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Item Level Increase in Patch 8.2

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Season 3 starts on July 9th and Blizzard is increasing the item level of loot across the board. Check out our latest article to learn more about the loot found in Grand Challenger's Bounty, dungeons, and more.

Benthic Gear

Players can purchase new Benthic gear in Patch 8.2 and upgrade it all the way to item level 430 for a currency earned from participating in Nazjatar outdoor content.

  • Base: Item Level 385
  • Upgrade #1: Item Level 400
  • Upgrade #2: Item Level 415

Dungeons

Blizzard is buffing the item level of dungeon rewards by 30 item levels as well as their difficulty.

  • Normal: Item Level 370
  • Heroic: Item Level 385
  • Mythic: Item Level 400

Mythic+

Keystone Level End of Dungeon Loot Weekly Chest Loot
Mythic 2 405 410
Mythic 3 405 415
Mythic 4 410 420
Mythic 5 415 420
Mythic 6 415 425
Mythic 7 420 430
Mythic 8 425 430
Mythic 9 425 435
Mythic 10 430 440

Timewalking

  • Dungeon: Item Level 395
  • Raid: Item Level 415

Professions

New BoP items can be crafted in Rise of Azshara.

Eternal Palace Raid

  • Raid Finder: Item Level 400
  • Normal: Item Level 415
  • Heroic: Item Level 430
  • Mythic: Item Level 445

Azerite Armor (Titan Residuum Vendor)

Azerite gear purchased from Thaumaturge Vashreen is going up as well.

  • Item Level 415 Tokens
  • Item Level 430 Tokens
  • Item Level 445 Tokens
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what about Worldquests  in Kul Tiras and Zandalar and their Emissary chests? Do they stick at 360/365+ rare and 370% epic?

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43 minutes ago, Keller said:

what about Worldquests  in Kul Tiras and Zandalar and their Emissary chests? Do they stick at 360/365+ rare and 370% epic?

You can get Benthic tokens ilvl 385 from Nazjatar world quests and I saw an ilvl 390 reward from the Tortollan Emissary on PTR. I'm sure it will be mentioned in the 8.2 patch notes.

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i hate that the weekly chest is always just 5 ilvl below mythic gear.. should be way lower. Hope they will change that someday, so mythic gear feels the way it should.

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1 hour ago, Kotaso said:

i hate that the weekly chest is always just 5 ilvl below mythic gear.. should be way lower. Hope they will change that someday, so mythic gear feels the way it should.

While I agree you shouldnt be able to get close to Mythic level from +10s (which are about heroic difficulty) I dont think eliminating it completely from the weekly chest should be done. It should instead be moved to higher key levels. Say 440 for doing a 15 key and maybe even 445 for an 18 or 20. I thought they would do that this season but I guess not. 

They scale M+ rewards very weirdly for whats supposed to be an alternative to raiding or PvP. In this current season you only get 400 extra Residuum for doing a +20 over a +10. While it did drop the amount of time it took to get a 415 AZ piece from 3 weeks to 2 weeks it just doesnt compare to M Raid or PvP where you could possibly get an AZ piece every week.

Edited by Xaethron

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12 minutes ago, Xaethron said:

It just doesnt compare to M Raid or PvP where you could possibly get an AZ piece every week.


IMO it doesnt really compare in difficulty either, so it shouldnt compare in ease of getting a piece.  A couple extra weeks vs the time to manage a 20man mythic raid team / guild is definitely in line.  

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11 minutes ago, PatrickHenry said:

IMO it doesnt really compare in difficulty either, so it shouldnt compare in ease of getting a piece.  A couple extra weeks vs the time to manage a 20man mythic raid team / guild is definitely in line.  

You don't think a high level M+ key take the same level of skill as a M Raid? Cause if so I definitely disagree.

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1 hour ago, Xaethron said:

You don't think a high level M+ key take the same level of skill as a M Raid? Cause if so I definitely disagree.

Even the highest level key only requires managing 5 people.

While its difficult, no disagreement there, there is literally no way possible it can be as difficult as managing 20+ people and their schedules, characters and mechanics of in-game content.  

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If Mythic Dungeons and/or Mythic Raids is all about difficulty…. Blizzard is doing it wrong. Instead of you gaining  "better" equipment, you should loose a good piece of equipment by beating content. Sorry if I see it wrong, but only a small percentage of players is looking for persistent difficulty ingame. The majority want the difficult content on farm asap. so their group/guild can get the best gear easier.

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1 hour ago, PatrickHenry said:

Even the highest level key only requires managing 5 people.

While its difficult, no disagreement there, there is literally no way possible it can be as difficult as managing 20+ people and their schedules, characters and mechanics of in-game content.  

Yet PvP requires as little as 2 people while still giving up to Mythic level rewards if that is where you skill lies. 

Honestly it seems like you're making assumptions while having no idea what the content is like. While managing 5 people is easier than 20, the mechanics of M+ are just as hard as those found throughout Mythic raids and scale to a point where they actually get harder.  That's something you'd know if you played anywhere near the level.

42 minutes ago, Keller said:

If Mythic Dungeons and/or Mythic Raids is all about difficulty…. Blizzard is doing it wrong. Instead of you gaining  "better" equipment, you should loose a good piece of equipment by beating content. Sorry if I see it wrong, but only a small percentage of players is looking for persistent difficulty ingame. The majority want the difficult content on farm asap. so their group/guild can get the best gear easier.

I have no idea what you mean by "lose a good piece of equipment by beating content".

Edited by Xaethron
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I really don't see them raising World Quest Gear or the Emissary reward to scale with 8.2; instead they will keep it there and encourage players to venture over to the new maps to farm for the Benthic gear if they are somewhat fresh to the experience of playing WoW or just recently resubbed and wanted to get 'caught up' with gear to try the current and newer content being released.  

Those that have played and maintained a sub and have a gear score of 410-415 will have to wait for season 3 to be released for the new tier of Mythic Keystone Cache rewards along with introduction of the new Raid gear from the new raid to begin the tedious grind again to upgrade what they already acquired to a higher ilvl score.

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28 minutes ago, Xaethron said:

That's something you'd know if you played anywhere near the level.

Now who is making assumptions.

Look, the mechanics at a +10 are the same at a +20.  Its a raw numbers game.  Eventually M+ is literally unbeatable, but that doesnt mean its inherently more difficult, just that the difficulty is exponentially harder as you go, rather than 'its just frickin hard', which, in general, is what Mythic Raiding is 'supposed' to be.  

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15 minutes ago, PatrickHenry said:

Now who is making assumptions.

Look, the mechanics at a +10 are the same at a +20.  Its a raw numbers game.  Eventually M+ is literally unbeatable, but that doesnt mean its inherently more difficult, just that the difficulty is exponentially harder as you go, rather than 'its just frickin hard', which, in general, is what Mythic Raiding is 'supposed' to be.  

Actually no. I said that based on the raider io profile of the toon you have tagged to you. The one with a 621 M+ score and is 1/9 Mythic. While the mechanics may be the same at +10 and +20, you can not do what is done in a +10 at +20. There's more mechanics overlap, less downtime, and more team play. It's simply more involved. That's not even including the fact that mistakes in a +20 are almost guaranteed to kill the key unlike in a +10 which is also one of the major differences between heroic and mythic raids.

Edited by Xaethron

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"you cant do what is done at a +10 in a +20."

That doesnt change the actual mechanics.  They just hurt more.  

less downtime? Thats part of the whole 'progressively more difficult' thing and the 'eventually unbeatable' thing.  

"mistakes can kill" exactly, but that doesnt mean the mechanics "changed" from a 10 to a 20, theyre just harder and less forgiving to mistakes...

...and youre still not trying to coordinate 19 more people through these same 1-shot mechanics. Just 4.  

Edited by PatrickHenry

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9 minutes ago, PatrickHenry said:

That doesnt change the actual mechanics.  They just hurt more.  

It does when you have to pull multiple packs together. Regardless, go attempt something above a +10 and then your views might have a bit more substance to them.

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1 hour ago, Xaethron said:

I have no idea what you mean by "lose a good piece of equipment by beating content".

Your iLevel goes down ?

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10 minutes ago, Xaethron said:

It does when you have to pull multiple packs together. Regardless, go attempt something above a +10 and then your views might have a bit more substance to them.

? ? ?

Yes, because these never existed prior to this expansion, and common sense has no bearing on it.

"pulling multiple packs together" ??  

So you mean these are NEW packs?  Ones that didnt exist in a +10, or just that by a +20 you have to deal with it differently, which is exactly like I had said already?

Nor have you said im actually wrong, just that "WeLl U HaVnT DuN iT ToDaY!"

Edited by PatrickHenry

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3 hours ago, Xaethron said:

That's both idiotic and counterproductive.

why? Not if you're truly interested in doin difficult content. My point is why would you get better gear to make it easier? That's counterproductive. Give all players the same gear and see who beats which mythic.

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1 hour ago, Keller said:

why? Not if you're truly interested in doin difficult content. My point is why would you get better gear to make it easier? That's counterproductive. Give all players the same gear and see who beats which mythic.

Thats already basically how its done. The bosses are tuned with the gear in mind.

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5 hours ago, PatrickHenry said:

? ? ?

Yes, because these never existed prior to this expansion, and common sense has no bearing on it.

"pulling multiple packs together" ??  

So you mean these are NEW packs?  Ones that didnt exist in a +10, or just that by a +20 you have to deal with it differently, which is exactly like I had said already?

Nor have you said im actually wrong, just that "WeLl U HaVnT DuN iT ToDaY!"

I guess the one thing I'd point out against your argument is that while the "mechanics" may be the same, your strategy has to drastically change to have a chance at higher key levels which makes them different than doing a 10.  Gear eventually caps, but difficulty continues to climb with higher keys, so those pushing the limits on keys I would say are more skilled players than the average Mythic raider.  

Granted, the original point was that a 10 is on par with heroic and an almost Mythic raid piece of loot in the weekly.  But it's necessary for those gearing only with M+ for the sake of pushing higher M+.  You have more chances and better loot in Mythic raid which is it's own reward.

Edited by Gilby79
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I still don't understand how there is no possibility to get a higher ilvl reward in the m+cache then what you get in mythic raid. Yes getting 20 players together is annoying, but still the skill cap in high m+ is way higher (same goes for high arena ratings) then when you compare it to mythic raids.

How is that even an argument. Mythic raid is harder then +10... while that may be true for the last bosses in a mythic raid, it is definitly not true for the first few. Yet you get lower ilvl in it.

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16 hours ago, Gilby79 said:

I guess the one thing I'd point out against your argument is that while the "mechanics" may be the same, your strategy has to drastically change to have a chance at higher key levels which makes them different than doing a 10

Yeah you said what i was unable to get at. Strategy changes. Is the same difference between Heroic and Mythic Zek'voz back in Uldir.

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I don't know where the information for this gear chart is coming from. According to the patch notes, Benthic gear caps at 425, not 430. And M+ loot has a dungeon cap of  420. Not sure if that is temporary or permanent due to complaints from raiders. 

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