Aleco

Nine new Arena-only cards coming to Hearthstone

Sign in to follow this  

11 posts in this topic

PP2NSZK.jpg

The audience at Blizzcon was responsible for selecting nine new Arena-only cards. Come find out what they chose!

Nine new cards will be coming to the Arena in an unannounced future update. Three cards were designed by for each of the nine classes, but a single winner for each class was chosen by audience applause at Blizzcon's recent Hearthstone Q&A.

These cards are not part of the upcoming Kobolds and Catacombs expansion and will not be collectible, but that isn't necessarily a bad thing. Though the cards have some very exciting effects, they were designed specifically for the Arena and would probably have disastrous effects on constructed formats.

The cards below that are boxed in red are the nine that will be coming to the Arena:

hunter3r.jpg

druid3r.jpg

mage3r.jpg

pally3r.jpg

priest3r.jpg

rogue3r.jpg

shaman 3r.jpg

warlock3r.jpg

warrior3r.jpg

These cards might receive some more testing and tune-ups before joining the Arena in the future, and it has not yet been confirmed what the rarity of these cards will be during the draft.

Unsurprisingly, the cards with most exciting effects were chosen by the Q&A audience every time. Let us know in the comment section which cards you would have cheered for!

Share this post


Link to post
Share on other sites

Mage's new card is kind of shit which is ok, since mage historically one of the best classes for arena. I am concerned about Nature's Champion for druid though. I feel it's really overpowered at the moment. Also, did shaman really need another RNG aoe?

Share this post


Link to post
Share on other sites
1 hour ago, SMOrcMan said:

Mage's new card is kind of shit which is ok, since mage historically one of the best classes for arena. I am concerned about Nature's Champion for druid though. I feel it's really overpowered at the moment. Also, did shaman really need another RNG aoe?

There is no RNG on that is there? It says to all minions, not spread

Share this post


Link to post
Share on other sites
1 hour ago, Haemir said:

There is no RNG on that is there? It says to all minions, not spread

You are correct, he might have overlooked that. Playing it and then spending 10 mana on an empty board can be really powerful; but at the same time you're skipping your next turn (That is, unless they introduce more cards that have an overload mechanic i.e. "10 mana 10/10 costs 1 less for each overload") but that's definitely quite situational.

 

Then again, it's arena, there aren't many arena decks that can deal lethal with just 20 mana. Then again, it's not like all games will have the shaman sitting on 30 health on turn 10 in the first place. Definitely a very interesting card that may be decent depending on other available cards. If the opponent has deathrattle effects then this card becomes a lot less valuable, but it's not like you can build around something so situational.

Share this post


Link to post
Share on other sites
1 hour ago, Haemir said:

There is no RNG on that is there? It says to all minions, not spread

My bad, good catch, I read it wrong ^^;

Share this post


Link to post
Share on other sites
On 11/5/2017 at 1:20 AM, Yridaa said:

Generous Spirit a doomsayer

Generous Spirit a deathrattle heal, Rivendare your way to a win :^)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 1 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!