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Heroes of the Storm PTR Patch Notes: November 25th

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The latest PTR update has arrived and comes with Deathwing, buffs to Mephisto's talents and baseline buffs to the Lost Vikings.

Deathwing is free to all Virtual Ticket Holders! You can check out the official spotlight here.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of December 2, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Nexus Anomaly – Experience Globes

Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.

The first Nexus Anomaly has arrived! In order to make collecting experience more satisfying and intuitive, we're changing how experience is collected from Minions in the Heroes of the Storm. Players will no longer get experience from simply being nearby, but instead need to gather an Experience Globe dropped by dying Minions.

Experience Globes

  • Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected.
    • Footman and Archer Minions (and their equivalent on different Battlegrounds) drop an Experience Globe that lasts for 6 seconds and awards 80 experience (plus 2 every minute).
    • Wizard Minions no longer give Experience, but Experience Globe values have been increased to compensate.
    • Experience Globes slowly move toward the closest allied Hero within 6 range, and are collected when an allied Hero comes within 1.5 range.
    • Experience Globes will not move toward Heroes that are hidden in bushes or Stealthed, but they can be still collected by these Heroes if they move within 1.5 range.
  • A few Heroes have special interactions with Experience Globes.
    • Ragnaros Lava Wave will now instantly collect Experience Globes as it passes by.
    • Abathur's Symbiote is treated as a Hero for the purposes of collecting Experience Globes.
    • Hallucinations like Samuro's Mirror Images or Nova's Holo Clones are treated as a Hero for the purposes of collecting Experience Globes.

General

Storm League

  • Players who are Master or above may only queue for Storm League in a party with a maximum of one other player. The second player must also be Master or above. Both players in the party must be within 5000 Rank Points of each other.
  • Players who have completed their placement games may no longer play Storm League in a party with players who have not completed their placement games.

Toys 2 Event Quests

  • Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to week of February 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge!

Loot Chests

  • During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Toy 2 Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Toy 2 Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests!

User Interface

  • User Interface improvements for heroes with multiple forms have been added to the Hero Collection and Hero Select Ability screens for Deathwing and to the Hero Select Ability screen for Greymane.

AI

  • AI will now pay more attention to lanes that need to be defended or attacked.
  • AI will no longer be aware of the status of mercenary camps they cannot see.
  • AI will path through enemy towns less often.
  • AI will more highly value preventing a mercenary camp from leashing.
  • Mercenary camp goal base scores have been standardized on all maps. This will make it easier to observe and tweak AI agent mercenary capture behavior.
  • Many map goal objective scores have been standardized on all maps. This will make it easier to observe and tweak AI agent objective behavior.
  • Volskaya Foundry
    • AI will no longer wait 8 seconds before using the Triglav Protector unless there is a human player on their team.
    • Agents will be much more consistent and willing to pick up and use Turrets and Bio Emitters on Volskaya Foundry.

New Hero: Deathwing, The Destroyer

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Now prepare for the unmaking of your world as Deathwing descends upon the Nexus. The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.

Trait

  • The Aspect of Death
    • Deathwing is covered by Adamantium Armor Plates, granting him Armor.
    • He deals double damage to Heroes and is permanently Unstoppable but is unable to be affected by allied abilities.

Mount

  • Dragonflight [Z]
    • After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Once cast, this ability cannot be interrupted. Cannot be cast 4 seconds after taking damage, Basic Attacking or casting an Ability.
    • After remaining in the air for at least 8 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing.
      • Energy: No Energy cost.
      • Cooldown: 45 seconds.

Basic Abilities

  • Molten Flame [Q]
    • Breathe a stream of molten flame, dealing 192 damage per second.
      • Molten Flame has an initial cost of 10 Energy, then drains 30 Energy per second.
      • Cooldown: 3 seconds.
  • Incinerate [W - Destroyer]
    • Flap your wings in a downward blast, dealing 85 damage to nearby enemies.
      • Energy: 15 Energy.
      • Cooldown: 4 seconds.
  • Lava Burst [W - Worldbreaker]
    • After a 1 second delay, create a pool of magma that deals 16 damage per second and slows enemies by 35%. Lasts 6 seconds.
      • Energy: 20 Energy.
      • Cooldown: 6 seconds.
  • Onslaught [E - Destroyer]
    • Lunge in a targeted direction, dealing 42 damage and slowing enemies by 35% for 2 seconds.
    • At the end of the lunge, Deathwing bites enemies for an additional 80 damage.
      • Energy: 20 Energy.
      • Cooldown: 5 seconds.
  • Earth Shatter [E - Worldbreaker]
    • Create a fissure in the earth that deals 80 damage to enemies and stuns them for .75 seconds.
      • Energy: 25 Energy.
      • Cooldown: 12 seconds.

Heroic Ability

  • Cataclysm [R]
    • After 2 seconds, fly in the targeted direction, dealing 90 damage on impact and leave scorched ground that deals an additional 48 damage per second for 6 seconds.
      • Energy: No Energy cost.
      • Cooldown: 90 seconds.

Collection

Many seasonal items will be returning to the Collection the week of December 10, PST, and will be available for crafting and in Loot Chests for a limited time!

New Bundles

  • The following new bundles are only available for a limited time!
    • Destroyer Brightwing Bundle
    • Lil' Destroyers Bundle
  • The following bundles will be available starting the week of December 10, PST:
    • Toys 2019 Bundle
    • Toys 2018 Bundle
    • Cosmonaut Qhira Bundle
    • Tickle Mephisto Bundle
    • Green Army Bundle
    • Train Bundle

New Skins

  • Deathwing
    • Tyrannical Deathwing
    • Iron Deathwing
    • Glorious Deathwing
  • Destroyer Brightwing
    • Savage Destroyer Brightwing
    • Ancient Destroyer Brightwing
    • Tyrannical Destroyer Brightwing
    • Iron Destroyer Brightwing
    • Glorious Destroyer Brightwing

The following skins will be available for a limited time starting the week of December 10, PST:

  • Tickle Mephisto
    • Grumpy Tickle Mephisto
    • Crazed Tickle Mephisto
    • Shocking Tickle Mephisto
    • Cuddly Tickle Mephisto
    • Unlucky Tickle Mephisto
  • Cosmonaut Qhira
    • Commander Cosmonaut Qhira
    • Blazing Cosmonaut Qhira
    • Explorer Cosmonaut Qhira
    • Eternal Cosmonaut Qhira
    • Super Cosmonaut Qhira
  • Green Army Deckard Pain
  • Green Army Commandant Varian
  • Green Army Raynor
  • Bitter Bear Stitches
  • Shabby Bear Stitches
  • Fuzzy Bear Stitches
  • Galactic Force Valeera
  • Proto Force Valeera
  • Ferocious Dehakasaurus Rex
  • X-Treme Dehakasaurus Rex

New Mount

The following mounts will be available for a limited time starting the week of December 10, PST:

  • Toy Train
    • Speedy Toy Train
    • Blazing Toy Train
    • Cosmic Toy Train
    • Royal Toy Train
    • Grimrail Toy Train
  • Galactic Lion
  • Proto Lion
  • Gloomy Plush Unicorn
  • Shabby Plush Unicorn
  • Mellow Snowflake
  • Periwinkle Snowflake

New Announcer

  • Deathwing Announcer

New Content

  • Several new portraits, sprays and other items have been added to the collection!

Heroes

The Lost Vikings

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Base

  • Baleog
    • Health increased from 1095 to 1180.
    • Health Regeneration increased from 2.22 to 2.46.
    • Basic Attack damage increased from 73 to 78.
  • Erik
    • Health increased from 767 to 840.
    • Health Regeneration increased from 1.6 to 1.75.
    • Basic Attack damage increased from 60 to 65.
  • Olaf
    • Health increased from 1424 to 1540.
    • Health Regeneration increased from 2.97 to 3.21.
    • Basic Attack damage increased from 52 to 57.

Talent

  • Level 10
    • Longboat Raid!Longboat Raid! [R1]
      • Mortar damage increased from 205 to 228.
      • Viking Stun duration when the Longboat is destroyed reduced from 1.5 to 1 second.

Developer Comment: Due to the changes to how experience is gathered, we expect the Lost Vikings to have a harder time filling their role on a team. To help them out a bit, we’re giving them a bit of a baseline buff, as well as buffing Longboat Raid!Longboat Raid!.

Mephisto

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Talent

  • Level 1
    • Furious SparkFurious Spark [W]
      • Bonus damage is now dealt every 3rd hit.
      • Damage reduced from 95 to 72.
      • Additional functionality: Now also grants Mephisto 2 Mana when dealing damage with Furious Spark.
    • Malicious IntentMalicious Intent [E]
      • Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of MephistoShade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends.
  • Level 4
    • SpiteSpite [Passive]
      • Regeneration Globe duration increased from 125% to 150%.
      • Cooldown reduction increased from .75 seconds to 1 second.
  • Level 7
    • Frost StormFrost Storm [E]
      • No longer Slows enemy Heroes near the Shade of Mephisto.
      • Additional functionality: Enemy Heroes who are hit by Lightning Nova while Shade of Mephisto is active are Slowed by 15% for 1 second.
    • TrickeryTrickery [E]
      • No longer removes Slows and Roots from Mephisto.
      • Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then reset its cooldown.
  • Level 13
    • HysteriaHysteria [Trait]
      • Additional functionality: Mephisto gains 15% of his maximum Health and Mana when he casts his Heroic Ability.
  • Level 16
    • AnimosityAnimosity [W]
      • New functionality: Increase the duration of Lightning Nova by .5 seconds Basic Attacks against enemy Heroes while Lightning Nova is active increase the duration of Lightning Nova by an additional .25 seconds.

Developer Comment: Mephisto’s talents have been largely unchanged since his release.  While many of them seem to be in a good spot, some talents and talent tiers had some systemic issues that we felt could be improved with some changed functionality.  We’re not looking to overhaul the Mephisto that you know and love, but we felt that he could use some new builds to play with.

Bug Fixes

General

  • Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would be invisible when using Low graphics settings.

Heroes

  • Genji
    • Fixed an issue where Swift StrikeSwift Strike's reset UI appeared when Genji hit an enemy Hero with DragonbladeDragonblade but did not have The Dragon Becomes Me talent.
  • Nova
    • Nova Holo DecoyHolo Decoy Snipe no longer deals full damage if the Decoy dies while Snipe is in flight.
  • Samuro
    • Samuro's Press the AttackPress the Attack Talent will now correctly grant Attack Speed on his first Basic Attack.

Mac

  • Fixed an issue that could cause Blackheart’s Bay to crash on load.
  • Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would render with a strobing/flickering effect when using Low graphics settings.

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Not a fan of those xp globes, hopefully they aren't going to stay for too long. I like playing Butcher, but don't want to be like him on every hero. ? This change screws up Azmodan and several other ranged heroes, making it more dangerous for them to get xp, while bruisers are in even better spot now when solo laning, in collecting them and blocking enemy from doing so. Can't wait to see that train mount in action though, also curious about that Green Army Raynor skin.

Edited by Arcling

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9 minutes ago, Arcling said:

Not a fan of those xp globes, hopefully they aren't going to stay for too long

Yeah, can't say they sound good, but have to see them in action. Sounds like it's going to screw ranged heros disproportionately. 

Edited by Boothyp

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1 hour ago, Pandragoon said:

I was wondering when they were going to add something like this with experience to screw over Abathur players.

It depends I guess. We can help our team push to collect xp then swap to another lane, granting shields and bursting down minions faster for collection. So if we go around acting as an enabler for our teammates to do all the collecting themselves, we might actually be an advantage overall for xp. But I'd like to see how Symbiote, Monstrosity and Locust react with the globes as well. I'm definitely not using my body though. While that's fun on the Spider Tomb once in a while for laughs, it's not something I want to do all the time.

Quote

AI will no longer be aware of the status of mercenary camps they cannot see.

This was so silly. By silly I mean dumb.

 

Furious Spark, Frost Storm and Animosity on Mephisto look a bit scary.

Less initial damage but much more reliable and long term.

It looks like you no longer need Trickery to maintain easy Lightning Novas.

Quote

Due to the changes to how experience is gathered, we expect the Lost Vikings to have a harder time filling their role on a team.

Crap. Now I have to play Vikings again. Specifically to gather xp by rotating them. Frankly, it looks like they could do well.

Buffs are welcome though. I normally just use them in Brawl with the right globe map but yeah, they can be fun.

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On 11/25/2019 at 3:13 PM, Arcling said:

Not a fan of those xp globes, hopefully they aren't going to stay for too long. I like playing Butcher, but don't want to be like him on every hero. ? This change screws up Azmodan and several other ranged heroes, making it more dangerous for them to get xp, while bruisers are in even better spot now when solo laning, in collecting them and blocking enemy from doing so. Can't wait to see that train mount in action though, also curious about that Green Army Raynor skin.

Yeah, this is BS.  Aba can no longer soak multiple lanes because even if he last shots something with a hat, he won't get XP for it because he/his locust won't be in that lane.  Also, all you have to do is focus his locusts and he won't get any XP at all (just kill the locust before any of your minions die).  Aba is now trash.  Not to mention all the other situations you will be forced to go into unsafe locations to collect xp even if you last hit things.  It makes Naz double soak trash too.

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      Base
      Vitals Health reduced from 2434 to 2385. Health regeneration reduced from 5.07 to 4.97. Basic Attack Damage reduced from 100 to 95. Talents
      Level 4 Lurker Strain [E] Burrow cooldown reduction reduced from 6 to 3 seconds. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 1.75 to 1.5 seconds. Falstad
      Base
      Tailwind [Trait] Cooldown reduced from 6 to 5 seconds. Talents
      Level 1 Dishonorable Discharge [W] Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%. Imperius
      Base
      Celestial Charge [Q] Final damage increased from 70 to 80. Talents
      Level 7 Blaze of Glory [W] Damage increased from 185 to 205. Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them. Jaina
      Base
      Improved Ice Block [1] Damage to unlock reduced from 15,000 to 12,000. Talents
      Level 1 Winter’s Reach [Q] Additional Functionality: Increase the missile speed of Frostbolt by 30%. Johanna
      Base
      Iron Skin [D] Cooldown reduced from 25 to 22 seconds. Talents
      Level 1 Divine Fortress [Passive] Physical Armor per Basic Attack increased from 8 to 10. Duration increased from 2.5 to 4 seconds. Changed Functionality: Basic Attacks against any target grants Physical Armor. Zealous Glare [E] Additional Functionality: Shield Glare deals 125% additional damage. Level 4 Hold Your Ground [D] Cooldown reduction reduced from 5 to 2 seconds. Level 7 Sins Exposed [Q] Duration increased from 2 to 3 seconds. Steed Charge [Active] Bonus Iron Skin duration increased from 1 to 2 seconds. Level 13 Roar [Q] Passive Punish damage bonus increased from 25% to 50%. Level 20 Heaven’s Fury [R1] Damaged reduced from 75 to 68. Healing reduced from 75 to 68. Junkrat
      Talents
      Level 7 Big As [E] Moved to Level 13. Level 20 Puckish Scamp [R2] Additional Functionality: Reduce both Heroic cooldowns by 20 seconds. Lunara
      Base
      Nature’s Toxin [Trait] Damage dealt reduced from 36 to 33. Talents
      Level 7 Choking Pollen [Q] Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%. Probius
      Base
      Warp Rift [W] Duration reduced from 9 to 3 seconds. Additional Functionality: Warp Rifts explode on expiration. Photon Cannon [E] Attack period reduced from 1 to 1.4. Additional Functionality: No longer requires Pylons to be placed or be activated. While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies. Now prefers to acquire Heroic enemies. Talents
      Level 1 Echo Pulse [Q] Increased returning Disruption Pulse damage from 75% to 100%. Gather Minerals [E] Removed Functionality: Quest reward no longer reveals nearby enemies. Level 7 Particle Accelerator [Q] New Functionality: After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage. Reduce Disruption Pulse's cooldown by .5 seconds. Rift Shock [W] New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds. Level 10 Pylon Overcharge [R1] Duration reduced from 10 to 8 seconds. Changed Functionality: Can only target enemy Heroes. Additionality Functionality: Pylons are Invulnerable for the duration. Level 20 Shoot 'Em Up [Q] New Functionality: Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage. Reduce Disruption Pulse's cooldown by .5 seconds. Raynor
      Talents
      Level 1 Ace In The Hole [Passive] Damage bonus increased from 10% to 12%. Level 7 Heavy Slugs [Q] Duration bonus increased from 1.5 to 2 seconds. Level 20 Cavalry's Arrived [R1] Mark duration increased from 2.5 to 6 seconds. Dusk Wing [R2] Armor reduction increased from 2.5 to 3. Maximum Armor reduction increased from 25 to 30. Stukov
      Base
      Vitals Health reduced from 1850 to 1835. Health regeneration reduced from 3.85 to 3.82. Bio-Kill Switch [Q] Healing reduced from 450 to 435. Tyrande
      Talents
      Level 1 Lunar Blaze [E] Maximum bonus increased from 100% to 150%. Trueshot Aura [Active] Allied Attack Damage bonus increased from 30% to 40%. Level 4 Mark of Mending [D] Range increased from 6 to 8.5. Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande. Level 13 Harsh Moonlight [W] Duration reduced from 4 to 3 seconds. Level 16 Empower [W] Damage decreased from 7% to 6% to targets maximum health. Level 20 Eyes of the Huntress [R1] Healing bonus increased from 50% to 75%. Celestial Wrath [R2] Slow increased from 40% to 60%. Zarya
      Talents
      Level 1 Together We Are Strong [E] Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield. Level 7 Deep Burn [Q] Energy gains increased from 1 to 2. Return to Top
      Bug Fixes
      Heroes
      General Resolved issues when the attacker is Blinded or the enemy is Evading with: Uther's Hammer of the Lightbringer Valeera's Slice and Dice and Rupture Varian's Heroic Strike Whitemane's Saintly Greatstaff and Scarlet Wrath Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin Lunara Accelerated Contamination can no longer grant CDR from dead Heroes. Valla Corrected Death Dealer damage bonus. Varian Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades. Whitemane Radiance no longer reduces Whitemane’s Armor. Xul Corpse Explosion damage is now ignored by the Call for Help. Yrel Bubble Hearth's cast is now interrupted by Stuns. Zagara Devouring Maw now more consistently displays captured Heroes. Corrected Medusa Blades’ damage to Monsters. Zeratul Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat. Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat. Zul’jin Amani Rage can now have its cooldown announced to your team. Ensnare can now have its cooldown announced to your team. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Stan
      The free Hero rotation has been updated for the week of November 16.
      Free Hero Rotation: Week of November 16
      The following Heroes are on rotation this week:
      Anduin Dehaka D.Va Gazlowe Gul'dan Johanna Lunara Malfurion Orphea Stitches Sylvanas Thrall Valla Yrel Source: The Nexus Compendium
    • By Stan
      The ongoing ranked play season in Heroes of the Storm has been extended by 3 weeks.
      While we have no official confirmation by Blizzard, the in-game screen confirms we can expect the ongoing season to end during the week of December 6, 2021.

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