Zadina

Kobolds & Catacombs Card Reveal Livestream Kickoff

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It looks like that, contrary to previous expansions, the Kobolds and Catacombs card reveals will start with a card reveal stream.

We are used to getting card reveals streams in the end of the revealing period, but now we get one in the beginning (and presumably another one in the end?).

As it was already known, the card reveals will restart on November 20. The stream, hosted by Game Designer Peter Whalen and Brian Kibler, will begin at 11 a.m. PST or 8:00 p.m. CET of that day. It will be broadcast on the PlayHearthstone Twitch channel and it will be available in several languages.

Hopefully we'll get a good amount of cards shown; we'd expect to see around 15 cards. As always, Icy Veins will be here to cover this. Don't forget to keep an eye at our Kobolds & Catacombs hub!

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I assume the choice to make an early stream for this is to make it a little more exciting for the viewers aka. players aka. customers and to promote the pre-purchase.

But I'm eager to see a few more cards before I decide to pre-purchase or not.

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Honestly I'm very excited for the concept of this new expansion, but I'm really hoping they spend some time doing the boring work of attempting their best to make balanced cards. I really loved the concept of the death knight heroes and I still do, but the first month of druid-stone really took the enjoyment out of this last expansion for me.

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6 minutes ago, SMOrcMan said:

Honestly I'm very excited for the concept of this new expansion, but I'm really hoping they spend some time doing the boring work of attempting their best to make balanced cards. I really loved the concept of the death knight heroes and I still do, but the first month of druid-stone really took the enjoyment out of this last expansion for me.

It's going to be 'X-stone' for the first month again, it has always been.

People try different synergies for like 2 weeks, then one of the pros comes out with a good deck, like Zalae and Jade Druid for the last one, then people start playing it, because not everyone can brew a good one, and pros are almost always more trust-able when it comes to deck crafting.

 

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I'm more worried about the development of more cancer decks and it would be great if there would be more than one and a half top tier decks for a class. Getting tired of playing against the same over and over. But I fear we will have to deal six more months with shi... like highlander priest and jade druid and exodia mage. I am not happy that the last expansion of a year is so short in standard but it's really time to rotate out MSG :D

Edited by Caldyrvan

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1 hour ago, Caldyrvan said:

I'm more worried about the development of more cancer decks and it would be great if there would be more than one and a half top tier decks for a class. Getting tired of playing against the same over and over. But I fear we will have to deal six more months with shi... like highlander priest and jade druid and exodia mage. I am not happy that the last expansion of a year is so short in standard but it's really time to rotate out MSG :D

My guess is that it doesn't matter if MSG rotates out or not. E.g. Jade-Druid goes - and will be replaced by another deck.

Chances are very high, that there are always a few decks that are overall more effective then other decks.

And with decks becoming more and more expensive there is just no way for the majority to even try the not perfect decks. If you have 5k dust you invest this dust in 1 deck. And this deck has to be one of the best decks possible. Because if it isn't you are stuck with no top deck at all. You just can't effort a lot of dust for a non-perfect deck.

If good / top decks cost around 3k-4k dust you can experiment a little. You have some of the cards and need to spend let's say 2k dust on it. But if the deck costs 5-10k dust (or even more), it gets too much.

This way most player end up using very few decks, and the huge majority of these decks a few selected absolut top decks.

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33 minutes ago, WedgeAntilles said:

Chances are very high, that there are always a few decks that are overall more effective then other decks.

Of course there is going to be a better deck, that is not the problem. Problem is dealing almost 30 damage in one turn, completely uncontested, or being able to sumon a huge minion (10+/10+) for only 1 (one) mana. Or being able to deal infinite (literally) damage in one turn. 

These things frustrate people, and that's completely normal.

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3 minutes ago, FanOfValeera said:

Of course there is going to be a better deck, that is not the problem. Problem is dealing almost 30 damage in one turn, completely uncontested, or being able to sumon a huge minion (10+/10+) for only 1 (one) mana. Or being able to deal infinite (literally) damage in one turn. 

These things frustrate people, and that's completely normal.

Well, he stated he is tired of playing against the same decks over and over. And that won't change. It will be another deck is is playing over and over against.

IMO the "if I have him in the opening hand the game is over and I win in 95%" decks AKA Prince Keleseth are much worth then decks that can bring a 10/10 for 1 mana on turn 10+, but that is not the point.

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The ability to afford decks is definitely a point unless you are playing since the start of HS and/or you are willing to spend hundreds of $/€ per expansion.

In my opinion there are 2 major problems:

 a) Blizz is developing the sets to make the decks more expensive because that gives them the ability "Target friendly customers and shuffle their money into your purse" and this is unlikely to change.

 b) Players are selfish idiots (at least the majority), they always give winning a greater rating than having fun. I can understand that someone who wants to climb the ladder (or play tournaments) wants the best deck and win but even on casual they play these cancers for reasons I will never understand. This is very unlikely to change as well. That's how we (humans) are, unwilling to change and even then pretty damn slow.

All in all that's taking out a lot of the fun potential this game has. Yesterday I had a thought (maybe it sounds stupid) but maybe it would be cool to add a third play mode (besides ranked and casual) following the same rules (standard or wild) as casual but removing certain cards in that mode (like they already do in Arena for good reasons) to make the cancerous combos impossible. Or what would be even better to make certain cards exclude each other to be in the same deck (e.g. Raza and Anduin) This way all cards would be still in but not used in the usual ways. A lot of potential fun and creativity. I know I'm dreaming ;) but let me, please :P

Edited by Caldyrvan

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