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Rogue Class Guide & Ragefire Chasm Dungeon Guide

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We've updated our Classic WoW guide section with two new guides. One's for the Rogue class and the other covers Ragefire Chasm, the first Horde dungeon located in Orgrimmar.

We're proud to announce the addition of two guides to our Classic section.

Class Guides

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Dungeon Guides

Keep an eye out on our Classic news section for more news related to WoW Classic and guide updates!

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I skimmed through the guides, and couldn't help but notice you are going down the combat tree without taking the sword specialization talent. Care to explain?

Edited by Undeath
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11 hours ago, Undeath said:

I skimmed through the guides, and couldn't help but notice you are going down the combat tree without taking the sword specialization talent. Care to explain?

The text of the guide addresses this:

Sword Specialization can be run instead of using both Improved Gouge IconImproved Gouge and Improved Sprint IconImproved Sprint, if you would rather have the extra DPS instead of the utility. The chance on this talent proccing may be low, however in a long fight where you are attacking a lot, this does proc a decent amount.

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1 hour ago, Tarazet said:

The text of the guide addresses this:

Sword Specialization can be run instead of using both Improved Gouge IconImproved Gouge and Improved Sprint IconImproved Sprint, if you would rather have the extra DPS instead of the utility. The chance on this talent proccing may be low, however in a long fight where you are attacking a lot, this does proc a decent amount.

Ah, okay, thanks. I'm still sceptical about this one though. Imp gouge is a tier 1 talent, so you can't really pass on that in favor of a higher tier talent.

Secondly, dungeons and 40 ppl raids is exactly where you are going to aa a lot, so there is even less sense in skipping the dps talent on a dps class. When you are stacked on buffs and maintain SnD, the 5% proc is going to benefit your dps generously.

Lastly, based on numerous guides I've seen on other resources, this talent is not really a matter of preference, but a mandatory pick in the combat tree. I don't know if it's okay to put links in here, but it's totally googleable.

I personally would, and will, rather pass on deflection/riposte combo in a dps build. I don't think it's that useful in dungeons or raids cause you should not be pulling agro from tanks in the first place, and there are not too many mobs that can be disarmed to make it worth taking.

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I think you forget how wonky threat generation was in Vanilla. Tanks losing their threat lead was a major problem if the DPS or healers were too bursty.

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