Jump to content
FORUMS
Sign in to follow this  
Stan

Item Level Increase in Patch 8.2

Recommended Posts

41010-ilvl-increase.jpg

Season 3 starts on July 9th and Blizzard is increasing the item level of loot across the board. Check out our latest article to learn more about the loot found in Grand Challenger's Bounty, dungeons, and more.

Benthic Gear

Players can purchase new Benthic gear in Patch 8.2 and upgrade it all the way to item level 430 for a currency earned from participating in Nazjatar outdoor content.

  • Base: Item Level 385
  • Upgrade #1: Item Level 400
  • Upgrade #2: Item Level 415

Dungeons

Blizzard is buffing the item level of dungeon rewards by 30 item levels as well as their difficulty.

  • Normal: Item Level 370
  • Heroic: Item Level 385
  • Mythic: Item Level 400

Mythic+

Keystone Level End of Dungeon Loot Weekly Chest Loot
Mythic 2 405 410
Mythic 3 405 415
Mythic 4 410 420
Mythic 5 415 420
Mythic 6 415 425
Mythic 7 420 430
Mythic 8 425 430
Mythic 9 425 435
Mythic 10 430 440

Timewalking

  • Dungeon: Item Level 395
  • Raid: Item Level 415

Professions

New BoP items can be crafted in Rise of Azshara.

Eternal Palace Raid

  • Raid Finder: Item Level 400
  • Normal: Item Level 415
  • Heroic: Item Level 430
  • Mythic: Item Level 445

Azerite Armor (Titan Residuum Vendor)

Azerite gear purchased from Thaumaturge Vashreen is going up as well.

  • Item Level 415 Tokens
  • Item Level 430 Tokens
  • Item Level 445 Tokens
  • Like 1

Share this post


Link to post
Share on other sites

what about Worldquests  in Kul Tiras and Zandalar and their Emissary chests? Do they stick at 360/365+ rare and 370% epic?

Share this post


Link to post
Share on other sites
43 minutes ago, Keller said:

what about Worldquests  in Kul Tiras and Zandalar and their Emissary chests? Do they stick at 360/365+ rare and 370% epic?

You can get Benthic tokens ilvl 385 from Nazjatar world quests and I saw an ilvl 390 reward from the Tortollan Emissary on PTR. I'm sure it will be mentioned in the 8.2 patch notes.

Share this post


Link to post
Share on other sites

i hate that the weekly chest is always just 5 ilvl below mythic gear.. should be way lower. Hope they will change that someday, so mythic gear feels the way it should.

Share this post


Link to post
Share on other sites
1 hour ago, Kotaso said:

i hate that the weekly chest is always just 5 ilvl below mythic gear.. should be way lower. Hope they will change that someday, so mythic gear feels the way it should.

While I agree you shouldnt be able to get close to Mythic level from +10s (which are about heroic difficulty) I dont think eliminating it completely from the weekly chest should be done. It should instead be moved to higher key levels. Say 440 for doing a 15 key and maybe even 445 for an 18 or 20. I thought they would do that this season but I guess not. 

They scale M+ rewards very weirdly for whats supposed to be an alternative to raiding or PvP. In this current season you only get 400 extra Residuum for doing a +20 over a +10. While it did drop the amount of time it took to get a 415 AZ piece from 3 weeks to 2 weeks it just doesnt compare to M Raid or PvP where you could possibly get an AZ piece every week.

Edited by Xaethron

Share this post


Link to post
Share on other sites
12 minutes ago, Xaethron said:

It just doesnt compare to M Raid or PvP where you could possibly get an AZ piece every week.


IMO it doesnt really compare in difficulty either, so it shouldnt compare in ease of getting a piece.  A couple extra weeks vs the time to manage a 20man mythic raid team / guild is definitely in line.  

Share this post


Link to post
Share on other sites
11 minutes ago, PatrickHenry said:

IMO it doesnt really compare in difficulty either, so it shouldnt compare in ease of getting a piece.  A couple extra weeks vs the time to manage a 20man mythic raid team / guild is definitely in line.  

You don't think a high level M+ key take the same level of skill as a M Raid? Cause if so I definitely disagree.

Share this post


Link to post
Share on other sites
1 hour ago, Xaethron said:

You don't think a high level M+ key take the same level of skill as a M Raid? Cause if so I definitely disagree.

Even the highest level key only requires managing 5 people.

While its difficult, no disagreement there, there is literally no way possible it can be as difficult as managing 20+ people and their schedules, characters and mechanics of in-game content.  

Share this post


Link to post
Share on other sites

If Mythic Dungeons and/or Mythic Raids is all about difficulty…. Blizzard is doing it wrong. Instead of you gaining  "better" equipment, you should loose a good piece of equipment by beating content. Sorry if I see it wrong, but only a small percentage of players is looking for persistent difficulty ingame. The majority want the difficult content on farm asap. so their group/guild can get the best gear easier.

Share this post


Link to post
Share on other sites
1 hour ago, PatrickHenry said:

Even the highest level key only requires managing 5 people.

While its difficult, no disagreement there, there is literally no way possible it can be as difficult as managing 20+ people and their schedules, characters and mechanics of in-game content.  

Yet PvP requires as little as 2 people while still giving up to Mythic level rewards if that is where you skill lies. 

Honestly it seems like you're making assumptions while having no idea what the content is like. While managing 5 people is easier than 20, the mechanics of M+ are just as hard as those found throughout Mythic raids and scale to a point where they actually get harder.  That's something you'd know if you played anywhere near the level.

42 minutes ago, Keller said:

If Mythic Dungeons and/or Mythic Raids is all about difficulty…. Blizzard is doing it wrong. Instead of you gaining  "better" equipment, you should loose a good piece of equipment by beating content. Sorry if I see it wrong, but only a small percentage of players is looking for persistent difficulty ingame. The majority want the difficult content on farm asap. so their group/guild can get the best gear easier.

I have no idea what you mean by "lose a good piece of equipment by beating content".

Edited by Xaethron
  • Like 1

Share this post


Link to post
Share on other sites

I really don't see them raising World Quest Gear or the Emissary reward to scale with 8.2; instead they will keep it there and encourage players to venture over to the new maps to farm for the Benthic gear if they are somewhat fresh to the experience of playing WoW or just recently resubbed and wanted to get 'caught up' with gear to try the current and newer content being released.  

Those that have played and maintained a sub and have a gear score of 410-415 will have to wait for season 3 to be released for the new tier of Mythic Keystone Cache rewards along with introduction of the new Raid gear from the new raid to begin the tedious grind again to upgrade what they already acquired to a higher ilvl score.

Share this post


Link to post
Share on other sites
28 minutes ago, Xaethron said:

That's something you'd know if you played anywhere near the level.

Now who is making assumptions.

Look, the mechanics at a +10 are the same at a +20.  Its a raw numbers game.  Eventually M+ is literally unbeatable, but that doesnt mean its inherently more difficult, just that the difficulty is exponentially harder as you go, rather than 'its just frickin hard', which, in general, is what Mythic Raiding is 'supposed' to be.  

Share this post


Link to post
Share on other sites
15 minutes ago, PatrickHenry said:

Now who is making assumptions.

Look, the mechanics at a +10 are the same at a +20.  Its a raw numbers game.  Eventually M+ is literally unbeatable, but that doesnt mean its inherently more difficult, just that the difficulty is exponentially harder as you go, rather than 'its just frickin hard', which, in general, is what Mythic Raiding is 'supposed' to be.  

Actually no. I said that based on the raider io profile of the toon you have tagged to you. The one with a 621 M+ score and is 1/9 Mythic. While the mechanics may be the same at +10 and +20, you can not do what is done in a +10 at +20. There's more mechanics overlap, less downtime, and more team play. It's simply more involved. That's not even including the fact that mistakes in a +20 are almost guaranteed to kill the key unlike in a +10 which is also one of the major differences between heroic and mythic raids.

Edited by Xaethron

Share this post


Link to post
Share on other sites

"you cant do what is done at a +10 in a +20."

That doesnt change the actual mechanics.  They just hurt more.  

less downtime? Thats part of the whole 'progressively more difficult' thing and the 'eventually unbeatable' thing.  

"mistakes can kill" exactly, but that doesnt mean the mechanics "changed" from a 10 to a 20, theyre just harder and less forgiving to mistakes...

...and youre still not trying to coordinate 19 more people through these same 1-shot mechanics. Just 4.  

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
9 minutes ago, PatrickHenry said:

That doesnt change the actual mechanics.  They just hurt more.  

It does when you have to pull multiple packs together. Regardless, go attempt something above a +10 and then your views might have a bit more substance to them.

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Xaethron said:

I have no idea what you mean by "lose a good piece of equipment by beating content".

Your iLevel goes down 😉

  • Haha 1

Share this post


Link to post
Share on other sites
10 minutes ago, Xaethron said:

It does when you have to pull multiple packs together. Regardless, go attempt something above a +10 and then your views might have a bit more substance to them.

😄 😄 😄

Yes, because these never existed prior to this expansion, and common sense has no bearing on it.

"pulling multiple packs together" ??  

So you mean these are NEW packs?  Ones that didnt exist in a +10, or just that by a +20 you have to deal with it differently, which is exactly like I had said already?

Nor have you said im actually wrong, just that "WeLl U HaVnT DuN iT ToDaY!"

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
3 hours ago, Xaethron said:

That's both idiotic and counterproductive.

why? Not if you're truly interested in doin difficult content. My point is why would you get better gear to make it easier? That's counterproductive. Give all players the same gear and see who beats which mythic.

Share this post


Link to post
Share on other sites
1 hour ago, Keller said:

why? Not if you're truly interested in doin difficult content. My point is why would you get better gear to make it easier? That's counterproductive. Give all players the same gear and see who beats which mythic.

Thats already basically how its done. The bosses are tuned with the gear in mind.

Share this post


Link to post
Share on other sites
5 hours ago, PatrickHenry said:

😄 😄 😄

Yes, because these never existed prior to this expansion, and common sense has no bearing on it.

"pulling multiple packs together" ??  

So you mean these are NEW packs?  Ones that didnt exist in a +10, or just that by a +20 you have to deal with it differently, which is exactly like I had said already?

Nor have you said im actually wrong, just that "WeLl U HaVnT DuN iT ToDaY!"

I guess the one thing I'd point out against your argument is that while the "mechanics" may be the same, your strategy has to drastically change to have a chance at higher key levels which makes them different than doing a 10.  Gear eventually caps, but difficulty continues to climb with higher keys, so those pushing the limits on keys I would say are more skilled players than the average Mythic raider.  

Granted, the original point was that a 10 is on par with heroic and an almost Mythic raid piece of loot in the weekly.  But it's necessary for those gearing only with M+ for the sake of pushing higher M+.  You have more chances and better loot in Mythic raid which is it's own reward.

Edited by Gilby79
  • Like 3

Share this post


Link to post
Share on other sites

I still don't understand how there is no possibility to get a higher ilvl reward in the m+cache then what you get in mythic raid. Yes getting 20 players together is annoying, but still the skill cap in high m+ is way higher (same goes for high arena ratings) then when you compare it to mythic raids.

How is that even an argument. Mythic raid is harder then +10... while that may be true for the last bosses in a mythic raid, it is definitly not true for the first few. Yet you get lower ilvl in it.

Share this post


Link to post
Share on other sites
16 hours ago, Gilby79 said:

I guess the one thing I'd point out against your argument is that while the "mechanics" may be the same, your strategy has to drastically change to have a chance at higher key levels which makes them different than doing a 10

Yeah you said what i was unable to get at. Strategy changes. Is the same difference between Heroic and Mythic Zek'voz back in Uldir.

Share this post


Link to post
Share on other sites

I don't know where the information for this gear chart is coming from. According to the patch notes, Benthic gear caps at 425, not 430. And M+ loot has a dungeon cap of  420. Not sure if that is temporary or permanent due to complaints from raiders. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Ny'alotha raid testing continues this week with The Prophet Skitra on Mythic difficulty and Halls of Devotion, the second LFR wing of the raid.
      Blizzard (Source)
      On Friday, December 13th, we will be continuing our raid tests in Ny’alotha, the Waking City. After the test is complete we will make the second wing of Looking for Raid available for the weekend.
      Friday, December 13th
      The Prophet Skitra - Mythic Ny’alotha, the Waking City
      13:00 PST (16:00 EST, 22:00 CET)
      Halls of Devotion - Looking for Raid Ny’alotha, the Waking City
      14:00 PST (17:00 EST, 23:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      It's time for Cataclysm Timewalking this week and players level 86 and above are eligible to enter the Firelands Timewalking raid for the very first time.
      Firelands, the new Timewalking raid, has been added to the game in Patch 8.2.5, and this week, it's the first time players can enter it and defeat the seven bosses for loot.
      You can find item level 395 loot in Timewalking dungeons and item level 415 loot dropping in the new raid. Completing 5 Timewalking dungeons for the weekly quest rewards Cache of Palace Treasures, a chest with one piece of gear from Normal difficulty The Eternal Palace.
      Don't forget that Reins of the Infinite Timereaver has a chance to drop from any Timewalking dungeon boss as Personal Loot and save up your Timewarped Badges for expensive mounts like Beastlord's Irontusk, Beastlord's Warwolf, Bridle of the Ironbound Wraithcharger, Yu'lei, Daughter of Jade, and more.
      Blizzard (Source)
      Gather your staunchest allies and head into the Firelands raid dungeon to take on the elemental lord Ragnaros and his cohorts—and take on six dungeons from Deathwing’s era— during Cataclysm Timewalking, running December 10–17.
      The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing’s emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain’s valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth’s champions.
      When: The Firelands raid is available throughout the Cataclysm Timewalking event.
      Difficulty: The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder.
      Minimum Level: Players level 86 and above are eligible to participate.
      Bosses: (7) Beth’tilac, Lord Rhyolith, Alysrazor, Shannox, Baleroc, the Gatekeeper, Majordomo Staghelm, Ragnaros
      During Cataclysm Timewalking, you can assemble a raid group of between 1 and 30 players to step into the molten domain of Ragnaros. Don’t have a regular group? The Group Finder (I) can help. Create your own group in the Premade Groups section or search for like-minded adventurers.
      DUNGEONS IN CATACLYSM TIMEWALKING
      Grim Batol
      Don’t be fooled by Grim Batol’s humble exterior; many of this mountain fortress’s desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by orcs as a prison for Alexstrasza, the city is now in the clutches of the Twilight’s Hammer cult.
      The Stonecore
      Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight’s Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect’s body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm.
      Lost City of theTol’vir
      The Lost City of the Tol’vir is the stronghold of the Neferset, a faction of the cat-like tol’vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol’vir have rebelled against the benefactor, although they remain irrevocably twisted and hostile due to the dark pact they made.
      The Vortex Pinnacle
      The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol’vir, as well as Al’Akir the Windlord’s merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies.
      Throne of the Tides
      Deep within the Abyssal Maw’s fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for the plundering.
      End Time
      One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past—and hope of retrieving the Demon Soul. The powerful creature from out of time lives alone amidst the time-twisted echoes of the past.
      JUST THE FACTS
      Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your regular level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Stonecore, Slabhide could drop the Reins of the Vitreous Stone Drake mount for you.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus have a quest for you. You can also start the quest from within the Adventure Guide (Shift- J).
      Quest Requirement: Complete 5 Timewalking dungeons.
      Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace.
      EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      Goblin and Worgen players will be able to embark on a new quest line for their Heritage Armor in Visions of N'Zoth.
      Requirements
      If you want to unlock new Heritage Armor in Patch 8.3, you must have a maximum-level goblin or worgen character and be Exalted with Bilgewater Carter or Gilneas to begin the quest line when the patch hits live servers.
      The Goblin set is comprised of the following items:
      X-52 Bomber Jacket X-52 Extreme Handgrips X-52 Fireproof Stompers X-52 Insulated Headgear X-52 Minesweeper Wristwraps X-52 Precision Goggles X-52 Reinforced Legguards X-52 Sapper's Shoulderguards X-52 Utility Belt The Worgen set includes the following:
      Greyguard Buckle Greyguard Ceremonial Shoulderguards Greyguard Dueling Gloves Greyguard Formal Overcoat Greyguard Formal Robe Greyguard Formal Trousers Greyguard Stompers Greyguard Tophat Greyguard Wristbands Blizzard (Source)
      Celebrate your legacy with two new Heritage Armor sets—one for goblins and one for worgen—coming in the release of the Visions of N’Zoth content update.
      Players with a maximum-level (120) goblin or worgen who are Exalted with their faction (Bilgewater Cartel or Gilneas respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

      Crafted by the finest madmen and women, this explosive look is the glow up you need. Or, that could be a lit fuse—careful!
      Show off your noble roots by sporting this tailored velvety black and gold-trimmed attire complete with a dapper top hat. Snooty airs not required.
      Begin your journey by visiting the embassy in Orgrimmar or Stormwind once Visions of N’Zoth goes live.
    • By Starym
      The remasters and upscales keep on coming, as we have the Burning Crusade's intro cinematic in up to 8K resolution now!
      While BC is my favorite expansion ever, I was never a fan of the cinematic, as it's just a collection of various clips that don't have much of anything to do with Illidan's narration, until the very end. Obviously the two new races deserved screen time, but we didn't even get to see the Dranei's ship(s) in there, and then it's straight on to random battle clips. It obviously takes its cue from the Vanilla cinematic, as far as the clips go, but where it worked for Vanilla, which was simply setting the stage for the world itself, it falls a little flat here. But at least it does end on a high note, with the green horned one making a proper appearance.
       
      Related articles:
      Upscale AI remasters
      Wrath of the Lich King Intro
      Vanilla WoW Intro
      Diablo 2 Intro
      Diablo 2 E3 Teaser and Lord of Destruction Intro
      IKedit remakes
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
    • By Starym
      We have more Ivan Kuzkin goodness for you today, as he's put together a highlight reel of his 2019 Arena cinematic footage!
      We'll also be taking a look at his previous PvP videos, including a really old one from 4 years ago which is particularly impressive (and longer). Here's "The Rhythm of Chaos":
      And here's two earlier video trailers for the 2019 spring and fall seasons:
       
      Impressive stuff as always. Which cinematic would you wish IKedit would remaster next? Or should he go back to his earlier class series or other original machinimas?
       

      Related articles:
      Extinction Machinima - Sargeras' Sword Vs. Azeroth
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
      Demon Hunters Machinima
      Class Series Machinima: Druid
×
×
  • Create New...