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A while ago, we reported that Blizzard registered a trademark that hinted at an animated Diablo series. Today, we finally got more details via Gamespot.
According to the LinkedIn profile of Nick van Dyk, co-president of Activision Blizzard Studios who also produced Skylander's Academy on Netflix, the unannounced Diablo series will be rendered in anime style and is currently in pre-production for distribution worldwide through Netflix.
Nick van Dyk's profile also mentions that he developed and sold an animated series based on Blizzard's Overwatch franchise with his creative partner, but we have no clue what that means or who bought it at this time. Do you think we'll see an Overwatch animated series as well?
President of the film and television division of leading game company Activision | Blizzard, charged with adapting the company's intellectual property to film and TV, including development, financing, production and distribution. After founding the business unit in 2014 and serving as its COO and CFO, I grew the business to $15 mil in revenue and with my creative partner built a diverse and world-class team of 20+ people to execute our mission. I oversee financing, distribution, strategic planning, franchise management, business affairs, operations and other functions of this emerging business unit while working closely with the creative team.
* Executive producer of Skylanders Academy, a TV adaptation of Skylanders (the leading
children’s video game franchise in the world). Solicited pitches and selected show runner,
assembled writers’ room, provided notes and creative feedback at all stages of
production from writing through animation, hired key show staff (line producer, casting
director, voice director, composer, etc.), sourced and hired animation studio and negotiated
equity interest therein, established guidelines for talent deals, assembled series cast, and sold
the show to Netflix.
* Executive producer of Diablo, a TV adaptation of Blizzard Entertainment’s IP, rendered in anime style. The show is currently in pre-production for distribution worldwide through Netflix.
* With my creative partner, authored development strategy for the Call of Duty cinematic and
television universe. Secured development funding, developed writer compensation deals and oversaw negotiations to secure talent.
* With my creative partner, developed and sold an animated series based Blizzard's Overwatch franchise.
* Authored strategic business plan for formation of the business, developed organization strategy, sourced and recruited talent, structured compensation and built the team to execute against the plan
* Managed the business to four straight years beating operating plan.
we killed rezan in a level 6 key and did not get credit for him we finished but did not timebut still says no credit and rezan is dead was on apothaas-bronzebeard with tandraice-shandris azurehaseo-shandris faelinyewind-bronzebeard digbick-bronzebeard in atal dazar
Thank you for contacting Customer Support. We are currently experiencing a high volume of tickets and are not able to respond to your issue at this time. We have provided some resources below that may be of help resolving the issue. If you are still in need of assistance, please respond and a Game Master will assist you as soon as possible. We apologize for any inconvenience this may cause and appreciate your patience and understanding
read the original ticket
Game Master Marrekwethir, at your service. Thank you very much for your patience as your ticket traveled here. :]
I'm sorry to hear you ran into some trouble with looting the cache at the end of your Mythic+ dungeon! I know those runs take a lot of time and effort each week, and it's always a pain to walk away without reward for your work. I hope I can help clarify what happened here.
In cases when you can see the cache, but you cannot open it, your character was not eligible for loot due to not being tapped for the final boss kill. This typically happens when your character disconnects or dies and releases spirit, but does not get back to tap the boss again before the rest of the group finishes the kill.As much as I wish there were more I could do to help out with this, we Game Masters are unable to manually generate loot from these caches. I know it's not the answer you had hoped for, so I do truly appreciate your understanding!
Thank you again for bringing this to my attention today. I hope this helps you along your way!!
apparently ya'll dont read tickets we didnt recieve the loot cause the boss rezan glitched and i have visual proof stop sending form letters here is a screen shot
Thank you for contacting Blizzard Entertainment Customer Support! I'm Game Master Draechsam and I'll be looking into this for you today.
I see that you are having an issue with being unable to loot your Mythic+ cache at the end of a Atal run due to Rezan glitching. After investigating your claim, it would seem that there is aren't any reports of this having a bug. At least, nothing has been discovered yet.
If you would please submit an in-game bug report with any information related to your inability to loot the chest due to credit not being earned, this would greatly be appreciated and it would help us gather the information we need. To cover all our bases here, I've gone ahead and shot up a report myself. Even though I've gone and done that, it's extremely important due to the fact that this report you send gives way more information than my own. The system actually takes a snapshot of what is going on in the game, including things that we on our end can not see such as buffs and debuffs. The more information, the better. We've set up forums that our Quality Assurance department uses to track ongoing issues. You can reach them by using the following page:
I completely get how frustrating this can be, especially when you've done this before with no issues. I honestly wish there was more I could do for you at moment, but right now it's in the hand's of the developers and when they can fix this issue. I know they are actively working on a patches to get fixes for issues like this out as fast as they can. As the previous Game Master mentioned, we're unable to generate the loot that would be received from a Mythic+ cache.
I understand this may not be what you were hoping to hear, but I’m glad I was able to clear things up. I do hope you have a good rest of your day.
Specialist Game Master Endrivenna here, hope the day's treating you well so far despite all the crazy going in the world the last several months.
We're sadly unable to step in and see about manually being able to bypass this and see what might have dropped and who might have won what possible item, but hopefully things will be fixed up asap!
As a fellow player, I understand that when you log into game, you would rather spend your time playing the game rather than report issues such as this. I wanted to thank you for reaching out to us and reporting this. I can certainly understand this extremely frustrating to you, as well as others that might have run into this.
My goal as a Game Master and a fellow player is to ensure the best quality service possible. I hope that you will continue to reach out to us if you have any other concerns in the future. We are always here to assist our valued players, such as yourself, with whatever problems they encounter. Thanks again for taking the time to reach out to us.
If you need anything else, please don't hesitate to let us know, and I do hope the rest of your day goes well.
ok you say you want to help yet all u said was i want to help read the original ticket give me an avenue of how to get it resolved.
sincerely a 14 year player who has sustained your company who is highly annoyed
Game Master Denvorer here to assist you today and I hope your day is going excellent.
I apologize for any frustrations this situation has caused. I completely understand that you were doing a Mythic + with a group and killed one of the bosses in there, but it was not registering that you killed that boss which resulted in that timer for that run to expire.
We do try our best to help our fans when we can however, there are cases that we are not able to help and assist since we do not have the log data in order to verify what exactly happened and also our tools may have technical limitations that may prevent us from assisting. In this case here, we can see the Mythic + run and the bosses that were killed, but we are unable to verify if the timer in that Mythic + had already expired nor can we verify what loot may have been provided in those chest at the end of the time nor are we able to adjust or change a players Mythic keystone. Unfortunately, we aren't able to randomly give out loot to our fans based on what was reported here since we must have evidence through our logs to allow us to show to our Dev team why we provided the loot this way.
Because of this, we aren't able to do much outside of suggest to submit a bug report to our QA and Dev team on the forums to let them know what you have recently experienced in that dungeon so they can check and make sure that killing Rezan in that dungeon is giving the proper credit to our fans. You are so far the first to report his happening to us, but I will make sure to report it to the appropriate people on our end in case we receive anymore contacts that this is happening.
Thank you for your time and I hope the rest of your day is enjoyable.
still not answered to my satisfaction
Account Action: Warning
Offense: Violation of Customer Support Interaction Policy
The account listed above has continued to ticket in appealing our decision on a matter. At this time, we must ask you to adhere to the outcome we have provided. Continued contacts regarding this situation will not receive a response and may result in severe penalties for this account.
We understand that accidents and mistakes can result in gameplay behavior that isn’t perceived as ideal. Customer Service as a whole, from individual Game Masters to global directors, do everything in our power to deliver an ideal experience. However, as with every job, there are policies and procedures in place to ensure we’re upholding the intended game design. Many of us are avid players of our products as well, and understand why you’re asking for a different outcome.
We would like to make it clear that the resolution you’ve received will be the only one we can offer as a business. While we understand, and welcome, additional contacts that further clarify a situation, there comes a point where the outcome we’re providing is the correct one for us as a game studio. At this point in time, we’d like to make it clear that we will not be able to offer a different solution.
Continuing to submit tickets appealing this decision may result in penalties being applied to your account, up to and including account termination. For more information, please review the Battle.net End User License Agreement.
The remaster-bait continues, as we have another 4K 60 FPS upscaled Diablo 2 video, but this time much more extensive, as the first one was only the first 15 minutes of the game. We see the sorceress go through all 4 of the base game's acts (and poke around vendors in act 5, just to get us teased). It's looking damn good and, as many community members have mentioned, this is pretty much what they'd want out of a remaster, just more modern graphics with maybe a touch of quality of life improvements, like the stash sizes.
The rumors on Diablo 2: Resurrected have died down quite a bit, as many of the venues players were expecting it to be announced at have come and gone, and the original rumor claim of the game being released by the end of 2020 is looking less and less likely, unless Blizzard pull a masterstroke and announce AND release the game on the same day! We can but hope.
Diablo 2 Remaster Significantly More Likely After Two Job Postings Surface
Diablo 2 Remaster Unlikely - Code and Assets Were Lost According to Creators
Why Diablo 2 Still Holds Up After 20 Years - Book Excerpt
Diablo 2 Intro Upscaled to 8K
Diablo 2 E3 Trailer and LoD Intro Upscaled to 4K and 8K
Diablo 2 LoD Final Cinematic 8K Remaster
Activision Blizzard Chief Financial Officer Dennis Durkin said the popularity of Call of Duty Mobile proves that the company is heading the right direction developing games for mobile, and he is optimistic about the future of Diablo Immortal too.
When asked about how Diablo Immortal might be impacted by CoD Mobile, Dennis Durkin said that the company is just starting with porting favorite titles to mobile and that CoD Mobile was a great start, which proves how popular mobile games can be.
He then added that mobile helps drive greater reach, engagement, and player investment across all their franchises.
Don't forget to read the full PC Gamer article.
Activision Blizzard plans to start playtesting Diablo Immortal internally in the coming weeks, which means the game is likely in the pre-Alpha state.
It's time for some financials, as the second quarter of 2020 gets a look! As expected, the impact of the global pandemic and stay at home orders increased player interest in WoW, as its reach and engagement grew once again. Interest in the Shadowlands was also high, with many new pre-orders, and franchise engagement is the highest this decade for a pre-expansion period. Meanwhile, Blizzard overall had the same amount of monthly active users as in the first quarter.
Blizzard Financial Report (source)
Blizzard had 32 million MAUsD in the second quarter. World of Warcraft® reach and engagement once again increased sequentially, as shelter-at-home conditions further boosted the franchise’s strong trajectory. The Shadowlands expansion saw an enthusiastic response from players in its public testing, with pre-sales accelerating even further ahead of its release in the fourth quarter. Franchise engagement is the highest in a decade at this point ahead of an expansion. Hearthstone®’s Ashes of OutlandTM expansion launched alongside a new hero class, as the expanded team continued to accelerate the pace of innovative content in the franchise. Overwatch® engagement grew year-over-year, including among returning players. As for Activision, as you'd expect, Call of Duty: Warzone was very successful, reaching 75 million players to date. The conference call that goes with these reports will happen later today, and we'll keep an eye out if we get some new information out of it as well.
Full Report (source)
SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 4, 2020-- Activision Blizzard, Inc. (Nasdaq: ATVI) today announced record second-quarter 2020 results.
“Our mission to connect and engage the world through epic entertainment has never been more meaningful,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “Our 400 million players continue to experience fun, joy and accomplishment through our games. Our record engagement resulted in greater revenue and earnings per share than previously forecast. While economic uncertainty could have an impact on our near-term results, the initiatives that drove our growth for the first half of the year should also provide the foundation for long-term growth.”
(in millions, except EPS)
GAAP Net Revenues
Impact of GAAP deferralsA
Impact of GAAP deferralsA
* Prior outlook was provided by the company on May 5, 2020 in its earnings release.
For the quarter ended June 30, 2020, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.93 billion, as compared with $1.40 billion for the second quarter of 2019. GAAP net revenues from digital channels were $1.59 billion, as compared with $1.09 billion for the second quarter of 2019. GAAP operating margin was 39%. GAAP earnings per diluted share were $0.75, as compared with $0.43 for the second quarter of 2019.
For the quarter ended June 30, 2020, on a non-GAAP basis, Activision Blizzard’s operating margin was 42% and earnings per diluted share were $0.81, as compared with $0.53 for the second quarter of 2019.
For the quarter ended June 30, 2020, operating cash flow was $768 million. For the trailing twelve-month period, operating cash flow was $2.14 billion.
Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
For the quarter ended June 30, 2020, Activision Blizzard’s net bookingsB were $2.08 billion, as compared with $1.21 billion for the second quarter of 2019. Net bookingsB from digital channels were $1.82 billion, as compared with $1.01 billion for the second quarter of 2019. In-game net bookingsC were $1.37 billion, as compared with $778 million for the second quarter of 2019.
For the quarter ended June 30, 2020, overall Activision Blizzard Monthly Active Users (MAUs)D were 428 million.
Selected Business Highlights
Activision Blizzard exceeded its second quarter outlook. Strong execution against our three strategic growth drivers of expanding audience reach, engagement and player investment enabled us to serve fantastic experiences to an enlarged gaming audience, against a backdrop of demand tailwinds from shelter-at-home. Each of our key franchises delivered better-than-expected results, with growth led by the Call of Duty® franchise following the launch of WarzoneTM. The increased investment and successful initiatives that fueled the strong second quarter results position us to continue delighting our global communities, and to deliver sustained greater financial performance.
Activision had 125 million MAUsD in the second quarter. Call of Duty: Warzone has reached over 75 million players to date. In the first full quarter since Warzone launched, hours played in the Modern Warfare® universe increased eight-fold year-over-year, driven by both existing and new players. Modern Warfare added more players outside of a launch quarter to the premium Call of Duty experience than ever before, with the majority coming through upgrades from Warzone. On PC, life-to-date consumption for Modern Warfare is more than double that of the prior title. Call of Duty in-game net bookingsC more than doubled quarter-over-quarter and were around five times higher than the year-ago quarter, reaching a new quarterly record. Call of Duty Mobile saw strong sequential growth in engagement and player investment, benefiting from both shelter-in-place tailwinds and the team’s ongoing work to further optimize gameplay, monthly seasonal content and the in-game economy. The game climbed the top-grossing charts in US app stores1, with each of the three seasons in Q2 generating more net bookingsB per day than the prior. Blizzard
Blizzard had 32 million MAUsD in the second quarter. World of Warcraft® reach and engagement once again increased sequentially, as shelter-at-home conditions further boosted the franchise’s strong trajectory. The Shadowlands expansion saw an enthusiastic response from players in its public testing, with pre-sales accelerating even further ahead of its release in the fourth quarter. Franchise engagement is the highest in a decade at this point ahead of an expansion. Hearthstone®’s Ashes of OutlandTM expansion launched alongside a new hero class, as the expanded team continued to accelerate the pace of innovative content in the franchise. Overwatch® engagement grew year-over-year, including among returning players. King
King had 271 million MAUsD in the second quarter. King delivered strong increases in reach and engagement amidst shelter-at-home conditions at the start of the quarter. While these tailwinds moderated in the second half of the quarter, MAUsD remained higher year-over-year, driven by the Candy CrushTM franchise. Candy Crush franchise MAUsD grew by a double-digit percentage year-over-year. Payer conversion grew year-over-year and Candy Crush was once again the top-grossing franchise in the U.S. mobile app stores.1 King announced it will be bringing Activision’s beloved CrashTM franchise to the mobile platform with Crash Bandicoot: On the Run!TM, an ambitious new take on the runner category with deep social and resource management elements. Advertising net bookingsB grew strongly year-over-year, accelerating through the quarter even against the backdrop of ongoing headwinds in the digital advertising sector. Company Outlook
Our business continues to experience strong momentum, even as tailwinds from shelter-in-place moderate in certain parts of the world. In the second half of the year, we expect to launch major new content into key franchises with meaningfully larger audiences than we have seen previously, creating the opportunity for strong financial performance. The full extent of the impact of the COVID-19 pandemic on our business, operations, and financial results will depend on numerous evolving factors that we are not able to fully predict at this time, and we remain mindful of risks and uncertainties related to global economic weakness, rising unemployment, pressures on the retail channel, pricing and other potential factors. We continue to believe we are being prudent in our guidance to account for these risks, and see the potential for overperformance if these risks do not materialize. Overall, even with this backdrop, we are raising our outlook for net revenues, net bookings and EPS for the year, more than passing through the Q2 outperformance.
(in millions, except EPS)
Impact of GAAP
Fully Diluted Shares
Fully Diluted Shares
Net bookingsB are expected to be $7.625 billion for 2020 and $1.650 billion for the third quarter of 2020.
The company paid a cash dividend of $0.41 per common share, up 11% year-over-year, on May 6, 2020 to shareholders of record at the close of business on April 15, 2020. Cash payments totaled $316 million.
Today at 4:30 p.m. EDT, Activision Blizzard’s management will host a conference call and webcast to discuss the company’s results for the quarter ended June 30, 2020 and management’s outlook for the remainder of the calendar year. The company welcomes all members of the financial and media communities and other interested parties to visit https://investor.activision.com to listen to the conference call via live Webcast or to listen to the call live by dialing into 866-777-2509 in the U.S. We encourage participants to pre-register for the conference call using the following link http://dpregister.com/10145881. A replay of the call will also be available after the call's conclusion and archived for one year at https://investor.activision.com/events.cfm.