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Twelve Cards Revealed at Hearthstone: What's Next Panel

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Peter Whalen and Liv Breeden talked about the design process of Rastakhan's Rumble and they revealed some new cards.

The two devs began with some basic info from the reveal announcement.

Each class has their own team, with their own Loa, Spirits and Champion. They share the same colours, ideals, thematic abilities.

The Warlock team is Hir'eek's Bats. These are obviously the bad guys and they are all about blood and damage.

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The Priest team are Bwonsamdi's Zombies. They are represented by the Loa of Death, Bwonsamdi, and Pricess Talanji, daughter of King Rastakhan. They like bargains and raising the dead.

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Paladins will always be the good guys and so are Shirvallah's Tigers. They fight honourably and they have this usual golden theme going.

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Druid are represented by Gonk's Raptors. They like BIG dinosaurs.

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Dinosaurs are also the theme of the Hunter team, Halazzi's Lynxes. But it's the small dinos and raptors that swarm the opponent. They are also represented by lynxes! Look at that cute Springpaw:

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Krag'wa's Frogs are the Shaman team. They are all about spellcasting, but they are also slightly weird. After all, Krag'wa is a giant Frog Loa that likes to eat a lot of insects.

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After playing around with all of its specialisations, the team decided that it was time for Fire to once again be the main Mage theme for Rastakhan's Rumble. Meet the Jan'alai's Dragonhwaks!

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Lastly, it looks like Rogue is going for a Pirate thematic this expansion. Gral's Sharks are the embodiment of mischief!

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There were no cards revealed for Warrior, whose team is called Akali's Rhinos - a bunch of headstrong and loud fighters.

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3 minutes ago, FanOfValeera said:

So, the teams are as in Gadgetzan; Warrior-Hunter-Paladin/Warlock-Mage-Priest/Shaman-Rogue-Druid?

Pretty sure that each class is their own team. As said, priest is team loa of death (and only priest on that team)

 

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15 minutes ago, FanOfValeera said:

So, the teams are as in Gadgetzan; Warrior-Hunter-Paladin/Warlock-Mage-Priest/Shaman-Rogue-Druid?

 

Each class is their own team! Now that the panel is done, I have finished up and polished the article. Refresh the page!

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So, the mage one is equivalent to "8 mana, 5/5, draw 3 cards"?     Obviously minor differences (your deck size isn't reduced and it lets you play a card 3x, etc etc) but that's basically the value.    Assuming of course it doesn't count your initial draw/coin?

Though, could be interesting with quest mage, you could potentially get 3 turns in a row, seems like that'd probably be overkill though.

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Any opinions on "Surrender to Madness"?

This one seems quite terrible to me, since you want to get the +2/+2-effect as early as possible, but then you can't pay for your minions. Later on you buff fewer minions in your deck, but you are more likely to be able to pay for them. Also it doesn't even buff the stuff in your hand and is incredible bad when drawn in the lategame. Strange that this card got so many positive votes on some spoiler-pages.

 

14 hours ago, lChronosl said:

Cool. Will the new expansion cards be included in Whizbang's decks?

Most likely. Whizbang's decks include all Deck Recipes and there where always new ones with new expansions. If Iam right, most of the current Whizbang-Decks will be replaced.

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1 hour ago, Taan said:

Any opinions on "Surrender to Madness"?

This one seems quite terrible to me, since you want to get the +2/+2-effect as early as possible, but then you can't pay for your minions. Later on you buff fewer minions in your deck, but you are more likely to be able to pay for them. Also it doesn't even buff the stuff in your hand and is incredible bad when drawn in the lategame. Strange that this card got so many positive votes on some spoiler-pages.

It's worst then Keleseth right now, IMHO. Having to lose 3 mana crystal won't be a big problem, but on the first turns it's overkilling yourself. This kind of cards are good in control deck, while deck buff are good in aggro/tempo deck. I don't see it played at all, unless there is a card that compensate for the mana lost.

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