Aleco 252 Report post Posted November 22, 2017 The second of three Unidentified Magic Items to be revealed from Kobolds and Catacombs, will Unidentified Maul be a smashing success on the ladder? Kripparrian revealed the second of three Unidentified Magic Items in Kobolds and Catacombs today on his Twitter accounter, Unidentifed Maul: A Paladin Weapon, Unidentified Maul begins each game with an unknown effect and will become "identified" upon drawing the card from your deck. The weapon will always be a 3 mana 2/2, but will be randomly bestowed with one of the four following effects when drawn: A couple of the potential modes on this card are very enticing. Two Silver Hand Recruits and a 2/2 weapon for 3 mana is a screaming deal, and the other three modes offer some serious value if you're already ahead on board. Given that three of the four potential modes on Unidentified Maul aren't very good when you're behind, I doubt this card will slot in as an instant replacement for Rallying Blade. Unidentified Maul could end up seeing play in token-based strategies, as granting +1 Attack or Divine Shield to a wide board of minions drawn from Small-Time Recruits is nothing to shake a hammer at. Will the random nature of Unidentified Maul be its downfall, or will its synergies with token strategies enable it to see some play on the ladder? Let us know what you think in the comments, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set. Quote Share this post Link to post Share on other sites
Caldyrvan 377 Report post Posted November 22, 2017 I can't believe it! A K&C card with a random nature :D If it didn't have that if factor it could have been a cool card :D Quote Share this post Link to post Share on other sites
Dejo93 483 Report post Posted November 22, 2017 The RNG in the expansion is fucking off the charts Quote Share this post Link to post Share on other sites
Caldyrvan 377 Report post Posted November 22, 2017 As I said in another topic, looks like they try hard to make HS a joke. Quote Share this post Link to post Share on other sites
Migol 238 Report post Posted November 22, 2017 Yo dawg, I heard you like rng... Quote Share this post Link to post Share on other sites
Kuster 10 Report post Posted November 22, 2017 It worries me that the RNG will be deciding games if an aggro/midrange paladin deck emerges. The divine shield is particularly scary. I like playing paladin, but this card seems straight up unhealthy, I'm surprised Kripp didn't say that himself in his video. 1 Quote Share this post Link to post Share on other sites
Caldyrvan 377 Report post Posted November 22, 2017 (edited) 5 minutes ago, Kuster said: I'm surprised Kripp didn't say that himself in his video. He might lose his blizz support by saying something bad about cards before enough ppl have bought them :D Edited November 22, 2017 by Caldyrvan 1 Quote Share this post Link to post Share on other sites
VaraTreledees 138 Report post Posted November 23, 2017 Rallying blade seems better 90% of the time. Doubt it will see play, but I like it. Kind if neat. Quote Share this post Link to post Share on other sites
Caldyrvan 377 Report post Posted November 23, 2017 (edited) Rallying Blade will leave standard in April, then it might see some play. A combination of both would be great if you have the Divine Shield version, but that's too many "ifs". Edited November 23, 2017 by Caldyrvan Quote Share this post Link to post Share on other sites