Jump to content
Sign in to follow this  

Seething Shore Battleground in Battle for Azeroth

Recommended Posts


Seething Shore is a new battleground located off the coast of Silithus that will be previewed in Patch 7.3.5.

Seething Shore Map (Patch 7.3.5 PTR)

This is the latest map of the zone, but Blizzard previewed a different version of the map at this year's BlizzCon.


Seething Shore Zone Preview

We looked at the battleground in more detail and it looks just like the Lost Isles, but with chunks of Azerite emerging from the ground.


PTR Video

Patch 7.3.5 Coverage

  • Like 1

Share this post

Link to post
Share on other sites

i'm just happy there is a new official bg, not counting trashran i believe this is the first since mop

  • Like 2
  • Haha 1

Share this post

Link to post
Share on other sites

btw i still feel nothing can take place of vanilla's bgs(arathi basin/warsong gulch/Alterac Valley)

played them for years but never get tired of them..

  • Like 1

Share this post

Link to post
Share on other sites
2 hours ago, MZLICH said:

btw i still feel nothing can take place of vanilla's bgs(arathi basin/warsong gulch/Alterac Valley)

played them for years but never get tired of them..

I feel as though a lot of the designers for those kinds of maps moved onto other things, every time I look at them and play on them you can sense that these were made by people who had designed player vs player maps for years. 

Not to say that the concepts behind each map new and old doesn't have their merits and shortfalls, but looking at this map it may look pretty but the only symmetrical field of realistic battle (the area of maps where most realistic and objective contesting would occur, many maps have a large area nowhere near anything important or to use creatively, such as Gold Mines in Arathi) that I can see is covered in water by a third. 

Water movement and pvp really don't go well for some people, especially not if any of the objectives favour something like travel form. 

Share this post

Link to post
Share on other sites

I can't quite remember what the vanilla design of that area was, but I know it wasn't that.  It was just a cave on the far end of the southern border, right?  Maybe it was the Emps' vacation home or something. 

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Xirev is back (but not alone this time) and has managed to fill out ALL those achievement progress bars... again! After finishing up everything that came with patch 9.2, the thrill and sense of accomplishment was a brief one, as he realized those almost 38 thousand points will only be enough to be considered complete for 5 more days!
      9.2.5 is just around the corner and brings one of the worst possible scenarios for an achievement hunter, as the Season 4 achievements will be in the game but unobtainable until it starts later this summer!
      Updated text to clarify rankings:
      He wasn't the first to accomplish this, however, as there are two players over on Data for Azeroth that got the same amount of achievement points earlier (with Midzòr on May 3rd and Billym on the 15th), but Xirev does show at the very top of that leaderboard for some reason. It all boiled down to who was in a better/more active guild and getting benched on certain bosses, so the correct order should be Midzòr > Billym > Xirev, based on when they got that final Mythic raid achievement.

      In any case, here's the fateful moment for Xirev, with Mythic Anduin having been the final hurdle (due to some unfortunate benching happening during the guild's first kill, making Anduin the final boss of the Shadowlands, which seems oddly appropriate):

      We wish him and everyone else luck with the new achievements once 9.2.5 and Season 4 arrive, which should close out all of Shadowlands and afford them a break longer than 5 days!
      Of course, this isn't Xirev's first rodeo, as he's gotten to 100% complete at the end of BfA and Legion, and if you want some more info, we actually interviewed him post-BfA and got all the details on how this all started, his motivation and more. And for even more insights into what makes these extremely hardcore collectors and achievement hunters tick, we also talked to Haru, who had 99.46% of everything (according to the All the Things addon), and you can read that interview here.
    • By Starym
      We are going on a bit of a trek through time today, as hirumaredx takes a look at all the changes that have come (and gone) to Stormwind and Orgrimmar from Vanilla to today, and a tiny bit into the future as well!
      From the obvious ones like the Onyxia and Nefarian heads appearing, to pre-patch events, zeppelin tower and port changes, the massive Cataclysm revamp, the most commonly asked question on r/wow about the Dragonwrath quest and the big dragon that sometimes appears above Stormwind, the Siege raid, Stormwind post-Deathwing fixes, Allied Race sections, leading all the way up to the latest weather effects and upcoming 9.2.5 additions and a lot more, let's take a look.

       And, while they're not actual changes and not even in the game, I'd be remiss if I didn't mention the recent spectacular Orgrimmar gates Unreal Engine 5 remake you can check out here.
    • By Staff
      Blizzard is improving player reporting and implementing a new Social Contract in Patch 9.2.5 as a part of their ongoing efforts to foster a fun, fair, and safe game environment.
      As a part of our ongoing efforts to foster a fun, fair, and safe game environment for our community, we’re implementing some improvements to the system with the 9.2.5 update. We know how important it is for our players to be a part of a safe and supportive community, and we want to help foster that by providing you with tools and information you can use to help promote and create it alongside us.
      Just the Start
      Creating a positive experience in World of Warcraft is important to the entire team. As a part of helping drive that focus, we’ve pulled together a multi-disciplinary team to look at varying aspects of what we can do to help make things better. The 9.1.5 content update allowed us to provide additional updates to our reporting system that enable more visibility to player reporting by sending thank you messages to players who reported others for violating our code of conduct. Additionally, most players who are close to being actioned within the game are now receiving a warning message. This is only the start of what we have in store, and the 9.2.5 content update provides some further improvements to the system.
      New Social Contract
      When players first log in to World of Warcraft after the 9.2.5 content update goes live, they will be greeted by the new Social Contract. This contract will need to be read and accepted before a player can continue into the world of Azeroth. The contract outlines behavior that will help make your experiences more positive and provides an outline of behaviors that are not acceptable within the game.  While you should only need to accept it once, there may be a future point where you’ll need to reaccept the contract to continue playing.
      Reporting Player Behavior
      We’ve modernized how reporting works in-game, making it even easier to report disruptive or poor player behavior.
      Right-click the player's name in chat or other applicable area. Click 'Report Player'. This will open a popup allowing you to select the appropriate reason for the report as well as allow you to add additional details. Click ‘report’. You’ll receive a notice acknowledging your report and thanking you for your help in making Azeroth a better place to be. Should action be taken against the reported player, you’ll receive an additional thank you message in the weeks following your original report.
      Streamlining the System
      We’ve also taken some time to further streamline our system and penalties, allowing us to act more quickly, accurately, and (if necessary) more severely depending on the in-game violation.
      Looking Forward
      These updates are merely the beginning of our efforts to provide a better place to spend your time. We know that Azeroth is special to many of you, and we want to make sure it continues to be a place you want to call home.
    • By Staff
      With the introduction of cross-faction instances in Patch 9.2.5, Blizzard is rolling out cross-realm Mythic Sepulcher with the update, even though just 18 Alliance guilds so far downed Mythic Jailer.
      The Horde Mythic Hall of Fame closed with the weekly maintenance on May 17.
      So far, only 18 Alliance guilds have killed Mythic Jailer. However, Blizzard decided to enable cross-realm Mythic Sepulcher with the Patch 9.2.5 update.

      You will find more information in the blog post below.
      SEPULCHER OF THE FIRST ONES Cross-Realm raiding is now available on Mythic difficulty. MYTHIC+ With Cross-Faction Instances becoming available, the Cryptic Hero: Shadowlands Season 3 achievement now requires a Mythic+ Rating in the top 0.1% of all players in your region.
    • By Staff
      Patch 9.2.5 will go live next week on May 31 (US) / June 1 (EU) with Season 4 launching later this summer. Here are the official patch notes for the update.
      The Shadowlands 9.2.5 content update arrives on May 31 and comes with a variety of features and experiences such as cross-faction play, new questlines for Blood Elf and Dark Iron Dwarf characters, a new PvP arena, and more! 
      Table of Contents
      Achievements Characters Classes Cross-Faction Instances Dungeons and Raids Items and Rewards Player versus Player Professions Quests Torghast, Tower of the Damned User Interface and Accessibility ACHIEVEMENTS
      All Covenant Sanctum feature achievements are now visible and count towards your character's total achievement points, regardless of which covenant your character currently belongs to. Nonetheless, all characters must belong to a Covenant to earn that Covenant’s specific achievements. Tower Ranger criteria now requires The Jailer's Gauntlet: Layer 4 (was Layer 8). The Dancing Machine achievement text now specifies that the reward is a toy. Anima Cannisters required for Kaal-ed Shot now respawn after General Kaal resets and the Slammed! debuff is no longer removed by immunity effects. Fixed an issue that was causing The Enlightened faction to not count towards the Exalted Reputations achievements. Fixed an issue that caused the Azeroth at War achievements to not be obtainable by players. CHARACTERS
      Removed the experience point reduction that is applied to level 51–60 characters while in Party Sync. CLASSES
      DEATH KNIGHT Fixed an issue that caused Bone Shields consumed by Tombstone (Talent) to not reduce the cooldown of Blood Tap by the correct amount. WARLOCK Fixed an issue that caused Scouring Tithe (Kyrian Ability) to grant both the death and survive effects when used against certain enemies. CROSS-FACTION INSTANCES
      Players are now able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community. Premade Groups in the Group Finder listings for Mythic dungeons, raids, or rated arena/RBGs are now open to applicants of both factions, though the group leader may choose to restrict the listing to same-faction applicants if they so choose. WoW Communities now have the option to be cross-faction, while Guilds will remain single-faction. Random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction. [LEARN MORE] The following instances are not cross-faction: Trial of the Champion Trial of the Crusader Vault of Archavon Icecrown Citadel Baradin Hold Siege of Boralus Battle of Dazar'alor Darkmaul Citadel (Exile's Reach dungeon) DUNGEONS AND RAIDS
      SEPULCHER OF THE FIRST ONES Cross-Realm raiding is now available on Mythic difficulty. MYTHIC+ With Cross-Faction Instances becoming available, the Cryptic Hero: Shadowlands Season 3 achievement now requires a Mythic+ Rating in the top 0.1% of all players in your region. ITEMS AND REWARDS
      Broker Mark of Distinction now increases the Renown of your currently active Covenant to 60 (was 40). Renown catch-up is accelerated through Renown 60 (was 48). These activities will now have a 100% chance to reward 1 Renown upon completion: Mythic and Mythic+ dungeons Torghast Layers 9-16 Defeating a Shadowlands raid boss encounter Winning a Rated Battleground Reward boxes from Callings now contain twice as many Grateful Offerings, still scaling with your covenant sanctum's Anima Conductor level. The Zereth Mortis weekly quest "Patterns Within Patterns" now awards Grateful Offerings. Fixed an issue that sometimes caused Blizzard Shop transmog cosmetics to temporarily disappear from your collection. Fixed an issue where Jingles battle pet would display as "Unknown" when summoned and its wreath and candy cane accessories were the incorrect size in the Pet Journal. PLAYER VERSUS PLAYER
      NEW ARENA: ENIGMA CRUCIBLE SOLO SHUFFLE BRAWL The minimum item level requirement to queue has been raised to 252 (was 239). Fixed an issue that caused some abilities to not be removed from players in between rounds. Fixed an issue that caused a round to not reset properly if a player on each side of the brawl died at the same time. DEATH KNIGHT Anti-Magic Zone's spell damage reduction increased to 50% (was 20%) in PvP combat. Dome of Ancient Shadow (PvP Talent) has been removed. WARLOCK Demonic Embrace now increases your Stamina by 20% (was 10%) in PvP combat. Demon Armor (PvP Talent) has been removed. AFFLICTION New PvP Talent: Shadowfall – Gain the Nightfall talent with 100% increased chance to gain its effect. If you already have this talent, you may select another in the same row. PROFESSIONS
      Increased the experience points earned when crafting Specialized Armor and Jewelry for creating Runecarving items by 400%. QUESTS
      Blood Elves can start a quest to earn a new mount, weapon appearance, and the Blood Knight armor set for Blood Elf Paladins by speaking to Liadrin in Oribos. Requirements: Level 60 and Exalted with Silvermoon. Dark Iron Dwarves can start a quest to earn a new mount and weapon appearances by speaking to Anvil-Thane Thurgaden in Shadowforge City, Blackrock Depths (accessed via Mole Machine). Requirements: Level 50. TORGHAST, TOWER OF THE DAMNED
      All wings are now open (was 2 wings available per week). Layers 1–8 are now unlocked by default. Layers 9–12 now unlock after completing Layer 8. Layers 13–16 now unlock after completing the previous Layer. USER INTERFACE AND ACCESSIBILITY
      All search filter dropdowns now have a button that lets you easily remove all active filters. The default hand cursor now has new, higher resolution art for its larger sizes under Interface Options → Accessibility.  The Report Player pane has been redesigned, with new categories added. To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
  • Create New...