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Patch 7.3.2: Silithus Wound Preview

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Learn more about the fate of Azeroth and what caused the Silithus Wound! This article is obviously full of spoilers. You have been warned!

Spoiler Alert

To put you into perspective, we started speculating that Argus the Unmaker will have a secret Mythic phase involving Sargeras. From the latest Khadgar audio files in Patch 7.3.2 (courtesy of MMO-Champion), we learned that Sargeras wounded Azeroth. Below is the full transcription:

"The Legion is defeated, its master imprisoned, but in his final spiteful act, Sargeras may have doomed us all. Our world is wounded champion. Its life essence seeps out into the sands just as Magni foresaw. This mere drop of Argus' blood surges with incredible power, the might of a titan. If the blood of Azeroth also proves to be a source of such strength, those who seek to rule this world will stop at nothing to possess it. The days ahead may be dark indeed. For now, go to Silithus. Gaze upon the wound in the world with your own eyes. We will find a way to save Azeroth, I know it."

Chaud from MMO-Champion also noticed a shirt description that has later been removed for obvious reasons:

"Before he could be taken by the remaining titans, Sargeras, the unholy leader of the Burning Legion, plunged his sword into the depths of Azeroth."

Now that we have all the background information about the Silithus Wound, let's check it out in more detail! Note that this is a phased version of Silithus that has four location entries in the game files so far:

  • Silithus The Wound North Alliance
  • Silithus The Wound East Horde
  • Silithus The Wound Main
  • Silithus The Wound West

Sargeras' sword is plunged into Azeroth, but the model is still encrypted.

Screenshots

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The final titan is wounded and it's an ideal time for the Black Empire to rise! More information will be available at BlizzCon 2017. Check out the full schedule here.

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the black crunchy part in the middle almost looks like a broken sword to me, like azeroth was literally stabbed and the blade broken off inside. 

 

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On 10/19/2017 at 6:24 PM, Drachar said:

I would say this is an improvement for Silithus.

I can't think of anything that wouldn't be an improvement for Silithus!

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...Am I the only one that's afraid we're going to see a "remake" on AQ20/40 as a tier raid next expac?    I hate AQ40 with a passion, way way way too many nights on impossible Cthun after some of the most ludicrous trash the game has ever seen :/

Edited by Migol

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4 minutes ago, Migol said:

...Am I the only one that's afraid we're going to see a "remake" on AQ20/40 as a tier raid next expac?    I hate AQ40 with a passion, way way way too many nights on impossible Cthun after some of the most ludicrous trash the game has ever seen :/

To be fair, we're in the hands of a very different design team, with 12+ years of experience rather than 1 working on WoW and what it has become. They've got different resources, design philosophies, everything. 

I think a remake, if done properly, could actually turn those bad memories into something excellent.

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26 minutes ago, Migol said:

...Am I the only one that's afraid we're going to see a "remake" on AQ20/40 as a tier raid next expac?    I hate AQ40 with a passion, way way way too many nights on impossible Cthun after some of the most ludicrous trash the game has ever seen :/

Which ones, the mindflayers or the Anubis statues?

I do kinda have a sinking feeling that we're going back underground.  And since the Gurubashi are part of the Silithus lore, we might be seeing Zul'Again. 

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29 minutes ago, MrEdren said:

Which ones, the mindflayers or the Anubis statues?

I do kinda have a sinking feeling that we're going back underground.  And since the Gurubashi are part of the Silithus lore, we might be seeing Zul'Again. 

I'm ready for some trolls -  there haven't been enough in Legion, mon.

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1 hour ago, Blainie said:

To be fair, we're in the hands of a very different design team, with 12+ years of experience rather than 1 working on WoW and what it has become. They've got different resources, design philosophies, everything. 

I think a remake, if done properly, could actually turn those bad memories into something excellent.

Well you can say that, but look at the other remakes we've gotten.   Zul'Gurub was turned into a busy-art mess.   Naxxramas became a child's level difficulty and the re-colored tier was -awful- (I played warrior which went from super-awesome gunmetal+white ghostly glow to rust with urine yellow glow...).   

The other Zul'remake wasn't so bad but it just feels cheap and there's a "not this place again" feel to it when these places become tier raids or 5-mans.

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4 minutes ago, Migol said:

Well you can say that, but look at the other remakes we've gotten.   Zul'Gurub was turned into a busy-art mess. 

ZG wasn't great, I agree. For Naxx though, I feel like it's somewhat of an unfair comparison. It'd be like saying, if they remake C'thun, it won't be as hard to beat. Naxx was artificially difficult, we were awful players in Vanilla, we didn't have the same sleek, wonderful UIs with every bit of information readily at hand, there weren't insanely large raid groups to handle and such. On top of all that, things were hideously overtuned and people were hideously undergeared, simply because finding enough raiders that were geared enough wasn't going to happen. Also don't forget that things were tuned terribly. 

If they remake AQ, to make it the same as they did, they'd need to balance it 20 item levels above the average item level of those doing it, make sure that mechanics snowball beyond belief to wipe you on the smallest errors, ensure there are one-shot mechanics that capitalise on those errors, especially since you could survive it if you just had a bit more gear... I don't think that's great game design, at least IMO. 

Anyway, this is kinda going down the route of vanilla vs. modern wow, so I'll stop here. You get my point though, I hope.

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On 20/10/2017 at 9:15 PM, Blainie said:

ZG wasn't great, I agree. For Naxx though, I feel like it's somewhat of an unfair comparison. It'd be like saying, if they remake C'thun, it won't be as hard to beat. Naxx was artificially difficult, we were awful players in Vanilla, we didn't have the same sleek, wonderful UIs with every bit of information readily at hand, there weren't insanely large raid groups to handle and such. On top of all that, things were hideously overtuned and people were hideously undergeared, simply because finding enough raiders that were geared enough wasn't going to happen. Also don't forget that things were tuned terribly. 

If they remake AQ, to make it the same as they did, they'd need to balance it 20 item levels above the average item level of those doing it, make sure that mechanics snowball beyond belief to wipe you on the smallest errors, ensure there are one-shot mechanics that capitalise on those errors, especially since you could survive it if you just had a bit more gear... I don't think that's great game design, at least IMO. 

Anyway, this is kinda going down the route of vanilla vs. modern wow, so I'll stop here. You get my point though, I hope.

Naxx in WoTLK was a joke. The ONLY challenge was doing undying/immortal. 

 

You just have to look at the damage on anub, he did around ~300 more aoe damage per tick in WoTLK compared to vanilla.

 

 

With introduction of Raid Finder and Mythic difficulty any new raid should be difficult on heroic and very hard on Mythic. To have a game where there is no challenge because you had difficulty in a raid from a previous version of the game is to reduce the game to farmville levels.

 

What is the point of raiding if the content isn't challenging? Just queue if LFR if you want some purple gear and then you can sit in dalaran on one of your 300 mounts with your toybox.

 

 

 

You people make me sick.

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On 10/20/2017 at 4:15 PM, Blainie said:

ZG wasn't great, I agree. For Naxx though, I feel like it's somewhat of an unfair comparison. It'd be like saying, if they remake C'thun, it won't be as hard to beat. Naxx was artificially difficult, we were awful players in Vanilla, we didn't have the same sleek, wonderful UIs with every bit of information readily at hand, there weren't insanely large raid groups to handle and such. On top of all that, things were hideously overtuned and people were hideously undergeared, simply because finding enough raiders that were geared enough wasn't going to happen. Also don't forget that things were tuned terribly. 

If they remake AQ, to make it the same as they did, they'd need to balance it 20 item levels above the average item level of those doing it, make sure that mechanics snowball beyond belief to wipe you on the smallest errors, ensure there are one-shot mechanics that capitalise on those errors, especially since you could survive it if you just had a bit more gear... I don't think that's great game design, at least IMO. 

Anyway, this is kinda going down the route of vanilla vs. modern wow, so I'll stop here. You get my point though, I hope.

Just another point to that discussion, albeit mythic raiding does require comps now vanilla was rough. I do recall (mayhaps incorrectly) that vanilla nax specifically needed 8 tanks to clear horsemen and they had to specifically be warriors because of mechanical reasons of the day. Yes now we need specific classes at times for a role it hasn't been as crazy  in awhile.

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        Chapter 3: A Golden Opportunity—Requires at least 3,000 into Honored reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Our Next Target, The Void Elves Stand Ready, The Void Solution, Find the Paper Trail, Chasing Gallywix, I Take No Pleasure in This, We Have Him Cornered, Gallywix Got Away
        Chapter 4: Blood in the Water—Requires at least 7,500 into Honored reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Hunting Blood Prince Dreven, Broadside Bedlam, The Wildhammer Specialty, An Unnatural Crew, Foul Crystals for Foul People, Kings’ Rest, Ending the San’layn Threat, A Clean Escape
        Chapter 5: The Strike on Zuldazar—Requires Revered reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Bringing Down the Fleet, How to Sink a Zandalari Battleship, Under the Cover of Swiftwing, Ship Logs, Sabotaging the Pa’ku, The Enlarged Miniaturized Submarine, My Enemy’s Enemy Is My Disguise, Intelligence Denial, Right Beneath Their Nose, Void Vacation, Victory Is Assured, Leave None Alive, Silencing the Advisor, An End to Killing Tides of Vengeance
      Complete the Alliance Tides of Vengeance War Campaign. Chapter 6: War Marches On—Requires the completion of the Ready for War achievement to begin this quest line. Quests: The Calm Before, To Anglepoint, Stand Fast, Zero Zeppelins, Repel the Horde!, Squad Goals, Besieged Allies, Outrigger Outfitters, Gunpowder Plots, Masking for a Friend, Free Plumeria!, Shots Fired, Stopping the Sappers, Express Delivery, War Marches On
        Chapter 7: The Sleeper Agent—Requires the completion of the War Marches On chapter of the War Campaign and at least 7,000 into Revered reputation with the 7th Legion. Quests: Sensitive Intel, Real Big Power, A Beast With Brains, Out of Options, Freedom for the Da’kani, Bittersweet Goodbyes, The Needs of the Many, Bring the Base, Fit for Grong, Calibrate the Core, The Embiggining, Total Temple Destruction, A Nice Nap, The Sleeper Agent
        Chapter 8: Mischief Managed—Requires the completion of The Sleeper Agent chapter of the War Campaign and 14,000 Revered reputation with the 7th Legion. Quests: The Abyssal Scepter, The Treasury Heist, Mischief Managed
        Chapter 9: He Who Walks in the Light—Requires the completion of Mischief Managed chapter of the War Campaign. Quests: The Fall of Zuldazar, The March to Nazmir, Repurposing Their Village, Dark Iron Machinations, Fog of War, Lurking in the Swamp, Zul’jan Deluge, Showing Our Might, Taming Their Beasts, The Mech of Death, Taking the Blood Gate, He Who Walks in the Light
    • By Stan
      Our Patch 8.1.5 hub features the latest information about the upcoming Battle of Azeroth content update.
      Welcome to our Patch 8.1.5 content hub. Here, you will find all information related to World of Warcraft's Patch 8.1.5 that was deployed to Public Test realms on January 8.
      Table of Contents
      Patch 8.1.5 Release Date Patch 8.1.5 Class Changes & Highlights Kul Tiran Humans & Zandalari Trolls Crucible of Storms Raid New Brawler's Guild Season Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking New Micro-Holidays Tools of the Trade Profession Questlines Arathi Basin & Warsong Gulch Visual Updates Heirlooms Scale to Level 120 New Quests (War Campaign, Hati Reborn, Magni Questline) New Mounts Wintergrasp Returns Darkmoon Faire Roller Coaster Patch 8.1.5 Release Date Speculation 
      The final Raid Finder Wing of Battle of Dazar'alor raid opens on February 26, so we can expect the patch to hit live servers sometime at the beginning of March 2019.
      Patch 8.1.5 Datamining 
      Every week, a new build becomes available for testing on PTR. In this section, you can find the latest build coverage that focuses on Class changes and highlights.
      Note: Some Class changes may be deployed to the live game via hotfixes.
      Build Highlights
      Patch 8.1.5 Build 28938: Highlights Patch 8.1.5 Build 29141: Highlights Patch 8.1.5 Build 29220: Highlights Patch 8.1.5 Build 29281: Highlights Patch 8.1.5 Build 29352: Highlights Class Changes
      Patch 8.1.5 Build 28938: Class Changes Patch 8.1.5 Build 29141: Class Changes Patch 8.1.5 Build 29220: Class Changes Patch 8.1.5 Build 29281: Class Changes Patch 8.1.5 Build 29352: Class Changes Kul Tiran Humans & Zandalari Trolls 
      Both Allied Races will be available in Patch 8.1.5. Unlock requirements are pretty straightforward. You need to be Exalted with two Battle for Azeroth factions, finish the Battle for Azeroth story on Kul Tiras or Zandalar, and complete the Tides of Vengeance War Campaign.
      Kul Tiran & Zandalari Troll Racial Abilities Unlock Requirements
      Allied Race Unlock Requirements Kul Tiran Humans Exalted with Proudmoore Admiralty + Tides of Vengeance + A Nation United Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Kul Tiran Humans

      Kul Tiran Humans Overview Zandalari Trolls

      Zandalari Trolls Overview Crucible of Storms Raid 
      The two-boss located under Shrine of the Storm serves as a bridge between Battle of Dazar'alor and the raid that will come in Rise of Azshara (Patch 8.2). A portion of N'zoth can be found here. Crucible of Storms will open in a few weeks after Patch 8.1.5 goes live. The item level of rewards is still to be determined. A short questline involving Xal'atath will lead players into the raid.
      Crucible of Storms Encounters

      The Restless Cabal

      Uu'nat, the Harbinger of the Void 
      A New Season of Brawler's Guild 
      A new Brawler's Guild Season awaits in the upcoming patch. Players will be able to unlock new rewards, such as transmog sets, shirts, and a new crocolisk mount!
      Brawler's Guild Mount Preview (Bruce) New encounters include Mama Stormstout, Phillip Carter Tracey, Robe-Robber Robert, Tidemistress Shellbreaker, Zaxx Dreadslice, and more.

      Portal Rooms in Stormwind & Orgrimmar 
      Both faction cities have been updated with new portal rooms that lead to seven locations of interest.
      Portal Room Visual Updates #1 Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking 
      Warlords of Draenor dungeons will be added to the Timewalking event.
      The Everbloom Bloodmaul Slag Mines Iron Docks Auchindoun Shadowmoon Burial Grounds Skyreach The WoD Timewalking Vendor will sell two mounts for Timewarped Badges and Draenor faction tokens. You can find more details about the event here.

      New Micro-Holidays 
      Three micro-holidays are coming in Patch 8.1.5:
      The Wanderer's Festival Free T-Shirt Day Vashji'r Diving Day Tools of the Trade Profession Items & Questlines 
      New Profession quests called Tools of the Trade are coming in Patch 8.1.5. They were first shown off at last year's BlizzCon and the items provide you with interesting boons.
      Tools of the Trade Profession Items Preview Arathi Basin & Warsong Gulch Visual Updates 
      Both Battlegrounds have been updated to meet the visual fidelity of today's standards.

      Heirlooms 
      Heirlooms can be upgraded to scale to level 120 in Patch 8.1.5. Blizzard decreased the price of all Heirloom upgrade tokens in the latest patch.
      Heirlooms Scale to Level 120 Heirloom Upgrade Tokens Cheaper in Patch 8.1.5 New Quests 
      The War Campaign continues with a new chapter for both factions. Hunters will be able to complete the "Never Hunt Alone" questline to tame Hati again, and Magni's efforts to heal Azeroth continue. A new Before the Storm questline was added which involves Feathers, a new mechanical parrot battle pet.
      New Mounts 
      Two interesting mounts are coming in Patch 8.1.5. Alliance players will be able to obtain a wolf, whereas the Horde can finally get their hands on a horse mount!
      Bloodflank Charger Ironclad Frostclaw Wintergrasp's Back! 
      Wintergrasp will be added to the pool of Epic Battlegrounds in Patch 8.1.5.
      Darkmoon Faire Roller Coaster 
      Darkmoon Faire received a new roller coaster in Patch 8.1.5. A ride will give you the WHEE! buff that increases Experience and Reputation gains by 10% for 1 hour, similar to the Darkmoon carousel.
      Darkmoon Faire Roller Coaster Your latest source of Patch 8.1.5 news.
    • By Stan
      Can't wait to roll a Zandalari Troll when Patch 8.1.5 is out? Check out our in-depth preview of everything we know about the Allied Race!
      You can find more information about Patch 8.1.5 in our hub!
      Table of Contents 
      Release Date Unlock Requirements Playable Classes Druid Forms Shaman Totems Racial Abilities Racial Mount Paladin Mount Heritage Armor Customization Options Dance Animations Intro Cutscene Release Date 
      Zandalari Trolls are coming in Patch 8.1.5. No official release date has been announced yet, but we expect the patch to go live in March.
      Unlock Requirements 
      Allied Race Unlock Requirements Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Playable Classes 
      Druid, Hunter, Mage, Monk, Paladin, Rogue, Shaman, Warrior Druid Forms [Return to Top]
      Aquatic Form
      Blue

      Dark

      Green

      White

      Bear Form
      Blue

      Dark

      Green

      White

      Cat Form
      Blue

      Dark

      Green

      White

      Flight Form (Pterrordax Form)

      Moonkin Form

      Empowered (Incarnation: Chosen of Elune) Moonkin Form

      Travel Form (Sabertusk Form)

      Shaman Totems [Return to Top]
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

      Racial Abilities [Return to Top]
      Embrace of the Loa - Choose your Loa to gain a powerful effect. Embrace of Akunda - Your healing abilities have a chance to heal their target for damage. Embrace of Bwonsamdi - Your damaging abilities have a chance to deal damage Shadow damage and heal you for 100% of the damage done. Embrace of Gonk - Increase movement speed by 5%. Embrace of Kimbul - Your damaging abilities have a chance to cause the target to bleed for [ 3.000 * damage ] over 6 sec. This effect stacks up to 0 times. Embrace of Krag'wa - Taking damage has a chance to grant you health additional Health and armor Armor. Embrace of Paku - Your abilities have a chance to grant you 5% critical strike for 0 sec. Pterrordax Swoop - Reduces your falling speed for 2 min. (Instant, 15 min cooldown) Regeneratin' - Regenerate 25% of your maximum health every 1 sec. (Channeled, 1.5 min cooldown). The spell is interrupted upon taking damage. City of Gold - Increases gold earned from creatures by 2%. Racial Mount [Return to Top]
      Zandalari Direhorn is the racial mount of Zandalari Trolls.
      "The Zandalari pride themselves on being the first to raise and train all of the most ferocious lizards on Azeroth."

      Paladin Mount [Return to Top]
      Crusader's Direhorn is the mount for Zandalari Paladins.
      "A loyal steed to the holy crusaders of Zandalar."

      Heritage Armor [Return to Top]
      If you want to earn Heritage Armor for your Zandalari Troll, you must reach level 110 on a newly created Zandalari Troll character without using boosts (Heritage of the Zandalari).

      Zandalari Troll Heritage Armor includes the following items: Zandalari Belt,  Zandalari Blade-Turners,  Zandalari Bracers, Zandalari Leggings, Zandalari Mask, Zandalari Pauldrons, Zandalari Shinguards & Zandalari Torque.
      Customization Options [Return to Top]
      Here's a video with both male and female customization options for Zandalari Trols.
      Dance Animations 
      Intro Cutscene [Return to Top]
      Everything you need to know about Zandalari Trolls coming in Patch 8.1.5.