The Lost Vikings Build Guide “We're lost again!”

Last updated on Mar 21, 2017 at 06:30 by Micekrispies 13 comments

Table of Contents

The Lost Vikings Image

General Information

Welcome to our The Lost Vikings guide for Heroes of the Storm. Here you will learn everything you need to know in order to play The Lost Vikings in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.


Quick Reference

The Lost Team Fighters: Strong team fighting with decent split-pushing qualities

The Lost Split-Pushers: Incredibly strong split-pushing build

The Lost Baleog: He's the hero that nexus deserves

The Lost Vikings synergizes with
The Lost Vikings is countered by
The Lost Vikings's stronger maps Cursed Hollow Garden of Terror Sky Temple
The Lost Vikings's average maps Blackheart's Bay Dragon Shire Infernal Shrines Towers of Doom
The Lost Vikings's weaker maps Battlefield of Eternity Tomb of the Spider Queen

Ability Usage:

  • Unless there is a threat of immediate danger, always make a point of picking up Regeneration Globes from each minion wave so as to increase your stacks of Viking Hoard Icon Viking Hoard.
  • Spin To Win! Icon Spin To Win! is great for individual waveclear in lane, and can be used in team fights by all three Vikings on the same target(s) to inflict massive compounded damage.
  • If Norse Force! Icon Norse Force! is selected in place of Spin To Win!, try and use it only when taking large amounts of damage.
  • Jump! Icon Jump! should be used preemptively when life threatening damage is perceived imminent.
  • Viking Bribery Icon Viking Bribery should stack very quickly, however timing and objective location needs to be factored in when capturing Mercenaries in order to attain the most effectiveness from their presence.
  • Play Again! Icon Play Again! is phenomenal for map control and should mostly be used offensively throughout the map, rather than trying to recover from the loss of a Viking or two.
  • Longboat Raid! Icon Longboat Raid! should be used primarily in objective-based team fights, with Mortar Icon Mortar being cast on the target of focus.


The Lost Vikings, also commonly referred to as TLV, are an assembly of three individual characters that compose a rather unique specialist. TLV's primary strength is their ability to split up and generate meaningful impact on the battlefield throughout multiple locations. This impact primarily consists of soaking experience from minion deaths in multiple lanes simultaneously creating potential for a massive team level advantage. The Vikings are also capable of applying enormous amounts of lane pressure by means of isolated wave clear and constant control of key mercenary camps while the enemy may be distracted with different objectives or rotations. Managing three individual characters with relatively small health pools and lack of escape does provide TLV players a challenging high-risk high-reward play style. When these little guys are utilized effectively they tend to be not only a frustrating annoyance for your opponent, but ultimately prove themselves worthy of being considered a massive threat.



  • Large experience gains through soaking multiple lanes
  • Forces opponents into trading lane presence, minion experience, and structures for objectives due to Vikings multiple lane pressure
  • Solid team fighting presence upon taking Longboat Raid! Icon Longboat Raid!
  • Baleog's splash damage based auto-attacks provide good waveclear
  • Misplays in the late game that result in a single Viking's death (usually due to overextending in lane) tend to be less negatively impactful than those of other champions
  • Excellent at clearing and maintaining control of Mercenary Camps, especially upon choosing the Viking Bribery Icon Viking Bribery at Level 1


  • Relatively difficult to play with a very steep learning curve
  • Each Viking has an especially low health pool, allowing them to be easily picked off
  • Very susceptible to ganks, particularly when overextending to pressure a lane
  • Requires constant map awareness, and a very thorough understanding of each battleground and its particular objective mechanics
  • Incredibly dependent on team communication
  • Can be easily counter-picked by heroes that deal large amounts of single target damage such as Nova and Zeratul
  • Very weak early game while your opponents are still in lane. Usually the case until an important battleground objective requires contesting

Role in the Current Meta

The first step to understanding The Lost Viking's role as a three character specialist is understanding the specific role of each individual Viking. The three Vikings that make up TLV are Olaf "The Stout", a tankier melee character, and Baleog "The Fierce" and Erik "The Swift" who both have ranged attacks.

Although Olaf is without a doubt the "tankiest" of the three Vikings, do not be deceived into thinking that Olaf's primary purpose is to tank for your team. Olaf should be seen as more of an off-tank during teamfights over objectives. Throughout the entire match, and more particularly after having talented into Large and In Charge Icon Large and In Charge at Level 16, Olaf's focus should be on peeling for his damage-dealing assassins. Olaf is the Viking who should be present at almost every objective-based teamfight, such as those over Cursed Hollow's tributes or Dragon Shire's shrines. Due to his lack of damage and limited utility, Olaf should not be used to dive the backline of the opposing team unless there is particular reason, such as interrupting a channeled ability like Kael'thas' Pyroblast Icon Pyroblast.

The second Viking of the crew is Baleog. Baleog's specialty is pushing in minion waves with his splash damage dealing ranged auto-attacks. This lane pressure can be further talented into becoming quite powerful by combining Explosive Attacks Icon Explosive Attacks at Level 1 and Baleog the Fierce Icon Baleog the Fierce at Level 7. Baleog is generally most effective when in lane soaking minion experience and collecting regeneration globes to accumulate stacks of Viking Hoard Icon Viking Hoard.

Erik, the third and final Viking of the lost trio, is generally considered the favorite of the bunch by most TLV players. Erik's most useful quality is his heighten movement speed, allowing him to zip around the battlefield pushing in a minion lane at one moment and sneaking a mercenary camp the next. As long as he is somewhat nearby, Erik should be the Viking used when a low-priority objective needs tending to (such as collecting seeds from the smaller camps in Garden Of Terror). Talenting into It's a Sabotage! Icon It's a Sabotage! at Level 4 can also make Erik into one of the most annoying Vikings, who unchecked will stroll down lanes destroying towers, forts, and even keeps without any resistance from them.

In terms of team composition, it is important to let your team know of your intentions to select TLV before they decide on their heroes. TLV generally works best with a more "traditional" team composition, consisting of a main tank, healer, and at least one sustained damage dealing assassin. The idea is to select heroes who have good sustain, or the ability to maintain team fights over objectives for longer durations. This involves selecting healers who have a steady uptime of heals or damage mitigation such as Morales. When it comes to damage dealers, the Vikings are likely to work best with an assassin or bruiser who can put out continual amounts of damage. This is because it will be hard to burst down an enemy hero quickly in team fights with your allies being down a player, since TLV will most often be split-pushing lanes and soaking experience to gain a team level advantage. Due to the disadvantage in player number for your team during some objective based team fights, it may also be a good idea to include a long range caster who can poke the enemy away from capturing specific objectives, such as altars on Towers of Doom or Tributes on Cursed Hollow. This stalling and sustaining of team fights by your allies distracts the enemy and allows TLV to be even more effective in locking down the rest of the battleground. It is very important that your team is aware of when you will and will not be available to group for objectives as it will allow them to make a wiser decision as to when to engage or simply trade the objective for some other advantage.



To make it easy to navigate the guide, we have split it into 5 pages:



  • 24 Mar. 2017: Minor detail about Olaf's Role in the Current Meta noted.
  • 25 Jun. 2016: Guide added.
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