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Heroes of the Storm PTR Patch Notes: February 4th

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A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral HealingAncestral Healing can now be self-cast, and more!

Patch Highlights

  • Abathur has been reworked to introduce more counter-play to the Hero. Sustained CarapaceSustained Carapace is now baseline, the cooldown of CarapaceCarapace has been lowered, so CarapaceCarapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more.
  • Ana is the second Hero that has been reworked in the patch. Her Aim Down SightsAim Down Sights was implemented into her base ShrikeShrike functionality, and many talents have been reshuffled.
  • Rehgar's Ancestral HealingAncestral Healing can now be self-cast.
  • New Delta skins are in for Blaze, Deckard, and Hanzo.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.

Heroes

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • CarapaceCarapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • Locust StrainLocust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve MonstrosityEvolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds

Talents

  • Level 1
    • Regenerative MicrobesRegenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival InstinctsSurvival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • BallistosporesBallistospores (Trait)
      • Removed
    • Sustained CarapaceSustained Carapace (E)
      • Removed
    • NeedlespineNeedlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULECalldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault StrainAssault Strain (Trait)
      • Removed
    • Bombard StrainBombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile MutationVolatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary LinkEvolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution CompleteEvolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. CarapaceCarapace, particularly with the Sustained CarapaceSustained Carapace talent, created some awkward gameplay where it was much more efficient to use SymbioteSymbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave CarapaceCarapace. In order to clean this up, Sustained CarapaceSustained Carapace is baseline and the cooldown of CarapaceCarapace has been reduced, so Abathur no longer has to continuously remove CarapaceCarapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.

Support

Ana

Divider_Hero_Ana.png

Abilities

  • Healing DartHealing Dart (Q)
    • Heal reduced from 205 to 195
  • ShrikeShrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of HorusEye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents

  • Level 1
    • Piercing DartsPiercing Darts (E)
      • Removed
    • Grenade CalibrationGrenade Calibration (W)
      • Removed
    • Contact HealingContact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air StrikeAir Strike (Active)
      • Removed
    • Aim Down SightsAim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating DartDebilitating Dart (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary BlindnessTemporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic AdvantageBallistic Advantage (R)
      • Removed
    • Dynamic ShootingDynamic Shooting (Passive)
      • Removed
    • Somnolent DosesSomnolent Doses (Trait)
      • Removed
    • Custom OpticsCustom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down SightsAim Down Sights into her base ShrikeShrike functionality gives us a design solve for the powerful yet flawed Piercing DartsPiercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!

Rehgar

Divider_Hero_Rehgar_Crop.png

Abilities

  • Ancestral HealingAncestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing

Whitemane

Divider_Hero_Whitemane_crop.png

Talents

  • Level 4
    • High InquisitorHigh Inquisitor (W)
      • Mana return per stack reduced from 75 to 50

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins

  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts

  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

General

  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish MagicAbolish Magic) will no longer remove delayed damaging effects (Consume SoulsConsume Souls, Last RitesLast Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents

  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano BoostNano Boost.
  • Cassia: Fixed an issue causing Lightning FuryLightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing FendFend to immediately cancel if cast immediately after Lightning FuryLightning Fury.
  • Chromie: Slowing SandsSlowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the FaithfulFortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Potion of RevivalPotion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened BladesSharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud SerpentCloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud SerpentCloud Serpent was active.
  • Maiev: Fan of KnivesFan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade DanceBlade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder BurnThunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo DecoyHolo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple TapTriple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching FireCatching Fire quest if it was chosen during Molten CoreMolten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping HandHelping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ HookHook from landing at point blank range.
  • Tyrande: The Shooting StarShooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface

  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
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About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

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1 hour ago, Stan said:

Ancestral HealingAncestral Healing (R)

  • Rehgar can now self-cast Ancestral Healing

at long last the nerf has been reversed 🙏🙏

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Really like the abathur changes. It lets him take some strong damage talents like pressurized glands and adrenal overload without sacrificing healing ability in the early game

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26 minutes ago, Fransoa said:

at long last the nerf has been reversed 🙏🙏

I'm so glad that's back tbh

I missed out even playing with it like that since I joined the game 2 weeks before Machines of War ended 😛

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OMG! Deckard Old Snake! Ancestral HealingAncestral Healing Self Cast! Sustained CarapaceSustained CarapaceRegenerative MicrobesRegenerative Microbes  + Evolve MonstrosityEvolve Monstrosity burrow baseline! Eye of HorusEye of Horus pierce + Q and W range increase baseline for Ana! Best update evar!

The community might be dying somewhat, but the last 2 updates were still strong. (I am aware that these changes were probably in the works for a long time, but still...)

5 hours ago, Stan said:

Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. 

I have been waiting years for this fix, finally!

Edited by lChronosl

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1 hour ago, VegaPl said:

About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

Those quest talents handicapped Ana greatly, and completing the them was anything but fun. Plus you often would find yourself using your abilities in a non-optimal way just to get their completion was fast as possible (such as spamming Sleep DartSleep Dart mindlessly just to be able to hit two targets with Healing DartHealing Dart); if you played defensively, you could end up not completing the quest, which greatly hindered her healing output.

I'm all in favor for Quest Talents if done right, but Ana's were poorly designed. I'm glad they got rid of them. Now Aim Down Sights now being baseline and merging it with her Dart Quest was the best thing they could have ever done. Now she will be way more technical and rewarding to play.

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Edited by Valhalen
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Uncommon Patron

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

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2 hours ago, Valhalen said:

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately. I usually went for Dynamic ShootingDynamic Shooting, but now am really interested on both her lvl 20 Trait upgrades, Armored Stance (Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active) and Dynamic Optics (While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)).

And I bet lvl 7 Night Terrors (When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds) will be the new must pick on every build.

@Edit: I just checked in game and the description for Night Terror is wrong. In game it says "If they are not waken up early, reduces the CD to 6 seconds", instead of "if they are woken up early".

Edited by lChronosl

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8 minutes ago, lChronosl said:

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately.

What made it powerful was the ability to lock people. For instance, you'd throw a OverdoseOverdose infused Sleep DartSleep Dart, and two auto-attacks later you'd put the scrub to sleep again. Amazing to secure kills.

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Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

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Ana changes seem like an overall nerf slightly but less compromised by your ability to complete the quests to a point where you can be effective or not. However would prefer not to be dropping 5 stacks of dose on someone to reapply it again for the sake of the Vampiric quest. I'd also like to know if Eye of Horus isn't completely horrid to use still where you can't click on the mini map without using the middle mouse button... ? 

Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

Edited by Plergoth

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6 hours ago, Plergoth said:


Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

I honestly think that HOTS underuses healing reduction mechanic. The one from Ana is a little extreme to have 100% cancelled out, but something less oppressive like Mortal Strike from Varian could be more common. I'm thinking about 20-50% less healing. Armour ignorance could also see some more action. Or talents that give you benefits for attacking armoured targets. They could just introduce Void Ray as a new hero and give it Prismatic Alignment as a trait :P

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13 hours ago, SuperKaioken said:

Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

It's a reduction in his overall healing but it does make the healing easier to optimize and it opens up the option for him to take some strong damage choices early on while still being able to provide a decent amount of healing. He's probably not going to be able to replace a true support but he never should've gotten to that point. Instead he's now going to be able to function as an off healer with some pretty good damage too

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15 hours ago, cowboy said:

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

Saw that too. 😞

But I also saw the 40% Shield increase talent with halved cooldown. So it might turn out better for combat healing for reduced out of combat healing.

Let the math guys figure this one out. 😛

I like the base tunneling but dislike the massive cooldown + warning. One of the primary reasons to tunnel is to split push but now it's more of a long term clone. Do like the clone duration increase though since that is the biggest issue with taking it.

The removal of global mines is odd. Perhaps they think Locust spawning is too strong in its burst now? Confusing.

The lvl 20 Monstrosity basic attack damage multiplier is also odd since they just nerfed his max stack damage for being too strong.

Some good and constantly requested changes like the shields moved to level one. But also some changes that look to just nerf or waste Abathur's abilities. We'll see.

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Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Ana changes seem good, she felt too dependent on the completion of her quests. Whitemane is going to have even more mana problems now. Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

Edited by Arcling

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41 minutes ago, Arcling said:

Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Who needs rifles when you're STACKED like that?

42 minutes ago, Arcling said:

Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

I think it will definitely help him when being focused. But I think this change alone will make him leap a few ranks in the tier list.

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Abathur:  It's nice that a lot of his Carapace talents got baked in freeing up a few talent picks.  I'm a little surprised they let him keep Calldown: MULE (then again, now that he's like the only one left who has it it's no longer a generic talent and gets to stay?).  Otherwise not much really changes for him for me (at least at the skill level I play him at, ie low).  A quality of life "rework."

Ana: Now this is a big one.  Many talents removed and either baked in or rolled into new talents.  This will go a long way toward making Ana much more fun at all levels and stages of the game (ie not locked behind finishing the Piercing Darts quest) and freeing/changing many talent selections.  I especially like that her Detachable Magazine quest reward was just turned into a talent pick.  Very nice overall at first glance.

Rehgar:  Wow Rehgar, what did you do to earn a buff that big?  I have no words.

Whitemane: Meh, I never liked that talent anyway (even on a W focused build) since it forced you to play around it.  I much prefer Unwavering Faith so no change for me.

Overall an excellent looking patch.  Can't wait for it to go live.

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8 hours ago, Honigdachs said:

Rehgod!  I haven't been playing since the HGC announcement, and this alone makes me want to play again

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

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On 2/6/2019 at 3:49 AM, VegaPl said:

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

I followed the pros pretty closely, which was most of the reason I was any good at the game.  The news hit at the same time I reached my main goal, which was Master rank, and while I was on a week hiatus.  When I got home I just had no motivation to play, and the games felt less fun to me

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      Solarion's Fire (W) Mana cost reduced from 60 to 50 Molten Armor (E) Mana cost increased from 50 to 75 Talents
      Level 1 Consuming Flame (W) Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent Bonus damage reduced from 150 to 125 Level 4 Bulwark of Flame (W) Physical Armor amount increased from 70 to 75 Maximum Charges increased from 4 to 6 Unshakable Faith (E) Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed Healing reduced from 250 to 200 Level 7 Flash of Anger (Q) Damage increased from 180 to 198 Now shows Crit kickers when this damage procs Holy Fervor (Active) Cooldown increased from 18 to 25 seconds Return to Top

      Malthael
      Talents
      Level 10 Tormented Souls (R1) Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike Return to Top

      Rexxar
      Talents
      We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E) Level 1 Easy Prey (Passive) Bonus damage no longer applies to Misha, Charge! Bonus damage to Minions and Mercenaries increased from 150% to 200% Return to Top

      Varian
      Abilities
      Parry (W) Mana cost increased from 20 to 30 Talents
      Level 1 Lion's Maw (Q) Damage bonus per hit increased from 4 to 5 Enemy Heroes hit required for quest completion reduced from 30 to 25 High King's Quest (Passive) Damage bonus upon quest completion reduced from 45 to 30 Return to Top

      Xul
      Abilities
      Cursed Strikes (W) Mana cost reduced from 60 to 50 Talents
      Level 4 Reaper's Toll (Q) Quest requirement reduced from 20 to 16 Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20 Return to Top

      Yrel
      Talents
      Level 1 Light of Karabor (Q) Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%. Dauntless (Passive) Physical Armor amount increased from 35 to 50 Level 10 Sacred Ground (R2) Armor amount increased from 40 to 50 Return to Top
      Healer

      Ana
      Talents
      Level 4 Biotic Enhancements (W) Cooldown reduction reduced from 4 seconds to 2 seconds Overdose (E) Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes Level 7 Night Terrors Damage increased from 8% to 10% maximum Health Return to Top

      Deckard Cain
      Abilities
      Healing Potion (Q) Healing amount increased from 255 to 270 Horadric Cube (W) Cooldown reduced from 14 seconds to 12 seconds Mana cost reduced from 40 to 35 Talents
      Level 4 Ruby (Active) Lesser Healing Potion amount increased from 220 to 250 Level 7 Cube Mastery (W) Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30 Return to Top

      Lúcio
      Talents
      Level 7 Boombox (Active) Health of the Boombox has been increased from 217 to 350 Level 10 High Five (R2) Mana cost decreased from 50 to 35 Level 16 Up the Frequency (E) Cooldown reduction per Basic Attack reduced from .45 to .4 seconds Level 20 House Party (W) Bonus healing per ally in Crossfade aura reduced from 10% to 8% Return to Top

      Rehgar
      Talents
      Level 16 Rising Storm (W) New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times. Damage reduced from 15% to 10% per stack Return to Top

      Stukov
      Talents
      We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E) Level 1 Reactive Ballistospores (W) Moved from Level 13 Cooldown increased from 10 to 15 seconds Level 4 Biotic Armor (Q) Armor bonus when detonating Bio-Kill switch increased from 50 to 75 Level 10 Flailing Swipe (R1) Mana cost reduced from 100 to 80 Level 13 Poppin' Pustules (Trait) Moved from Level 1 Damage bonus increased from 100% to 150% Return to Top

      Uther
      Abilities
      Holy Light (Q) Mana cost reduced from 90 to 80 Return to Top
      Support

      Abathur
      Abilities
      Locust Strain (Trait) Damage increased from 40 to 46 Carapace (E) Shield amount reduced from 157 to 150 Talents
      Level 1 Reinforced Carapace (E) Bonus Shielding reduced from 40% to 30% Survival Instincts (Trait) Bonus Health increased from 60% to 100% Level 4 Prolific Dispersal Additional Functionality: Now also increases the range of Toxic Nest by 30% Level 13 Bombard Strain (Trait) Duration bonus increased from 50% to 75% Level 16 Volatile Mutation (Heroic) Healing increased from 50% to 75% of the damage dealt Melee Assassin

      Alarak
      Abilities
      Discord Strike (Q) Mana cost increased from 45 to 55 Talents
      Level 1 Ruthless Momentum (W) Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health Telekinesis' button will now glow when this cooldown bonus is active Level 13 Blade of the Highlord (Trait) Maximum Sadism bonus increased from 30% to 40% Return to Top

      Butcher
      Abilities
      Butcher's Brand (W) Mana cost reduced from 65 to 60 Ruthless Onslaught (E) Mana cost reduced from 55 to 50 Return to Top

      Zeratul
      Abilities
      Singularity Spike (W) Mana cost reduced from 80 to 70 Return to Top
      Ranged Assassin

      Azmodan
      Abilities
      Globe of Annihilation (Q) Mana cost increased from 60 to 70 Summon Demon Warrior (W) Mana cost reduced from 30 to 25 All Shall Burn (E) Mana cost reduced from 40 to 30 Talents
      Level 7 Art of Chaos (Q) Mana refund increased from 30 to 40 Return to Top

      Chromie
      Stats
      Basic Attack damage increased from 73 to 82 Abilities
      Sand Blast (Q) Damage increased from 280 to 315 Echo damage reduced from 50% to 40% of Chromie's damage Dragon's Breath (W) Damage increased from 195 to 204 Coolddown reduced from 15 to 14 seconds Mana cost reduced from 75 to 65 Time Trap (E) Mana cost reduced from 30 to 20 Talents
      Level 1 Deep Breathing (W) Damage bonus increased from 2 (up to 50) to 3 (up to 60) Damage bonus at Quest Complete increased from an additional 50 to 60 Timewalker's Pursuit (Active) No longer provides Mana Regeneration at Quest Complete Spell Power bonus increased from 5% to 10% Level 2 Andorhal Anomaly (E) Cooldown reduction increased from 5 to 8 seconds Chronic Conditions (E) Slow increased from 25% to 30% Level 8 Slowing Sands (R1) Mana cost reduced from 4 to 3 per second Level 11 Gnome Speed Ahead! (Q) No longer increases Mana Regeneration Here and There (Active) Range increased from 9 to 11 Range from which you can teleport to an Echo increased from 3 to 4 Cooldown reduced from 30 to 25 Level 14 Shifting Sands (Q) Spell Power bonus per enemy hit reduced from 8% to 5% Spell Power bonus maximum increased from 40% to 50% Duration reduced from 10 to 8 seconds Fast Forward (Q) Cooldown of Sand Blast reduced from .75 to .5 seconds Range required to hit Sand Blast reduced from 70% to 50% Quantum Overdrive (Active) Cooldown increased from 30 to 45 seconds Duration reduced from 10 to 8 seconds Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds Level 18 Unravelling (R1) Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30) Stuck in a Loop (R2) Now also increases recharge rate from 500% to 700% Blessing of the Bronze (Active) Is now an activatable Talent with a 90 second cooldown Now lasts 8 seconds Basic Ability recharge rate increased from 30% to 35% Movement Speed increased from 10% to 20% Return to Top

      Greymane
      Abilities
      Razor Swipe (Q) Mana cost reduced from 30 to 25 Return to Top

      Hanzo
      Abilities
      Storm Bow (Q) Mana cost increased from 15 to 20 Scatter Arrow (W) Mana cost increased from 40 to 50 Return to Top

      Li-Ming
      Abilities
      Aether Walker (E) Adjusted Functionality: Now removes the Mana cost of Teleport Return to Top

      Lunara
      Abilities
      Crippling Spores (W) Mana cost increased from 40 to 50 Return to Top

      Raynor
      Abilities
      Penetrating Round (Q) Mana cost increased from 50 to 65 Inspire (W) Mana cost increased from 40 to 50 Return to Top

      Sgt. Hammer
      Abilities
      Spider Mines (Q) Mana cost increased from 45 to 50 Concussive Blast (W) Mana cost increased from 60 to 80 Neosteel Plating (E) Mana cost increased from 30 to 60 Return to Top

      Sylvanas
      Talents
      Level 4 Possession (Active) Cooldown increased from 8 to 12 seconds Return to Top

      Zul'jin
      Abilities
      Grievous Throw (Q) Mana cost reduced from 50 to 40 Return to Top
      Bug Fixes 
      The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity Garrosh is no longer able to throw Hanamura Temple's Payload Chromie can no longer use Here and There to get outside of a Battleground's playable area The Caldeum Complex event now displays the correct time remaining in the Quest Panel Cyberpunk skin tints now properly display with the Spring Event icon in the Collection Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes Hero changes, improved queue times, and Mana tension build the core of the latest Heroes patch.
    • By Stan
      This week's deals include ETC, Ragnaros, and Rehgar.
      Hero Sales
      Heroes Old Price New Price E.T.C. 300 Gems 150 Gems Ragnaros 625 Gems 312 Gems Rehgar 625 Gems 312 Gems Skins & Mounts
      The Golden Lunar Skyrocket mount can be purchased for 10,000 Gold.
      Mounts Golden Lunar Skyrocket (10,000 Gold) [Image] Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      Free Hero week for this week includes Imperius, Medivh, Zeratul, and more.
      Free-to-Play Hero Rotation: April 16, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Kharazim Yrel Gul’dan Ana Lunara (Slot unlocked at Player Level 5) Imperius (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)
    • By Stan
      This week's brawl is Silver City, a single-lane map with Shuffle Pick, disabled Hearthstones, and standard play. The first team to destroy the enemy Core wins. Complete three matches to receive a Caldeum Complex Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Silver City! Battle against the enemy team on this single-lane Battleground featuring a familiar design straight out of the High Heavens, Mercenary Camps ready to be swayed to your team’s favor, and tons of action. Queue up, choose your hero, and try your best to send the enemy team to the Burning Hells!
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Silver City Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
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