Stan

Hunter Pet Changes in Battle for Azeroth

22 posts in this topic

8FjA4IW.jpg

An overview of changes to pet specializations coming in Battle for Azeroth.

Note: This is an early preview and anything is subject to change at any point throughout testing.

In Legion, all pets can be assigned any specialization (Cunning, Ferocity, Tenacity).

WoWScrnShot_021218_160538.jpgWoWScrnShot_021218_160540.jpg:WoWScrnShot_021218_160542.jpg

In Battle for Azeroth, Blizzard's changing things around a bit and you're no longer able to change your pet's specialization at will. Instead, pets now have a default specialization.

WoWScrnShot_021218_160656.jpgWoWScrnShot_021218_160658.jpgWoWScrnShot_021218_160701.jpgWoWScrnShot_021218_160718.jpg

Pet specializations grant you and your pet the following active & passive abilities on Alpha (Build 25976):

Cunning

Ferocity

Tenacity

More About Battle for Azeroth

Share this post


Link to post
Share on other sites

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Share this post


Link to post
Share on other sites
5 minutes ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

That is exactly what I thought. I like to have non typical pets and this forces me to maybe use pets that I do not like. If I can change my specialization at will why should my best friend not be able to?

Share this post


Link to post
Share on other sites

Honestly, it looks like it barely does that much. People on the Alpha have pointed out the pets have the same basic attack damage, so the difference comes down to utility skills (the only dps gain one being on the same effect as time warp, which chances are you'll have in your raid) and abilities specific to pets and not the spec which... well they already sort of are.

Share this post


Link to post
Share on other sites
1 hour ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Blizzard is trying to bring back once again that sense of uniqueness to every class much like we had prior to Cataclysm. I won't say it's a bad thing, but some things back in the "Glory Days" weren't good either and we got a lot of quality-of-life changes. This is one of the things I wish they kept as it is, with you being able to have your favorite looking pet and assigning whatever Specialization you want.

Maybe Blizzard could add a "Pet Transmog" system where you can change the appearance of your pet whenever you want based on a Bestiary containing all the pets you've tamed. But I highly doubt they will add such thing.

  • Like 1

Share this post


Link to post
Share on other sites

My initial reaction of "wtf is going on here" hasn't changed with this. Ferocity spec is already essentially pretty much mandatory for raiding / pve if damage is bottom line for you. Tanking is essentially the world questing, levelling and solo thing traditionally speaking, but the passives here make it look considerably strong for both pve AND pvp. Extra health and a soft defensive cd are great if they normalise the damage each specced pet puts out. Cunning's passive sounds interesting at least, particularly if it stacks with other speed increases, and Master's Call not being gated behind pvp talents seems like a good change to me, but too much here depends on how strong Leech will be, and if it's necessary to keep your pet alive especially. 

However, locking in the specs of each pet family is dumb, particularly for min maxing, providing necessary buffs / debuffs (they changed Moth to cunning for example so you can't have 'lust and a cRez at same time if you noticed, which basically means Netherrays would still remain BiS as non-exotic, with Heroism, a dispel and Ferocity spec) as well as off the rails, off the cliff and crashing into an exploding fireball on the city orphanage below decision to have all Spirit Beasts be locked in as Tenacity only. Imagine if Ferocity remains the best damage spec for BfA and that pet of yours you camped for three weeks or whatever can't be used to go core raiding and you're left with the remaining "choices" out of the Exotic families with largely out dated and awkward to use skills? 

For solo and pvp, it leaves the rest of the families to compete for the most useful skill / spec combination unless you care more about cosmetics. Auto dispels on a 10 sec cd will be useful for a pvp environment, and shield wall for soloing pets has always been useful; when do we need Mortal Wounds or a minor snare for questing and levelling, really?

Might as well just bring back Broken Tooth lol. I'd actually prefer to just have a pet talent tree again and select the skills *I* want or need on top of the standard base abilities, with the only unique skills belonging to the Exotic families. 

fucking yikes from me.jpg

Share this post


Link to post
Share on other sites

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

  • Haha 1

Share this post


Link to post
Share on other sites
40 minutes ago, SMOrcMan said:

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

Lol, you ding level 110 and get a reload UI with another class :D
better RNG than hearthstone! I would by that! (just kidding!)

Share this post


Link to post
Share on other sites

Doesn't really matter to me. I have had my Corehound, Quillen, and spider (PVP) out 100% of the time. My corehound is out for my own personal hero during questing, and in case someone doesn't have, or use correctly, in instances. I only swap the Quillen in when a BRez is needed. My spider comes out for PVP. Because of that utility, I couldn't use anything else. At least with this, I can use a wider assortment of Ferocity pets.

Edited by Sharknad0

Share this post


Link to post
Share on other sites

As someone who has mained a Hunter since early Cata - And a Pet Collector at that: I welcome this and REALLY hope they will expand upon it.

I have been a killer for the rarest of the rare pets and have only tamed Rare-Unique pets since after I hit cap at 85 (With some recent exceptions as some of the newer and cool looking Hunter Pets are Unique but not always Rare) And I miss that pets had different sticks too them. Once they removed pet spells and made it possible to just "swap" a pets spec back and forth - I was devastated.

Did we need BL? Corehound. Did we need a interupt? Mana-Ray. Did we need a Spellpower Buff? Sporebat. And the list goes on. And same with pet specs. For a Bear to be a DPS pet and for a Waterstrider to have the possibility to "tank" is just stupid and breaks the immersion of what it means to tame the pet you have. Sure it's fueds more into that "I want to use whatever pet I wan't" but as a die-hard collector of the hardest to tame and find pets - I don't care about "What suits me" as it should be more about what ACTUALLY fits the world and the beast you tame.

I want them to build on this. Give each pet spec 4-6 passive buffs. Make Tenacity pets SUPER Tanky but low on the damage so you can solo Elites with ease even if you don't have the gear to burst it dead. Make Ferocity pets strong on damage to slot right in as the perfect PvE pets. Make cunning pets the PvP type: Give them some snare/root removal, some "protect the Hunter" style abilities and ON TOP of that: Give each pet a unique ability again. Maybe even 2 for BM specific pets.

I know people wan't things to just be "out there and accessible" but as a Hunter who has spendt more time camping Hunter pets than I think many other Hunters have - I will say that I WAN'T for these changes to happen. The examples laid out here is a bit silly with the "Primal Rage" but the "Masters Call" is absolutely perfect.

Give each pet a designated pet spec but make that spec worth it's value with 4-6 passives.
Give each pet 1-2 abilities and make them fit the type of pet it is. I know buffs is no longer a thing so abilities will have to be repeated but just spread them out good enough. As an example I love how the Chimeras got the AoE breath and the Worms the AoE rumble (Even tho they are so low on damage that using them is a waste)

And how about this: What if Blizzard added a Hunter Toy that allowed you to change the appearance for your current pet to any pet from your stable? Would people still cry then? You get to have the "minmaxed" pet looking like EXACTLY what pet you want it to be.

Edit: Of course a pet appearance swapper would have to be turned of for PvP since: "Okay he's got a Raptor, that means Reduced heal... And I am rooted with a web?"

+ How would they make the Worms Burrow work if you swapped you pet to be a Bird? There are things to think about but still.

Edited by Rexx
  • Like 1

Share this post


Link to post
Share on other sites

I like the changes.i wish they would go back and make them a little more like vanilla

Edited by dromir

Share this post


Link to post
Share on other sites
4 hours ago, dromir said:

I like the changes.i wish they would go back and make them a little more like vanilla

As in stupid as hell and out of control? ;-)

Share this post


Link to post
Share on other sites
1 hour ago, Caeren said:

As in stupid as hell and out of control? ;-)

give me a more probable excuse when my pet pull 50 elites because I jumped from a small wall/platform! :D

  • Haha 1

Share this post


Link to post
Share on other sites

The main disagreement with this change simply has to do with the 'look' of the pet. I don't see many people arguing as much about the spec changes but  the 'lock' on appearances.

If your thing is to tame rare/difficult pets to tame...I doubt that will change.

But, I don't want to be forced to play an ugly (to me) pet just because it fits a tactic like the old need to pull out the fugly ass sporebat.

IF there were a way to transmog a pet's appearance (which, there already its by way of the Essence Swapper) then fine, I don't care what changes they make as long as I can 'look' the way I want to look.

I mean, if we can tmog gear we don't like to something we like why not our pets appearance?

I really hope Blizz is paying attention to this topic here and on the Blizz forums, wowhead, and reddit. The clear majority is that hunters do not want to be locked in to a pet appearance they don't like.

Edited by Tupi
Oxford Comma ; )
  • Like 1

Share this post


Link to post
Share on other sites

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

Share this post


Link to post
Share on other sites
9 hours ago, KLoaf11 said:

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

Share this post


Link to post
Share on other sites
On 2/13/2018 at 9:13 PM, Tupi said:

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

That is my point. If you don't care about min/maxing you should just go with looks. 

Share this post


Link to post
Share on other sites
On 2/15/2018 at 8:53 PM, KLoaf11 said:

That is my point. If you don't care about min/maxing you should just go with looks. 

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

Share this post


Link to post
Share on other sites
On 2/18/2018 at 7:37 AM, Tupi said:

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

Share this post


Link to post
Share on other sites
12 hours ago, KLoaf11 said:

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

Share this post


Link to post
Share on other sites
12 hours ago, Tupi said:

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

This is my point. If your in a group where someone thinks that even in a pug leave. It won't matter. You aren't forced into anything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Blizzard seems to be experimenting with an option to allow players customize their Mythic Keystones in Battle for Azeroth.
      A new Alpha Build (26095) went live today and we found many spells related to Mythic Keystone customization.
      Note: This is Alpha and everything is subject to change at any given time. The feature may be purely experimental for testing purposes and might not go live in any form.
      Dungeons
      It's very hard to determine under which circumstances would players be allowed to customize (reroll?) the dungeon of their Mythic Keystone runs. I would personally just spam Maw of Souls. The spells below are only listing Legion dungeons at the moment, so this may go live even before Battle for Azeroth. The names of Legion Dungeons could very well be placeholders for BfA dungeons and may get updated in a future Alpha Build.
      Set Keystone Map: Black Rook Hold","Set Keystone Map: Black Rook Hold","","Set the dungeon map of a Mythic Keystone to Black Rook Hold."
      "Set Keystone Map: Cathedral of Eternal Night","Set Keystone Map: Cathedral of Eternal Night","","Set the dungeon map of a Mythic Keystone to Cathedral of Eternal Night."
      "Set Keystone Map: Court of Stars","Set Keystone Map: Court of Stars","","Set the dungeon map of a Mythic Keystone to Court of Stars."
      "Set Keystone Map: Eye of Azshara","Set Keystone Map: Eye of Azshara","","Set the dungeon map of a Mythic Keystone to Eye of Azshara."
      "Set Keystone Map: Halls of Valor","Set Keystone Map: Halls of Valor","","Set the dungeon map of a Mythic Keystone to Halls of Valor."
      "Set Keystone Map: Maw of Souls","Set Keystone Map: Maw of Souls","","Set the dungeon map of a Mythic Keystone to Maw of Souls."
      "Set Keystone Map: Lower Karazhan","Set Keystone Map: Lower Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Lower."
      "Set Keystone Map: Upper Karazhan","Set Keystone Map: Upper Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Upper."
      "Set Keystone Map: Seat of the Triumvirate","Set Keystone Map: Seat of the Triumvirate","","Set the dungeon map of a Mythic Keystone to Seat of the Triumvirate."
      "Set Keystone Map: The Arcway","Set Keystone Map: The Arcway","","Set the dungeon map of a Mythic Keystone to The Arcway."
      "Set Keystone Map: Vault of the Wardens","Set Keystone Map: Vault of the Wardens","","Set the dungeon map of a Mythic Keystone to Vault of the Wardens."
      Keystone Levels
      Spells for setting keystone levels from 15 through 30 have been added.
      "Set Keystone Level: 15","Set Keystone Level: 15","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 16","Set Keystone Level: 16","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 17","Set Keystone Level: 17","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 18","Set Keystone Level: 18","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 19","Set Keystone Level: 19","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 20","Set Keystone Level: 20","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 21","Set Keystone Level: 21","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 22","Set Keystone Level: 22","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 23","Set Keystone Level: 23","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 24","Set Keystone Level: 24","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 25","Set Keystone Level: 25","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 26","Set Keystone Level: 26","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 27","Set Keystone Level: 27","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 28","Set Keystone Level: 28","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 29","Set Keystone Level: 29","","Set the level of a Mythic Keystone to $s1."
      "Set Keystone Level: 30","Set Keystone Level: 30","","Set the level of a Mythic Keystone to $s1."
      Affixes
      We also spotted options for adding affixes to a Mythic Keystone.
      "Add Keystone Affix: Tyrannical","Add Keystone Affix: Tyrannical","","Add the Tyrannical affix to a Mythic Keystone."
      "Add Keystone Affix: Fortified","Add Keystone Affix: Fortified","","Add the Fortified affix to a Mythic Keystone."
      "Add Keystone Affix: Teeming","Add Keystone Affix: Teeming","","Add the Teeming affix to a Mythic Keystone."
      "Add Keystone Affix: Volcanic","Add Keystone Affix: Volcanic","","Add the Volcanic affix to a Mythic Keystone."
      "Add Keystone Affix: Skittish","Add Keystone Affix: Skittish","","Add the Skittish affix to a Mythic Keystone."
      "Add Keystone Affix: Raging","Add Keystone Affix: Raging","","Add the Raging affix to a Mythic Keystone."
      "Add Keystone Affix: Necrotic","Add Keystone Affix: Necrotic","","Add the Necrotic affix to a Mythic Keystone."
      "Add Keystone Affix: Bolstering","Add Keystone Affix: Bolstering","","Add the Bolstering affix to a Mythic Keystone."
      "Add Keystone Affix: Grievous","Add Keystone Affix: Grievous","","Add the Grievous affix to a Mythic Keystone."
      "Add Keystone Affix: Sanguine","Add Keystone Affix: Sanguine","","Add the Sanguine affix to a Mythic Keystone."
      "Add Keystone Affix: Quaking","Add Keystone Affix: Quaking","","Add the Quaking affix to a Mythic Keystone."
      "Add Keystone Affix: Explosive","Add Keystone Affix: Explosive","","Add the Explosive affix to a Mythic Keystone."
      "Add Keystone Affix: Bursting","Add Keystone Affix: Bursting","","Add the Bursting affix to a Mythic Keystone."
      Feel free to share your thoughts in the comments!
    • By Stan

      Highlights of this week's Alpha Build 26095 include Mythic keystone customization, new Holy Light animation for Paladins, and more!
      A new Alpha Build is now available for playtesting. You can read the latest development notes here. The level cap has been raised to 116 and premade characters now start in a new area with a scouting map.

      Broadcast Text
      "Azeroth be stirrin', champion. She be wantin' ye te have somethin'.
      "The Heart of Azeroth! It be housin' a portion of Azeroth herself."
      "This be the key te savin' our planet. Keep it close... and listen te it when it calls for ye."
      "Soldiers of the Horde, ready your blades! Today, we march on the Kal'dorei!"
      Char Races
      Orcs have been added to the table of playable races & NPCs. Holy Light Animation
      Paladins received a new Holy Light animation.

      Global Strings
      "ERR_CLIENT_ON_TRANSPORT","You can't do while on a vehicle or transport."
      "SPELL_FAILED_CUSTOM_ERROR_361","There are no Wild Imps to sacrifice."
      "DISC_BOSS_ULTIMATE_POWER","Void Energy"
      "LEVEL_UP_PVP_TALENT_MAIN","New PvP Talent Available"
      "LEVEL_UP_PVP_TALENT_SUB","Your power in PvP increased!"
      "LEVEL_UP_PVP_TALENTPOINT_LINK","New |cffFF4E00|Htalentpane:|h[PvP Talent]|h|r Available!"
      "LEVEL_UP_PVP_TALENT_SLOT_MAIN","New PvP Talent Slot Available"
      "LEVEL_UP_PVP_TALENT_SLOT_LINK","New |cffFF4E00|Htalentpane:|h[PvP Talent Slot]|h|r Available!"
      "ERR_SPELL_FAILED_LEVEL_REQUIREMENT","You are not high enough level"
      "CLOUD_ADD_TIMER_BAR","Disc Boss Cloud Add Timer"
      "SPELL_FAILED_CUSTOM_ERROR_362","You are carrying too much Iron"
      "SPELL_FAILED_CUSTOM_ERROR_363","You have no Iron to collect"
      "ERR_BATTLEGROUND_JOIN_REQUIRES_LEVEL","Tournament rules requires all participants to be above level 120."
      Mythic Keystone Customization
      The newly introduced Blight affix has been renamed to Blighted.
      In addition to that we found many spells that allow customization of Mythic keystone runs. We covered that in a separate post here. Based on various spell descriptions, players should be able to set a desired keystone dungeon, level and add affixes to Mythic Keystones.
      Note: The customization options may only be intended for Alpha testing.
      Dungeons
      "Set Keystone Map: Black Rook Hold","Set Keystone Map: Black Rook Hold","","Set the dungeon map of a Mythic Keystone to Black Rook Hold.",""
      "Set Keystone Map: Cathedral of Eternal Night","Set Keystone Map: Cathedral of Eternal Night","","Set the dungeon map of a Mythic Keystone to Cathedral of Eternal Night.",""
      "Set Keystone Map: Court of Stars","Set Keystone Map: Court of Stars","","Set the dungeon map of a Mythic Keystone to Court of Stars.",""
      "Set Keystone Map: Eye of Azshara","Set Keystone Map: Eye of Azshara","","Set the dungeon map of a Mythic Keystone to Eye of Azshara.",""
      "Set Keystone Map: Halls of Valor","Set Keystone Map: Halls of Valor","","Set the dungeon map of a Mythic Keystone to Halls of Valor.",""
      "Set Keystone Map: Maw of Souls","Set Keystone Map: Maw of Souls","","Set the dungeon map of a Mythic Keystone to Maw of Souls.",""
      "Set Keystone Map: Lower Karazhan","Set Keystone Map: Lower Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Lower.",""
      "Set Keystone Map: Upper Karazhan","Set Keystone Map: Upper Karazhan","","Set the dungeon map of a Mythic Keystone to Return to Karazhan: Upper.",""
      "Set Keystone Map: Seat of the Triumvirate","Set Keystone Map: Seat of the Triumvirate","","Set the dungeon map of a Mythic Keystone to Seat of the Triumvirate.",""
      "Set Keystone Map: The Arcway","Set Keystone Map: The Arcway","","Set the dungeon map of a Mythic Keystone to The Arcway.",""
      "Set Keystone Map: Vault of the Wardens","Set Keystone Map: Vault of the Wardens","","Set the dungeon map of a Mythic Keystone to Vault of the Wardens.",""
      Keystones
      "Set Keystone Level: 15","Set Keystone Level: 15","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 16","Set Keystone Level: 16","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 17","Set Keystone Level: 17","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 18","Set Keystone Level: 18","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 19","Set Keystone Level: 19","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 20","Set Keystone Level: 20","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 21","Set Keystone Level: 21","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 22","Set Keystone Level: 22","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 23","Set Keystone Level: 23","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 24","Set Keystone Level: 24","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 25","Set Keystone Level: 25","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 26","Set Keystone Level: 26","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 27","Set Keystone Level: 27","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 28","Set Keystone Level: 28","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 29","Set Keystone Level: 29","","Set the level of a Mythic Keystone to $s1.",""
      "Set Keystone Level: 30","Set Keystone Level: 30","","Set the level of a Mythic Keystone to $s1.",""
      Affixes
      "Add Keystone Affix: Tyrannical","Add Keystone Affix: Tyrannical","","Add the Tyrannical affix to a Mythic Keystone.",""
      "Add Keystone Affix: Fortified","Add Keystone Affix: Fortified","","Add the Fortified affix to a Mythic Keystone.",""
      "Add Keystone Affix: Teeming","Add Keystone Affix: Teeming","","Add the Teeming affix to a Mythic Keystone.",""
      "Add Keystone Affix: Volcanic","Add Keystone Affix: Volcanic","","Add the Volcanic affix to a Mythic Keystone.",""
      "Add Keystone Affix: Skittish","Add Keystone Affix: Skittish","","Add the Skittish affix to a Mythic Keystone.",""
      "Add Keystone Affix: Raging","Add Keystone Affix: Raging","","Add the Raging affix to a Mythic Keystone.",""
      "Add Keystone Affix: Necrotic","Add Keystone Affix: Necrotic","","Add the Necrotic affix to a Mythic Keystone.",""
      "Add Keystone Affix: Bolstering","Add Keystone Affix: Bolstering","","Add the Bolstering affix to a Mythic Keystone.",""
      "Add Keystone Affix: Grievous","Add Keystone Affix: Grievous","","Add the Grievous affix to a Mythic Keystone.",""
      "Add Keystone Affix: Sanguine","Add Keystone Affix: Sanguine","","Add the Sanguine affix to a Mythic Keystone.",""
      "Add Keystone Affix: Quaking","Add Keystone Affix: Quaking","","Add the Quaking affix to a Mythic Keystone.",""
      "Add Keystone Affix: Explosive","Add Keystone Affix: Explosive","","Add the Explosive affix to a Mythic Keystone.",""
      "Add Keystone Affix: Bursting","Add Keystone Affix: Bursting","","Add the Bursting affix to a Mythic Keystone.",""
      Models
      Blood God Tentacle

      Blood God Tentacle Head

      Maps
      "Islands_MD_Flamegate_E","8.0 Islands - Platform - MD Flamegate E"
      "Islands_8HU_Kultiras_ShipMedium01","8.0 Islands - Ship - Player Alliance - Kul'Tiras Medium 01"
      "Islands_8TR_Zandalari_ShipMediumTransport01","8.0 Islands - Ship - Player Horde - Zandalari Medium 01 With Gangplank"
      "Islands_Deepholm_Mercury_Pool01","8.0 Islands - Platform - Deepholm Mercury Pool 01"
      "Islands_7AZ_Vashjir_Small_Cave_A","8.0 Islands - Platform - 7AZ Vashjir Small Cave A"
      "DevMapH","Dev Map - H"
      "KulTiranFlagship","Kul Tiran Flagship"
      "ZandalariFlagship","Zandalari Flagship"
      World Safe Locs
      "Vol'dun, The Eternal Spring - GY"
      "8.0 Zuldazar - World Quest - Temple of Rezan - Devilsaur Romp Safe Loc (JAK)"
      "Nazmir, Q47696 - Teleport on Logout - LWB"
    • By Stan

      A new Alpha Build is now live and Blizzard enabled Tol Dagor and two new zones for testing - Tirargarde Sound and Zuldazar. The level cap has been increased to 116 (up from 113).
      Find out more about this week's build here.
      Blizzard (Source)
      We’ve just updated with a new Alpha build, and we have some new things to test.

      This build focuses Alliance testers on the zone Tiragarde Sound, while Horde testers will be questing in Zuldazar.

      The Tol Dagor dungeon is available. This prison island outside Boralus was initially designated to hold ruthless pirates and criminals, but under Pricilla Ashvane’s malevolent influence, conditions therein have reached a boiling point. Once you’ve played through the dungeon, leave your feedback in the Tol Dagor discussion thread in our Alpha General Discussion forum.

      As before, the level cap is 116.

      A reminder – we’re working to fix issues that impact testing. This is an early Alpha test, and you may experience unexpected crashes and other misbehavior, including a known crash when minimizing the client. Please feel free to participate in the issue threads in our Alpha Bug Report forum.

      As always, we appreciate your feedback. Thank you very much for testing Battle for Azeroth with us!
    • By Stan

      Gladiators will get proto-drake mounts in Battle for Azeroth. The game files contain tints for up to 7 PvP Seasons.
      Flavor text: They say that proto-drakes can smell fear. This iron-bound monster FEEDS off of it.
      Black Gladiator's Proto-Drake

      Blue Gladiator's Proto-Drake

      Gold Gladiator's Proto-Drake

      Green Gladiator's Proto-Drake

      Pale Gladiator's Proto-Drake

      Purple Gladiator's Proto-Drake

      Red Gladiator's Proto-Drake

      More About Battle for Azeroth
      Battle for Azeroth Alpha Build 26032 New Creature Models Battle for Azeroth Alpha Build 26032 Talent Changes Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 25976 Talent Changes Battle for Azeroth Alpha: Azerite, Heart of Azeroth, Item/Stat Squish, UI Changes Battle for Azeroth Dev Notes: February 6 Blizzard on Hunter Pet Changes in Battle for Azeroth Class Changes in Battle for Azeroth Dungeons, World Bosses & Raids Dark Iron Dwarves Allied Races Overview First Aid Removal in Battle for Azeroth Frog Mounts Hunter Pet Changes in Battle for Azeroth Legacy Loot Mode in Battle for Azeroth New Mythic Keystone Affixes in Battle for Azeroth New Hunter Spell Animations in Battle for Azeroth New Warlock Spell Animations in Battle for Azeroth New Creature Models in Battle for Azeroth (Alpha Build 25976) Profession Changes in Battle for Azeroth Siege of Orgrimmar Timewalking Coming in Battle for Azeroth Vicious War Basilisk Mount in Battle for Azeroth Warfront Weapons in Battle for Azeroth
    • By Stan

      Players will be able to acquire various frog mounts in Battle for Azeroth. The game currently lists three different tints that we cover in this article.
      Frog Mounts
      Players can ride frogs in Battle for Azeroth. We found three different toad tints in the game files. The ground mount has no source indicated yet (PH Frog (Green)) and shares models with the toad loa of Nazmir.
      Blue

      Green

      Yellow

      Mount Animations
      The toad mount jumps while running and has a cool /mountspecial animation!

      More About Battle for Azeroth
      Battle for Azeroth Alpha Build 26032 New Creature Models Battle for Azeroth Alpha Build 26032 Talent Changes Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 25976 Talent Changes Battle for Azeroth Alpha: Azerite, Heart of Azeroth, Item/Stat Squish, UI Changes Battle for Azeroth Dev Notes: February 6 Blizzard on Hunter Pet Changes in Battle for Azeroth Class Changes in Battle for Azeroth Dungeons, World Bosses & Raids Dark Iron Dwarves Allied Races Overview First Aid Removal in Battle for Azeroth Hunter Pet Changes in Battle for Azeroth Legacy Loot Mode in Battle for Azeroth New Mythic Keystone Affixes in Battle for Azeroth New Hunter Spell Animations in Battle for Azeroth New Warlock Spell Animations in Battle for Azeroth New Creature Models in Battle for Azeroth (Alpha Build 25976) Profession Changes in Battle for Azeroth Siege of Orgrimmar Timewalking Coming in Battle for Azeroth Vicious War Basilisk Mount in Battle for Azeroth Warfront Weapons in Battle for Azeroth Zandalari Druid Flight & Travel Forms