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Garrosh Build Guide

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Garrosh is now live and we have a new guide for you to check out!

In addition to our Garrosh Build Guide, Son of Hellscream has also been added to our talent calculator! More information about the latest Hero can be found in our Garrosh Overview. Full patch notes can be found here.

Official Garrosh Spotlight

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I've been getting a number of games in with Garrosh and am a huge fan of In For The Kill at level 4.  In For The Kill does a ton of work helping fix Garrosh's weak wave clear and gives him slightly better objective/merc camp ability while also giving him excellent sustain between fights.

Compared to In For The Kill, Thirst for Battle is really lacking in my eyes.  Two seconds off only Bloodthirst and only when you're hitting a hero just doesn't feel like anywhere near enough payoff to me.  If you've pulled an enemy away to fight alone then your probably doing ok and don't need the cooldown as much (because you should have a numbers advantage against them and the fight will end quickly).  If you're hip deep in the enemy team you're probably either going to win/lose too quickly for the cooldown to matter (or just get CC'd).  It's only in those elongated running fights that it'll add up and even then I don't know if it'll add up to more than one or two extra swings (and that's assuming you have the opportunity to use the skill on cooldown to not waste the cooldown reduction).

Indomitable is the much better ability IMO if you're ok ignoring In For The Kill's PvE advantages and are focusing on team fights.  Where Thirst for Battle needs fairly specific situations to be good in and even then has uncertain value, Indomitable is almost always going to be extremely strong whenever you need it to be.  This sure value at exactly the time you want it is a big plus in my book (ignoring the fact that Unstoppable is a stronger effect than a conditional cooldown reduction).

In my experience I would be giving In For The Kill and Indomitable green check marks and Thirst for Battle a red X but that's just me.

Edited by TSRD

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Great guide, guys! Though there are some errors (like the url for some Heroes) and the link to the comment section ia broken.

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3 hours ago, Valhalen said:

Great guide, guys! Though there are some errors (like the url for some Heroes) and the link to the comment section ia broken.

We are happy you like it! Fixed the thread issue. The links should be fixed soon-ish. Thanks for pointing those out!

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On 9.8.2017 at 4:32 AM, TSRD said:

I've been getting a number of games in with Garrosh and am a huge fan of In For The Kill at level 4.  In For The Kill does a ton of work helping fix Garrosh's weak wave clear and gives him slightly better objective/merc camp ability while also giving him excellent sustain between fights.

Compared to In For The Kill, Thirst for Battle is really lacking in my eyes.  Two seconds off only Bloodthirst and only when you're hitting a hero just doesn't feel like anywhere near enough payoff to me.  If you've pulled an enemy away to fight alone then your probably doing ok and don't need the cooldown as much (because you should have a numbers advantage against them and the fight will end quickly).  If you're hip deep in the enemy team you're probably either going to win/lose too quickly for the cooldown to matter (or just get CC'd).  It's only in those elongated running fights that it'll add up and even then I don't know if it'll add up to more than one or two extra swings (and that's assuming you have the opportunity to use the skill on cooldown to not waste the cooldown reduction).

Indomitable is the much better ability IMO if you're ok ignoring In For The Kill's PvE advantages and are focusing on team fights.  Where Thirst for Battle needs fairly specific situations to be good in and even then has uncertain value, Indomitable is almost always going to be extremely strong whenever you need it to be.  This sure value at exactly the time you want it is a big plus in my book (ignoring the fact that Unstoppable is a stronger effect than a conditional cooldown reduction).

In my experience I would be giving In For The Kill and Indomitable green check marks and Thirst for Battle a red X but that's just me.

Would agree on that, at first glance in for the kill seems unreliable, but once you actually see it in action the bonus sustain is huge. Wouldnt call Thirst for Battle garbage tho, because it has strong synergy with Bloodcraze on 13 for bonus PvP healing on maps where you cant farm creeps for heal. Indomitable is also really good and offers strong PvP potential especially considering its duration and cooldown are both rather forgiving considering its a lv4 version of self-cleanse. Generally speaking Garrosh has lots of really good talents, but some are just better than others.

Imo best build is probably Body Check - Indomitable - Into the Frey - Decimate - Double up - Rough Landing (it actually stuns the thrown character too) - Deadly Calm

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39 minutes ago, BrightwingMain said:

Would agree on that, at first glance in for the kill seems unreliable, but once you actually see it in action the bonus sustain is huge. Wouldnt call Thirst for Battle garbage tho, because it has strong synergy with Bloodcraze on 13 for bonus PvP healing on maps where you cant farm creeps for heal.

I would say it's fairly uncommon that you can't find any creep waves to kill.  Most maps don't take you that far from the lanes for the objectives and even the ones that do only do so for a limited amount of time.  Heck on some maps In For The Kill is actually better on the objective.  It works a lot like Kerrigan's Clean Kill skill on Infernal Shrines for example (obviously not quite as good as hers but still really good there) and is a huge help on Haunted Mines.

As for Thirst for Battle helping with PvP healing, sure it can potentially.  And that's my complaint with Thirst for Battle, potentially it can help but only if you can use your Bloodthirst safely and on cooldown which requires a specific type of fight and situation.

39 minutes ago, BrightwingMain said:

Generally speaking Garrosh has lots of really good talents, but some are just better than others.

Imo best build is probably Body Check - Indomitable - Into the Frey - Decimate - Double up - Rough Landing (it actually stuns the thrown character too) - Deadly Calm

I agree that he has a lot of good talents but I wouldn't say there is a clear best, it depends on what you're looking to do.  IMO there are two main builds for him.  Body Check focused (with Brute Force being the star here) or Groundbreaker focused (Warbreaker + Defensive Measures are amazing together).  Into the Fray and Earthshaker are fine stand alone talents that can be fitted in as needed/desired but don't necessarily form a build of their own (Into the Fray is an entirely separate ability from Wreaking Ball). In either case though I would say there are multiple viable picks on each talent rank (which isn't something alot of heroes can brag about).

Edited by TSRD

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Garrosh is absurdly resilient in the two Tank + two Support meta, specially by going with the Main Tank build. Pair him with the likes of Zarya, Tassadar and Stukov/Malfurion and he never ever dies. I'd say that shielding him can be more effective than actively healing, as in a way his trait is very similar to Zul'jin's (the lower his HP the better he is).

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On 8/10/2017 at 2:12 PM, Valhalen said:

Garrosh is absurdly resilient in the two Tank + two Support meta, specially by going with the Main Tank build. Pair him with the likes of Zarya, Tassadar and Stukov/Malfurion and he never ever dies. I'd say that shielding him can be more effective than actively healing, as in a way his trait is very similar to Zul'jin's (the lower his HP the better he is).

I'm wondering if we'll see a Garrosh nerf coming given that they gave Stukov one so quickly.

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11 minutes ago, Blainie said:

I'm wondering if we'll see a Garrosh nerf coming given that they gave Stukov one so quickly.

Maybe they will. Garrosh is too disruptive. Sure, he doesn't deal much damage, but still...

About Stukov, at least among the nerfs there were some buffs to some of his other talents, such as One Good Spread...One Good Spread..., which is much better now (one less target to spread to trigger the cooldown reduction and mana refund is great).

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On 8/18/2017 at 1:12 PM, Valhalen said:

Maybe they will. Garrosh is too disruptive. Sure, he doesn't deal much damage, but still...

About Stukov, at least among the nerfs there were some buffs to some of his other talents, such as One Good Spread...One Good Spread..., which is much better now (one less target to spread to trigger the cooldown reduction and mana refund is great).

The game is changed too much for a single character IMO for him to not be nerfed - I assume they will either change the cooldowns of abilities or alter talents that impact cooldown/frequency of use of things. Hopefully they won't go overboard!

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18 minutes ago, Blainie said:

The game is changed too much for a single character IMO for him to not be nerfed - I assume they will either change the cooldowns of abilities or alter talents that impact cooldown/frequency of use of things. Hopefully they won't go overboard!

I don't think so (rather, I hope they don't nerf him). If they were to nerf him further, they would have already. He is in a good spot right now, rewarding for teams that stick together, but he is extremely frail and easy to takedown if the opposing team has the proper tools.

The Heroes of the Storm team should follow the example of the latest patch that will hit Diablo 3: instead of nerfing Heroes that are too powerful, buff less powerful Heroes to put them on the same level of said Heroes.

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3 hours ago, Valhalen said:

The Heroes of the Storm team should follow the example of the latest patch that will hit Diablo 3: instead of nerfing Heroes that are too powerful, buff less powerful Heroes to put them on the same level of said Heroes.

Oddly enough, this is something that didn't happen in WoW for WAY too long. It seems they are happier with things being weaker and people complaining rather than stronger and people complaining. 

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      New Bundles Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle. The following new bundles are available for a limited time! Hell’s Screamers Bundle Match of the Century Bundle Sun’s Out 2017 Bundle New Announcer El Guapo New Skins
      Diablo El Chamuco Diablo Underworld Chamuco Diablo Hell’s Screamer Diablo E.T.C. El Mariachi E.T.C. Underworld Mariachi E.T.C. Festival Mariachi E.T.C. Garrosh El Jefe Garrosh El Fuego Garrosh Underworld Jefe Garrosh Kharazim Dropkick Kharazim Champion Dropkick Kharazim Dropdead Kharazim Lunara La Parca Lunara La Catrina Lunara Los Muertos Lunara Sonya La Pantera Sonya La Pantera Dorada Sonya Underworld Pantera Sonya New Mounts
      Luchihuahua Hell's Screamer Luchihuahua Underworld Luchihuahua Pigñata Hell's Screamer Pigñata Lucha Pigñata Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving. D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters. Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely. Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity. The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught. The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand. Heroes, Abilities, and Talents
      Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies. Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets. Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb. Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling. Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin. Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw. Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine. Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed. Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain. Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets. Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities. Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target. Sonya: Battle Rage no longer grants bonus damage versus Monsters. Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB). Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed. Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress. The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines. Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing. Sound
      Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins. Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play. User Interface
      Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select. Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.  
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