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Patch 8.2 Build 30669: Conflict & Strife Changes

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Here's an overview of the latest changes to Conflict and Strife, the Essence which allows you to use one PvP talent in PvE.

Earlier today, we highlighted nerfs to the Vision of Perfection Essence. This article covers latest changes to the Conflict and Strife Essence from last week's 8.2 PTR Build 30613.

Conflict and Strife is a new Essence added in Patch 8.2 which allows the use of one predetermined Honor talent in PvE. In other words, you can pick three other Honor talents in PvP. Here's the second pass of balance changes that went live on 8.2 PTR this week.

6D5HKWY2GULD1465340163386.png Death Knight

  • BloodUnholy Command Unholy Command -  Your Death Grip has two charges.
  • FrostChill Streak Chill Streak Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Deals [ 100% of Attack Power ] Frost damage to the target and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.
  • UnholyNecrotic Strike Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved.

KONFY3G21NRT1465340163602.png Mage

  • Arcane: Temporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.
  • FireTemporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.
  • FrostTemporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.

4K4NG17DH5OC1465340163651.png Rogue

Assassination: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

Outlaw: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

Subtlety: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

742W2C4VQJ651465340163518.png Demon Hunter

  • HavocDemonic Origins Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
  • VengeanceCleansed by Flame Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast.

MD3875H6PEN31465340163613.png Monk

  • BrewmasterHot Trub Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards.
  • MistweaverWay of the Crane Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec.
  • WindwalkerReverse Harm Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards.

TGVJ0Y6O051R1465340163670.png Shaman

  • ElementalLightning Lasso Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.
  • Enhancement: Thundercharge Thundercharge - You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec.
  • RestorationAncestral Gift Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.

BIML5YS7P8XA1465340163522.png Druid

  • Balance: Thorns Thorns - Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals up to 5% of the attackers total health in Nature damage. Attackers also have their movement speed reduced by 50% for 4 sec.
  • Feral: Thorns Thorns - Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals up to 5% of the attackers total health in Nature damage. Attackers also have their movement speed reduced by 50% for 4 sec.
  • GuardianSharpened Claws Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec.
  • RestorationOvergrowth Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target.

FTPZBBV8LWHM1465340163625.png Paladin

  • HolyDivine Favor Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
  • ProtectionSteed of Glory Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
  • RetributionUnbound Freedom Unbound Freedom Blessing of Freedom also increases movement speed by 30%. Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.

Y65BR5SJIAKM1465340163689.png Warlock

  • AfflictionEndless Affliction Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Your Unstable Affliction remains dormant on the target for 10 sec after it expires, increasing your damage dealt to the target by 10%. If dispelled, Endless Affliction deals [ 58% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • DemonologyNether Ward Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
  • DestructionDemon Armor Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%.

3AP8QPDFMH191465340163595.png Hunter

  • Beast Mastery: Hi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.
  • MarksmanshipHi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.
  • SurvivalHi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.

MMF2M70OD4PY1465340163646.png Priest

  • DisciplinePremonition Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec.
  • HolyHoly Ward Holy Ward -  Wards the friendly target against the next full loss of control effect.
  • ShadowVoid Origins Void Origins - Void Eruption is now instant cast.

Q21ASBT2SDXX1465340163697.png Warrior

  • ArmsSharpen Blade Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec.
  • FuryBattle Trance Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect.
  • ProtectionThunderstruck Thunderstruck - Thunder Clap roots all targets for 1 sec.
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Giving Retribution Paladins a extra movement ability with this talent seems decent. Prob alot thats going to take this for certain bosses where movement is crucial

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7 minutes ago, Hoods said:

Giving Retribution Paladins a extra movement ability with this talent seems decent. Prob alot thats going to take this for certain bosses where movement is crucial

I don't think anyone will take it, these are for pvp mostly, it's just usable for pve too, but not anywhere near the best option ( it wasn't evan the purpose).

Edited by Lith

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Premonition was nerfed already, down to 3 seconds and 4 targets extended, maximum iirc.

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Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

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14 minutes ago, Koxsos said:

Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

% damage has a cap .... on pve enemys it will be useless.

IT'S NOT FOR PVE!!!!

 

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18 minutes ago, Koxsos said:

Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

All % health damage is capped at the caster’s maximum health for PvE.  E.g. if you have 230,000 HP, the most that spell would do is 46,000 damage over 5 seconds (assuming “O2%” in the post meant 20%). 

Edited by Ghash
Typo

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      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      In Patch 8.3, we're taking the fight directly to N'Zoth in Ny'alotha, the Waking City, and here's a preview of his sound files from the forthcoming patch.
      For more details check out our Patch 8.3 Hub!
      N'Zoth, the Corruptor is the 13th boss of the Ny'alotha raid that will open early next year and our Visions of N'Zoth preview continues with a nine-minute video of his voice over.
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