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Death Knights and Demon Hunters Start At Level 10 in WoW Shadowlands

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In the Deep Dive panel, Blizzard highlighted the new leveling flow for new and existing players and Allied Races and it seems Death Knights and Demon Hunters will start at level 10. Will we see new Heritage Armor in 9.0?

Check out our BlizzCon 2019 Content Hub for more details!

The leveling flow for new players includes the new leveling starting zone - Exile's Reach (1-10), then Battle for Azeroth and Shadowlands.

newplayers.JPG

Death Knights and Demon Hunters no longer start at level 55 and 98 respectively, but at level 10, based on MrGm's interview. As an existing player, you will be able to pick an expansion for levels 10-50 before heading to the Shadowlands. You can freely swap between expansions as an existing player by talking to Chromie.

lols.JPG

Last, but not least, Allied Races will start at Level 10 and the flow is similar to existing characters outlined above.

allied races.JPG

You can find more details about improvements to leveling here.

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Is this saying that any original race is forced into leveling in "Exile's Reach" from level 1-10? or is this just a Shadowlands themed starting zone and you can still choose to level in Durotar, Mulgore, etc?

 

And if you talk to Chromie to play through, let's say, Burning Crusade, are they insinuating that you get "locked" into playing through it all the way through, or can you just hearthstone and out and fly to Northrend? I hope it's more flexible than it sounded there.

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I'm worried this new starting zone means we aren't going to get any more offical "races" with their own starting zones and maybe even city. probably just allied races from this point on due to how much cheaper and easier they are to make.

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8 minutes ago, Grumar said:

I'm worried this new starting zone means we aren't going to get any more offical "races" with their own starting zones and maybe even city. probably just allied races from this point on due to how much cheaper and easier they are to make.

You can still go to the old starting zones, Exile's Reach is just a new option.

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1 hour ago, TyZone said:

Is this saying that any original race is forced into leveling in "Exile's Reach" from level 1-10? or is this just a Shadowlands themed starting zone and you can still choose to level in Durotar, Mulgore, etc?

 

And if you talk to Chromie to play through, let's say, Burning Crusade, are they insinuating that you get "locked" into playing through it all the way through, or can you just hearthstone and out and fly to Northrend? I hope it's more flexible than it sounded there.

It looks like exile's reach is intended for new players, to group them all together perhaps, existing players making new chars can start where they want. 

IMO, for existing going to new alts, it'd be kinda cool to skip 1-10 and go straight to choosing a path like the allied races do. Since doing exiles reach and a "mini dungeon" sounds fun the first time, then probably annoying after. That said, I'm not likely to make more than 1 new char...

Edit, read something else from the deep dive article, looks like starting an alt will start at level 10, woo

Quote

For existing players and those playing alts, the flow is a bit different. They’ll start their journey to level 10 in their race’s existing starting zone, or can choose to go to Exile's Reach, and progress to their faction’s capital cities.

 

Edited by Bobbis
update

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1 hour ago, Grumar said:

I'm worried this new starting zone means we aren't going to get any more offical "races" with their own starting zones and maybe even city. probably just allied races from this point on due to how much cheaper and easier they are to make.

Last time we had races with their own functioning capitals (not destroyed or abandoned) was in The Burning Crusade. I guess Boralus and Dazar'alor do count as well, although only small parts of them serve as capitals, with rest intended for world quests. Even worgen and goblin didn't have them, so it's safe to assume new races won't have unique starting zones and capitals. Easier for them, but it's a bit disappointing.

Edited by Arcling

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12 hours ago, Bobbis said:

 

Edit, read something else from the deep dive article, looks like starting an alt will start at level 10, woo

 

Think you did read this wrong, it says  They’ll start their journey to level 10 in their race’s existing starting zone and not "at level 10". So they still have to do their journey to level 10. 

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6 hours ago, ShiftyBro said:

Think you did read this wrong, it says  They’ll start their journey to level 10 in their race’s existing starting zone and not "at level 10". So they still have to do their journey to level 10. 

That makes sense, though. Currently, allied races exit their zone at level 20.

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I curious about two things with the new levelling system:

1) Classic is considered to be a single expansion but it actually consisted of several racial storylines that exist in parallel. How much will a player have to do to reach level 50?

2) Any idea how they will handle various alts that we've left scattered all over the map and timeline? You know, like my disused level 100 Dwarf Paladin who is still standing around in his Garrison? (Though I really should get that Nelf DH through the last bit of the starting experience.)

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2 hours ago, jruschme said:

I curious about two things with the new levelling system:

1) Classic is considered to be a single expansion but it actually consisted of several racial storylines that exist in parallel. How much will a player have to do to reach level 50?

2) Any idea how they will handle various alts that we've left scattered all over the map and timeline? You know, like my disused level 100 Dwarf Paladin who is still standing around in his Garrison? (Though I really should get that Nelf DH through the last bit of the starting experience.)

I am personally just going to wait for the expansion to go live before playing anything........then when it goes live, start a fresh character from scratch.

Though i do wish they would revamp the reputation system of the Allied races to have a nice long story arc that lasts from neutral to exalted, instead of mind-numbingly boring and tedious grinding of daily quests....sorry, i mean world quests.

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On 11/2/2019 at 2:46 PM, TyZone said:

Is this saying that any original race is forced into leveling in "Exile's Reach" from level 1-10? or is this just a Shadowlands themed starting zone and you can still choose to level in Durotar, Mulgore, etc?

 

And if you talk to Chromie to play through, let's say, Burning Crusade, are they insinuating that you get "locked" into playing through it all the way through, or can you just hearthstone and out and fly to Northrend? I hope it's more flexible than it sounded there.

Yes, you will still be able to level through the earlier zones if you want. From the sound of it, Exile's Reach is just an option that you can choose if you want to catch up with the lore while leveling up. As for the earlier expansions, yes, you can choose to level through multiple expansions.

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43 minutes ago, KomodoDragoon said:

Yes, you will still be able to level through the earlier zones if you want. From the sound of it, Exile's Reach is just an option that you can choose if you want to catch up with the lore while leveling up. As for the earlier expansions, yes, you can choose to level through multiple expansions.

 

That's a huge relief! I hope they make some tweaks as well to travel systems so that you don't get "punished" time wise by wanting to level in a less traveled, more time consuming area to get to.

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On 11/2/2019 at 4:11 PM, Grumar said:

I'm worried this new starting zone means we aren't going to get any more offical "races" with their own starting zones and maybe even city. probably just allied races from this point on due to how much cheaper and easier they are to make.

Indeed, I have the same worry.

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      In this week's 8.3 PTR build, five new Corrupted weapons have been added to the game.
      These include:
      Devastation's Hour (2H-Sword); Qwor N'lyeth (Polearm); Shard of the Black Empire (1H-Dagger); Shgla'yos, Astral Malignity (1H-Sword); Unguent Caress (Fist Weapon). Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha come with a static +25 Corruption Stat Increase and Benthic-like effects. You can learn more about the Corrupted Items System in our preview.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Check out our Visions of N'Zoth Hub for the latest Patch 8.3 news!
    • By Stan
      Wrathion will be selling three items in Patch 8.3 that you can purchase with the new currencies.

      Once you complete the introductory questline for Horrific Visions you can talk to Wrathion in the Chamber of Heart and buy the following items:
      Vessel of Horrific Visions for 1,000 Coalescing Visions. The item is required to enter Horrific Visions. Gouged Eye of N'Zoth for 25,000 Corrupted Mementos. The item can be used to add a socket to an item of your choice which currently does not have one. Wicked Swarmer (Aqir mount) for 100,000 Corrupted Mementos. Note that the cost of items is not final and may change at any time.

      Check out our Patch 8.3 Content Hub for the latest news!
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