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[Archived] Hearthstone Legendary Hunter Aggro Deck

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This thread is for comments about our Legendary Hunter Aggro Deck.

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Hi!

 

What's the purpose of flare and elven archer in this deck? I can't see it. No hunter's mark to combo with archer and flare just seems a weak card to me doing nothing. Also destroying opponent's secret is bad for the eaglehorn bow. :D

Edited by Remedyke

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Hi!

 

What's the purpose of flare and elven archer in this deck? I can't see it. No hunter's mark to combo with archer and flare just seems a weak card to me doing nothing. Also destroying opponent's secret is bad for the eaglehorn bow. biggrin.png

 

I can't speak for the Elven Archer, but I can tell you that the Flare is an amazing card.

 

Flare has several benefits. The first (and guaranteed) benefit is that of drawing a card. Drawing a card for 1 mana, and without any condition (such as Mortal Coil having to kill a minion, for instance) is extremely valuable, especially in a combo-heavy deck such as this one. I'll explain more on that below.

 

The second benefit is destroying Secrets. Now, Flare is never going to put you at card disadvantage, since it draws a card. But if you manage to break a Secret with it, then it's a 2-for-1 card and, depending on the Secret, it can be game-breaking. Sure, getting 1 extra Durability on your Eaglehorn Bow is nice, but destroying an Iceblock, or a Noble Defender, or an Explosive Trap can be much more valuable.

 

Thirdly, Flare breaks Stealth. This is generally not very useful (especially in a deck like this that basically just ignores the board), but it can still come in handy sometimes.

 

Now, a bit more on the card-drawing aspect. With this deck, you're really just whittling your opponent down while waiting to grab a combo that can finish them off (like Leeroy + Unleash the Hounds + Kill Command for 13 damage minimum). Having a card in your deck that allows you to quickly (and almost for free!) draw a new card is very useful. It lets you quickly cycle through your deck to get to your combo. Yes, Flare "does nothing" itself (most of the time), but in a deck like this you don't need 30 cards to all do something. You need 6 cards to finish your opponent, so if you could have a deck made of only those 6 cards, you'd take it!

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I can't speak for the Elven Archer, but I can tell you that the Flare is an amazing card.

Flare has several benefits. The first (and guaranteed) benefit is that of drawing a card. Drawing a card for 1 mana, and without any condition (such as Mortal Coil having to kill a minion, for instance) is extremely valuable, especially in a combo-heavy deck such as this one. I'll explain more on that below.

The second benefit is destroying Secrets. Now, Flare is never going to put you at card disadvantage, since it draws a card. But if you manage to break a Secret with it, then it's a 2-for-1 card and, depending on the Secret, it can be game-breaking. Sure, getting 1 extra Durability on your Eaglehorn Bow is nice, but destroying an Iceblock, or a Noble Defender, or an Explosive Trap can be much more valuable.

Thirdly, Flare breaks Stealth. This is generally not very useful (especially in a deck like this that basically just ignores the board), but it can still come in handy sometimes.

Now, a bit more on the card-drawing aspect. With this deck, you're really just whittling your opponent down while waiting to grab a combo that can finish them off (like Leeroy + Unleash the Hounds + Kill Command for 13 damage minimum). Having a card in your deck that allows you to quickly (and almost for free!) draw a new card is very useful. It lets you quickly cycle through your deck to get to your combo. Yes, Flare "does nothing" itself (most of the time), but in a deck like this you don't need 30 cards to all do something. You need 6 cards to finish your opponent, so if you could have a deck made of only those 6 cards, you'd take it!

This makes sense. Thank you.

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This is actually a very good deck. I like particularly how it counters other aggro decks e.g. warlock. 

 

It's very hard to play against a deck of this nature. If you flood the board, it gets cleared by UTH. If you play a single, strong minion misdirection utterly screws you. It also suffers less from the danger of aoe that most aggro decks are vunerable to. 

 

Sunwalker is very nasty against this deck though. 

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