Aleco

Whats the Move? #8 - Breaking Down the Early Game

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The early game is a phase of incomplete information on the ladder which can often be quite challenging to reason through. In episode 8 of "What's the Move?", Aleco details the thought process he uses for breaking down open-ended early game decisions.

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After struggling through some computer issues and taking a brief trip to New Orleans, I'm very happy to be back and to be able to bring you all the next episode of WTM!

This video was made because of a request I received in a comment on one of my previous videos, which asked me to break down an early game scenario that doesn't determine the outcome of the entire game. Enjoy!

For next week's episode I'd love to break down a tricky situation that happened to one of my viewers! If you have any clips for me to check out from your own ladder sessions, suggestions for the next episode, or if you just want to say hello, shoot me a message on Twitter @Aleco_P.

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very nice episode and good explanation. i would have intuitively gone for the same play, but hearing the thought process behind it was quite interesting.

keep it up!

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With all the recent news articles it's pretty nice you found the time to make another what's the move? video.

19 minutes ago, Breadd said:

very nice episode and good explanation. i would have intuitively gone for the same play, but hearing the thought process behind it was quite interesting.

keep it up!

What he said :)

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Nice vid. 

I think a mulligan decision could make for an interesting video too, mulliganing badly can have a big impact on win rate. I had a long discussion a while back (mid msg) with someone who was playing a control shaman deck I’d made (or rather stolen and modified slightly). He felt it was a struggle in the meta because he was struggling against pirate warrior, which I felt was odd because pirate warrior was what I’d built the deck to counter and I had crazy win rate against it. After discussion, I felt he hadn’t really considered the game plan when making his mulligan decisions.

Another early game decision point I’ve been encountering quite a bit is when to coin keleseth out on Turn 1 in Tempo Rogue and when not to. Often it’s a no-brainer, but every now and then I end up still trying to decide at the end of the rope!

 

Edited by Bozonik

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Good idea.

And that Kaleseth coin thing is not only with rogues. But I am playing decks with that guy not often anymore, either enemies concede or I get an easy win when I drop it early in the game. Boring. Bad card.

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What do you think about pinging the 1/1? This way you would still have the 2/1 on board, and come out better in some scenarios. It does seem worse than playing Ice Block on average, but by how much?

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