Jump to content
FORUMS
Sign in to follow this  
Stan

Battle of Dazar'alor Raid Preview & Schedule

Recommended Posts

wfLoSwU.jpg

Battle of Dazar'alor is the second raid of the expansion that opens on January 22. It revolves around the Alliance vs. Horde conflict and comes with a unique flashback mechanic, where players get transformed into the opposing faction (including racials) to witness a portion of the raid from the other faction's perspective.

  • The raid houses a total of 9 bosses. The minimum ilvl to queue up for the raid in LFR is 350+.
    • Raid Unlock Schedule
      January 22 – Normal and Heroic
      January 29 – Mythic and Raid Finder Wing 1
      February 12 – Raid Finder Wing 2
      February 26 – Raid Finder Wing 3
  • Mythic Season 2 & BfA PvP Season 2 will start when the raid opens on January 22.
  • You can check out our preview of Battle of Dazar'alor Sets here.

Here's the official preview of the raid by Blizzard. You can find more Tides of Vengeance information in our hub.

Blizzard LogoBlizzard (Source)

The Alliance strikes at the heart of the Zandalari empire in the Battle of Dazar’alor, a new raid that provides both Horde and Alliance players with unique encounters for their faction—along with the opportunity to play through events from the opposite faction’s viewpoint. 

BATTLE OF DAZAR’ALOR

For ages untold, Dazar’alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan’s life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari’s bond to the Horde.

Raid bosses: 9
Difficulties: Raid Finder, Normal, Heroic, Mythic
Level: 120
Raid Finder Minimum Item Level: 350

Raid Unlock Schedule
January 22 – Normal and Heroic Difficulties
January 29 – Mythic and Raid Finder Wing 1
February 12 – Raid Finder Wing 2
February 26 – Raid Finder Wing 3

Alliance

The Alliance is set to stage an attack on the heart of the Zandalari empire in a bid to sever the ties of the Zandalari and the Horde. They’ll begin with a naval strike on the docks of Dazar’alor in the Siege of Dazar’alor and push their way toward Rastakhan’s throne room in the heart of Dazar’alor in Empire’s Fall.

To cap off the event, players will speak to a scout to shift to the Horde perspective and take on the final three Alliance bosses. During this final act, Might of the Alliance, Alliance characters will transform into soldiers of the opposite faction (including their associated racials) based on their race:

Draenei: These players will transform into tauren, save for mages, who will become orcs.
Dwarf: Most dwarves will turn into orcs; paladins will become tauren, priests will become undead.
Gnome: These players will transform into goblins, except for monks, who will become blood elves.
Human: Most humans will become undead, but paladins will become blood elves.
Night Elf: Night elf players will transform into trolls, except for demon hunters, who will become blood elves.
Pandaren: Pandaren will stay as pandaren.
Worgen: All worgen players will transform into trolls.

SIEGE OF DAZAR’ALOR: CHAMPION OF THE LIGHT; JADEFIRE MASTERS; GRONG, THE REVENANT

With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city.

Champion of the Light
Ra’wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.

Jadefire Masters
To the untrained eye, Ma’ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.

Grong, the Revenant
Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised form the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.

EMPIRE’S FALL: OPULENCE, CONCLAVE OF THE CHOSEN, KING RASTAKHAN

Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa.

Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.

Conclave of the Chosen
Deep within Dazar’alor lies a chamber built to honor six of Zandalar’s greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.

King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the Fall of Rezan, he has turned to a new patron—Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies . . . but at what cost?

MIGHT OF THE ALLIANCE: HIGH TINKER MEKKATORQUE, STORMWALL BLOCKADE, LADY JAINA PROUDMOORE

Witness the Horde's savagery as they strike at the valiant heroes of the Alliance.

High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque’s inventions have been instrumental to the Alliance’s attack on Dazar’alor. His state-of-the-art armor is outfitted with the latest—and deadliest—ordnance that gnomish engineering can offer.

Stormwall Blockade
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.

Lady Jaina Proudmoore
As the Alliance fleet withdraws from Dazar’alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde’s pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.

Horde

Horde players will begin the raid by defending against an invasion in the northern jungle of Zuldazar in the Defense of Dazar’alor.

In the heart of Zuldazar the tables will turn, and Horde players will experience the story—and a trio of encounters—from the perspective of the Alliance. During this middle act, Death’s Bargain, Horde characters will transform into soldiers of the opposite faction (including their associated racials) based on their race:

Blood Elf: Most blood elf players will transform into humans, while demon hunters will become night elves.
Goblin: Goblin heroes will transform into gnomes, except for hunters and shaman, who will become dwarves.
Orc: These players will transform to dwarves. (Talk about a shift in perspective.)
Pandaren: Pandaren will stay as pandaren.
Tauren: Most tauren will turn into draenei, while draenei druids will become night elves.
Troll: Trolls will mostly transform into night elves; troll shaman will become draenei, and warlocks will become human.
Undead: These players will transform into humans.

Then, in the final act, Victory or Death, the Horde will once again play as themselves as they attempt to push the Alliance back from the High Seat—eventually confronting several key Alliance leaders.

DEFENSE OF DAZAR’ALOR: CHAMPION OF THE LIGHT; GRONG, THE JUNGLE LORD; JADEFIRE MASTERS

The city faces a cowardly Alliance attack, and the Horde’s brave champions are the only ones who can break the siege.

Champion of the Light
As vanguard for the Alliance’s assault on Dazar’alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the light make her a force to be reckoned with.

Grong, the Jungle Lord
After volunteering to become a living superweapon, the once intelligent Grong devolved into a giant rampaging behemoth. But through his mind may have deteriorated, Grong’s strength is more immense than it has ever been.

Jadefire Masters
Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.

DEATH’S BARGAIN: OPULENCE, CONCLAVE OF THE CHOSEN, KING RASTAKHAN

Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders.

Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.

Conclave of the Chosen
Deep within Dazar’alor lies a chamber built to honor six of Zandalar’s greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.

King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the Fall of Rezan, he has turned to a new patron—Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies . . . but at what cost?

VICTORY OR DEATH: HIGH TINKER MEKKATORQUE, STORMWALL BLOCKADE, LADY JAINA PROUDMOORE

King Rastakhan has been slain, and those responsible must be brought to justice before they can escape.

High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque’s inventions have been instrumental to the Alliance’s attack on Dazar’alor. His state-of-the-art armor is outfitted with the latest—and deadliest—ordnance that gnomish engineering can offer.

Stormwall Blockade
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.

Lady Jaina Proudmoore
As the Alliance fleet withdraws from Dazar’alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde’s pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.

NEW ACHIEVEMENTS

All Difficulties

Victory or Death: Defeat the following bosses in the Battle of Dazar’alor—Mekkatorque, Stormwall Blockade, Lady Jaina Proudmoore.
Death’s Bargain: Witness the retelling of your allies’ heroic efforts in the Battle of Dazar’alor—Opulence, Conclave of the Chosen, King Rastakhan. (Horde Only)
Empire’s Fall: Defeat the following bosses in the Battle of Dazar’alor—Opulence, Loa Council, King Rastakhan.  (Alliance Only)
Defense of Dazar’alor: Defeat the following bosses in the Battle of Dazar’alor—Champion of the Light, Grong, Jadefire Masters. (Horde Only)
Siege of Dazar’alor: Defeat the following bosses in the Battle of Dazar’alor—Champion of the Light, Grong the Revenant, Jadefire Masters. (Alliance Only)
Might of the Alliance: Witness the retelling of your allies’ valiant efforts in the Battle of Dazar’alor—Mekkatorque, Stormwall Blockade, Lady Jaina Proudmoore. (Alliance Only)

Normal Difficulty or Above
Snow Fun Allowed: Build a Frosty Snowmon then destroy it before defeating Jaina Proudmoore in the Battle of Dazar’alor on Normal difficulty or higher.
De Lurker Be’loa: Fish up the De Lurker Be’loa, then defeat the Stormwall Blockade on Normal difficulty or higher.
I Got Next!: Defeat High Tinker Mekkatorque in the Battle of Dazar’alor after defeating the Blingtron MK2 on Normal difficulty or higher.
We Got Spirit, How About You?: Defeat King Rastakhan with the Phantom of Retribution, Phantom of Rage, and Phantom of Slaughter still alive on Normal Difficulty or higher.
Walk the Dinosaur: Defeat the Conclave of the Chosen in the Battle of Dazar’alor without killing all the initial raptors summoned by Gonk’s Wrath on Normal difficulty or higher.
Praise the Sunflower: Defeat the Opulence in the Battle of Dazar’alor after /praising a Singing Sunflower while under the effects of Brilliant Aura on Normal difficulty or higher.
Hidden Dragon: Hatch the cloud serpent egg during the Jadefire Masters encounter in the Battle of Dazar’alor on Normal difficulty or higher.
Barrel of Monkeys: Defeat Grong in the Battle of Dazar’alor after destroying 6 Barrels on Normal difficulty or higher.
Can I Get a Hek Hek Hek Yeah?: Defeat the Champion of the Light in the Battle of Dazar’alor after stealing 3 shinies from each of the Crusaders, Disciples, and Champion of the Light on Normal difficulty or higher.

Mythic Difficulty

Mythic: Lady Jaina Proudmoore: Defeat Lady Jaina Proudmoore in the Battle of Dazar’alor on Mythic difficulty. [Title Reward] Hero of Dazar’alor
Mythic: Stormwall Blockade: Defeat the Stormwall Blockade in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Mekkatorque: Defeat Gelbin Mekkatorque in the Battle of Dazar’alor on Mythic difficulty.
Mythic: King Rastakhan: Defeat King Rastakhan in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Opulence: Defeat Opulence in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Conclave of the Chosen: Defeat Conclave of the Chosen in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Jadefire Masters: Defeat Mestrah, the Illuminated and Manceroy Flamefist in the Battle of Dazar’alor on Mythic difficulty. (Horde Only)
Mythic: Jadefire Masters: Defeat Ma’ra Grimfang and Anathos Firecaller in the Battle of Dazar’alor on Mythic difficulty. (Alliance Only)
Mythic Grong: Defeat Grong in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Champion of the Light: Defeat the Champion of the Light in the Battle of Dazar’alor on Mythic difficulty.

Share this post


Link to post
Share on other sites

I wonder if we are going to see more of this transformation mechanic for some other content in the future. That way they won't have to make separate content for other faction to explain some stuff. Optimally, they should have done it, but as for now storyline of BfA seems rather disjointed. For example, they didn't bother for Alliance with Uldir or like Horde didn't even met that San'layn blood prince working for Sylvanas etc.

Also, sets in this raid seem very ugly. More like early questing gear, even warfront sets look better than this.

Edited by Arcling

Share this post


Link to post
Share on other sites

I am totally confused! If this is a Blizzard announcement, where is it on the forums? Also, since when can Draenei be druids? Referring to the statement Tauren: Most tauren will turn into draenei, while draenei druids will become night elves.

Share this post


Link to post
Share on other sites
Guest

"Tauren: Most tauren will turn into draenei, while draenei druids will become night elves."

 

-Think it's supposed to say "while tauren druids will become night elves."

Share this post


Link to post
Share on other sites
3 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

I was looking for a list of the allied races transformation too, since there a few of my guildies that main an allied race, I remember something like Mag'har will turn into Dark Iron Darwes

Edited by Sesyl91

Share this post


Link to post
Share on other sites
8 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

Maybe they will turn into same counterparts as "main" races?

Edited by Arcling
  • Confused 1

Share this post


Link to post
Share on other sites
9 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

Maghar <-> Dark Iron

Lightforged <-> Highmountain

Nightborn <-> Voidelf

As usual, there are exceptions with certain class/race combos, e.g. Lightforged Paladins will become standard Kalimdor Tauren, Highmountain Druids will become Nightelves.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here's a video covering everything coming in the War Within pre-patch event on July 30th.
      Radiant Echoes, the pre-patch event, will begin on July 30, based on the splash screen. We covered the whole event in great detail, but for those who need a reminder:
      You must complete a short quest that leads you to the Dalaran Chamber where you can teleport to Dustwallow March, Searing Gorge, and Dragonblight. When a Radiant Echo is active, you must port to the zones, slay Lingering Memories and "Remembred" mobs to gather Residual Memories that you can turn in for rewards. The whole event ends in slaying Remembered Onyxia, Remembered Ragnaros, or Remembered Lich King, based on the zone you're in. Rewards include Warbound ilvl 480 gear, mounts, battle pets, bags, and more. You can find the quartermaster either in the Dalaran Chamber or in each of the zones. The event will most likely be available until the TWW Early Access begins on August 22 or when the expansion launches on August 26. For more details check out our detailed preview of Radiant Echoes, but you should also check out MrGM's latest video because the whole event has been bugged on both Beta and the PTR for me and I couldn't get a single Lingering Memory to spawn.
    • By Stan
      Finally, we're looking at the Warrior changes that went live in War Within Beta Build 55185.
      Warrior
      Blademaster's Torment - Activating Avatar or Bladestorm casts the other at reduced effectiveness. Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. Martial Expert - Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. Warlord's Torment - Activating Avatar casts Recklessness at reduced effectiveness. Activating Avatar casts Recklessness with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or and Raging Blow. Berserker's Torment - Activating Avatar or Recklessness casts the other at reduced effectiveness. Activating Avatar or Recklessness casts the other with a duration of 8 sec. Reap the Storm - Deals reduced damage beyond 8 targets. Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed Steadfast as the Peaks - Stamina increased by 5%. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Victory Rush increases your maximum health by 10% - 0% for 5 sec Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Activating Avatar or Shield Wall casts the other at with a duration of 4 sec. Titan's Torment - Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar with a duration of 4 sec. Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 268% 644% of Attack Power ] Physical damage and an additional [ 84% 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Slayer's Dominance - Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
    • By Stan
      Find out what's new for Warlocks on the War Within Beta!
      Latest Warlock Changes
      Fel Synergy - Soul Leech also heals you for 15% 8% and your pet for 50% 25% of the absorption it grants. Raging Demonfire - Channel Demonfire fires an additional 2 bolts Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 0.5 sec. Malediction - Your Agony, Corruption, and Unstable Affliction gain 5% more critical strike chance from all sources. Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%. Ruination - Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. Impending Doom - Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires. Doom Eternal - Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset. Demonic Cores reduce the duration of Doom by an additional 2 sec. Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies. Zevrim's Resilience - Dark Pact heals you for [ 9.6% 18.23% of Spell Power ] every 1 sec while active. Death's Embrace - Increases Drain Life healing by 30% while your health is at or below 35% health Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% 10% when your target is at or below 20% 35% health. Perpetual Unstability - The cast time of Unstable Affliction is reduced by 20% Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 23.29% 268.92% of Spell Power ] Shadow damage to its target. Blood Invocation - The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%. Power Siphon increases the damage of Demonbolt by an additional 25%. Soul Link - 10% 5% of all damage you take is taken by your demon pet instead. Unstable Rifts [NYI] - Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies. Bolts from Dimensional Rift now deal 25% of damage dealt to nearby enemies as Fire damage. Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 5%. Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. Dimension Ripper - Incinerate has a chance to recharge Dimensional Rift. Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned. Mark of F'harg - Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 23.98% 15.99% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Doom (New) - When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. Gorefiend's Resolve (New) - Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
    • By Stan
      Let's take a closer look at the latest Rogue changes from the War Within Beta.
      Rogue
      Hunt Them Down - Autoattacks against Marked targets deal an additional [ 10% 20% of Attack Power ] Plague damage. Serrated Bone Spikes - Rupture spends a stack to embed a bone spike in its target. Awards 1 combo point plus 1 additional per active bone spike.. Refunds a stack when the target dies. Prepare a Serrated Bone Spike every 30 sec, stacking up to 3 wSerrated - Serrated Bone Spike : Deals [ 120% of Attack Power ] Physical damage and [ 12% of Attack Power ] Bleed damage every 3 sec until the target dies or leaves combat Lingering Darkness - After Deathmark expires, gain 3 30 sec of 10% increased Nature damage. Deathstalker's Mark - Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% Ambush from Stealth applies 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 20% Flensing Knives - Slice and Dice causes your Backstab to deal an additional [ 20% 40% of Attack Power ] Plague damage. Darkest Night - When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target. When you consume the final Deathstalker's Mark from a target, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 2 stacks of Deathstalker's Mark to the target.
    • By Staff
      The War Within pre-patch event will start on July 30th!
      Blizzard hasn't officially announced the release date for the War Within pre-patch, but the latest splash screen suggests that Radiant Echoes, the War Within pre-patch event begins on July 30, 2024.
      This would give players four weeks to join in before the new expansion officially drops on August 26 (or August 22 for Early Access holders).
      We expect the pre-patch to hit live servers on or before July 30!
      Check out the full splash screen in all its glory!
      Placeholder for tweet 1803346055330750635
×
×
  • Create New...