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It's that time of year again when we find out how it's going on the financial side of things for Activision Blizzard, with the thord quarter of 2019 bringing better than expected results. WoW Classic is the biggest news, as it has produced the largest increase in quarterly subscription plans in WoW history! While that may sound like some PR talk to boost numbers, we should take into consideration this includes every expansion launch ever, meaning the spike from regular BfA to Classic's release has exceeded even the biggest jumps from a bad or no-content at the end expansion (like WoD) to a popular one (like Legion), which is pretty impressive.
Elsewhere on the Blizzard side of things we only really get another monthly active users (MAUs) number, this time with 33 million (1 million higher than last quarter), and the company overall exceeded expectations for the quarter, mainly due to Call of Duty and WoW.
Here's what CEO Bobby Kotick had to say about the overall success of the company this quarter:
If you're interested in more details on the Activision or King side of Activision Blizzard, check out the full press release right here.
Yesterday, we brought up some interesting leaks related to the next WoW expansion and Overwatch 2. Today, the Bolvar fine art print went live on Blizzard Gear Store. Note that this does not confirm Shadowlands or anything, but we at least know it wasn't fake in the first place.
UPDATE: Both images can no longer be accessed (403 Forbidden Error). You can still find the Bolvar fine print here. Overwatch 2 was not archived, unfortunately.
The images are carefully hidden and we’ve reuploaded them in case they get deleted.
Bolvar Fine Art Print
You can visit the link below to view Bolvar's fine art print on Blizzard Gear Store.
Overwatch 2 Fine Art Print
In addition to the Bolvar fine art print, there's also one related to Overwatch 2 up on Blizzard Gear Store with Echo as a Hero.
You can view it yourself by visiting the following link:
The Art of Diablo is a book showcasing Diablo art that will release after BlizzCon on November 3. The German GameStar magazine comes with an ad for the book ahead of BlizzCon claiming the book contains art from the upcoming Diablo IV title.
A rough translation from German tells us the book contains more than 500 memorable artworks from Diablo, Diablo II, Diablo III, and Diablo IV. The book will become available on November 3, right after BlizzCon.
A few days ago, we looked at a leak which talked about Diablo IV in addition to a Diablo II Remaster and Overwatch 2 to be unveiled at BlizzCon. This would be the second leak in a row to talk about the unveiling of the the next Diablo game at the event.
Here's a preview of the book taken from Amazon:
Diablo IV was reportedly in development when Reaper of Souls came out and got rebooted after two years, because it wasn't shaping well, so they came up with the Rise of Necromancer DLC for Diablo III to make up for the canceled project.
Based on our latest article on Diablo IV, we know the current iteration of the game has been in development only since 2016 under code name Hades with Luis Barriga as Game Director, who has worked on World of Warcraft in the past.
A GameStar ad released ahead of BlizzCon teases Diablo IV artwork of an upcoming book.
It seems we have some very enthusiastic people in the closed WC3: Reforge beta, as youtuber Book of Flames has posted several videos of the game running on max settings at 1080p at 60FPS! We get a good look at the Orc and Human factions, with 3 matches being played and a surprise cameo by a Pandaren Brewmaster! We get some nice zoom-ins on a few units as well and a pretty good showcase of the game in action.
While there's still no word on an exact release date, we do know it's coming out this year, and you can check out all the official info on the game here.
Gamespot talked to Blizzard's President J. Allen Brack about WoW Classic, mobile titles, porting WoW to consoles, and Activision. Here are the highlights.
Announcing WoW Classic at BlizzCon and the game being released has been a peak career experience for J. Allen Brack. Despite the recent layoffs, Blizzard is a values-driven and values-led company, and they make all their big strategic decisions through that lense. They still prioritize gameplay first and focus on delivering great player experiences and focus on the community. Blizzard did a poor job at communicating the announcement of Diablo: Immortal. The key thing that was lost is that they are a PC developer first. Mobile doesn't have to be a lesser-quality experience, and they think it's possible to make Blizzard-quality games on various platforms, which is why they ported Diablo to all both Xbox and PlayStation along with the Switch. They had a candid look at themselves, post-BlizzCon, to digest the fan reaction. Hearthstone is the only mobile game they've done so far, and it took them quite a while to figure out how they were going to find the Blizzard way of making a good mobile game. Blizzard doesn't have a history of having Mike Morhaime or someone else at the top saying, "Hey, Blizzard should go make, insert type of game." Instead, a team of developers who are passionate about a particular idea or genre are given the space to create and iterate and deliver something that they think it's excellent. In a question about the influence of Activision on the company, J. Allen Brack responded that Overwatch League Finals had been created in conjunction with some people at Activision Blizzard and the desire that they have is the same as the desire they have, which is to have their games exposed to and played by millions of players around the world and while both companies have different ways to think about how to achieve that goal, their goals are very aligned with them. The fact that a developer was put in charge of the company after Mike and the fact they promoted Ray Gresko to be the chief development officer speaks to not only what Blizzard values are but is also an indication that Activision Blizzard understands what's important to Blizzard. They've talked about porting WoW over to consoles, but the game has been built for a keyboard type experience from a UI standpoint. The controls would be also bad due to classes having more than 50 abilities at level 60. Click here to read the full Gamespot interview.