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Weekly Collection Update: Jan 30

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The list of featured items and Heroes on sale has been updated for the week of January 30, 2018.

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Weekly Collection Update: Jan 30 – Feb 6, 2018

Our next Collection Update will begin on Tuesday, January 30! Check out the list of featured items and Hero discounts below. 

Upcoming Hero Sales

The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update:

Upcoming Featured Skins

  • Toon Pajama Party Lost Vikings
  • Platinum Glam Metal E.T.C.
  • Clowning Junkrat
  • Durotar Wanderer Chen
  • Kaldorei Spellbreaker Johanna
  • Blood Elf Tyrande
  • Grassy Deputy Valla
  • Zergy Pajamathur Abathur

Upcoming Featured Mounts

  • Frozen Road Boar
  • Neon Spectre Phantom

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44 minutes ago, Valhalen said:

*GASP*

Is this a prediction? Maybe TLV will be the next on the rework line?

I'd sacrifice  my firstborn to Satan for that :D

  • Haha 1

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59 minutes ago, Rooach said:

I will still be the only TLV main on the world. Sadly

I feel bad for people who play TLV, because it's not an easy hero, but it's just so bad against a lot of comps. You get 1 enemy hero  like li ming that benefits from a kill or has aoe and your team just gets screwed.

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9 minutes ago, SMOrcMan said:

I feel bad for people who play TLV, because it's not an easy hero, but it's just so bad against a lot of comps. You get 1 enemy hero  like li ming that benefits from a kill or has aoe and your team just gets screwed.

It is sad. They get fucked up by a lot of things. Like Living BombLiving BombApocalypseApocalypseJet PropulsionJet Propulsion... Just to name a few.

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On 26/01/2018 at 5:16 PM, Valhalen said:

It is sad. They get fucked up by a lot of things. Like Living BombLiving BombApocalypseApocalypseJet PropulsionJet Propulsion... Just to name a few.

See, the biggest issue for me isn't what counters them, but what potential there is. I'm going to use an example from a different game, but just because it represents it so much better,

Meepo, a character from DoTA 2, is similar to TLV in that he has multiple copies of himself. During late-game, he'll have 5 copies. He plays similar to TLV in that you should be jumping between different lanes to soak while clearing camps, since you do so very efficiently. There are things like the ultimate of Lich, a bouncing ball of Frost that just keeps bouncing between enemies, that can absolutely destroy Meepo, as there are for TLV.

The biggest issue is that a character like Meepo can absolutely snowball, dominate and destroy an enemy team alone if he is played very well. The micro-management required has a massive skill ceiling, but with it comes a very high performance ceiling, in which he can completely change the way a game is played. When played perfectly for the duration of a game, it's not unusual for him to be able to clear out most of the enemy team alone.

The biggest thing for TLV for me, always, is that they don't have that performance ceiling to match their skill ceiling. The performance ceiling seems so unfairly reduced compared to the skill one that, as soon as you learn to play them to a certain degree, you just hit massive diminishing returns. 

I was a huge Meepo lover and main when I played DoTA, so I, of course, tried TLV as soon as they released. I got them to what is now level 15, but haven't touched them since. I just see no reason to.

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2 hours ago, Blainie said:

See, the biggest issue for me isn't what counters them, but what potential there is. I'm going to use an example from a different game, but just because it represents it so much better,

Meepo, a character from DoTA 2, is similar to TLV in that he has multiple copies of himself. During late-game, he'll have 5 copies. He plays similar to TLV in that you should be jumping between different lanes to soak while clearing camps, since you do so very efficiently. There are things like the ultimate of Lich, a bouncing ball of Frost that just keeps bouncing between enemies, that can absolutely destroy Meepo, as there are for TLV.

The biggest issue is that a character like Meepo can absolutely snowball, dominate and destroy an enemy team alone if he is played very well. The micro-management required has a massive skill ceiling, but with it comes a very high performance ceiling, in which he can completely change the way a game is played. When played perfectly for the duration of a game, it's not unusual for him to be able to clear out most of the enemy team alone.

The biggest thing for TLV for me, always, is that they don't have that performance ceiling to match their skill ceiling. The performance ceiling seems so unfairly reduced compared to the skill one that, as soon as you learn to play them to a certain degree, you just hit massive diminishing returns. 

I was a huge Meepo lover and main when I played DoTA, so I, of course, tried TLV as soon as they released. I got them to what is now level 15, but haven't touched them since. I just see no reason to.

Indeed, TLV can pretty much do the same thing, but I feel they struggle much more in HotS since it is a Team-Focused MOBA, where levels are collective and you have stuff like Map Objectives. And in this Mage-oriented meta, they die absurdly fast.

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3 hours ago, Valhalen said:

Indeed, TLV can pretty much do the same thing, but I feel they struggle much more in HotS since it is a Team-Focused MOBA, where levels are collective and you have stuff like Map Objectives. And in this Mage-oriented meta, they die absurdly fast.

I think they need to turn them into hyper-scaling late game destroyers. Something that perhaps buffs them based on the amount of time they spend apart, meaning those that can manage to keep them apart and in separate lanes without dying will gain huge benefits. Perhaps akin to Rexxar's talent that gives bonus HP based on time spent alive. 

They just need something to actually reward their gameplay.

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28 minutes ago, Blainie said:

I think they need to turn them into hyper-scaling late game destroyers. Something that perhaps buffs them based on the amount of time they spend apart, meaning those that can manage to keep them apart and in separate lanes without dying will gain huge benefits. Perhaps akin to Rexxar's talent that gives bonus HP based on time spent alive. 

They just need something to actually reward their gameplay.

Blizzard has been promising a rework for them for a long time. They even said they intended to add more talent builds variety, such as making them stronger when they're together. I personally SUCK at multi-tasking with them, so adding this ability to make them a 3-man army would be great.

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1 hour ago, Valhalen said:

Blizzard has been promising a rework for them for a long time. They even said they intended to add more talent builds variety, such as making them stronger when they're together. I personally SUCK at multi-tasking with them, so adding this ability to make them a 3-man army would be great.

They just need an actual "role". It's so deflating to put in the effort to just not see a reward in them. 

Put in time learning KTs skillshots and putting practice in? Dominate on damage.

Perfect your timing of Abathur's shields and mine placement? Become the biggest issue to deal with for the enemy team.

Just being an XP soaker sucks.

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