Jump to content
FORUMS
Sign in to follow this  
positiv2

Dalaran Heist Mage Guide

Recommended Posts

You're still missing treasures, for instance the 6/1 Weapon with deathrattle "summon all minions killed by this weapon this run".

Share this post


Link to post
Share on other sites

Togwaggles-Dice.png

You listed Togwaggle's Dice as a poor choice but I think it's at least a good treasure. You underestimate the huge power it has if combined with Potion of Vim. Potion of Vim by itself is rather average because you usually have a hard time playing that many cards early on, which results in burning lots of cards - even if you'd be playing a zootype deck with cheap minions.

I'd pick Togwaggle's Dice over any other passive treasure anyday. If you happen to have a chance to combine it with Potion of Vim, go for it! You'll have so many cards in your hand, you'll most likely have some expensive cards that have their cost reduced to 3. 2. 1 or even 0. Turn 2 Ragnaros? Sure, why not.

Robes of Gaudiness is more consistent in that regard, but you'll never defeat bosses like Heroic Zuramat the Obliterator with Robes of Gaudiness (Hero Power: 2 Mana - Banish a minion to the Void [basically silence and destroy]) if you can only play 2 cards a turn.

I had a hard time with bosses 7 and 8 in Violet Hold Heroic, took me like 10 runs total. Because that stupid Core Hound Lavanthor has the perfect synergies. Dice and Vim finally combined and it was almost a breeze.Togwaggles-Dice.png

Share this post


Link to post
Share on other sites

I think you are over rating Wonderous Wonderball.

Yes, it's fun and it can save your but every once in awhile. However, it's very random and you've rated other random effects fairly low. It's also not always beneficial. I've had several situations where it changes the mana cost of a 2 or 3 mana minion to 5 or 6. It's killed my minions on randomly recast spells. It also gave me 6 copies of Medivh, the Guardian on turn 1, thus filling my hand with unusable cards. As a result I burned several helpful cards because I could not shrink my hand.

In my opinion the Wonderous Wonderball treasure is at best Average. If you want to rated it good, I could see that as a possibility, However, there is no way this is excellent unless the reviewer got the best luck of all time on its effects.

Share this post


Link to post
Share on other sites
Guest
9 hours ago, Graylo said:

I think you are over rating Wonderous Wonderball.

Yes, it's fun and it can save your but every once in awhile. However, it's very random and you've rated other random effects fairly low. It's also not always beneficial. I've had several situations where it changes the mana cost of a 2 or 3 mana minion to 5 or 6. It's killed my minions on randomly recast spells. It also gave me 6 copies of Medivh, the Guardian on turn 1, thus filling my hand with unusable cards. As a result I burned several helpful cards because I could not shrink my hand.

In my opinion the Wonderous Wonderball treasure is at best Average. If you want to rated it good, I could see that as a possibility, However, there is no way this is excellent unless the reviewer got the best luck of all time on its effects.

I agree - it is much too unreliable to be "excellent".

Sure, it can be fun, but "fun" is something very individual. A ranking is more about solid facts, that's way I'd rate this treasure as average.

Share this post


Link to post
Share on other sites

The Robes of Gaudiness are excellent unless you're doing the Dalaran bank and end up with the last boss of Trade Prince Gallywix, in which case it probably makes the encounter impossible.

Was breezing through Heroic on the Mage but as soon as my hand got too full of coins, it was impossible to do anything, because you can only play two cards at a time. Either get rid of two coins, or play two cards -- and end up with more coins.

Might want to add a note about that.

Share this post


Link to post
Share on other sites
Guest Gint
On 5/20/2019 at 9:58 AM, WedgeAntilles said:

I agree - it is much too unreliable to be "excellent".

Sure, it can be fun, but "fun" is something very individual. A ranking is more about solid facts, that's way I'd rate this treasure as average.

I would not even rate it average. It is simply bad. Its effects can be terrible: blasting your own minions, burning cards, even triggering when the game is already won. It is too unreliable too depend upon. I would advice not to pick this unless you like some extra rng in your game.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      (Source)
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      (Source)
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Torrent:
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
×
×
  • Create New...