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Garden of Terror Battleground Rework Announced

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Some gameplay mechanics provide opportunities for frustration for a lot of players and the Heroes of the Storm dev team decided to updated the Garden of Terror map in a future patch. Check out the highlights!

What's Coming in the Next Patch?

Garden of Terror Rework Highlights

  • The day/night cycle and the Garden Terror vehicle are both gone.
  • A new seed phase has been added to the map.
    • Six seed-spawning locations are spread across the map.
    • A seed will emerge at one of these locations, guarded by a set of Shambler defenders.
    • Once the Shamblers are defeated, the seed can be channeled and gathered by either team (similar to Cursed Hollow tributes).
    • Seeds will continue to spawn until either team gathers three in total, closing out the objective.
    • When the third seed's gathered, three Garden Terrors will immediately spawn and burrow to the front line of the winning team's lanes, bolstering their pushing efforts, just like Webweavers on Tomb of the Spider Queen.
    • The new terrors utilize the Overgrowth ability that disables Structures and a large AoE stomp attack.

What do you think about the changes? Was the map in need of a rework? Let us know in the comments!

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I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

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7 minutes ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

I think one of the problems was that the Terror was too powerful of a vehicle and trying to tune it down would have potentially made it too weak. And the game is primarily about lane pushing, so it makes sense logistically. This makes me wish they'd rework Dragon Shire.

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1 minute ago, Myke said:

I think one of the problems was that the Terror was too powerful of a vehicle and trying to tune it down would have potentially made it too weak. And the game is primarily about lane pushing, so it makes sense logistically. This makes me wish they'd rework Dragon Shire.

Yeah, I know. A vast majority of players complained about the snowballing of Garden of Terror, and I completely agree; if you manage to collect both big Terror seeds, you can essentially summon the Terror twice. Pretty nasty.

Dragon Shire is fine, in my opinion. The Dragon Knight's basic attack don't cleave like the Terror's (although he has AoE in the form of flame breath ability) and you dispute for it in the middle of the map (as opposed of the Terror spawning near each team's core).

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23 minutes ago, Valhalen said:

Dragon Shire is fine, in my opinion. The Dragon Knight's basic attack don't cleave like the Terror's (although he has AoE in the form of flame breath ability) and you dispute for it in the middle of the map (as opposed of the Terror spawning near each team's core).

It's not so much DK itself as it is the way to activate him. A lot of players don't comprehend fighting over the shrines in my experience.

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26 minutes ago, Myke said:

This makes me wish they'd rework Dragon Shire.

I think either Dragon Shire or Towers of Doom are the closest to a "perfect" competitive map that Heroes has. I hope they never touch either map, as they have really unique team comps that are totally possible without being broken cheese or imbalanced. Especially towers of doom, they caught lightning in a bottle with the comeback mechanics but Dragon Shire is also incredibly balanced with how the top HGC teams dance around and delay even when losing members.

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39 minutes ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

Not sure about Bright she seems fine, but Kerrigan is long overdue for a rework. Her talents are so outdated it's ridiculous. Still waiting for Vikings though :)

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11 minutes ago, Dejo93 said:

Not sure about Bright she seems fine, but Kerrigan is long overdue for a rework. Her talents are so outdated it's ridiculous. Still waiting for Vikings though ?

Brightwing needs a rework IMO.  It is barely viable, and only because of the global on certain maps.

Her healing output is on the lower end of supports, especially with Ana and Tyrande getting better.  The only thing besides the Z that makes her a viable niche pick is Poly.  

I would love to see her talents reworked for sure.  Her bribe is totally worthless.  I'd like to see more Q talents also.  The only way you can keep up with other healers is landing Dream Shot with Mystified, which is hard vs most comps.  And if you pick that, you miss out on the level one Z CD reduction, which sucks to pass up. 

I would prefer to have mystified as a baseline part of her trait, so you don't have to pass up the utility of cleanse and phase shield to be a viable healer.  Right now you basically have to choose to play her for utility (and not be a viable sup) or for straight healing, in which case she still falls behind the top tier supports.

 

Edited by ArtVandelay
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1 hour ago, ArtVandelay said:

Her bribe is totally worthless.

What? She has the best bribe in the game. You can go sneaky sneaky, nab that camp and GTFO with Phase ShiftPhase Shift. It is amazing. And she can stack really fast.

She definitely needs a more viable Arcane FlareArcane Flare build, because the ability itself and all related talents are very lackluster.

Overall, I think Brightwing is a fantastic Support, probably the most versatile in the game. Her only true issue is poor healing output against burst-oriented teams.

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By far my favourite map. I’m sad it’s getting reworked. I rather enjoy the vehicle mechanics and being the terror felt so damn awesome... We have more than enough NPC lane pusher objectives so changing it to just webweavers is dull and ruins the uniqueness of the place. Also the day/night cycle was cool, and graphically reminded me of the cycle in other MOBAs.

 

As for the hero reworks? As long as they keep Kerrigan the glass cannon all-in nuker I’ll be happy. Her talents are terrible so it’ll be be wonderful to have her revitalized. All Brightwing needed was tuning though IMO, as opposed to a rework.

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It's not too bad. From mainly qm/casual perspective that map was fine, but I guess from competitive perspective it might have seemed rather badly designed, as it was one of the maps that many people complained about. In my opinion, Blackheart's Bay is the one more in need of a rework as that map is too snowbally.

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2 hours ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

Yeah, I agree that it was not the most balanced of the maps, but was for me the most fun vehicle. And I don't understand why they had to remove the day and night cycle, since it could just as easily be integrated in the new format, during the seed phase.

I feel sad that it seems we are losing some of the uniqueness and diversity that are the hallmarks of HotS.

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No more 5% HP strikes on heroes for Terror. ? 

Less All Shall Burn uses on map for taking out Hero/AI Terror. ?

But nuking Non-Hero Waves will have more priority and make Azmodan more popular for the map. :)

So Big Changes for Azmodan on that map.

Mephisto just tears into it too.

It might be getting changed for future new heroes/reworks.

That Hero aspect of it really empowers/weakens certain characters.

Edited by Morcalivan

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I did feel like Garden was a little gimmicked, nice to see we're getting another tribute style map. Just PLEASE Blizz, make the Terrors health decay, I don't want another Alterac where they just keep on pushing. Spiders seem pathetic compared to Cavalry.

Edited by Androski
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Hmmmm I'm not sure how I feel about this change either...
I always thought that there was a BIG difference in who operated it tbh. For me it always had been a case of shine or ruin it and I loved it to be fair. You could have players that could decide a game with a terror and then you have players who just do not know what to do when driving lol.
Then there's also the that it feels like a rip off of cursed hollow and spider queen map.

But ok, we will see when the maps rework is done

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Yeah, I don't think I'm liking this much. Garden Terror was sure pretty strong, autos really hurting, even on tanks, perma hex and disabling/destroying structures. But being able to control it gave satisfaction and enjoyment to the player and also allowed for error. Web Weavers are the lamest pushing mechanic imho, you need to push the lane a lot beforehand so that they lose the least amount of health possible before they reach the structures and they don't do much until much later (one of the reasons ToSQ is the only map I legit dislike).

I remember them saying they'll look into Booty Bay next, guess plans changed. Sure hope they revamp the maps that are in this state currently (not seeing play) along with some other changes in pro cause currently, maps have the same diversity as Heroes...

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1 hour ago, SteveFrost said:

Yeah, I don't think I'm liking this much. Garden Terror was sure pretty strong, autos really hurting, even on tanks, perma hex and disabling/destroying structures. But being able to control it gave satisfaction and enjoyment to the player and also allowed for error. Web Weavers are the lamest pushing mechanic imho, you need to push the lane a lot beforehand so that they lose the least amount of health possible before they reach the structures and they don't do much until much later (one of the reasons ToSQ is the only map I legit dislike).

I remember them saying they'll look into Booty Bay next, guess plans changed. Sure hope they revamp the maps that are in this state currently (not seeing play) along with some other changes in pro cause currently, maps have the same diversity as Heroes...

I don't think plans really changed - I think they just discounted Garden of Terror because they were already working on it. I feel many players (not just you in particular) underestimate how long it takes to make a big change to a map.

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13 hours ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

 

I never really liked the map but I agree that it had a more unique mechanic than it's will have in the future. It feels like they throw their basics together in a pot and see what happens which is a little sad.

Kerrigan rework sounds nice!

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I think it was a year and a half ago that Brightwing was first pick first ban material, alongside genji and greymane? I love Brightwing, her versatility is up there with Rehgar but yea after her last rework she kinda fell off.

Im a little afraid they’ll nerf her waveclear/ bribe though in exchange the healing.

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I have mixed feelings about Terror being reworked, but I think it's for the better. Too many times I felt the vehicle was misused, barrelling down a lane with no regard to anything else happening on the map, not cleaving and insta killing minion waves, or the sheer overwhelming power it had in chokepoints with a long AoE silence / poly and siege potential, even early on, and the way you could chain two of them back to back and snowball... the issues were many, and not enough was done to ever really make it a viable competitive map. 

Am looking forward to BW and Kerri reworks. Brightwing was very popular for a while following a buff to her Emerald Winds, making her a premier counter to dive comps when heroes such as Genji et all have thrived when combined with her extensive and versatile kit. She is also quite hard to play to her fullest potential. I love Kerrigan. You feel like a beast when she is allowed to shine (or until she runs out of mana) and I'm relishing the chance to play one of the few melee assassins I was ever competent on again ?

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I'm in favor of the Garden of Terror rework.  It's easily my least favorite map though not for any really specific reason.  I don't mind how OP the Garden Terror itself is (and it is OP, it makes the Dragon Knight look like a total joke and even the Volskaya mech isn't on its level), it just feels "meh" to play (for me).  So I look forward to seeing what they do with it.

Regarding the reworks, yes to both!  Both character could really use an update (and if they buckle down and just add in Brightwing's updated model, that they've had for forever, I'll be ecstatic).

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HOLY SHIT is right. An AOE team cleanse?? Be interesting to see what the cooldown is on that, but that's incredibly powerful. And as shown in the video would straight hard counter something like deckards stay awhile and listen and etc's mosh pit. Large heal on phase shift as baseline plus being able to proc soothing mist in interesting ways will be big buffs to her output as well. Definitely gonna be top tier after this.

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11 hours ago, Aasgier said:

I don't think plans really changed - I think they just discounted Garden of Terror because they were already working on it. I feel many players (not just you in particular) underestimate how long it takes to make a big change to a map.

Presumably, the same team works on Battleground Redesigns/Reworks-unless they split into smaller teams but I don't think so. So, they couldn't start working on GT, then move and finish Hanamura, then go back and finish GT. I believe what's more plausible is that GT didn't require as much work compared to Hanamura so they squeeezed it in and want to further explore options for Booty Bay.

The actual time is that from ideation to implementation-internal playtests and then PTR (the latter can be skipped as we have seen), don't really count imho, cause the aforementioned change is alrady in; being tested (and possibly scrapped) is another thing.

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On 9/14/2018 at 12:51 AM, Valhalen said:

What? She has the best bribe in the game. You can go sneaky sneaky, nab that camp and GTFO with Phase ShiftPhase Shift. It is amazing. And she can stack really fast.

She definitely needs a more viable Arcane FlareArcane Flare build, because the ability itself and all related talents are very lackluster.

Overall, I think Brightwing is a fantastic Support, probably the most versatile in the game. Her only true issue is poor healing output against burst-oriented teams.

Reason why it sucks is because it competes with Y(Z) CDR and doesn't add anything else like Falstad's WingmanWingman does.
And not even just burst oriented, her heals right now are just glorified health regenerations, it's that bad.
You can't even keep up with simple poke.

Edited by SleepySheepy

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    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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