Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.2 Build 30669: Conflict & Strife Changes

Recommended Posts

43601-patch-82-confict-and-strife-pvp-es

Here's an overview of the latest changes to Conflict and Strife, the Essence which allows you to use one PvP talent in PvE.

Earlier today, we highlighted nerfs to the Vision of Perfection Essence. This article covers latest changes to the Conflict and Strife Essence from last week's 8.2 PTR Build 30613.

Conflict and Strife is a new Essence added in Patch 8.2 which allows the use of one predetermined Honor talent in PvE. In other words, you can pick three other Honor talents in PvP. Here's the second pass of balance changes that went live on 8.2 PTR this week.

6D5HKWY2GULD1465340163386.png Death Knight

  • BloodUnholy Command Unholy Command -  Your Death Grip has two charges.
  • FrostChill Streak Chill Streak Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Deals [ 100% of Attack Power ] Frost damage to the target and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.
  • UnholyNecrotic Strike Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved.

KONFY3G21NRT1465340163602.png Mage

  • Arcane: Temporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.
  • FireTemporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.
  • FrostTemporal Shield Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends.

4K4NG17DH5OC1465340163651.png Rogue

Assassination: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

Outlaw: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

Subtlety: Maneuverability Maneuverability - Sprint suppresses all movement-impairing effects for 4 sec when used.

742W2C4VQJ651465340163518.png Demon Hunter

  • HavocDemonic Origins Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
  • VengeanceCleansed by Flame Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast.

MD3875H6PEN31465340163613.png Monk

  • BrewmasterHot Trub Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards.
  • MistweaverWay of the Crane Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec.
  • WindwalkerReverse Harm Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards.

TGVJ0Y6O051R1465340163670.png Shaman

  • ElementalLightning Lasso Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.
  • Enhancement: Thundercharge Thundercharge - You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec.
  • RestorationAncestral Gift Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.

BIML5YS7P8XA1465340163522.png Druid

  • Balance: Thorns Thorns - Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals up to 5% of the attackers total health in Nature damage. Attackers also have their movement speed reduced by 50% for 4 sec.
  • Feral: Thorns Thorns - Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals up to 5% of the attackers total health in Nature damage. Attackers also have their movement speed reduced by 50% for 4 sec.
  • GuardianSharpened Claws Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec.
  • RestorationOvergrowth Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target.

FTPZBBV8LWHM1465340163625.png Paladin

  • HolyDivine Favor Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
  • ProtectionSteed of Glory Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
  • RetributionUnbound Freedom Unbound Freedom Blessing of Freedom also increases movement speed by 30%. Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.

Y65BR5SJIAKM1465340163689.png Warlock

  • AfflictionEndless Affliction Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Your Unstable Affliction remains dormant on the target for 10 sec after it expires, increasing your damage dealt to the target by 10%. If dispelled, Endless Affliction deals [ 58% of Spell Power ] damage to the dispeller and silences them for 4 sec.
  • DemonologyNether Ward Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
  • DestructionDemon Armor Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%.

3AP8QPDFMH191465340163595.png Hunter

  • Beast Mastery: Hi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.
  • MarksmanshipHi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.
  • SurvivalHi-Explosive Trap Hi-Explosive Trap -  Hurls a fire trap to the target location that explodes when an enemy approaches, causing 60 Fire damage and knocking all enemies away. Trap will exist for 60 sec.

MMF2M70OD4PY1465340163646.png Priest

  • DisciplinePremonition Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec.
  • HolyHoly Ward Holy Ward -  Wards the friendly target against the next full loss of control effect.
  • ShadowVoid Origins Void Origins - Void Eruption is now instant cast.

Q21ASBT2SDXX1465340163697.png Warrior

  • ArmsSharpen Blade Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec.
  • FuryBattle Trance Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect.
  • ProtectionThunderstruck Thunderstruck - Thunder Clap roots all targets for 1 sec.
  • Like 1

Share this post


Link to post
Share on other sites

Giving Retribution Paladins a extra movement ability with this talent seems decent. Prob alot thats going to take this for certain bosses where movement is crucial

Share this post


Link to post
Share on other sites
7 minutes ago, Hoods said:

Giving Retribution Paladins a extra movement ability with this talent seems decent. Prob alot thats going to take this for certain bosses where movement is crucial

I don't think anyone will take it, these are for pvp mostly, it's just usable for pve too, but not anywhere near the best option ( it wasn't evan the purpose).

Edited by Lith

Share this post


Link to post
Share on other sites

Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

Share this post


Link to post
Share on other sites
14 minutes ago, Koxsos said:

Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

% damage has a cap .... on pve enemys it will be useless.

IT'S NOT FOR PVE!!!!

 

Share this post


Link to post
Share on other sites
18 minutes ago, Koxsos said:

Ele shammy: % dmg based damage, hell yeah, gonna rek those huge HP pools!
Retri pally: oh, BoF is undispelable now, cause I get dispelled so much in... PVE.

All % health damage is capped at the caster’s maximum health for PvE.  E.g. if you have 230,000 HP, the most that spell would do is 46,000 damage over 5 seconds (assuming “O2%” in the post meant 20%). 

Edited by Ghash
Typo

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Because 49 max level warriors (yes, he got another 3 done since last we checked) isn't enough of a challenge, DesMephisto has also been trying to collect all the plate transmogs available. Now we all try to get as much transmog stuff as possible for our mains/favorite chars, but the difference is, he might actually get it done (especially since he's already at 97.82%)! We talked to him about this ongoing quest of his, but first let's celebrate the fact that he managed to get his final shoulder piece today!
      The final item wasn't even RNG-based, but a PvP one, with this arena match being the final step to 1800 rating, the Corrupted Gladiator's Plate Shoulderguards and 428/428 plate shoulders . His reaction is... intense (and profanity-laden)!

      And so a big piece of the all plate puzzle is completed, so we dived a little deeper into this particular obsession/passion of DesMephisto's in a short interview.


      How long have you been on this “quest” and why did you start in the first place?

      It started in Warlords, towards the end when Blizzard announced the account wide transmog. I had always loved having weird items, biggest joy was having Dreadmist helm from Scholomance in Vanilla and wearing it in town. So when Legion came out I started collecting everything in sight, then our good buddy Crieve made ATT (All The Things) and I was really into running old raids and getting transmog, but eventually took a break for a while as the having one lockout a week felt frustrating. (This is part of the reason why World of Warriors exist)
       
      How far along are you?

      I’m currently at 97.82% with the remainder of items being in Legion and BFA.
       
      Of the pieces you’ve gotten so far, which have been the most annoying/difficult?

      Obviously the most attempts would be Tusks of Mannoroth . I had basically brute forced it by using 15 warriors a week with a heroic Garrosh lockout. It took about an hour and a half each week over 4 weeks but it was definitely unreal when it dropped. I had tried beforehand at this but all in all I think the total kills came in around 90ish, which is fairly low.

      Before we had legacy mode enabled for Legion, the shoulders off of Mistress Alluradel were pretty hard to get. I took a ton of warriors to Legion and had to have friends help me kill the boss.

      Probably the shoulders that drove me the maddest were the Pauldrons of Za'qul. I would use a Za’qul/Azshara lockout and try and spam it on warriors. It was difficult though and I had already seen them drop twice before. When it dropped again, I offered 220k gold on the spot and the person was kind enough to accept my offer. Thankfully due to personal loot, it was made a lot easier, I can’t imagine this being very fun to farm in Shadowlands.

      Other crazy items involve Violet Hold, where specific bosses have to spawn and then have to drop the item you need. Both Legion and Wrath basically drove me to insanity trying to predict boss spawns (I think there might be some actual hidden % for Wrath that changes based on the day from what I saw...but maybe I’ve been driven mad by N’zoth)

      Currently my biggest struggle is the boots off Ra-Den which requires you to do all of heroic Throne of Thunder, he drops nearly 50 items, with only 6 at any time. A real needle in the haystack.
       
      Of the ones you don’t have yet, which do you think will take you the longest/which are the most annoying or difficult runs to do? 

      BoEs are probably going to be the hardest, Morlune's Bracer is a rare drop from Strathomle trash. I even attempted to farm it and ended up with the Rivendare mount before seeing it! They sell for around 70-80k currently, sometimes lower, but it is a pretty maddening drop. The Legion BoEs are also personal loot so it makes the whole process just take an obscene amount of time.

      There are the rares in Argus too which have a chance to drop world defiler pieces that can only drop from chests/certain rares. It is all RNG and no real way to target.
      Of course then there's clearing mythic content, I need to kill Carapace for helm. That is going to be a challenging feat considering I don’t raid really currently (I’m geared but just haven’t wanted to raid this patch).
       
      Are you saving any for the end and skipping them now?

      No, I’m an opportunist. If I get the option, I will definitely jump on it. I usually skip the easier ones and focus on the harder things as it feels more satisfying to go down a hill then up one.
       
      Do you have any 1 specific item in mind for the final one you’ll unlock for that 100% plate collection? And if not, pick one!

      Probably Morlune's Bracer, what better way to end something like this then with a transmog you’ll likely never see, lol.

      Are there any transmogs that are not available anymore that you regret missing?

      Mythic Helya, Elite Warlords of Draenor. Obviously the most important transmog, the most meaningful one, Corrupted Ashbringer. Absolutely incredible piece, I’m jealous of Sparty Smallwood. Really wish I had the mind to raid and do Naxx back in BC.
       
      Since we’re on the topic, give us your top favorite plate transmogs!

      The elite set from Tomb of Sargeras 2k PvP in Legion. It is just beautiful. The Mythic Helya set was also incredible.
       
      Also, what other projects/quests like this are you working on/planning on atm?

      It isn’t set in stone fully yet, I don’t know if I’ll be able to accomplish it, but we’ve talked in the community about Project Need for Speed 60, a 31 day charity event speed running all 31 specs from 1-60. We’re looking at supporting Trans Hotline as many autistic people are also often trans. I’m not entirely sure if my mental health will be able to handle it with everything going on lately though.
    • By Stan
      Montabon runs World of Warcraft with quite the setup, using a VR treadmill to move in the game and HTC Vive.
      On his YouTube channel, we also found one recent video, where he runs a Blackrock Depths Arena farm using the same setup.
      This sure is an interesting concept that allows you to play your favorite game while also doing something for your health. What do you think of this unusual setup?
      (Source)
    • By Stan
      Thoorium from the Party Tortollans Discord discovered that there is no loading screen as of the latest Alpha Build when teleporting from Oribos, the main Shadowlands hub to Ardenweald and Revendreth.
      It seems Blizzard has increased the range that triggers a loading screen because if you use the Oribos portal to Ardenweald and Revendreth, you will receive no loading screen, but your character is unable to move for a short duration before the textures load.
      This does not work the other way around and you will get a really short loading screen when teleporting from Ardenweald and Revendreth back to Oribos.
      We're not exactly sure if this is just an early iteration of the system and the devs intend to make moving between the new zones instant, but teleporting to and from Bastion does not currently work that way.
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers Shadowlands Alpha Build 34615: Class Changes Optional Crafting Reagents Update: Alpha Build 34615
    • By Stan
      The Optional Crafting Reagents system has been updated again, and it seems we'll be able to specify both Secondary Stats on crafted gear in Shadowlands.
      Optional Crafting Reagents allow you to customize the final output of an item craft. Blizzard increased the number of Optional Crafting Reagent slots to four (up from 3) in the latest Alpha build. The new slot allows you to specify a second Secondary Stat, meaning that the crafted item will have Stamina + Primary Stat (Int/Str/Agi) and two secondary stats of your choice.

      Blizzard also moved Elethium Setting (used to add sockets to gear) from Slot 2 that is used to specify Secondary Stats to the Bonus Effect slot.

      Recap of Optional Crafting Reagents
      Crafted gear can be modified with Optional Crafting Reagents in Shadowlands. Each slot enhances your item in a different way and there are four available slots:
      Slot 1 increases the item level of a crafted item; Slot 2 specifies a Secondary Stat of a crafted item; Slot 3 adds a bonus effect to a crafted item; Slot 4 (NEW) allows you to specify a second Secondary Stat of a crafted item. Slot 1: Increase Item Level
      These Optional Crafting Reagents increase the item level of the crafted item.
      Word of Power I - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +5 Item Level Word of Power II - An Optional Crafting Reagent that can be used to increase the Item Level of the crafted item by 10. +10 Item Level Word of Power III - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +15 Item Level Word of Power IV - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +20 Item Level Slot 2: Specify a Secondary Stat
      Optional Crafting Reagents guarantee secondary stats and allow for sockets on crafted items.
      Deadly Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Critical Strike as a secondary stat on the crafted item. Guarantee Critical Strike Quick Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Haste as a secondary stat on the crafted item. Guarantee Haste Versatile Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Versatility as a secondary stat on the crafted item. Guarantee Versatility Masterful Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Mastery as a secondary stat on the crafted item. Guarantee Mastery REMOVED: Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket. Add a socket Slot #3: Bonus Effect
      Add various bonus effects to crafted gear through this slot.
      Alchemist's Pouch - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Flask effects. Flask effects last twice as long. NEW! Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket. Reinforced Girdle - An Optional Crafting Reagent that can be crafted into a piece of armor, allowing the wearer to retain their Well Fed buff when slain in an Arena or Battleground. Retain Well Fed effects when slain in Arenas or Battlegrounds. Laestrite Plates - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the armor of the piece. Loosened Belt - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Well Fed effects. Well Fed effects last twice as long. Luxurious Feather - An Optional Reagent that can be crafted into a piece of armor, greatly reduces the damage the wearer takes from falling. Reduces falling damage. Necrostatic Micro Capacitor - An Optional Crafting Reagent that, when crafted into a piece of armor, increases the wearer's Primary Stat for completing World Quests. Completing a World Quest increases Primary Stat by 5 or 15 minutes, stacking up to 5 times. Hydrodynamic Accelerators - An Optional Crafting Reagent that makes the crafted armor increase the wearer's swim speed. Increase swim speed. Can only benefit from one Hydrodynamic Accelerator. Craftman's Pouch - An Optional Crafting Reagent that makes the crafted armor have a chance to give an additional skill point when crafting items from the Shadowlands. Chance to get extra skill up when crafting Shadowlands recipes. Shadowy Rabbit's Foot - An Optional Reagent that can be crafted into a piece of armor, slightly increasing the wearer's run speed. Slightly increase run speed. The following Optional Crafting Reagents currently have no slot associated:
      Relic of the Past I - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past II - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past III - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past IV - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past V - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers Shadowlands Alpha Build 34615: Class Changes
    • By Starym
      Here come some more PvP adjustments, as Corrupted Glad Spite and Breach get tweaked, along with the Versatile Corruption Effect, Reaping the Flames, Conflict and Strife and the Mistweaver Chrysalis talent.
      PvP Tuning (source)
      We’re working on a set of PvP tuning changes that will go live with scheduled weekly maintenance (early on June 9 in this region). This is what we’re currently testing:
      Items
      Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator’s Spite trinkets are used against a target. Void Portal summoned by Corrupted Gladiator's Breach is now slightly larger and easier to interact with when there are nearby units. Corruption Effects
      Versatile ’s effectiveness has been reduced by 33% when engaged in combat with enemy players. Azerite Essences
      Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians. Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from versatility under the effects of certain class stuns. Monk
      Mistweaver Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds). As always, we’ll let you know if there are any further changes to be made, or adjustments to those above, and we’ll report the final live changes in our Hotfixes Update.
      Thanks!
×
×
  • Create New...