Jump to content
FORUMS
Sign in to follow this  
Stan

Hunter Pet Changes in Battle for Azeroth

Recommended Posts

8FjA4IW.jpg

An overview of changes to pet specializations coming in Battle for Azeroth.

Note: This is an early preview and anything is subject to change at any point throughout testing.

In Legion, all pets can be assigned any specialization (Cunning, Ferocity, Tenacity).

WoWScrnShot_021218_160538.jpgWoWScrnShot_021218_160540.jpg:WoWScrnShot_021218_160542.jpg

In Battle for Azeroth, Blizzard's changing things around a bit and you're no longer able to change your pet's specialization at will. Instead, pets now have a default specialization.

WoWScrnShot_021218_160656.jpgWoWScrnShot_021218_160658.jpgWoWScrnShot_021218_160701.jpgWoWScrnShot_021218_160718.jpg

Pet specializations grant you and your pet the following active & passive abilities on Alpha (Build 25976):

Cunning

Ferocity

Tenacity

More About Battle for Azeroth

Share this post


Link to post
Share on other sites

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Share this post


Link to post
Share on other sites
5 minutes ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

That is exactly what I thought. I like to have non typical pets and this forces me to maybe use pets that I do not like. If I can change my specialization at will why should my best friend not be able to?

Share this post


Link to post
Share on other sites

Honestly, it looks like it barely does that much. People on the Alpha have pointed out the pets have the same basic attack damage, so the difference comes down to utility skills (the only dps gain one being on the same effect as time warp, which chances are you'll have in your raid) and abilities specific to pets and not the spec which... well they already sort of are.

Share this post


Link to post
Share on other sites
1 hour ago, leapingshadow said:

As someone's who's played Hunter since 2008, was my first class and is still one of my mains, I think this change is stupid. I really like the idea of pets and have gone out of my way to tame every single spirit beast, there's clearly always going to be a best pet specialization and all this does is nothing to benefit Hunters and instead just takes away being able to have a nice looking pet.

Blizzard is trying to bring back once again that sense of uniqueness to every class much like we had prior to Cataclysm. I won't say it's a bad thing, but some things back in the "Glory Days" weren't good either and we got a lot of quality-of-life changes. This is one of the things I wish they kept as it is, with you being able to have your favorite looking pet and assigning whatever Specialization you want.

Maybe Blizzard could add a "Pet Transmog" system where you can change the appearance of your pet whenever you want based on a Bestiary containing all the pets you've tamed. But I highly doubt they will add such thing.

  • Like 1

Share this post


Link to post
Share on other sites

My initial reaction of "wtf is going on here" hasn't changed with this. Ferocity spec is already essentially pretty much mandatory for raiding / pve if damage is bottom line for you. Tanking is essentially the world questing, levelling and solo thing traditionally speaking, but the passives here make it look considerably strong for both pve AND pvp. Extra health and a soft defensive cd are great if they normalise the damage each specced pet puts out. Cunning's passive sounds interesting at least, particularly if it stacks with other speed increases, and Master's Call not being gated behind pvp talents seems like a good change to me, but too much here depends on how strong Leech will be, and if it's necessary to keep your pet alive especially. 

However, locking in the specs of each pet family is dumb, particularly for min maxing, providing necessary buffs / debuffs (they changed Moth to cunning for example so you can't have 'lust and a cRez at same time if you noticed, which basically means Netherrays would still remain BiS as non-exotic, with Heroism, a dispel and Ferocity spec) as well as off the rails, off the cliff and crashing into an exploding fireball on the city orphanage below decision to have all Spirit Beasts be locked in as Tenacity only. Imagine if Ferocity remains the best damage spec for BfA and that pet of yours you camped for three weeks or whatever can't be used to go core raiding and you're left with the remaining "choices" out of the Exotic families with largely out dated and awkward to use skills? 

For solo and pvp, it leaves the rest of the families to compete for the most useful skill / spec combination unless you care more about cosmetics. Auto dispels on a 10 sec cd will be useful for a pvp environment, and shield wall for soloing pets has always been useful; when do we need Mortal Wounds or a minor snare for questing and levelling, really?

Might as well just bring back Broken Tooth lol. I'd actually prefer to just have a pet talent tree again and select the skills *I* want or need on top of the standard base abilities, with the only unique skills belonging to the Exotic families. 

fucking yikes from me.jpg

Share this post


Link to post
Share on other sites

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

  • Haha 1

Share this post


Link to post
Share on other sites
40 minutes ago, SMOrcMan said:

Essentially the equivalent of telling people who leveled up for heritage armor that their class of choice is no longer available on that race.

Lol, you ding level 110 and get a reload UI with another class :D
better RNG than hearthstone! I would by that! (just kidding!)

Share this post


Link to post
Share on other sites

Doesn't really matter to me. I have had my Corehound, Quillen, and spider (PVP) out 100% of the time. My corehound is out for my own personal hero during questing, and in case someone doesn't have, or use correctly, in instances. I only swap the Quillen in when a BRez is needed. My spider comes out for PVP. Because of that utility, I couldn't use anything else. At least with this, I can use a wider assortment of Ferocity pets.

Edited by Sharknad0

Share this post


Link to post
Share on other sites

As someone who has mained a Hunter since early Cata - And a Pet Collector at that: I welcome this and REALLY hope they will expand upon it.

I have been a killer for the rarest of the rare pets and have only tamed Rare-Unique pets since after I hit cap at 85 (With some recent exceptions as some of the newer and cool looking Hunter Pets are Unique but not always Rare) And I miss that pets had different sticks too them. Once they removed pet spells and made it possible to just "swap" a pets spec back and forth - I was devastated.

Did we need BL? Corehound. Did we need a interupt? Mana-Ray. Did we need a Spellpower Buff? Sporebat. And the list goes on. And same with pet specs. For a Bear to be a DPS pet and for a Waterstrider to have the possibility to "tank" is just stupid and breaks the immersion of what it means to tame the pet you have. Sure it's fueds more into that "I want to use whatever pet I wan't" but as a die-hard collector of the hardest to tame and find pets - I don't care about "What suits me" as it should be more about what ACTUALLY fits the world and the beast you tame.

I want them to build on this. Give each pet spec 4-6 passive buffs. Make Tenacity pets SUPER Tanky but low on the damage so you can solo Elites with ease even if you don't have the gear to burst it dead. Make Ferocity pets strong on damage to slot right in as the perfect PvE pets. Make cunning pets the PvP type: Give them some snare/root removal, some "protect the Hunter" style abilities and ON TOP of that: Give each pet a unique ability again. Maybe even 2 for BM specific pets.

I know people wan't things to just be "out there and accessible" but as a Hunter who has spendt more time camping Hunter pets than I think many other Hunters have - I will say that I WAN'T for these changes to happen. The examples laid out here is a bit silly with the "Primal Rage" but the "Masters Call" is absolutely perfect.

Give each pet a designated pet spec but make that spec worth it's value with 4-6 passives.
Give each pet 1-2 abilities and make them fit the type of pet it is. I know buffs is no longer a thing so abilities will have to be repeated but just spread them out good enough. As an example I love how the Chimeras got the AoE breath and the Worms the AoE rumble (Even tho they are so low on damage that using them is a waste)

And how about this: What if Blizzard added a Hunter Toy that allowed you to change the appearance for your current pet to any pet from your stable? Would people still cry then? You get to have the "minmaxed" pet looking like EXACTLY what pet you want it to be.

Edit: Of course a pet appearance swapper would have to be turned of for PvP since: "Okay he's got a Raptor, that means Reduced heal... And I am rooted with a web?"

+ How would they make the Worms Burrow work if you swapped you pet to be a Bird? There are things to think about but still.

Edited by Rexx
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, dromir said:

I like the changes.i wish they would go back and make them a little more like vanilla

As in stupid as hell and out of control? ;-)

Share this post


Link to post
Share on other sites
1 hour ago, Caeren said:

As in stupid as hell and out of control? ;-)

give me a more probable excuse when my pet pull 50 elites because I jumped from a small wall/platform! :D

  • Haha 1

Share this post


Link to post
Share on other sites

The main disagreement with this change simply has to do with the 'look' of the pet. I don't see many people arguing as much about the spec changes but  the 'lock' on appearances.

If your thing is to tame rare/difficult pets to tame...I doubt that will change.

But, I don't want to be forced to play an ugly (to me) pet just because it fits a tactic like the old need to pull out the fugly ass sporebat.

IF there were a way to transmog a pet's appearance (which, there already its by way of the Essence Swapper) then fine, I don't care what changes they make as long as I can 'look' the way I want to look.

I mean, if we can tmog gear we don't like to something we like why not our pets appearance?

I really hope Blizz is paying attention to this topic here and on the Blizz forums, wowhead, and reddit. The clear majority is that hunters do not want to be locked in to a pet appearance they don't like.

Edited by Tupi
Oxford Comma ; )
  • Like 1

Share this post


Link to post
Share on other sites

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

Share this post


Link to post
Share on other sites
9 hours ago, KLoaf11 said:

All the complaints about looks as pointless as they are. Are also meaningless. Most testers have confirmed that outside of the lust no pet spec actually has an increase in damage. Now if you want to min/max the best seems to be tenacious for the extra defensive. But other than that it really so far does not seem to matter at all beyond if you extremely prefer one of the bonuses over the other. Honestly it is not as big of a deal as anyone complaining even makes it sound.

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

Share this post


Link to post
Share on other sites
On 2/13/2018 at 9:13 PM, Tupi said:

umm, most of the complaints ARE about the looks of the pets. The pet damage is the same, we get it. People who only want to min/max will min max w/o regard to looks. It's those of us that like our whole look to be cohesive with a pet of our liking who are upset that we may be forced (if we want to be competitive in dungeons/raids) to go with a pet we don't like the look of.

That is my point. If you don't care about min/maxing you should just go with looks. 

Share this post


Link to post
Share on other sites
On 2/15/2018 at 8:53 PM, KLoaf11 said:

That is my point. If you don't care about min/maxing you should just go with looks. 

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

Share this post


Link to post
Share on other sites
On 2/18/2018 at 7:37 AM, Tupi said:

and my point was that a good deal of us (by my reading) want to be competitive AND have a look we like. Simply put again: if we aren't forced in to a look we don't like and can transmog all of our gear to what we like why force us into a pet model we don't like? The change to be able to chose your pet's spec was done (I think) for that very reason. I mean, Blizz allowed us to even mog over our Artifact weapons...an item SO important we have spent hours upon hours grinding AP to empower the damn things. Yet, the appearance didn't matter? That defies the logic of what they want to do to hunter pets. It just makes no sense that hunter pets need to be so important an aspect that they take away the simple method of allowing players to play at as high a level as they can with a look they find 'fun' and pleasing.

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

Share this post


Link to post
Share on other sites
12 hours ago, KLoaf11 said:

The fact you think you can't be competitive without whatever pet you think you need shows your not. Besides the one having blood lust none of the pet specs matter. They each just have different abilities and passives. Is it that wrong to bring uniqueness to pets. As a hunter of old that's one thing I used to love about hunter pets. For damage I would bring out my cat. For tanking I would bring out my turtle. But lets be clear. Damage does not change. The only difference is the active and passive. It literally does not matter. The only thing that will probably be required is a tenacity pet at the highest level of cutting edge for the defensive. Other than that no pet with the current changes will make you more or less competitive. If you think otherwise then facts mean nothing to you. Now if you don't have lust in your group sure having the blood lust pet out will help. If anything this change actually increases the amount of pets that are useful. Because as of right now the only three pets with really any competitive edge is spirit pets healing, brez pets and lust pets. Now all ferocious pets will have lust which is a big advantage. I personally like having chromaggus with me. If you don't care about which pet you have out right now. This change means nothing to you and won't affect your competitiveness.

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

Share this post


Link to post
Share on other sites
12 hours ago, Tupi said:

You aren't comprehending what I said. I am talking solely about the 'look' of a pet and a lot of hunters out there don't want to be forced in to a look just because it has an passive or active attribute that some raid leader thinks is best for the group. I don't think I NEED any pet other than the ones I like the look of.  

This is my point. If your in a group where someone thinks that even in a pug leave. It won't matter. You aren't forced into anything.

Share this post


Link to post
Share on other sites

So basically they are kind of returning pets back to the way they were in Vanilla. The pet family will determine the talents that they cover. i.e., Cats=Ferocity, Spiders=Cunning, Turtles=Tenacity, Not too bad in my opinion, that's provided that they also have "special" hard to get pets again like they had in Vanilla up until they made all pets the same. In vanilla, I camped a Broken tooth for a week to get a cat that had a very very fast attack speed (1.2 where all others were like 1.6). I loved that aspect of Hunter pets...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
×
×
  • Create New...