Jump to content
FORUMS
Stan

Hunter Pet Changes in Battle for Azeroth

Recommended Posts

8FjA4IW.jpg

An overview of changes to pet specializations coming in Battle for Azeroth.

Note: This is an early preview and anything is subject to change at any point throughout testing.

In Legion, all pets can be assigned any specialization (Cunning, Ferocity, Tenacity).

WoWScrnShot_021218_160538.jpgWoWScrnShot_021218_160540.jpg:WoWScrnShot_021218_160542.jpg

In Battle for Azeroth, Blizzard's changing things around a bit and you're no longer able to change your pet's specialization at will. Instead, pets now have a default specialization.

WoWScrnShot_021218_160656.jpgWoWScrnShot_021218_160658.jpgWoWScrnShot_021218_160701.jpgWoWScrnShot_021218_160718.jpg

Pet specializations grant you and your pet the following active & passive abilities on Alpha (Build 25976):

Cunning

Ferocity

Tenacity

More About Battle for Azeroth

Share this post


Link to post
Share on other sites

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Share this post


Link to post
Share on other sites
5 minutes ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

That is exactly what I thought. I like to have non typical pets and this forces me to maybe use pets that I do not like. If I can change my specialization at will why should my best friend not be able to?

Share this post


Link to post
Share on other sites

Honestly, it looks like it barely does that much. People on the Alpha have pointed out the pets have the same basic attack damage, so the difference comes down to utility skills (the only dps gain one being on the same effect as time warp, which chances are you'll have in your raid) and abilities specific to pets and not the spec which... well they already sort of are.

Share this post


Link to post
Share on other sites
1 hour ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Blizzard is trying to bring back once again that sense of uniqueness to every class much like we had prior to Cataclysm. I won't say it's a bad thing, but some things back in the "Glory Days" weren't good either and we got a lot of quality-of-life changes. This is one of the things I wish they kept as it is, with you being able to have your favorite looking pet and assigning whatever Specialization you want.

Maybe Blizzard could add a "Pet Transmog" system where you can change the appearance of your pet whenever you want based on a Bestiary containing all the pets you've tamed. But I highly doubt they will add such thing.

  • Like 1

Share this post


Link to post
Share on other sites

My initial reaction of "wtf is going on here" hasn't changed with this. Ferocity spec is already essentially pretty much mandatory for raiding / pve if damage is bottom line for you. Tanking is essentially the world questing, levelling and solo thing traditionally speaking, but the passives here make it look considerably strong for both pve AND pvp. Extra health and a soft defensive cd are great if they normalise the damage each specced pet puts out. Cunning's passive sounds interesting at least, particularly if it stacks with other speed increases, and Master's Call not being gated behind pvp talents seems like a good change to me, but too much here depends on how strong Leech will be, and if it's necessary to keep your pet alive especially. 

However, locking in the specs of each pet family is dumb, particularly for min maxing, providing necessary buffs / debuffs (they changed Moth to cunning for example so you can't have 'lust and a cRez at same time if you noticed, which basically means Netherrays would still remain BiS as non-exotic, with Heroism, a dispel and Ferocity spec) as well as off the rails, off the cliff and crashing into an exploding fireball on the city orphanage below decision to have all Spirit Beasts be locked in as Tenacity only. Imagine if Ferocity remains the best damage spec for BfA and that pet of yours you camped for three weeks or whatever can't be used to go core raiding and you're left with the remaining "choices" out of the Exotic families with largely out dated and awkward to use skills? 

For solo and pvp, it leaves the rest of the families to compete for the most useful skill / spec combination unless you care more about cosmetics. Auto dispels on a 10 sec cd will be useful for a pvp environment, and shield wall for soloing pets has always been useful; when do we need Mortal Wounds or a minor snare for questing and levelling, really?

Might as well just bring back Broken Tooth lol. I'd actually prefer to just have a pet talent tree again and select the skills *I* want or need on top of the standard base abilities, with the only unique skills belonging to the Exotic families. 

fucking yikes from me.jpg

Share this post


Link to post
Share on other sites

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

  • Haha 1

Share this post


Link to post
Share on other sites
40 minutes ago, SMOrcMan said:

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

Lol, you ding level 110 and get a reload UI with another class :D
better RNG than hearthstone! I would by that! (just kidding!)

Share this post


Link to post
Share on other sites

Doesn't really matter to me. I have had my Corehound, Quillen, and spider (PVP) out 100% of the time. My corehound is out for my own personal hero during questing, and in case someone doesn't have, or use correctly, in instances. I only swap the Quillen in when a BRez is needed. My spider comes out for PVP. Because of that utility, I couldn't use anything else. At least with this, I can use a wider assortment of Ferocity pets.

Edited by Sharknad0

Share this post


Link to post
Share on other sites

As someone who has mained a Hunter since early Cata - And a Pet Collector at that: I welcome this and REALLY hope they will expand upon it.

I have been a killer for the rarest of the rare pets and have only tamed Rare-Unique pets since after I hit cap at 85 (With some recent exceptions as some of the newer and cool looking Hunter Pets are Unique but not always Rare) And I miss that pets had different sticks too them. Once they removed pet spells and made it possible to just "swap" a pets spec back and forth - I was devastated.

Did we need BL? Corehound. Did we need a interupt? Mana-Ray. Did we need a Spellpower Buff? Sporebat. And the list goes on. And same with pet specs. For a Bear to be a DPS pet and for a Waterstrider to have the possibility to "tank" is just stupid and breaks the immersion of what it means to tame the pet you have. Sure it's fueds more into that "I want to use whatever pet I wan't" but as a die-hard collector of the hardest to tame and find pets - I don't care about "What suits me" as it should be more about what ACTUALLY fits the world and the beast you tame.

I want them to build on this. Give each pet spec 4-6 passive buffs. Make Tenacity pets SUPER Tanky but low on the damage so you can solo Elites with ease even if you don't have the gear to burst it dead. Make Ferocity pets strong on damage to slot right in as the perfect PvE pets. Make cunning pets the PvP type: Give them some snare/root removal, some "protect the Hunter" style abilities and ON TOP of that: Give each pet a unique ability again. Maybe even 2 for BM specific pets.

I know people wan't things to just be "out there and accessible" but as a Hunter who has spendt more time camping Hunter pets than I think many other Hunters have - I will say that I WAN'T for these changes to happen. The examples laid out here is a bit silly with the "Primal Rage" but the "Masters Call" is absolutely perfect.

Give each pet a designated pet spec but make that spec worth it's value with 4-6 passives.
Give each pet 1-2 abilities and make them fit the type of pet it is. I know buffs is no longer a thing so abilities will have to be repeated but just spread them out good enough. As an example I love how the Chimeras got the AoE breath and the Worms the AoE rumble (Even tho they are so low on damage that using them is a waste)

And how about this: What if Blizzard added a Hunter Toy that allowed you to change the appearance for your current pet to any pet from your stable? Would people still cry then? You get to have the "minmaxed" pet looking like EXACTLY what pet you want it to be.

Edit: Of course a pet appearance swapper would have to be turned of for PvP since: "Okay he's got a Raptor, that means Reduced heal... And I am rooted with a web?"

+ How would they make the Worms Burrow work if you swapped you pet to be a Bird? There are things to think about but still.

Edited by Rexx
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, dromir said:

I like the changes.i wish they would go back and make them a little more like vanilla

As in stupid as hell and out of control? ;-)

Share this post


Link to post
Share on other sites
1 hour ago, Caeren said:

As in stupid as hell and out of control? ;-)

give me a more probable excuse when my pet pull 50 elites because I jumped from a small wall/platform! :D

  • Haha 1

Share this post


Link to post
Share on other sites

The main disagreement with this change simply has to do with the 'look' of the pet. I don't see many people arguing as much about the spec changes but  the 'lock' on appearances.

If your thing is to tame rare/difficult pets to tame...I doubt that will change.

But, I don't want to be forced to play an ugly (to me) pet just because it fits a tactic like the old need to pull out the fugly ass sporebat.

IF there were a way to transmog a pet's appearance (which, there already its by way of the Essence Swapper) then fine, I don't care what changes they make as long as I can 'look' the way I want to look.

I mean, if we can tmog gear we don't like to something we like why not our pets appearance?

I really hope Blizz is paying attention to this topic here and on the Blizz forums, wowhead, and reddit. The clear majority is that hunters do not want to be locked in to a pet appearance they don't like.

Edited by Tupi
Oxford Comma ; )
  • Like 1

Share this post


Link to post
Share on other sites

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

Share this post


Link to post
Share on other sites
9 hours ago, KLoaf11 said:

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

Share this post


Link to post
Share on other sites
On 2/13/2018 at 9:13 PM, Tupi said:

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

That is my point. If you don't care about min/maxing you should just go with looks. 

Share this post


Link to post
Share on other sites
On 2/15/2018 at 8:53 PM, KLoaf11 said:

That is my point. If you don't care about min/maxing you should just go with looks. 

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

Share this post


Link to post
Share on other sites
On 2/18/2018 at 7:37 AM, Tupi said:

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

Share this post


Link to post
Share on other sites
12 hours ago, KLoaf11 said:

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

Share this post


Link to post
Share on other sites
12 hours ago, Tupi said:

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

This is my point. If your in a group where someone thinks that even in a pug leave. It won't matter. You aren't forced into anything.

Share this post


Link to post
Share on other sites

So basically they are kind of returning pets back to the way they were in Vanilla. The pet family will determine the talents that they cover. i.e., Cats=Ferocity, Spiders=Cunning, Turtles=Tenacity, Not too bad in my opinion, that's provided that they also have "special" hard to get pets again like they had in Vanilla up until they made all pets the same. In vanilla, I camped a Broken tooth for a week to get a cat that had a very very fast attack speed (1.2 where all others were like 1.6). I loved that aspect of Hunter pets...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We've already taken a look at some previous iterations of AI taking a shot at various WoW-related things, from lore characters in the real world to characters singing, and more recently, story generation and artistic interpretations of expansions. Today we have a lot of images from that last category, as Whittz0r has been poking around the Dream Wombo AI app and entering various WoW raid terms with varying results.
       
      Whittz0r actually went through all of them, expansion by expansion, to see what the AI would cook up. Here are a few I thought looked interesting and you can check out all the rest here.
           
      You can see which elements it picked up on in the Vanilla raids, as it's going more for the generic terms instead of WoW-specific ones, although the insectoid theme of AQ is a pretty good catch.
           
      For the WotLK raids it did manage to get the snowy and Yogg-y themes of Ulduar right, which is a very WoW-thing, and with ICC you can almost imagine having the Frozen Throne there near the top! As for the Eye of Eternity, the image has nothing to do with WoW really, but I thought it was a pretty cool one nonetheless.
           
      The next three picks cover Cata and MoP, as the Firelands do look generic, but tell me you don't see Lord Rhyolith in there! As for MoP, the Throne isn't quite the building it is in-game, but the spiritual vibes work well, and Orgrimmar is looking pretty orc-populated and authentic!
           
      And finally we have a pretty accurate BRF and EN, with a spot-on theme for Ny'alotha!
      Again, you can check a lot more of these over here, with every single raid getting its own image courtesy of Wombo AI and Whittz0r. You should try the app out yourselves and see what you can get with some more specific WoW-related terms! Also, here's two bonuses, with and an interesting take on Castle Nathria and a pretty accurate bonus Yogg-Saron, courtesy of joe_the_insane.
        
    • By Staff
      After a mistake with the Honor calculations in Season of Master Blizzard have now corrected the system and are in the process of changing existing player ranks to the intended levels. 
      PvP Rank (Source)
      6:00 p.m. PST
      At this time, we’re running calculations that will bring Season of Mastery players who have earned Honor to the correct Rank. This may take a little while to complete, and if you aren’t seeing your correct Rank thereafter, logging out and back in may be required.
      As soon as we can, we intend to remove gear from player-characters who do not meet the Rank requirement to have obtained the gear. With that in mind, we advise players who have found themselves in possession of a high Rank piece of gear to not waste any resources on it, such as enchantments.
      Thank you for your patience as we continue to fix this.
    • By Stan
      Even though we saw one of Sylvanas' new models, her other 9.2 model remains encrypted in the game files, as of the latest 9.2 PTR build.
      Sylvanas is getting not one but two models in Eternity's End. One of her new models has her wearing prisoner garb and her eyes no longer glow red, which all makes sense. We'll use her knowledge to save Anduin and crack Domination Magic to beat the Jailer, but what about her other model?

      The second model remains encrypted, at this time, which means something's brewing up for the Winrunner, and Blizzard doesn't want us to know until the patch hits live servers. The Sylvanas novel was likely postponed to March 29, 2022, due to spoilers.
      Many new 9.2 sound files that potentially contain juicy spoilers also remain encrypted for now. This week's 9.2 PTR build contained new sound files where Sylvanas reflects on her past.
      Let's see what they have in store for Sylvanas in the final major content update of Shadowlands.
    • By Staff
      Blizzard shared some details about the Protection Paladin 4-piece set bonus in 9.2. Currently on the PTR, it's not working properly. They plan on increasing its internal cooldown from 0.1 to 1 second in a future build, and more.
      The Retribution 2-piece set bonus isn't properly working either.
      (Source)
      Hello Paladins,
      We’re looking into reports of the Protection Paladin 4 piece bonus not properly casting Judgment when it should be. The intent of this bonus is that it does cast a real Judgment when it triggers - debuff, Holy Power, and damage. Also worth noting, in a coming build, its internal cooldown will be increased from .1 seconds up to 1 second. This will help keep the bonus’s power from scaling out of control when tanking large numbers of enemies at once, while still rewarding the intuitive behavior of “trying to block as many things as you can.”
      With regards to the Retribution 2 piece, it is a bug that the set’s Seraphim overwrites an active Seraphim. The intent is that it will extend one, so the value of the 2 piece is consistent whether you are running Seraphim or not.
    • By Stan
      The latest 9.2 update revealed an interesting new PvP trinket called Gladiator's Echoing Resolve.
      UPDATE: The spell is not a PvP Talent as we originally anticipated, but a new trinket effect.
      The trinket increases the duration of incoming CC effects by 20%. When affected, it protects you from the next spell interruption and CC effect, lasting 30 seconds.
      Gladiator's Echoing Resolve - Duration of incoming crowd control effects increased by 20%. Does not stack with similar effects. When affected, protects from the next spell interruption and crowd control effect, persisting for 30 sec. In earlier builds, we also discovered new Gladiator trinkets with interesting effects that you can check out below.
×
×
  • Create New...