Stan

Battle of Dazar'alor Raid Preview & Schedule

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Battle of Dazar'alor is the second raid of the expansion that opens on January 22. It revolves around the Alliance vs. Horde conflict and comes with a unique flashback mechanic, where players get transformed into the opposing faction (including racials) to witness a portion of the raid from the other faction's perspective.

  • The raid houses a total of 9 bosses. The minimum ilvl to queue up for the raid in LFR is 350+.
    • Raid Unlock Schedule
      January 22 – Normal and Heroic
      January 29 – Mythic and Raid Finder Wing 1
      February 12 – Raid Finder Wing 2
      February 26 – Raid Finder Wing 3
  • Mythic Season 2 & BfA PvP Season 2 will start when the raid opens on January 22.
  • You can check out our preview of Battle of Dazar'alor Sets here.

Here's the official preview of the raid by Blizzard. You can find more Tides of Vengeance information in our hub.

Blizzard LogoBlizzard (Source)

The Alliance strikes at the heart of the Zandalari empire in the Battle of Dazar’alor, a new raid that provides both Horde and Alliance players with unique encounters for their faction—along with the opportunity to play through events from the opposite faction’s viewpoint. 

BATTLE OF DAZAR’ALOR

For ages untold, Dazar’alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan’s life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari’s bond to the Horde.

Raid bosses: 9
Difficulties: Raid Finder, Normal, Heroic, Mythic
Level: 120
Raid Finder Minimum Item Level: 350

Raid Unlock Schedule
January 22 – Normal and Heroic Difficulties
January 29 – Mythic and Raid Finder Wing 1
February 12 – Raid Finder Wing 2
February 26 – Raid Finder Wing 3

Alliance

The Alliance is set to stage an attack on the heart of the Zandalari empire in a bid to sever the ties of the Zandalari and the Horde. They’ll begin with a naval strike on the docks of Dazar’alor in the Siege of Dazar’alor and push their way toward Rastakhan’s throne room in the heart of Dazar’alor in Empire’s Fall.

To cap off the event, players will speak to a scout to shift to the Horde perspective and take on the final three Alliance bosses. During this final act, Might of the Alliance, Alliance characters will transform into soldiers of the opposite faction (including their associated racials) based on their race:

Draenei: These players will transform into tauren, save for mages, who will become orcs.
Dwarf: Most dwarves will turn into orcs; paladins will become tauren, priests will become undead.
Gnome: These players will transform into goblins, except for monks, who will become blood elves.
Human: Most humans will become undead, but paladins will become blood elves.
Night Elf: Night elf players will transform into trolls, except for demon hunters, who will become blood elves.
Pandaren: Pandaren will stay as pandaren.
Worgen: All worgen players will transform into trolls.

SIEGE OF DAZAR’ALOR: CHAMPION OF THE LIGHT; JADEFIRE MASTERS; GRONG, THE REVENANT

With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city.

Champion of the Light
Ra’wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.

Jadefire Masters
To the untrained eye, Ma’ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.

Grong, the Revenant
Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised form the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.

EMPIRE’S FALL: OPULENCE, CONCLAVE OF THE CHOSEN, KING RASTAKHAN

Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa.

Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.

Conclave of the Chosen
Deep within Dazar’alor lies a chamber built to honor six of Zandalar’s greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.

King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the Fall of Rezan, he has turned to a new patron—Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies . . . but at what cost?

MIGHT OF THE ALLIANCE: HIGH TINKER MEKKATORQUE, STORMWALL BLOCKADE, LADY JAINA PROUDMOORE

Witness the Horde's savagery as they strike at the valiant heroes of the Alliance.

High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque’s inventions have been instrumental to the Alliance’s attack on Dazar’alor. His state-of-the-art armor is outfitted with the latest—and deadliest—ordnance that gnomish engineering can offer.

Stormwall Blockade
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.

Lady Jaina Proudmoore
As the Alliance fleet withdraws from Dazar’alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde’s pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.

Horde

Horde players will begin the raid by defending against an invasion in the northern jungle of Zuldazar in the Defense of Dazar’alor.

In the heart of Zuldazar the tables will turn, and Horde players will experience the story—and a trio of encounters—from the perspective of the Alliance. During this middle act, Death’s Bargain, Horde characters will transform into soldiers of the opposite faction (including their associated racials) based on their race:

Blood Elf: Most blood elf players will transform into humans, while demon hunters will become night elves.
Goblin: Goblin heroes will transform into gnomes, except for hunters and shaman, who will become dwarves.
Orc: These players will transform to dwarves. (Talk about a shift in perspective.)
Pandaren: Pandaren will stay as pandaren.
Tauren: Most tauren will turn into draenei, while draenei druids will become night elves.
Troll: Trolls will mostly transform into night elves; troll shaman will become draenei, and warlocks will become human.
Undead: These players will transform into humans.

Then, in the final act, Victory or Death, the Horde will once again play as themselves as they attempt to push the Alliance back from the High Seat—eventually confronting several key Alliance leaders.

DEFENSE OF DAZAR’ALOR: CHAMPION OF THE LIGHT; GRONG, THE JUNGLE LORD; JADEFIRE MASTERS

The city faces a cowardly Alliance attack, and the Horde’s brave champions are the only ones who can break the siege.

Champion of the Light
As vanguard for the Alliance’s assault on Dazar’alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the light make her a force to be reckoned with.

Grong, the Jungle Lord
After volunteering to become a living superweapon, the once intelligent Grong devolved into a giant rampaging behemoth. But through his mind may have deteriorated, Grong’s strength is more immense than it has ever been.

Jadefire Masters
Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.

DEATH’S BARGAIN: OPULENCE, CONCLAVE OF THE CHOSEN, KING RASTAKHAN

Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders.

Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.

Conclave of the Chosen
Deep within Dazar’alor lies a chamber built to honor six of Zandalar’s greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.

King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the Fall of Rezan, he has turned to a new patron—Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies . . . but at what cost?

VICTORY OR DEATH: HIGH TINKER MEKKATORQUE, STORMWALL BLOCKADE, LADY JAINA PROUDMOORE

King Rastakhan has been slain, and those responsible must be brought to justice before they can escape.

High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque’s inventions have been instrumental to the Alliance’s attack on Dazar’alor. His state-of-the-art armor is outfitted with the latest—and deadliest—ordnance that gnomish engineering can offer.

Stormwall Blockade
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.

Lady Jaina Proudmoore
As the Alliance fleet withdraws from Dazar’alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde’s pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.

NEW ACHIEVEMENTS

All Difficulties

Victory or Death: Defeat the following bosses in the Battle of Dazar’alor—Mekkatorque, Stormwall Blockade, Lady Jaina Proudmoore.
Death’s Bargain: Witness the retelling of your allies’ heroic efforts in the Battle of Dazar’alor—Opulence, Conclave of the Chosen, King Rastakhan. (Horde Only)
Empire’s Fall: Defeat the following bosses in the Battle of Dazar’alor—Opulence, Loa Council, King Rastakhan.  (Alliance Only)
Defense of Dazar’alor: Defeat the following bosses in the Battle of Dazar’alor—Champion of the Light, Grong, Jadefire Masters. (Horde Only)
Siege of Dazar’alor: Defeat the following bosses in the Battle of Dazar’alor—Champion of the Light, Grong the Revenant, Jadefire Masters. (Alliance Only)
Might of the Alliance: Witness the retelling of your allies’ valiant efforts in the Battle of Dazar’alor—Mekkatorque, Stormwall Blockade, Lady Jaina Proudmoore. (Alliance Only)

Normal Difficulty or Above
Snow Fun Allowed: Build a Frosty Snowmon then destroy it before defeating Jaina Proudmoore in the Battle of Dazar’alor on Normal difficulty or higher.
De Lurker Be’loa: Fish up the De Lurker Be’loa, then defeat the Stormwall Blockade on Normal difficulty or higher.
I Got Next!: Defeat High Tinker Mekkatorque in the Battle of Dazar’alor after defeating the Blingtron MK2 on Normal difficulty or higher.
We Got Spirit, How About You?: Defeat King Rastakhan with the Phantom of Retribution, Phantom of Rage, and Phantom of Slaughter still alive on Normal Difficulty or higher.
Walk the Dinosaur: Defeat the Conclave of the Chosen in the Battle of Dazar’alor without killing all the initial raptors summoned by Gonk’s Wrath on Normal difficulty or higher.
Praise the Sunflower: Defeat the Opulence in the Battle of Dazar’alor after /praising a Singing Sunflower while under the effects of Brilliant Aura on Normal difficulty or higher.
Hidden Dragon: Hatch the cloud serpent egg during the Jadefire Masters encounter in the Battle of Dazar’alor on Normal difficulty or higher.
Barrel of Monkeys: Defeat Grong in the Battle of Dazar’alor after destroying 6 Barrels on Normal difficulty or higher.
Can I Get a Hek Hek Hek Yeah?: Defeat the Champion of the Light in the Battle of Dazar’alor after stealing 3 shinies from each of the Crusaders, Disciples, and Champion of the Light on Normal difficulty or higher.

Mythic Difficulty

Mythic: Lady Jaina Proudmoore: Defeat Lady Jaina Proudmoore in the Battle of Dazar’alor on Mythic difficulty. [Title Reward] Hero of Dazar’alor
Mythic: Stormwall Blockade: Defeat the Stormwall Blockade in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Mekkatorque: Defeat Gelbin Mekkatorque in the Battle of Dazar’alor on Mythic difficulty.
Mythic: King Rastakhan: Defeat King Rastakhan in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Opulence: Defeat Opulence in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Conclave of the Chosen: Defeat Conclave of the Chosen in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Jadefire Masters: Defeat Mestrah, the Illuminated and Manceroy Flamefist in the Battle of Dazar’alor on Mythic difficulty. (Horde Only)
Mythic: Jadefire Masters: Defeat Ma’ra Grimfang and Anathos Firecaller in the Battle of Dazar’alor on Mythic difficulty. (Alliance Only)
Mythic Grong: Defeat Grong in the Battle of Dazar’alor on Mythic difficulty.
Mythic: Champion of the Light: Defeat the Champion of the Light in the Battle of Dazar’alor on Mythic difficulty.

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I wonder if we are going to see more of this transformation mechanic for some other content in the future. That way they won't have to make separate content for other faction to explain some stuff. Optimally, they should have done it, but as for now storyline of BfA seems rather disjointed. For example, they didn't bother for Alliance with Uldir or like Horde didn't even met that San'layn blood prince working for Sylvanas etc.

Also, sets in this raid seem very ugly. More like early questing gear, even warfront sets look better than this.

Edited by Arcling

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I am totally confused! If this is a Blizzard announcement, where is it on the forums? Also, since when can Draenei be druids? Referring to the statement Tauren: Most tauren will turn into draenei, while draenei druids will become night elves.

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"Tauren: Most tauren will turn into draenei, while draenei druids will become night elves."

 

-Think it's supposed to say "while tauren druids will become night elves."

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3 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

I was looking for a list of the allied races transformation too, since there a few of my guildies that main an allied race, I remember something like Mag'har will turn into Dark Iron Darwes

Edited by Sesyl91

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8 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

Maybe they will turn into same counterparts as "main" races?

Edited by Arcling
  • Confused 1

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9 hours ago, Xaethron said:

Blizz didn't list what the allied races would turn into.

Maghar <-> Dark Iron

Lightforged <-> Highmountain

Nightborn <-> Voidelf

As usual, there are exceptions with certain class/race combos, e.g. Lightforged Paladins will become standard Kalimdor Tauren, Highmountain Druids will become Nightelves.

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      Content Difficulty and Rewards Changes
      With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
      New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425. Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards. World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir. Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows:  Normal–340, Heroic–355, and Mythic– 370(baseline) Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385. Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5. For additional insights on these changes, read the developer forum post.
    • By Stan
      Arena World Championship (AWC) and the Mythic Dungeon Invitational (MDI) will return in 2019 with a few twists. MDI will be split into two regions and for the first time, players will be able to crowdfund both events and increase the prize pools by purchasing in-game toys in spring.
      Blizzard (Source)
      Today we are very excited to share details for the 2019 Arena World Championship (AWC) and rebranded Mythic Dungeon International (still MDI!), including increases to both programs’ prize pools, which will come from a portion of the sales of two new toys. Let’s get right into it.
      Arena Returns for 2019
      We are pleased to bring back the Arena World Championship in similar form as last year—just with a few fun twists. Here’s a visual representation of the system in 2019:

      North America and Europe: The NA and EU regions will have two Arena seasons each, with six cups per season. Each cup will see teams battle for their share of a USD $10,000 prize pool. This represents an increase over last year’s competition, with more cups and more chances for players to win. Like last year, each cup will award points. For each finals event, the top four point-earners per season from both NA and EU will compete for a USD $100,000 prize pool. The first cup begins on Feb. 8; signups start today and will close Monday, Jan. 28, at 10 a.m. PDT/6 p.m. CET.
      Asia-Pacific, China, and Latin America: These regions also will run cups based on the Arena World Championship ruleset. Signups for Korea, Taiwan/Hong Kong/Macau, Australia/New Zealand, China, and Latin America will kick off later in the year. Keep an eye on regional channels for more information.
      Arena World Championship Finals: At the end of the year, we will celebrate the global scope of Arena with the AWC Finals. Invitations will be extended to:
      1st place from NA and EU Season 1 1st and 2nd place from NA and EU Summer Finals Top point-earner from NA and top point-earner from EU Winners of the China, APAC, and Latin America finals. Introducing the Mythic Dungeon International
      An invitational no more, we are pleased to announce the Mythic Dungeon International for 2019—a seasonal competition that will showcase the world’s best dungeon-running teams. We decided to update the name of the program in order to better reflect its increased scope and global reach. The Upgrades
      MDI will be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Here is how the year will flow:

      The Proving Grounds are a qualification period open to any player with a Blizzard Battle.net account in good standing. Think you’ve got what it takes to be Mythic Dungeon International champions? Grab a team of five players and prove it! All you and your team need to do is complete five level 14 Mythic Keystone Dungeons in time between February 26 and March 12. (Note: Keystone level is subject to change, and will be determined sometime after the start of Season 2, on Jan. 22.) If successful, you and your team will be granted access to the Tournament Realm, where you will be able to create max-level characters, equip them with the items you feel are most optimal, and build out talents as you please. You and your team will have access to the Tournament Realm for the duration of the season.
      Each season, those who have gained access to the Tournament Realm via the Proving Grounds will be able to participate in Time Trials—a limited number of attempts at the week’s dungeons during a designated time period, of which your team’s best results will be submitted automatically. Each week will alternate between East and West, beginning with the Time Trial in ending in the week’s Cup, a double-elimination bracket featuring the top eight teams for that week’s region. All teams on the Tournament Realm will be able to run in their region’s Time Trials every alternating week, which means more opportunities to participate in Cups.
      Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points. Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final. The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000. The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more. NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
      As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.
      These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.
      We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!
    • By Stan
      As PvP Season 2 draws closer, here are cutoffs for BfA Season 1.
      Note: The following cutoffs are not final and they're to be determined after the Season officially comes to a close.
      Americas
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 2957 Dread Gladiator – Alliance: 2842 Hero of the Horde: 2646 Hero of the Alliance: 2552 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.
      Europe (Thanks to @Nightswifty for the link)
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 3022 Dread Gladiator – Alliance: 3069 Hero of the Horde: 2726 Hero of the Alliance: 2749 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.