Damien

[Archived] S8 Hearthstone Basic Paladin Deck

Sign in to follow this  

23 posts in this topic

This thread is for comments about our Basic Paladin Deck.

Share this post


Link to post
Share on other sites

Awesome starter deck man, thanks! I came across this on google and put it together. I just started playing today and absolutely obliterated a few players that played several legendary cards. The deck really had an answer to everything those players did.

Share this post


Link to post
Share on other sites

Honestly, I've had very good and very bad experiences with this deck. It's very prone to unlucky streaks, where you die after 5 turns, and your hands full of 5+ mana cards... Kind of lacks early game presence vs aggro builds.

Share this post


Link to post
Share on other sites

Awesome starter deck man, thanks! I came across this on google and put it together. I just started playing today and absolutely obliterated a few players that played several legendary cards. The deck really had an answer to everything those players did.

 

Great to hear. Keep it up!

 

 

Honestly, I've had very good and very bad experiences with this deck. It's very prone to unlucky streaks, where you die after 5 turns, and your hands full of 5+ mana cards... Kind of lacks early game presence vs aggro builds.

 

Well, in great part that is due to the Basic nature of the deck. Your card choices are really very limited. Basic Paladins are very strong on turn 4 and after, but lack good cards to play before then, so if it can happen that you lose if you get obliterated in the starting turns. Just mulligan for your 2-3 drops, and make use of Hand of Protection to allow your minions to survive early trades. Well, that's the plan, anyway :)

Share this post


Link to post
Share on other sites

I've heard the term mulligan used in Hearthstone a few time, but don't understand it.  Can you explain, please?

Share this post


Link to post
Share on other sites

I've heard the term mulligan used in Hearthstone a few time, but don't understand it.  Can you explain, please?

 

It means to replace, particularly in the case of replacing starting hand cards. We have a glossary of Hearthstone terms here, you should check it out.

Share this post


Link to post
Share on other sites

I've been trying to play this deck or variations of it for a week now and all I can say is it sucks. the best I can do with it is hold them off for about 15 turns before they just sledgehammer me. I call this deck the " slow death" build because that's all it is. I can never seem to get more than 2 minions on the board before they're killed and I'm being hit again. and I can hear people saying " horrible player" but I know I'm not that bad. this deck plays out the same every time for me: no early game, weak mid game, overwhelmed early in the end game and killed.

Share this post


Link to post
Share on other sites

I've been trying to play this deck or variations of it for a week now and all I can say is it sucks. the best I can do with it is hold them off for about 15 turns before they just sledgehammer me. I call this deck the " slow death" build because that's all it is. I can never seem to get more than 2 minions on the board before they're killed and I'm being hit again. and I can hear people saying " horrible player" but I know I'm not that bad. this deck plays out the same every time for me: no early game, weak mid game, overwhelmed early in the end game and killed.

Keep in mind, that this is a completely basic deck for players that has no access to other higher value cards. If you get matched up against a legendary deck or whatsoever, of course this deck has almost no chance. 

Share this post


Link to post
Share on other sites

I don't agree with excluding the last two paladin-specific cards. Good strategy with taunt can protect the minion it is used on, and like the explanation with Stormplike Commando it can also create a minion fearsome enough for the opponent to need to sacrifice a minion to destroy it. Lastly, it can also be used to create a sacrifice in order to destroy a much larger minion. There's a lot you can do with that card and it only costs 1 mana for a minion to permanently have 3 more attack creating a minion who can take down an enemy minion worth much more mana. The card healing 6 hp for 2 mana is also a good deal, In close-games that can give you another turn in which you can deal the fatal attack to your opponent before he can deal the last strike with a large minion summoned in the late game or its a good overall boost to help stall for time while you destroy your opponents minions or deal the last blow. 

Share this post


Link to post
Share on other sites

I've been playing with this deck, and as an almost complete noob (I've played Magic: TG a bit, but am terrible at it) have gone 7 for 9 in ranked thus far. Before doing that, following the other guides here, I opened up all the basic cards, saved most of my gold (at 730 now), and am doing my best to learn and memorize the cards. That's the thank you part.

 

Here's the question:

 

I picked up an Aldor Peacekeeper and put it in this deck in place of a Frostwolf Overlord. I like it so much, I made another and replaced the second Frostwolf Overlord. Was that a bad choice for replacement?

 

Thanks in advance.

Share this post


Link to post
Share on other sites

I've been playing with this deck, and as an almost complete noob (I've played Magic: TG a bit, but am terrible at it) have gone 7 for 9 in ranked thus far. Before doing that, following the other guides here, I opened up all the basic cards, saved most of my gold (at 730 now), and am doing my best to learn and memorize the cards. That's the thank you part.

 

Here's the question:

 

I picked up an Aldor Peacekeeper and put it in this deck in place of a Frostwolf Overlord. I like it so much, I made another and replaced the second Frostwolf Overlord. Was that a bad choice for replacement?

 

Thanks in advance.

I think it was a good choice. The Aldor Peacekeeper is a great card and it'll work great with your minions.

Share this post


Link to post
Share on other sites

The engineer doesn't make any sense. Paladin can already create a 1/1 for 2 and a 0 net card loss with his ability. All this does is take away a choice.

Share this post


Link to post
Share on other sites

Great deck.

 

I've decided to master one hero, and Pally it was. Tried a few decks made available online and this has given me the most success. I personally prefer control over the aggro style of play, but don't have the cards yet for beyond this basic control deck. Played 100s of games with this deck (in the various modes) and I think I'm becoming quite familiar with the 15 unique cards in this deck and how to instinctively play with whats in front of me.

 

In rank play mode, though, I've only made it to rank 17 (and struggling to make it past), though I still have a good hit rate in casual play mode.

 

What is the highest rank a deck like this can take somebody to before it becomes absolutely necessary to go for one of the more expensive paladin control decks?

 

Thanks again.

Share this post


Link to post
Share on other sites
This deck has served me well and is still my favourite basic control deck. It is well rounded with a weapon, healing, buffing, big hitters and great synergy (turns out to suite me very well). I've been looking, though, to graduate to the next Paladin control deck on Icy Veins (to move further up the ranks), but unfortunately I don't yet have the budget for all the required cards (given there is no low-budget control, the next being a mid-budget control).

 

I have collected some cards beyond basic cards (and dust) from arena and daily challenge play, so was looking how to rather incrementally improve my current basic deck BUT without changing the well crafted synergy of it.

 

So what I did was study the mid-budget control deck for better cards (that I could craft or already have) to substitute into this basic one without changing much of the functions or synergy (because they work so well for me).

 

Below is the original Icy Veins basic control Paladin deck with my changes (so far) in brackets:

 

2x Hand of Protection

2x Novice Engineer

2x Acidic Swamp Ooze

2x Shattered Sun Cleric

2x Razorfen Hunter (2x Harvest Golem -- similar to Razorfen, but better second minion generated and at death. Mana curve maintained)

2x Truesilver Champion

2x Consecration

2x Chillwind Yeti (2x Twilight Drake -- Only need 4 cards in hand for this to function exactly like the Yeti. With more cards in hand, which happens often enough, this becomes an even better card. Mana curve maintained)

2x Sen'jin Shieldmasta

2x Hammer of Wrath

2x Blessing of Kings

2x Stormpike Commando

2x Frostwolf Warlord (2x Defender of Argus -- the function changes from buffing itself to buffing minions to side with taunt. Cost moved from 5-drop to 4-drop card).

2x Guardian of Kings

2x Stormwind Champion

 

I welcome any feedback on these changes or suggestions for more changes that enhances the existing deck without changing too much of the synergy and functionality. 

 

If possible, it would be nice if such suggestions could be included on the basic deck pages -- cards beyond basic that can be substituted in when/if you get them, but don't change the synergy or functionality. Creates a kind of wishlist of cards to get to keep beefing up deck.

 

Thanks again to this site and its authors for the great resource.

Share this post


Link to post
Share on other sites

Here is some gameplay footage of games I lost, if you guys can provide me any constructive feedback that'd be great

 

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

I don't agree with excluding the last two paladin-specific cards. Good strategy with taunt can protect the minion it is used on, and like the explanation with Stormplike Commando it can also create a minion fearsome enough for the opponent to need to sacrifice a minion to destroy it. Lastly, it can also be used to create a sacrifice in order to destroy a much larger minion. There's a lot you can do with that card and it only costs 1 mana for a minion to permanently have 3 more attack creating a minion who can take down an enemy minion worth much more mana. 

 

I agree with this.  This feels like a better early game helper than the divine shield spell and they both cost one mana.  The divine shield is great, but usually better for mid-late game and this deck lacks in the early game.  However, casting +3 on an early champ or even one of your recruits is viable.  Sure the recruit is likely to die next turn, but its usually a good trade off as the recruit can take out most early-mid game threat that are worth more than 1 mana.  Also, your opponent is forced to deal with him next turn if he doesn't die.  And even if you don't need it early game, you can use it later to take a mid game champ to end game level.  It just feels like a far more versatile card than divine shield.

 

Not sure i agree on the other half of the post about the 2 mana pally card that heals 6.  Its nice, but looses card advantage and does essentially the same thing is the Guardian of Kings champ with no champ to back it up.  The creator of the deck has it right here.

 

I also don't agree with Stormpike Commando.  He's expensive for what he provides and since he's higher in mana cost, he can only handle early game threats in mid to late game play so its too late.  Id rather have another 5 mana champ i can count on or a 2-3 mana champ that would help my early game.  Maybe the Murloc with charge?  Not sure as I've used a different champ not from the basic set to fill this slot currently.

 

Overall, not a bad deck.  Just needs a bit more early game presence beyond free recruits.

Edited by scape211

Share this post


Link to post
Share on other sites

Truesilver chamipon but no weapon included? Am I missing something?

What are you trying to say?

Share this post


Link to post
Share on other sites

The engineer doesn't make any sense. Paladin can already create a 1/1 for 2 and a 0 net card loss with his ability. All this does is take away a choice.

This is because the Engineer used to be 1/2, but was nerfed. Unfortunately Icy Veins doesn't really update their guides, they just rubber stamp "approved for [latest season]" without looking at changes.

Share this post


Link to post
Share on other sites

This is because the Engineer used to be 1/2, but was nerfed. Unfortunately Icy Veins doesn't really update their guides, they just rubber stamp "approved for [latest season]" without looking at changes.

Hey, jerodast

The non-basic decks were updated with every season and the next update will be done with the release of the final Naxxramas wing. The basic decks have been reviewed and deemed valid for Season 4 as the changelog states.

As for Novice Engineer, I am fairly certain that you are familiar with the concept of thinning your deck and its benefits on the basic level where the card pool is extremely limited, especially if you are playing Hearthstone since the Novice Engineer nerf. 

Regardless, should you have a constructive suggestion or a question about a specific deck or a card in this case, we will be glad to help you out / consider your input.

Kind regards,

Poyo

 

Share this post


Link to post
Share on other sites

I too noticed, in game, that the engineer doesn't seem to serve much of a function over the silver hand recruit since it is the same 1/1 for one mana and both nets a 0 card change. I swapped mine for a pair of 2/1 murdocs, which seem to work nicely with divine shield. I've since opened a couple packs though, and a basic player who has picked up a few new cards could easily replace this with their first decent low level finds or the 2/1 silencing owl.

 

If we're only including bare basics though, the 2/1 murdoc, 1/2 taunt footman, or something along those lines (person preference matters more than anything here) works well. I personally prefer one cost cards to two cost cards, as the pally's hero spell (somewhat) seems to fill that void.

Share this post


Link to post
Share on other sites

Thanks for posting this deck, it really works out!

 

One question, though: what do you think about swapping at lest one sun cleric with a raid leader?

 

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Saturday's schedule included the Group Stage knockouts and the quarterfinals. Spoilers incoming!
      Deciders
      These were the matches between the players who had 1 victory and 1 lost during the Group Stage. Three out of the four deciders were sweeps. From Group A, tom60229 quickly removed Orange off the competition with a 3-0 sweep. The same fate awaited Muzzy who lost from the experienced JasonZhou in the Group B decider game. Lastly, another NA champion fell in the Group C decider, as ShtanUdachi made wreck of Purple. It's interesting to compare Shtan's fast and confident pace in this match-up, compared to his quarterfinal performance, which we will talk about later on.
      The only contestant, who proved to be more of a challenge for his opponent, was OmegaZero; he fought valiantly but ultimately fell to Fr0zen prowess in the Group D Decider game (3-2). One of the highlights of this series was in the second game, with Fr0zen spotting a nice way to find lethal. The Mage vs Priest game was also interesting to watch, showing how DK Jaina can sometimes outfatigue DK Anduin.
      Therefore, tom60229, JasonZhou, ShtanUdachi and Fr0zen proceeded to the quarterfinals, where the winners of the Group Stage were waiting for them.
      Quarterfinals
      The first quarterfinal was between JasonZhou and DocPwn. The Canadian player took a 2-victory lead, but then Jason proved why he's considered one of the most experienced players in the world and one of China's best representatives. Jason destroyed DocPwn's Rogue, winning against it in a spectacular reverse sweep (2-3) - just as he did with Kolento in the Group Stage. It was also impressive how fast these three victories happened: it tooks Jason something less than 30 minutes to bring DocPwn from an advantageous position to defeat and elimination.
      Then it was time for practice partners and contestants from the same region, SamuelTsao and tom60229, to face off against one another. Just like during the first day, Samuel's inexperience was pretty evident. His Priest play was just... slow. Thus, tom didn't have trouble taking him out with a score of 3-1.
      And we move on to probably the best match of the day: Sintolol versus Fr0zen, with the latter being the last representative of his region. Before their game, Fr0zen had stated that he had 10% chance of winning, since both players ran control decks and Sinto's Mage was more aggressive, and he needed (sic) a miracle to win. Well, miracles do happen in the World Championship! I recommend that you watch this series!
      In the first game, Fr0zen was forced to Psychic Scream Sinto's Dragoncaller Alanna, making it possible for the German player to draw her exactly when needed and secure the victory. Sinto's Mage remained undefeated in this tournament and it shows its power against meta decks like Highlander Priest, although Fr0zen did put up a good fight. Fr0zen won the Jade Druid mirror game, but then his Mage fell to Sintolol's Druid. The last deck remaining for Sintolol was his unique Dragon Combo Priest. Fr0zen, being an exceptional Control player himself, managed to succeed where Sinto's previous opponents seemingly failed: he read completely through the playstyle of that deck, denying Sinto the opportunity to steal his minions even by damaging them on purpose! The American player skillfully piloted his own Priest around Sinto's and evened out the score. The last nail-biting match was between Fr0zen's Mage and Sinto's Priest. Sinto quickly lost his combo pieces, but then he was miraculously saved by a Frost Lich Jaina pick-up. The game started heading into fatigue, with Sinto running out of cards slightly faster. It all culminated into a battle of DK Jainas, with both players trying to find ways to create Water Elementals via her Hero Power and Sinto making some impressive plays again. However, Fr0zen highrolled for a second time for 7 damage with Dragon's Fury (he had already done so earlier in another crucial turn) and that's when Sintolol started cracking under the pressure and made a couple of mistakes. In the end, it was Fr0zen who progressed to the semi-finals as America's last representative (3-2)!
      After this amazing match, the last quarterfinal was yet another battle between giants: Surrender versus ShtanUdachi. Surrender is the only representative from Korea, while Shtan was Europe's last hope to progress to the semi-finals. This series wasn't as impressive as the previous one, but the final match between Surrender's Priest and Shtan's Jade Druid is the one to watch out for. It's also probably the longest match of the day. With Surrender ahead at 2-1, Shtan maximised his armor gain and his Jade Golem counter quite fast. On the other hand, Surrender had all the Highlander Priest tools right on curve. Near the end of the game, even though Shtan seemed to have the edge, Surrender noticed what both casters and audience failed to see: he could still win the game. And that he did, thus becoming the last semifinalist!
      Final Remarks
      It's pretty obvious, after the previous day too, that Big Spells Mage is the deck to look out for in this tournament. It's won some unbelievable games and it's proven that it's a force to be reckoned with in fatigue, even against Highlander Priest. I think Sinto's Big Spells Mage is better, since it's more aggressive. Dragoncaller Alanna has proven wrong everyone who underestimated her in the beginning of Kobolds & Catacombs. In contrast, Fr0zen's Mage is much more conservative, matching his preferred control-oriented playstyle.
      Speaking of Fr0zen, his performance was certainly impressive today. He totally read through Sintolol's Dragon Combo Priest. He was better in the "who can find the ping" late game with Frost Lich Jaina. And he kept North America still in the competition, when favourite Purple and DocPwn fell. We should still commend Sintolol: he wasn't that well known in the general public, but he's been a consistent ladder player for a while now, he showed some incredible plays and he definitely made a name for himself in this Championship. Lastly, Surrender himself and his Priest gameplay are just on another level. The Korean player has demonstrated amazing skill and he's one of the favourites to win.
      Thus, we have two semifinalists from the APAC region (Surrender and tom60229), one from China (JasonZhou) and one from the North America (Fr0zen). It looks like that Hearthstone will have its first World Champion from the Asia region (and if you want to be pedantic, it will definitely have its first Asian World Champion). Although, as we saw today, you shouldn't underestimate Fr0zen!
    • By Zadina

      Friday was the second day of the group stage of the HCT 2017 World Championship. Here's what happened (spoilers ahead)!
      Group C
      This group had only champions from Europe and North America: ShtanUdachi represented Russia, Ant represented the US, Sintolol represented Germany and Purple represented Canada. The first match of a day saw Alexey "ShtanUdachi" Barsukov easily beat Anthony "Ant" Trevino with a score of 3-1.
      Then, it was time for one of NA's favourite's Ryan "Purple" Murphy-Root to face off against Thomas "Sintolol" Zimmer. Sintolol is one of the few players that has brought Big Spells Mage in this tournament and Purple opted not to ban it, which turned out to be a mistake. Purple took a quick 2-0 lead in the beginning, but Sintolol came back with his Combo Dragon Priest against Purple's traditional Higlander Priest. Even though Purple denied Sinto's 4/18 Twilight Drake with a clever play involving a stolen Inner Fire, the German player still managed to win that game with a 44/44 Kabal Talonpriest. Sintolol then proceded to reverse-sweep his opponent (3-2). Overall, this was one of the series with the smartest plays.
      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!
    • By Aleco

      Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
      The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.

      Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.