?

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29 minutes ago, Laragon said:

Can I get clarification? Are the green + signs meaning improvement but not tier changing improvement?

The original post states "Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively." - it's a prediction to the future. The hero with + is likely to be stronger soon (most likely due to meta shifts). 

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4 hours ago, BrightwingMain said:

Counter arguments are appreciated if you disagree.

I agree with you on the first two: samuros is really just a pubstomper right now (as is the nature of any stealth hero) and chen is pretty undertuned for how high his skill-ceiling is (or maybe it just seems high because he's undertuned? either way).

You're also partly right about Medivh - power-level-wise he is easily top tier, and is very comp/map friendly as well. However, I'd say that even if this list were meant just for players skilled enough to get value from him (which tbh is a lot higher skill level than most medivh players seem to think it is...), medivh isn't *just* about being hard to play well.  He also requires good team communication and coordination to get full value from his pretty much every ability but his Q - which is not something you often find even at very high levels of Hero League. This means things like offensive portal engages, FoW enabled deep dives, and even effective raven scouting are very difficult to do right simply because voice chat is not default and everyone cues up alone.

TLDR: Medivh is good but lack of communication in hero league should keep him out of the HL meta.

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On 18.3.2017 at 10:55 PM, Plergoth said:

What do you think of the new Hero descriptions on the selection screen? They seem to be aimed at separating the main four roles of the game into subclasses, but I'm not sure about the brief style of them all, nor do I like the vagueness of most of them, and some of them are just weird; Sylvanas - Ranged Specialist - is a building Assassin! Okay, so that's a typo most likely, but you get the picture. I was hoping they would expand of the details and possible functions of each Hero, as to me, all the current descriptions don't seem all that helpful for any new player or MOBA novice. 

I would like that, mostly to change Hero League player mentalities (people think Tass can solo support or Artanis or Zarya can solo tank). Quick solution that could work both short and long term would be introducing fifth role "Bruiser", and change "Warrior" to "Tank" and move Tyrande and Tassadar from Support to Specialist. Bruiser would include all non-solotank Warriors as well as handful of assassins like Ragnaros and Varian to clarify the roles of those heroes to the general audience and make Hero League drafting better. Moving Tass and Tyrande, or at least Tass, to specialist would make people realize that those heroes are unable to single handedly sustain an entire team.

 

With more consideration id probably leave Tyrande as support as she is capable of solo healing "pick comps". But Tass is not a support especially after Archon buffs, but never was and will be assassin either so i'd consider him to be best suited in the specialist roster.

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I'm surprised to see Sonya in the Core Tier. The minor buffs to Whirlwind sure helped her survivability, but I don't see that solving all her major issues. Though when putting a bit more of thought, I think she does perform well in the current "Double Warrior Meta", however she only shines in the endgame (Nerves of Steel + Ignore Pain), and by having a proper team with decent crowd control and heals to support her. However, I'm not really fond of Heroes that depend on really long cooldowns to be effective, which is a shame, because Sonya is one of my favorite characters.

Edited by Valhalen

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Liking the list.  I'm happy having something to talk about while I'm unable to play (RIP my PC :().

I think you're being a bit too conservative with ETC right now.  He's the most banned warrior and second most picked, most popular by far.  His winrate hangs around 50%, but he's hotly contested at all levels.  It's been said elsewhere, but could you imagine if Blizzard tried to release him today as a new hero and the uproar we'd get?  AOE stun, push-back interrupt, and a channeled 5 second stun.

Additionally, you can drop Chen down to the niche tier at this point.  No sense in waiting.  He's useless if he can't use his trait to tank, but there's so many interrupts for his drinking right now that he's not able to just soak up damage the way he's supposed to.  Even if you're tempted to take him, he lacks hard CC, so he can only be a second warrior, and there are much better options.

A couple of others to look at are Falstad and Li Ming.  They're both quite popular, but based on winrate they (Li Ming especially) are drastically underperforming.  Li Ming has basically the worst winrate of any assassin the game....except Gall.  And it's probably safe to warm up a spot for Cho'gall on that bottom tier now.  It's reached old Murky territory.

Edited by FirstBlood
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On 3/21/2017 at 3:37 PM, Valhalen said:

I'm surprised to see Sonya in the Core Tier. The minor buffs to Whirlwind sure helped her survivability, but I don't see that solving all her major issues. Though when putting a bit more of thought, I think she does perform well in the current "Double Warrior Meta", however she only shines in the endgame (Nerves of Steel + Ignore Pain), and by having a proper team with decent crowd control and heals to support her. However, I'm not really fond of Heroes that depend on really long cooldowns to be effective, which is a shame, because Sonya is one of my favorite characters.

High sustain duelists tend to thrive in a low burst damage meta such as this one. Sonya and Butcher. I wouldn't be surprised to see Illidan make a bit of a comeback, but I feel he's been artificially kept weak due to how difficult his ability set is to balance.

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26 minutes ago, Oxygen said:

High sustain duelists tend to thrive in a low burst damage meta such as this one. Sonya and Butcher. I wouldn't be surprised to see Illidan make a bit of a comeback, but I feel he's been artificially kept weak due to how difficult his ability set is to balance.

But if that is the case, why is The Butcher in the Niche Tier? Is it because of him relying on the team to be built around him, whereas Sonya doesn't?

Also, I'd say Illidan is more a nuisance than a real threat, mainly for the reason you stated: he is weak because his kit is hard to balance. I don't feel threatened by him at all (and I mainly play Auriel). And I honestly don't think there is a single reason to have a Illidan in the team other than helping to capture Mercenary Camps and occasionally secure a kill with The Hunt.

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6 minutes ago, Valhalen said:

But if that is the case, why is The Butcher in the Niche Tier? Is it because of him relying on the team to be built around him, whereas Sonya doesn't?

Also, I'd say Illidan is more a nuisance than a real threat, mainly for the reason you stated: he is weak because his kit is hard to balance. I don't feel threatened by him at all (and I mainly play Auriel). And I honestly don't think there is a single reason to have a Illidan in the team other than helping to capture Mercenary Camps and occasionally secure a kill with The Hunt.

Regarding Butcher, that's correct. He's also much more late-game oriented, making him more difficult to play with (or less versatile, in other words). He also happens to be much easier to counterpick, whereas Sonya cares much less about being blinded. Still, I gave Butcher a + for this patch, simply because he is ridiculously strong under the right circumstances. Popularity also comes into play, since our lists aren't -only- tied to hero power level. Sonya's involvement rate is 8% higher (in absolute terms - she's basically picked 33% more often in relative terms), which has an impact on the assessment.

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On 23.3.2017 at 3:32 AM, FirstBlood said:

Liking the list.  I'm happy having something to talk about while I'm unable to play (RIP my PC :().

I think you're being a bit too conservative with ETC right now.  He's the most banned warrior and second most picked, most popular by far.  His winrate hangs around 50%, but he's hotly contested at all levels.  It's been said elsewhere, but could you imagine if Blizzard tried to release him today as a new hero and the uproar we'd get?  AOE stun, push-back interrupt, and a channeled 5 second stun.

Additionally, you can drop Chen down to the niche tier at this point.  No sense in waiting.  He's useless if he can't use his trait to tank, but there's so many interrupts for his drinking right now that he's not able to just soak up damage the way he's supposed to.  Even if you're tempted to take him, he lacks hard CC, so he can only be a second warrior, and there are much better options.

A couple of others to look at are Falstad and Li Ming.  They're both quite popular, but based on winrate they (Li Ming especially) are drastically underperforming.  Li Ming has basically the worst winrate of any assassin the game....except Gall.  And it's probably safe to warm up a spot for Cho'gall on that bottom tier now.  It's reached old Murky territory.

ETC has (+) meaning he was expected to rise to Prime tier. I agree on Chen, he needs a rework asap. Falstad is about macro and proper split pushing and rotations, flaws in execution not in power level. Ming attracts bad players with her flashy nature, she is not even hard nor underpowered, just happens to be the classic HL retards' weapon of choice. Cho'gall seems to basically just as bad as he used to be, but time will show if he will actually be that terrible.  Should have a (-) icon next to him.

Good improvement ideas in general, hope you get your PC fixed asap.

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10 hours ago, BrightwingMain said:

ETC has (+) meaning he was expected to rise to Prime tier. I agree on Chen, he needs a rework asap. Falstad is about macro and proper split pushing and rotations, flaws in execution not in power level. Ming attracts bad players with her flashy nature, she is not even hard nor underpowered, just happens to be the classic HL retards' weapon of choice. Cho'gall seems to basically just as bad as he used to be, but time will show if he will actually be that terrible.  Should have a (-) icon next to him.

Good improvement ideas in general, hope you get your PC fixed asap.

Thanks.  My PC has just been having serious heat issues (it was never initially meant as a gaming pc so I run games on the lowest graphic settings).  I'm making some upgrades to the cooling system and adding a case fan which I think will make a big difference.

I would tend to agree about Li Ming, except that she's got bad winrates regardless of build and level.  She's the worst performing assassin at Master League.  The only level where her winrate matches her popularity is in the pro game, but I assumed this tier list took more than just the pro level meta into consideration. 

My own winrate with Ming is just over 50%, but she's not in a good spot in the meta right now.  She's got lots of counters (Anub'arak is obviously a very hard counter right now) but she's is not a counter for anything.  There's no draft where you're seeing the opponent take Li Ming and your reaction is "We're in trouble," because the other mages all do something better than she does.  Jaina is better for burst, KT is better for punishing clumped heroes, Gul'dan is better for sustain and waveclear, and Chromie is better for long ranged sniping.   I'm actually at a loss to describe a draft situation where Li Ming is definitely the answer.  The best I can come up with is that the map is BOE, the other team is tank heavy but doesn't have Anub'arak, and you need someone to poke the immortal while they're defensively positioned.

One other hero I'm watching is TLV, actually.  I guess "niche" is the definition of what they are, but with good APM, they're basically an auto-win on Gardens of Terror.  A good TLV gets tons of value on any map where the objective will keep teams off the lanes for extended periods-they can get surprising value on Haunted Mines and Infernal Shrines as well.  I have a feeling they might get played more if they didn't feel like a joke character.

Edited by FirstBlood

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11 hours ago, FirstBlood said:

My own winrate with Ming is just over 50%, but she's not in a good spot in the meta right now.  She's got lots of counters (Anub'arak is obviously a very hard counter right now) but she's is not a counter for anything.  There's no draft where you're seeing the opponent take Li Ming and your reaction is "We're in trouble," because the other mages all do something better than she does.  Jaina is better for burst, KT is better for punishing clumped heroes, Gul'dan is better for sustain and waveclear, and Chromie is better for long ranged sniping.   I'm actually at a loss to describe a draft situation where Li Ming is definitely the answer.  The best I can come up with is that the map is BOE, the other team is tank heavy but doesn't have Anub'arak, and you need someone to poke the immortal while they're defensively positioned.

One other hero I'm watching is TLV, actually.  I guess "niche" is the definition of what they are, but with good APM, they're basically an auto-win on Gardens of Terror.  A good TLV gets tons of value on any map where the objective will keep teams off the lanes for extended periods-they can get surprising value on Haunted Mines and Infernal Shrines as well.  I have a feeling they might get played more if they didn't feel like a joke character.

Ming's whole power level is based around the fact that you need to get resets with your trait, in a vacuum where there's no resets for you she is very sub par.

TLV is ridiculous on Garden of Terror, especially in mid to high tier level of play, playing it on other maps requires good individual skill and coordination of your team. Mostly just realizing to group up and get picks with a 4 man deathball comp. Certain maps make vikings function very differently; on Garden vikings' strength lies in the late game pushing and constant siege threat with talents like bribe and fury of the storm. Vikings' job is to accelerate the map pressure, which innately with normal comps is very very slow. On the other hand on maps like Towers of Doom or Sky Temple vikings needs to get early lead with manipulating the map objective, to be successful with vikings on those maps you need to get both xp advantage and either core shot or structure advantage depending which map are you playing on. On those maps teamfights are more important than on Garden and thus the innately low teamfight potential of viking comps requires you to be very precise and get very big lead early on. On Warhead Junction Vikings is more a constant backdoor source as they are able to get huge amounts of warheads for free and accelerate the map with them and very quickly threaten even keep level structures. Vikings also provides vision on the boss points which is crucial as viking comps are bad at contesting bosses usually. On Warhead you need to be able to get medium amount of xp lead but a huge nuke lead to be successful. Also vikings are very gankable on that map and the large size of the map makes you very quickly lose soak as soon as a viking bites the dust which results in significant xp loss as you are often not able to rotate fast enough without global presence heroes (Dehaka, BW or Falstad) and falling behind on xp as viking comp results in almost certain loss.

 

TL:DR

Vikings is more versatile than people think and functions in unique fashion on each map.

You need to have a strong 4 man to either delay objectives or gank and the 4 man to know what they are doing, as well as you.

A bad viking player wins on Garden most of the time but loses on all other maps every time.

 

Also, on certain maps you should literally never take vikings (Two lane maps and very small maps). Just believe that without further explanation and you will be saved from a lot of pain and frustration. Just don't take vikings on those ever. Please. I beg you.

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We'll see if the Ragnaros nerfs (again!) will have any effect on his popularity. 20 seconds on Sulfuras Smash is a pretty big deal, but I feel it'll remain a strong pick. What's a cooldown if you just end up killing everyone?!

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Cassia is very strong. Expected core tier material. Hard counters quite a few heroes as well, making her a strong reactive pick.

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What do you think of the new patch? P.S. All Shall Suffer.

Edited by Ilonpilaaja

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On 3/31/2017 at 8:09 AM, Ilonpilaaja said:

What do you think of the new patch? P.S. All Shall Suffer.

Leoric is a really strong pick right now. He does well against the immobile tanks we're seeing a lot, and any game you reach level 20 is essentially a win due to how ridiculously strong spectral leech is. I don't think the patch changed much of anything, however, though it was still welcome. I'll go more indepth for the next one, with Cassia and potentially Genji.

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It feels like ETC got a bit of a nerf, but it could be that players are taking a while to react to the changes to his trait.  He went from automatic on Battlefield of Eternity to more situation.

This is just after I was advocating putting him in the prime tier, also.  Seems like Blizzard agreed with me, I just hate the way they changed him.

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    • By Stan

      The latest Heroes of the Storm patch includes Diablo/Lunara Hero reworks and Nexomania. Check out the full patch notes!
      Blizzard (Source)
      Nexomania has begun, bringing new quests and rewards, as well as many new skins and mounts to Heroes of the Storm! Read on for details, as well as more info about gameplay updates for Lunara and Diablo.
      NOTE: Orange text indicates a difference between the PTR and Live patch notes.
      Nexomania!
      Learn even more about Nexomania by visiting the official Heroes website!
      La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!   La Parca Lunara Quest Chain and Rewards  Train Up, La Parca Style: Play 3 Games. Reward: Máscara de la Parca Portrait. Show Match, La Parca Style: Achieve 70 Takedowns in winning games. Reward: The Underworld Grip Spray. Climb the Ladder, La Parca Style: Win 6 games. Reward: Ojos de la Parca Animated Spray. Cage Match, La Parca Style: Achieve 100 Takedowns in winning games. Rewards: El Guapo Announcer and La Parca Lunara Portrait. La Pantera Sonya Quest Chain and Rewards Train Up, La Pantera Style: Play 3 Games. Reward: Máscara de la Pantera Portrait. Show Match, La Pantera Style: Achieve 70 Takedowns in winning games. Reward: The Panther Forearm Spray. Climb the Ladder, La Pantera Style: Win 6 games. Reward: Furia de la Pantera Animated Spray. Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games. Rewards: El Guapo Announcer and La Pantera Sonya Portrait. Nexomania Loot Chests
      Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!
      Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.
      Art
      Heroes, Abilities, and Talents Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes. Garrosh: Garrosh’s Abilities have received updated visual effects. Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration. The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds. User Inteface
      MVP Screen Players can no longer vote for themselves on the end of match awards screen. This should help encourage players to spread the love by commending others for their epic plays! The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote. This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status. Loot Chests The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests. Design
      General Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability. Movement Speed Visual Effects Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%. Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent. Battlegrounds
      Custom Games Hanamura has been temporarily removed from Custom Games. Mercenaries Infernal Shrines The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly. Heroes
      Assassin

      Lunara
      Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.
      Abilities Nature’s Toxin (Trait) Damage reduced from 34 to 30. Wisp (E) Mana cost removed. Wisp Movement Speed increased by 100%. Vision radius reduced from 7 to 6. Additional functionality: When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%. Talents Level 1 New Talent: Sentinel Wisp (E) When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area. Photosynthesis Removed. Cruel Spores (Q) Removed. New Talent: Hippity Hop (Z) After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%. Level 4 Timelost Wisp (E) Removed. Skybound Wisp (E) Removed. Dividing Wisp (E) Removed. Blossom Swell (Q) Moved from Level 1. Additional functionality: Now also increases Noxious Blossom’s range by 25%. Siphoning Toxin (Trait) Moved from Level 7 Heal amount reduced from 18 to 9 Health per second. Additional functionality: When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second. Nature’s Culling (Trait) Moved from Level 7. Level 7 Choking Pollen (Q) Moved from Level 16. Bonus damage reduced from 125% to 50%. Additional functionality: This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin. Level 13 Pestering Blossom Removed. New Talent: Endless Spores (W) Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds. Let Them Wither (W) Moved from Level 16 Adjusted functionality: No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay. Giant Killer Removed. Abolish Magic (Active) Moved from Level 20. Level 16 New Talent: Accelerated Contamination (Q) While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster. Invigorating Spores (W) Attack Speed bonus reduced from 50% to 30%. Additional functionality: Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health. Unfair Advantage (Trait) Moved from Level 13. Bonus damage increased from 50% to 60%. Now also deals this bonus damage to Rooted and Stunned Heroes. Level 20 Forest’s Wrath (R) No longer increases Thornwood Vine’s speed. Additional functionality: Thornwood Vine now applies 2 stacks of Nature’s Toxin. Boundless Stride (R) Additional functionality: Now also decreases the Leaping Strike’s cooldown by 5 seconds. New Talent: Intensifying Toxin (Trait) Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks. LEVEL (TIER) LUNARA TALENTS 1 (1) Sentinel Wisp (E) Natural Perspective (Trait) Hippity Hop (Z) — 4 (2) Blossom Swell (Q) Siphoning Toxin (Trait) Nature’s Culling (Trait) — 7 (3) Splintered Spear (Q) Choking Pollen (Q) Wild Vigor (W) — 10 (4) Thornwood Vine (R) Leaping Strike (R) — — 13 (5) Endless Spores (W) Let Them Wither (W) Greater Spell Shield (Passive) Abolish Magic (Active) 16 (6) Accelerated Contamination (Q) Star Wood Spear (W) Invigorating Spores (W) Unfair Advantage (Passive) 20 (7) Forest’s Wrath (R) Boundless Stride (R) Intensifying Toxin (Trait) Galloping Gait (Z) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent. Warrior

      Diablo
      Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.
      Abilities Shadow Charge (Q) Range increased from 7 to 8.5. Mana cost increased from 60 to 70. Damage reduced from 75 to 40. Terrain collision damage reduced from 150 to 120. No longer grants Armor. Now also increases Movement Speed by 15% for 2 seconds. Fire Stomp (W) Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo. Number of fire waves reduced from 8 to 5. Multiple fire waves can now hit the same target. Cooldown increased from 6 to 8 seconds. Mana cost reduced from 40 to 30. Outgoing fire wave damage reduced from 54 to 12. Returning fire wave damage reduced from 81 to 36. Damage dealt by returning fire waves now counts as critical damage. Now Heals Diablo for 125% of the damage dealt to Heroes. Overpower (E) Mana cost reduced from 60 to 40. Lightning Breath (R) Range increased from 10.5 to 12. Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%. Talents Level 1 New Talent: Feast on Fear (Passive) Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds. Soul Shield (Active) Moved from Level 7. New functionality: Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second. Bulwark (Q) Removed. Level 4 New Talent: Sacrificial Soul (Q) Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30. New Talent: Souls to the Flame (W) Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul. Life Leech (Passive) Moved from Level 1. New functionality: Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health. From the Shadows (Q) Removed. Speed Demon (Passive) Removed. Demonic Strength (E) Removed. Level 7 New Talent: Eternal Flames (W) When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset. Malevolence (Passive) Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges. Soul Feast (Trait) Removed. Diabolical Momentum (Passive) Basic Attacks now also reduce Fire Stomp’s cooldown. Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds. Level 13 Devastating Charge (Q) Adjusted functionality: Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health. Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%. New Talent: Cruelty (Passive) Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%. Hellfire (W) New functionality: Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%. Fire Devil (W) Removed. Level 16 Debilitating Flames (W) New functionality: Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage. New Talent: Overpowering Nightmare (E) Gain 2 additional charges of Overpower, with a 2 second cooldown between uses. Fearful Presence (Active) Removed. Level 20 Dying Breath (R) Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount. Hellstorm (R) No longer increases Lightning Breath’s range. Bonus duration increased from 50% to 200%. Lord of Terror (Active) Now also grants 5 Souls per enemy Hero hit. LEVEL (TIER) DIABLO TALENTS 1 (1) Feast on Fear (Passive) Devil’s Due (Trait) Soul Shield (Trait) — 4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive) — 7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive) — 10 (4) Apocalypse (R) Lightning Breath (R) — — 13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W) — 16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E) — 20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent. Collection
      New Bundles Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle. The following new bundles are available for a limited time! Hell’s Screamers Bundle Match of the Century Bundle Sun’s Out 2017 Bundle New Announcer El Guapo New Skins
      Diablo El Chamuco Diablo Underworld Chamuco Diablo Hell’s Screamer Diablo E.T.C. El Mariachi E.T.C. Underworld Mariachi E.T.C. Festival Mariachi E.T.C. Garrosh El Jefe Garrosh El Fuego Garrosh Underworld Jefe Garrosh Kharazim Dropkick Kharazim Champion Dropkick Kharazim Dropdead Kharazim Lunara La Parca Lunara La Catrina Lunara Los Muertos Lunara Sonya La Pantera Sonya La Pantera Dorada Sonya Underworld Pantera Sonya New Mounts
      Luchihuahua Hell's Screamer Luchihuahua Underworld Luchihuahua Pigñata Hell's Screamer Pigñata Lucha Pigñata Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving. D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters. Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely. Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity. The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught. The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand. Heroes, Abilities, and Talents
      Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies. Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets. Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb. Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling. Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin. Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw. Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine. Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed. Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain. Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets. Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities. Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target. Sonya: Battle Rage no longer grants bonus damage versus Monsters. Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB). Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed. Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress. The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines. Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing. Sound
      Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins. Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play. User Interface
      Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select. Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.  
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan

      The free Hero rotation has been updated for the week of May 22.
      Free-to-Play Hero Rotation: May 22, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Blaze Lt. Morales Li-Ming Gul'dan Tyrande (Slot unlocked at Player Level 5) Sylvanas (Slot unlocked at Player Level 10) Junkrat (Slot unlocked at Player Level 15) Chen (Slot unlocked at Player Level 20) (Source)
    • By Oxygen
        
      Our nineteenth Heroes of the Storm Meta Tier list for the month of May is here!
      We present our nineteenth Heroes of the Storm Meta Tier List for the month of May 2018.
      Welcome to Icy Veins's Meta Tier List for the May 9 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Current ranked mode map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Diablo Genji Malfurion - E.T.C. Fenix  Stukov   Garrosh↑ Maiev-     Sonya Thrall     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Falstad Alexstrasza Abathur Blaze   Greymane Deckard (new) Azmodan Dehaka Hanzo↓ Li Li Nazeebo Johanna Jaina Lt. Morales Sylvanas- Muradin Junkrat Lúcio  Zagara Stitches Li-Ming Uther   Varian (Taunt) Malthael       Tracer     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak Auriel Gazlowe↑ Artanis Cassia Brightwing- Medivh+ D.Va Chromie Kharazim Murky Leoric Gul'dan Rehgar Xul Tyrael  Kael'thas Tyrande-   Zarya Kel'Thuzad+       Kerrigan       Lunara       Nova       Ragnaros       Samuro       The Butcher       Tychus+       Varian (Colossus Smash)↑       Valla       Zeratul       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Ana Probius Cho'gall Illidan↓ Tassadar Sgt. Hammer Rexxar Raynor       Valeera       Varian (Twin Blades of Fury)     Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Lost Vikings Tier
      The Lost Vikings The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.
       
      Metagame assessment
      Tanky meta featuring a tonne of crowd control. Most fights come down to who gets caught out of position first. The natural counters to a tanky meta is typically a double support meta, but Blizzard's recent crusade against support heroes and general design trend embracing overspecialization (i.e. healers can't deal damage or have waveclear, with Deckard being the pinnacle of such) makes this unlikely to happen unless there are more radical changes inbound. In other words, I feel like we may be stuck with what we see.
      Deckard: Fits right in the current metagame with outstanding follow up to any initiation in the form of Scroll Of Sealing, high healing (though weak against displacement effects), great adaptive talents (notably, Emerald against any burst target and Kanai's Cube as a counter to burst) and armor to make him surprisingly difficult to kill. His biggest weakness might be lacking a Cleanse equivalent, though this is becoming more and more common.
      Garrosh: Doesn't do well against Diablo, but wreaks havoc against many other tanks. Particularly strong right now due to being more or less unburstable on top of bringing his super reliable cleansing effect in Indomitable. High high armor works well with sustain healers who basically populate the two highest tiers of healers, bar Uther.
      Hanzo: Excessive basic attack range allowed him to overshadow every other attack-based assassin bar Fenix. Reducing his range by about 15% puts him in right in range of a number of several movement abilities on top of giving him less breathing room against casters. This results in either reduced survivability or damage dealing potential, and in the inability to attack turrets without retaliation. His waveclear and evasiveness were also hit for good measure (through Explosive Arrows damage and Natural Agility range nerfs, respectively). He remains a fine hero, though nowhere near as oppressive, and nowhere near as safe for newer players. I don't expect him to do well in lower leagues.
      Illidan: A feast-or-famine design that feels outdated in terms of depth, overshadowed in the face of rampant mobility creep, and out of meta versus so much crowd control. This will remain the case as long as he is balanced so tightly around using Betrayer's Thirst.
    • By Stan

      Heroes of the Storm Highlights are back with episode 109 of WTF Moments.
      The latest episode starts off with a Hook & Wrecking Ball combo, executed six times in the same match. Poor Alexstrasza and Blaze! Next, we have an unlucky Fenix that gets tossed by the Dragon Knight straight into Gazlowe's Deth Lazor. Definitely check out the insane Genji gameplay at the end of the video (08:50)!
      Let us know your favorite moments in the comments below and don't forget to submit your replays here for a chance to be featured in an upcoming episode of the series.
      Previous Episodes
      WTF Moments Episode 108 WTF Moments Episode 106 & 107 WTF Moments Episode 105
    • By Stan

      The Combat Medic and the Dark Prelate will be on sale next week for 375 Gems and Abyssal Deathbringer Sonya joins the fray for the first time!
      Blizzard (Source)
      Heroic Deals: May 22 – 28, 2018 
      Our next set of Heroic Deals will begin on Tuesday, May 22! Check out the list of upcoming featured items and Hero discounts below.  Upcoming Hero Sales
      Zeratul — Sale Price: 375 Gems Lt. Morales— Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Night Ronin Zeratul  Prototype Love Doctor Morales  Abyssal Deathbringer Sonya*  Dreambreaker Thrall  Cruel Queen of Ghosts Kerrigan  Kandy King Muradin  Overqueen Zagara  Elite Agent Nova  * First time featured item!
      Upcoming Featured Mounts
      Hunter Felsaber Demon  Hellboar