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azmodan all shall burn build

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All Shall BurnAll Shall Burn Build

Level 1 Master of Destruction

level 4 Gluttony

level 7 March of Sin

level 10 Demonic Invasion

level 13 Infused Power

level 16 Battleborn

Level 20 Perishing Flame

 

straight forward dps build high survivability what you need to do is keep melee heros at range once build is finished they will lose health fast the major idea is to make all shall burn as powerful as possible use ultimate Perishing Flame while cd on all shall burn is active as well as globe of annihilation constantly be moving and you should be all right if health is low disengage when low level on talents and go heal your mana will be burned through quickly so when it's low get out of there and hearth back to base

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The problem with a build based entirely on All Shall Burn, is that if you get interrupted, you become useless. If you're playing Quick Match, and you see that the other team is severely lacking in crowd control, you can get away with it. It's actually insanely good, but if the other team can interrupt you, and they're smart enough to actually do it, you're super screwed. Globe builds, like the one recommended in the Azmodan guide, have significantly fewer counters. There used to be an All Shall Burn based build in that guide, but it was removed because (I assume) it was way too easy to counter.

Edited by PrivateJoker

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