Jump to content
FORUMS
Sign in to follow this  
L0rinda

Kobolds and Catacombs: Dungeon Run Information

Recommended Posts

XZMKWcj.png

Introduced in the Kobolds and Catacombs expansion will be a new single-player game mode called Dungeon Run. This article looks into what that is, and how it will work.

The new mode is build to be replayable, which is to say that it should hold your interest for a long time. There are 48 unique encounters in Dungeon Run, as well as a huge number of new cards that are used just in this mode. The mode is completely free of charge.

You start with a small deck from your class of choice, and battle against a series of increasingly difficult bosses. Each time you defeat a boss, you gain treasure in the form of cards exclusive to Dungeon Runs. This treasure should help you to battle the next boss in line. However, should you lose a single battle, your run is over and you will have to start from scratch!

Some of the available treasure is shown below:

dr1.png

As you can see, some of the treasure is both full of flavour, and rather powerful.

dr2.png

In fact, okay, most of it is rather powerful

dr3.png

With items this powerful, it is going to be interesting to see how powerful the different bosses end up being. Remember, if you can complete the run with all nine classes, you will receive the Candle King cardback pictured below.

kc9.png

After the release of Dungeon Runs, Icy Veins will have guides on how to get the most from your adventure.

 

For all of the information on Kobolds and Catacombs, visit our expansion hub.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

That sounds very interesting!

Especially since you won't need to have a costly deck to play it - it seems like something new and exciting for everyone :)

Share this post


Link to post
Share on other sites

With all the treasure cards and hint they should have added to get some gold (even if it's just a little bit) out of the solo adventures ;)

But I am eager to see and play it anyway :)

Share this post


Link to post
Share on other sites

Watched some of it on twitch... Really disappointing with the difficulty progression. Starting with trivially easy bosses is an awful design choice. No good roguelike would do that. They are forcing players to do very boring part before going to real challenge.

Edited by Strongpoint

Share this post


Link to post
Share on other sites

And no "treasure" besides a card (I never really cared about them, they are barely visible by yourself :D ).

Ofc we should wait and see how it is but if it's not incredibly fun and nothing else as reward why would I play that? :D

Share this post


Link to post
Share on other sites

I just tried out Marin. First against a friend just to see what gives. Then I played a normal game. jade Druid against a Control Warrior.

I lost one Jade Idol due to a full hand. I had one card remaining in my deck, obviously the 2nd Jade Idol.

I got this from the treasure chest :D

 tolins-goblet-temp-1.png

Oh and I only had one other card in hand when I casted Tolin's Goblet.

Nice first game with Marin :)

Edited by Caldyrvan
  • Like 2

Share this post


Link to post
Share on other sites
On 11/7/2017 at 1:39 AM, Caldyrvan said:

Nice first game with Marin :)

He's definitely turning into a seriously fun card to mess around with. Absolutely love the discover a legendary one.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      (Source)
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      (Source)
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Torrent:
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
    • By Damien
      This thread is for comments about our Zeeland's Aggro Egg Warrior.
×
×
  • Create New...