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Starym

Top Guilds Frustrated with Split Raid System

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Heroic split runs have been a thing ever since Mythic was introduced back in Warlords of Draenor (or, if you want to get technical about it, in Siege of Orgrimmar, but that was after the race was already over). Top guilds form many, many groups throughout which they distribute all of their characters, alts and any additional players willing to help so they can funnel the gear from the raids to their main raiding characters, focusing on the specific classes and specs that they expect will perform the best.

Usually this takes the form of 5-6 groups, huge spreadsheets detailing who goes where so that each type of drop has an already well-geared character there to pick it up. This time around the Titan Residuum disenchant mechanic seems to be making things a lot more complicated and forcing a whole lot more runs and calculations as to where to place whom and what to funnel. Most guilds are even asking fans to come help them fill out as many raids as possible so they can get the most benefit out of it, and even Normal raids are back on the table in a big way.

The residuum system has already caused headaches for the guilds during Uldir farm, and it's obvious this is one of the more irritating aspects of the race for them.

And, as we've already seen what lengths some guilds have already gone to when it comes to gear advantage, there's simply no way they'd ever pass up the amount of advantage gained with the method and no top guilds can afford not to do it, as it would basically mean them giving up any top placement, or at the very least a shot at a World First. The results of the splits are pretty insane as well, in terms of gear, as Method Priest Josh pointed out:

World First raiding already requires an extreme amount of dedication, predominantly in the weeks of the actual race (with guilds raiding up to 16+ hours a day), while the preparation stages weren't exactly a picnic before either (with each player needing to have at least 3 well geared alts), and they are now getting pretty extreme as well. And, as you'd expect, the guilds aren't too happy about it:

Method raider Cayna spoke to us about the issue in a bit more detail:

Quote

This expansion was supposed to be the expansion without split raiding. But residuum managed to screw that one up and made it worse then ever before. Feeding people was extremely powerful because they can make multiple 415 items in Mythic week. The fact the more people you could feed the better made it so splits become endless. Last week we did 9 Mythic Uldir splits, every group had 7-8 pugs in it because we lacked the characters to fill it ourselves.


Now, obviously Blizzard can't really tune the entire system with just the top guilds in mind, as they're a very small percentage of the player base, but this just further emphasizes the need for special tournament-type servers or something similar for the race, or in fact any type of involvement in the race on Blizzard's side. With Battle of Dazar'alor getting streamed by at least two of the top three guilds and Uldir having had over 200,000 viewers on Method's endboss kill alone, the race is getting a lot of attention and traction in the esports scene, so perhaps we could see some potential solutions to the many problems progress raiders face in the near future.

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I mean if thats what they wanna do then its their problem. Blizz shouldnt be trying to fix this, if they want to press every system to lits limit to get an edge in the race then thats just what they want to do. They could just as easily just not do it and not put it on blizz to fix the system theyre asking for. Like its basically saying "hey blizz we want a way to target our gear, but dont let us be able to abuse it or let any other systems be more useful"

 

I get the frustration, but honestly I dont sympathize with forcing yourself to do something you dont have to do to abuse a system in place. and after next week it wont matter anymore because everyone will have a whole season to horde the TR so when the next set of gear comes out they wont need a huge influx of gear to funnel so the problem is only a 1 time occurrence.

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4 minutes ago, Whisla said:

I mean if thats what they wanna do then its their problem. Blizz shouldnt be trying to fix this, if they want to press every system to lits limit to get an edge in the race then thats just what they want to do. They could just as easily just not do it and not put it on blizz to fix the system theyre asking for. Like its basically saying "hey blizz we want a way to target our gear, but dont let us be able to abuse it or let any other systems be more useful"

 

I get the frustration, but honestly I dont sympathize with forcing yourself to do something you dont have to do to abuse a system in place. and after next week it wont matter anymore because everyone will have a whole season to horde the TR so when the next set of gear comes out they wont need a huge influx of gear to funnel so the problem is only a 1 time occurrence.

Like I mentioned in the article, I don't think it's an issue with the system itself, it's more of an issue of Blizz ignoring the race. The last raid clearly showed a LOT of people are interested in the race so it seems strange there hasn't been any word of changes. I mean a tournament realm is an INSTANT fix for so many of the issues the race has (grinding items, time zone advantages etc etc).

To your point, however, yes they do choose to do these things, but it's because they have to. It's the price to have even a chance at World First, and they're World First raiders. The effort they put in both during farm and the race itself was already just insane, so of course they'll complain when Blizzard add systems to make it even harder on them. I dont think you said anything particularly bad or wrong yourself, but so many people respond to stuff like this with "no one cares, it's their choice, their problem", which is just so shitty it bothers me quite a bit.

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13 minutes ago, Demonpuke said:

IMO this type of behavior shouldn't be tolerated by Blizzard in any way as it sets a bad precedent for the rest of the community.

 

13 minutes ago, Demonpuke said:

Same thing with the group finder tool that, again, a very small amount of people exploited in Legion to farm mats via realm jumping, and now look at the neutered group finder system that we are left with today.

So you're saying they should do something about it and then you complain that they did.

If WF raiders follow the rules and everything works as intented (no bug exploitation etc.) then there is nothing Blizz can do about it other than changing the systems. They can't ban people for simply playing their game, even if it is not the way they intended.

Also, the reason the group finder is neutered is because people have been abusing it not just for server hopping but to finish WQs in mere seconds. It became borderline automation. 

21 minutes ago, Demonpuke said:

No, they don't HAVE to do this.

Yes, they have to. Because if they don't, the others will gain an advantage. That's how mafia competition works. 

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TLDR: "Waaaaah Waaaah Waaah"?

I mean seriously they do this to themselves, no-one is holding a gun to their head.

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51 minutes ago, jinsu2301 said:

So you're saying they should do something about it and then you complain that they did.

No, I'm saying they shouldn't tolerate it and allow it to happen at all in the first place, therefore there would be no reason to nerf a system based on the actions of a couple of hundred people. The first time Blizzard hands out two week bans for exploiting what is CLEARLY not meant to be (trading non-usable azerite to different armor classes) to Method, Limit, etc. and I guarantee that *filtered* will never happen again. 

 

51 minutes ago, jinsu2301 said:

Also, the reason the group finder is neutered is because people have been abusing it not just for server hopping but to finish WQs in mere seconds. It became borderline automation. 

No, you are wrong again. Why do you speak when you are so ridiculously ignorant? Blizzard very CLEARLY stated the reason for the changes to the group finder was cross-realm abuse, which in turn caused major server instability for the entire game, not because people were using it to complete world quests "too quickly." They made that statement several times many, many months ago when people first started seeing those changes, and Blizzard was fast to clarify the actual reasons behind it. 

 

51 minutes ago, jinsu2301 said:

They can't ban people for simply playing their game, even if it is not the way they intended.

Umm, yes they can, and they should. ANY BEHAVIOR that is not INTENDED BEHAVIOR in the game is a ban-worthy offense, again very CLEARLY outlined in the terms of service that every one of us agreed to.

Edited by Demonpuke
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Top guilds will always find ways to prepare for the World First Race ahead of time. First, we had split raiding, now this, but the problem wasn't fixed and it's still a thing. Ideally, there would be a Tournament realm (MDI/Arena Championship all have one) where you copy over your char and everyone starts at the same ilvl, but then again, anyone would be able to compete, which isn't too bad frankly. The race has been in favor of Method for a long time and this would shake things up a bit.

Top guilds wouldn't have to go through the annoying mindless farming before Mythic and skill would matter a lot more. A win-win in both scenarios?

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58 minutes ago, Hypersonic said:

Crying for this lol.. they are not forced to play like this. It's maximum 500 players.. who cares. 

But But But some stupid stream people watch... /s

Seriously I couldn't give less of a *filtered* about these people if I tried. This is a video game I play for fun, I'm sick to death of these people ruining that game by getting things nerfed by being extremists and pulling stupid *filtered* like the Azerite farming. Oh I can't give my guild mate that needs 5 TR to buy a new piece my useless chest from M0 because he's cloth and I'm leather. Whelp. Thanks Method.

It's always *filtered* like this, the ultra hardcore do something stupid and extreme and everyone else suffers because of their behaviour. Just bloody control yourselves and don't force a company trying to make games for a large audience to play Nanny.

Edited by tkioz
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4 hours ago, Starym said:

Like I mentioned in the article, I don't think it's an issue with the system itself, it's more of an issue of Blizz ignoring the race.

Wow, Blizzard is ignoring something the game community actually cares about, how effin unexpected of them lul.

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So you mean the number of raid runs sky-rocketed, people are playing the game all-day and more and more of them get to experience end-game bosses? What a terrible time to be a subscriber indeed - WoW is clearly dying (lol no, it isn't)! 😂😀
Thank for the guy who brought this up in a developer Q&A by the way - Titan Residuum wasn't meant to be part of this expansion, it was added on player request for those who missed Azerite gear from M+ runs.

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Are they really crying about having to put in effort to be Cutting Edge? LOL What did they think they would have to do for it? Boo hoo you have to actually try to be cutting edge... phhht cry me a river.

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No sympathy whatsoever. Every guild faces the same obstacles so quit your whining just because you all have to work harder.

The game doesn't revolver around a handful of guilds nor should it.

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I feel like most of the people posting in this thread saying “*filtered* those guys I couldn’t care less about them” are missing what should be the point. 

 

Everyone keeps making arguments as if personal loot was this perfect unchangavle system, but I feel like the downfalls of personal loot affect normal guilds more than anyone. The top guilds are just a cartoonishly extreme example of issues with loot I’ve had in my own raids. (ie: 5 of the same cloak/ring dropping, not being able to trade an item with bad stats but higher ilvl, general confusion “can I trade this”) 

 

I argue that personal loot is an even more frustrating system (at least for those that raid with a guild), than the entire azerite system. The residuum system is also rng based garbage that was installed as a “bandaid fix” but using the same shady methods of randomization and limitation to force another lottery based reward. Why not just make bosses drop currency instead of cases where people want to keep non upgrades so that they can scrap for a tiny bit of currency 

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5 hours ago, Demonpuke said:

Frankly I don't give a damn about the frustrations that this very tiny minority of players experience because of "cheesing" the systems. IMO this type of behavior shouldn't be tolerated by Blizzard in any way as it sets a bad precedent for the rest of the community.

No, they don't HAVE to do this. They could choose to play the game the way it is meant to be played, instead of trying to find new ways to exploit the game in hopes of getting a leg up on others EVERY SINGLE RAID TIER!!! Who remembers when these assholes exploited name plates on Star Augur? Because of 500 players, the entire player base has been screwed over indefinitely for nameplates. Same thing with the group finder tool that, again, a very small amount of people exploited in Legion to farm mats via realm jumping, and now look at the neutered group finder system that we are left with today.

Personally, *filtered* every one of you people who screw over the rest of the players by exploiting the systems. It's unbelievably pathetic. 

To use your argument.  The stripped down group finder system is just the way the game is meant to played so play it that way.  Do what Blizz says is fun, not what you think is fun.

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Everybody slating these top guilds and players needs to take a step back and realise the bigger picture here; without top end players there is no structure to the end game raiding circuit or hierarchy and less incentive to be a raider for the fun, challenge and the competition. 

We also have the direct impact on the rest of the playerbase, as these top guilds have pushed the limits and needs for things such as DBM (which help the rest of us, the DBM coder is a cutting edge raider himself), WeakAuras and so on so that the encounters that Blizzard create become more fun, more of an accomplishment and indeed, memorable moments in gaming for any raider regardless of their prestige, rather than simple tank and spank (or spend weeks crafting resist gear...) fights that offer nothing long term for the game. 

It also demonstrates the point further that gaming companies *must* listen to their best and most experienced players when they say something is wrong or not working as well as it could do; they are often rationalised, well articulated points that they raise, often with possible solutions. 

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first world problems.. nobody forces them to do this, so get over it. look back to classic where bosses took months to kill. if they cant do it with their current gear well, than they should farm more 😄 no sympathy from me whatsoever for their whining

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World First (not even Hall of Fame or Cutting Edge) raiding has always been extreme and should not be considered in any discussion of normal gameplay behaviors or what's good for the health of the game overall. Any system Blizzard designs will be pushed to absurdity by specifically World First raiders, because they need every tiny advantage they can get. This is how they choose to play the game and is how it's worked since 2004. Adding a Tournament Realm removes part of the spirit of the World First race, which is not just clearing the raid but the dedication and preparation that goes into it beforehand. In other words, leave PvEsports to Mythic+ dungeons, where it works a lot better. World First raiders can stream progression if they wish, but Blizzard should make no effort to turn it into an esport. 

Blizzard will never have a solution for split raiding that does not also disproportionately impact the rest of the playerbase negatively. All they can do is disincentivize it as much as possible, but as we all know, World First raiders would rather do something they're disincentivized to do and complain about it than not do it at all. 

Edited by dembro
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1 hour ago, GorditoLOL said:

I feel like most of the people posting in this thread saying “*filtered* those guys I couldn’t care less about them” are missing what should be the point. 

 

Everyone keeps making arguments as if personal loot was this perfect unchangavle system, but I feel like the downfalls of personal loot affect normal guilds more than anyone. The top guilds are just a cartoonishly extreme example of issues with loot I’ve had in my own raids. (ie: 5 of the same cloak/ring dropping, not being able to trade an item with bad stats but higher ilvl, general confusion “can I trade this”) 

 

I argue that personal loot is an even more frustrating system (at least for those that raid with a guild), than the entire azerite system. The residuum system is also rng based garbage that was installed as a “bandaid fix” but using the same shady methods of randomization and limitation to force another lottery based reward. Why not just make bosses drop currency instead of cases where people want to keep non upgrades so that they can scrap for a tiny bit of currency 

I prefer personal loot over wasting a half hour every raid passing loot out. It hasn't set us back any in progression either.

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9 minutes ago, t3ramos said:

nobody forces them to do this

I keep seeing this pop up repeatedly. Quite a few of these raiders have jobs, family commitments, are popular streamers etc etc. During races such as this though, they want to be able to play the cutting edge content at the highest possible level they can. To try and say that they don't have to do any of this underestimates the level of dedication these players commit via 

- sponsorship deals
- maintaining an active subscriber and viewer count on their respective channels
- the friendships and loyalty they've established within their guilds 
- the desire to maintain the competition at top level play that encourages and entertains 
- beating the game at a level very few others aim for or achieve

You might as well ask them to uninstall the game. 

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4 minutes ago, Plergoth said:

I keep seeing this pop up repeatedly. Quite a few of these raiders have jobs, family commitments, are popular streamers etc etc. During races such as this though, they want to be able to play the cutting edge content at the highest possible level they can. To try and say that they don't have to do any of this underestimates the level of dedication these players commit via 

- sponsorship deals
- maintaining an active subscriber and viewer count on their respective channels
- the friendships and loyalty they've established within their guilds 
- the desire to maintain the competition at top level play that encourages and entertains 
- beating the game at a level very few others aim for or achieve

You might as well ask them to uninstall the game. 

Nothing is stopping them from doing this...it's just likely to take them longer. I see nothing wrong with that.

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2 minutes ago, Calysia said:

I prefer personal loot over wasting a half hour every raid passing loot out. It hasn't set us back any in progression either.

That's fine, but the option for Master Loot should have stayed. Personal loot helps a lot of players and guilds feel like they're getting something out of the game without having to raid for weeks before finally getting a chance to bid on something with DKP for example, and I understand that, but consistent and planned loot distribution has perks as well.  

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2 minutes ago, Plergoth said:

That's fine, but the option for Master Loot should have stayed. Personal loot helps a lot of players and guilds feel like they're getting something out of the game without having to raid for weeks before finally getting a chance to bid on something with DKP for example, and I understand that, but consistent and planned loot distribution has perks as well.  

In a perfect world it should have. Unfortunately people abused it...that's why we can't have nice things. 😞 

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      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      In this week's 8.3 PTR build, five new Corrupted weapons have been added to the game.
      These include:
      Devastation's Hour (2H-Sword); Qwor N'lyeth (Polearm); Shard of the Black Empire (1H-Dagger); Shgla'yos, Astral Malignity (1H-Sword); Unguent Caress (Fist Weapon). Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha come with a static +25 Corruption Stat Increase and Benthic-like effects. You can learn more about the Corrupted Items System in our preview.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Check out our Visions of N'Zoth Hub for the latest Patch 8.3 news!
    • By Stan
      Wrathion will be selling three items in Patch 8.3 that you can purchase with the new currencies.

      Once you complete the introductory questline for Horrific Visions you can talk to Wrathion in the Chamber of Heart and buy the following items:
      Vessel of Horrific Visions for 1,000 Coalescing Visions. The item is required to enter Horrific Visions. Gouged Eye of N'Zoth for 25,000 Corrupted Mementos. The item can be used to add a socket to an item of your choice which currently does not have one. Wicked Swarmer (Aqir mount) for 100,000 Corrupted Mementos. Note that the cost of items is not final and may change at any time.

      Check out our Patch 8.3 Content Hub for the latest news!
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