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Season 20 Start Date Is March 13th, 2.6.8 Patch Notes and Official Preview

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It's finally here! Blizzard have announced the Season 20 start date and, as expected, it's March 13th! We also get an official preview for everything related to the season and the patch notes for 2.6.8 and the Season of Forbidden Archives!

In case you missed it, here are the main highlights:

  • Season 20 power: use any Kanai's Cube slot for any item power
  • Cosmetics: Teganze Warrior Portrait Frame and Bat pet
  • New Class Sets: Barbarian, Wizard, Witch Doctor
     

Blizzard LogoSeason 20 Preview (source)

Season 20 begins March 13, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, three brutally feral new class sets, and a handful of item reworks coming in Patch 2.6.8!

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Table of Contents


New Season Theme

Season 20 is the Season of the Forbidden Archives. Many adventurers have come to learn the power that dwells within the ancient nephalem artifact, Kanai’s Cube. However, none understand this power better than the equally celebrated and reviled Horadrim, Zoltun Kulle. Kulle was able to unlock and harness the power of the Cube like none before, leveraging its power to siphon and archive the energies of powerful items. With Season 20, we explore the power Kulle might lend to your fingertips if his experiments went unchecked.

For the duration of Season 20, the slots in Kanai’s Cube that allow you to equip three additional Legendary powers will not be restricted to their usual categories. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 20 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead. The choice is yours, and we’re as eager as you are to experiment with the new build opportunities this creates!

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Seasonal Cosmetic Rewards

Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 20, this means awards originally available from Season 8 are returning to the Season Journey.

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However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

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In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic “wings” of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.

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Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do is Win: Complete 2 Conquests this Season.
  • Warm Thoughts: Kill Izual at level 70 in under 15 seconds on Torment XIII difficulty.
  • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
  • Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

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Seasonal Conquests

Want to prepare your Conquest plan for Season 19? Here are the challenges you’ll face!

For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:

  • The Skeleton King
  • The Butcher
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Diablo
  • Adria
  • Queen Araneae
  • Maghda
  • Belial
  • Siegebreaker Assault Beast
  • Azmodan
  • Izual
  • Urzael
  • Malthael

Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.

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Haedrig’s Gift

Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 20:

  • Barbarian – Immortal King’s Call
  • Crusader – Seeker of the Light
  • Demon Hunter – Natalya’s Vengeance
  • Monk – Uliana’s Stratagem
  • Necromancer – Trag’Oul’s Avatar
  • Witch Doctor – Spirit of Arachyr
  • Wizard – Vyr’s Amazing Arcana

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Patch Notes

Below you will find the final patch notes for the most recent update for Diablo III, Patch 2.6.8. Changes specifically from the last version of the PTR have been highlighted in RED.


Last updated February 28 @ 10:00 a.m. PST.

Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.8.


PATCH 2.6.8

Table of Contents:

Note: The following changes apply to both PC and Console versions of Diablo III unless otherwise noted.


General

  • Infernal MachineInfernal Machines and Organs are now subject to vacuum pick-up
  • Crafting plans from Bounty Caches are now guaranteed to drop unless all plans have been learned
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Seasons

  • A new Season Theme has been added for Season 20, the Season of the Forbidden Archives:
    • For the duration of Season 20, all slots in Kanai's Cube will be able to select Legendary powers from Weapon, Armor, or Jewelry
      • This means you could select three Armor powers, three Weapon powers, three Jewelery powers, or any other combination thereof across all categories
      • Items are not self-additive or multiplicative (meaning, you cannot stack multiples of the same item's power)
      • Once the Season has ended and characters roll over to Non-Season, players will have all currently active powers in their Kanai's Cube reset
      • Developer's Note: As we outlined in our Developer Insight blog, we want to continue to get creative (and maybe a little crazy) with the Season Themes and powers we add to the game. We heard from some players that they preferred themes that made your character directly feel more powerful rather than needing to focus on the environment around you. If that describes you, then the Season of Forbidden Archives should be right up your alley, and we're really interested to see how this changes the game for Season 20.
  • Two new Seasonal rewards are available for players who fully complete the Season 20 Journey, including a new portrait frame and pet
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Classes

  • Crusader
    • Developer's Note: We're not convinced that this change has fully reigned in Crusader performance to be more in line with other classes. We'll be continuing to keep an eye on overall Crusader performance (as well as performance among the other classes) in 2.6.8 and beyond.
    • Heaven's Fury
      • The animation for the Fires of HeavenFires of Heaven rune can no longer be cancelled early.
  • Witch Doctor
    • Spirit Barrage (Phantasm)
      • The periodic attacks from Spirit BarrageSpirit BarragePhantasmPhantasm are now twice as slow, but twice as powerful
      • Developer's Note: We rolled this change back between PTR and Live as it was creating additional bugs. We may consider re-exploring this option in the future if we find this adjustment is still needed.
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Items

  • Developer's Note: With Patch 2.6.8, we're adding three(!) new class sets with similar goals to those we included in the previous patch. Each set was designed primarily with boosting long-requested skills and play styles we lifted directly from community feedback. FrenzyFrenzy, Spirit BarrageSpirit Barrage, and HydraHydra were requests that offered a lot of opportunity for gameplay exploration, and we're looking forward to seeing what players do with these new tools at their disposal. Additional changes to associated supplemental Legendaries have been included to round out these builds.
  • Mantle of ChannelingMantle of Channeling
    • The bonus granted by this item now occurs 1 second after channeling has begun
  • Barbarian
    • New Class Set: Horde of the Ninety Savages
      • 2-Piece Bonus: Double the effectiveness of all Shouts. Feared, Frozen, or Stunned Enemies take double damage.
        • Developer's Note: The callout that Stun may be the best fit for this set bonus was definitely heard, but we didn't want to take away other potential builds enabled by experimenting with Fear or Frozen. We hope this opens up a variety of options for Barbarians to explore!
      • 4-Piece Bonus: Each stack of FrenzyFrenzy reduces damage taken by 6%. FrenzyFrenzy lasts twice as long.
      • 6-Piece Bonus: FrenzyFrenzy deals 1000% increased damage per stack.
    • The Undisputed ChampionThe Undisputed Champion
      • FrenzyFrenzy gains the effect of every rune and deals 300-400% increased damage.
    • Bastion's ReveredBastion's Revered
      • FrenzyFrenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies.
  • Witch Doctor
    • New Class Set: Mundunugu's Regalia
      • 2-Piece Bonus: Big Bad VoodooBig Bad Voodoo now follows you and lasts twice as long.
      • 4-Piece Bonus: Gain 60% damage reduction for 30 seconds when you enter the Spirit Realm.
      • 6-Piece Bonus: Spirit BarrageSpirit Barrage deals 20000% increased damage plus an additional % equal to 5 times your Mana Regeneration/Second.
        • Developer's Note: We found this set was overperforming at the highest end, but we also wanted to maintain its capabilities at early gearing stages. The addition of a base multiplier and reducing the effectiveness of the Mana Regeneration bonus should accomplish this goal.
    • The BarberThe Barber
      • Instead of dealing direct damage, your Spirit BarrageSpirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225-250% 400-500% of the accumulated damage to all enemies within 15 yards.
      • Is now classified as a Ceremonial Knife, with a base 1.4 attack speed
    • Gazing DemiseGazing Demise
      • Spirit BarrageSpirit Barrage gains the PhantasmPhantasm rune. Each active PhantasmPhantasm lasts twice as long, increases the damage of Spirit BarrageSpirit Barrage by 40-50% 100-150%, and also increases the attack rate from Manitou spectres.
    • Ring of EmptinessRing of Emptiness
      • You deal 250-300% increased damage to enemies affected by both either your Haunt and or Locust SwarmLocust Swarm.
  • Wizard
    • New Class Set: The Typhon's Veil
      • 2-Piece Bonus: Double the duration of HydraHydras and increase the number of heads on multi-headed HydraHydras by two.
      • 4-Piece Bonus: Damage taken is reduced by 8% for each HydraHydra head alive as long as there is one available. Each time you take damage, a HydraHydra heads dies. Heads cannot die more than once every 2 seconds
      • 6-Piece Bonus: HydraHydras deal 1200% 1300% increased damage for each HydraHydra head alive.
        • Developer's Note: We've continued to tilt more of the power for HydraHydra in favor of the 6-piece set bonus and away from the supplemental Legendary items.
    • Serpent's SparkerSerpent's Sparker
      • You may have one extra HydraHydra active at a time and they deal 450-600% 250-300% increased damage.
    • The MagistrateThe Magistrate
      • Frost Hydra Your HydraHydras now periodically cast Frost NovaFrost Nova and deal 450-600% 250-300% increased damage.
    • Etched SigilEtched Sigil
      • The bonus granted by this item now occurs 1 second after channeling has begun.
    • DeathwishDeathwish
      • The bonus granted by this item now occurs 1 second after channeling has begun.
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Bugs

  • Several issues with adding/removing players to group and starting new games as a group have been resolved
  • Captain Crimson's Trimmings
    • Fixed an issue where the set bonus did not increase damage reduction when using DevourDevourVoraciousVoracious
  • Barbarian
    • Fixed a bug where Threatening ShoutThreatening ShoutGrim HarvestGrim Harvest would not activate when enhanced by the Horde of the Ninety Savages set bonus
  • Crusader
    • Corrected the spelling of “Imperius” on the flavor text for several pieces of the Aegis of Valor set
    • Fixed an issue where the bolts cast by Fist of the HeavensFist of the HeavensDivine WellDivine Well failed to zap enemies
  • Demon Hunter
    • Fixed an issue where In-geom was not properly dropping for Demon Hunters
  • Wizard
    • Fixed a bug where Arcane TorrentArcane Torrent would get an extra damage multiplier from Etched SigilEtched Sigil and DeathwishDeathwish
    • Fixed a bug where HydraHydraFrost HydraFrost Hydra was getting a damage bonus instead of Attack Speed bonus from its owner's Attack Speed; this rune now benefits from Attack Speed in the same manner as other Hydra runes
  • PTR Specific
    • Note: The following issues were only live on the PTR, but we're including the fixes here for visibility and to indicate intended functionality on live.
    • Fixed a bug with Bastion's ReveredBastion's Revered where it would not properly benefit from Convention of ElementsConvention of Elements
    • Fixed a bug where Big Bad VoodooBig Bad Voodoo would not properly follow its owner through zones when utilizing the new 2-Piece set bonus
    • Fixed a bug where HydraHydras would have a short delay after being summoned

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FAQ

Q: When does Season 20 start?

A: Season 20 begins Friday, March 13 at 5:00 p.m. PST in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time zone conversions, see this site.

Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?

A: Seasons go live for all console players globally Friday, March 13 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.

Q: When will Season 20 end?

A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 12; the Era will be resetting with the release of Patch 2.6.8. For more information on Eras, please see this post.

 

Q: What will happen to older Seasonal and Era records?

 

A: Starting with Season 10, we removed old personal bests from Season 1. When Season 19 arrives, we will remove old personal bests from Season 10, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.

 

Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.

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Note: Comments on all Diablo blog entries have been disabled. This is part of our website migration for GDPR compliance. We apologize for the inconvenience; please continue your conversation over on our General Forum!

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  • Like 1

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Did I just read this badly?  I didn't see a Start Date for Patch 2.6.8(?)  I assume a couple weeks before the Season?

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1 hour ago, albabe said:

Did I just read this badly?  I didn't see a Start Date for Patch 2.6.8(?)  I assume a couple weeks before the Season?

Ye they didn't announce that one, usually it's 2 days after the previous season ends. It's possible they actually won't release the patch until the season though, but that would be a bit weird.

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So calculations on the forum tells that this is a 2.3x nerf of the Spirit Barrage set, in group play. On top of that Typhon's Veil 4pc set bonus is bugged (absorbs cancel out the DR) and also received a huge nerf in potential damage.

The hype to try out the new sets has already ended before the season began.

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14 hours ago, Starym said:

Ye they didn't announce that one, usually it's 2 days after the previous season ends. It's possible they actually won't release the patch until the season though, but that would be a bit weird.

I always assume they start the patch a couple of weeks before to check out the final bugs in play.

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1 hour ago, albabe said:

I always assume they start the patch a couple of weeks before to check out the final bugs in play.

That was the standard yea but this time they had an extra long PTR so that's why I'm thinking maaaybe they just post it with the season, but can't say for sure.

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I think that launching the new league the day that the new PoE league launches is a massive mistake from their side. 
Last season their players spiked the first week because it launched a week before PoE. 
But I guess we will see.

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If only PoE didn't BSOD so much...

s20 offers NOTHING to the DH - we're still last in the power rankings for solo LBs, no inclusion in group, nothing new for us, and the season theme is useless to us.  

Wizard and Barb were already OP AF, and got new stuff...WTF?  

Terrible effort from Blizzard.  F-.  

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11 hours ago, huntress said:

If only PoE didn't BSOD so much...

s20 offers NOTHING to the DH - we're still last in the power rankings for solo LBs, no inclusion in group, nothing new for us, and the season theme is useless to us.  

Wizard and Barb were already OP AF, and got new stuff...WTF?  

Terrible effort from Blizzard.  F-.  

I''ve never had any issues with blue screening while playing PoE, so I've no clue as to why you would say that.

But blizz have been neglecting D3 for soo long now which is why I swapped to PoE in the first place. 😕

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On 3/3/2020 at 7:28 PM, Calin said:

I''ve never had any issues with blue screening while playing PoE, so I've no clue as to why you would say that.

But blizz have been neglecting D3 for soo long now which is why I swapped to PoE in the first place. 😕

are you playing on PC or console?  on PS4, the BSOD issue is rampant.  3 BSODs in 90 minutes of game play.  And this is the norm.  For me and many, many, many other players.

I regret investing in GGG and giving them money for tabs, hideout, etc very early on after its release.  Each patch has made the game on PS4 even more unstable, meanwhile, GGG doesn't even acknowledge the issues, let alone fix them.  D3 is inherently a far better polished product, even with its myriad issues.  

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7 hours ago, huntress said:

are you playing on PC or console?  on PS4, the BSOD issue is rampant.  3 BSODs in 90 minutes of game play.  And this is the norm.  For me and many, many, many other players.

I regret investing in GGG and giving them money for tabs, hideout, etc very early on after its release.  Each patch has made the game on PS4 even more unstable, meanwhile, GGG doesn't even acknowledge the issues, let alone fix them.  D3 is inherently a far better polished product, even with its myriad issues.  

I havent played PoE and played very few ports but man after Planetside 2 and DCUO ports to PS4 I dont expect much from pc games that get ported. Planetside not only ran like crap but the draw distance was embarassing and I don't even have that good of a computer which is why I was hyped for it coming to PS4.

Very interesting to hear as I hear nothing but PoE > D3. I guess most PoE players are on PC.

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17 hours ago, Soarlozer said:

I havent played PoE and played very few ports but man after Planetside 2 and DCUO ports to PS4 I dont expect much from pc games that get ported. Planetside not only ran like crap but the draw distance was embarassing and I don't even have that good of a computer which is why I was hyped for it coming to PS4.

Very interesting to hear as I hear nothing but PoE > D3. I guess most PoE players are on PC.

D3 on console has big issues, pretty sure I've mentioned them in a prior post in IV somewhere.  D3 has not been designed well at all, both on PC and console, but sadly, the hardware limitations on console make the design issues stand out even more.  Blizzard has traditionally ignored console players screaming for support on the myriad issues that plague us.  

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So after playing a bit and then reading these patch notes I just noticed that Deathwish and Etched Sigil (both of which were great items for me to use on wizard) have been insanely nerfed to the point of almost uselessness. Wizards already need an enemy to only look at them wrong to get one shot, and now they get no damage bonus from these items unless they have been standing still for one second? Every time i wanna kill an enemy i have to stand still for one second, get the damage buff, kill it, then move to the next enemy and wait one second in place again? No thank you. All Wizard builds that use Deathwish and Etched Sigil are now obsolete...

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22 hours ago, Wanderlust said:

So after playing a bit and then reading these patch notes I just noticed that Deathwish and Etched Sigil (both of which were great items for me to use on wizard) have been insanely nerfed to the point of almost uselessness. Wizards already need an enemy to only look at them wrong to get one shot, and now they get no damage bonus from these items unless they have been standing still for one second? Every time i wanna kill an enemy i have to stand still for one second, get the damage buff, kill it, then move to the next enemy and wait one second in place again? No thank you. All Wizard builds that use Deathwish and Etched Sigil are now obsolete...

I find it amusing that this has been a constant wizard build practice for several seasons now, without issue and is suddenly nerfed.  Look, the top wizard build seriously needed nerfing, but the trickle down effect is just ridiculous.  Blizzard is clueless when it comes to balancing imho, has been for years.

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      The Season of Forbidden Archives and its free-for-all Kanai's Cube slot usage is upon us today and it's time to check out what all classes have to offer in our build guide roundup! Most players will probably be focusing on Barbarian, Witch Doctor and Wizard, with the WD getting it's most powerful build to date, and despite those three classes getting the biggest changes and most new toys to play with,  there's plenty of interesting and powerful builds for the other classes as well.

      You can also check out the most recent balance patch notes here or check out the Season 20 group meta, solo and speedfarming rankings.
       

      Aside from the new Frenzy build based on the new set, the best Barbarian group build also got a big boost this season, as it's using the 2 part bonus from Horde of the Ninety Savages as well as the new season's power.
      Support Barbarian (Raekor + HotNS + Istvan) (Top Tier) Speed Farming Variant Rend Barbarian (WotW + Istvan) (Top Tier) Speed Farming Variation Seismic Slam Barbarian (MotE + Endless Walk) (Top Tier) Speed Farming Variation Frenzy Barbarian (HotNS + Endless Walk) (High Tier) (New) Speed Farming Variation Hammer of the Ancients Raekor Barbarian (Raekor + Endless Walk + Istvan) (High Tier) Speed Farming Variation Hammer of the Ancients IK Barbarian (IK + Endless Walk) (High Tier) Speed Farming Variation Furious Charge Barbarian (IK + Raekor) (High Tier) Speed Farming Variation Leap/Earthquake Barbarian (MotE + Bastions) (High Tier) Speed Farming Variation Hammer of the Ancients GR Barbarian (Legacy of Dreams Gem) (Mid Tier) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Mid Tier) Speed Farming Variation Frenzy Thorns Barbarian (LoN) (Low Tier) Speed Farming Variation
       
      Crusaders stayed mostly the same at the very top, with the Condemn LoD build jumping quite a bit into 4th place, the Hammerdin Seeker of Light build going down a tier and the Akkhan versions of the Bombardment and Blessed Shield build getting dropped entirely.
      Heaven's Fury Crusader (Aegis of Valor) (Top Tier) Speed Farming Variation Blessed Shield Crusader (Legacy of Dreams Gem) (Top Tier) Thorns Crusader (Invoker + Endless Walk) (Top Tier) Speed Farming Variation Condemn LoD Crusader (Legacy of Dreams Gem) (High Tier) Condemn Akkhan Crusader (Akkhan + Bastions) (High Tier) Speed Farming Variation Hammerdin Crusader (SoL + Endless Walk) (High Tier) Speed Farming Variation Sweep Attack Crusader (Roland + Endless Walk) (Mid Tier) Speed Farming Variation Fist of the Heavens Crusader (Aegis of Valor) (Mid Tier) Speed Farming Variation Bombardment Crusader (LoN) (Mid Tier) Speed Farming Variation Shield Bash Crusader (Roland + Bastions) (Low Tier) Speed Farming Variation
       
      The Demon Hunter got two new top dogs courtesy of both Rapid Fire builds, with the Sentry build dropping a tier, and finally the Marauder versions of Fan of Knives and Multishot got retired.
      Rapid Fire Demon Hunter (Legacy of Dreams Gem) (Top Tier) Rapid Fire Natalya Demon Hunter (Natalya + Endless Walk) (Top Tier) Impale Demon Hunter (Shadow + Endless Walk) (Top Tier) Speed Farming Variation Group Progression Variation Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (High Tier) Multishot Demon Hunter (Unhallowed + Bastions) (High Tier) Speed Farming Variation Cluster Arrow Demon Hunter  (Marauder + Bastions) (Mid Tier) Speed Farming Variation Rockets-based Progression Variation Grenades Demon Hunter (Unhallowed + Endless Walk) (Mid Tier) Speed Farming Variation Rain of Vengeance Demon Hunter (Natalya + Bastions) (Mid Tier) Speed Farming Variation Fan of Knives LoD Demon Hunter (Legacy of Dreams Gem) (Low Tier) Chakram Demon Hunter (Unhallowed + Bastions) (Low Tier) Speed Farming Variation
       
      Monks see the return of the Support Inna build to the very top, with the two Tempest Rush builds moving up to the top 3, as the Uliana Seven-Sided Strike build moves up a tier.
      Support Monk (Inna + Born's Command + Captain Crimson) (Top Tier) Tempest Rush Sunwuko Monk (Monkey King + Captain Crimson) (Top Tier) Speed Farming Variation Tempest Rush Patterns Monk (Patterns of Justice + Captain Crimson) (Top Tier) Wave of Light LoD Monk (Legacy of Dreams Gem) (Top Tier) Wave of Light Monk (Monkey King + Captain Crimson) (High Tier) Speed Farming Variation Inna Variation Generator Monk (Rainment + Endless Walk + Captain Crimson + Shenlong) (High Tier) Speed Farming Variation Inna Variation Seven-Sided Strike Monk (Uliana + Captain Crimson + Endless Walk) (High Tier) Speed Farming Variation Lashing Tail Kick LoD Monk (Legacy of Dreams Gem) (Mid Tier) Lashing Tail Kick Monk (Monkey King) (Mid Tier) Speed Farming Variation Exploding Palm Monk (Inna + Endless Walk) (Low Tier) Speed Farming Variation Mystic Ally Pets Variation
       
      The Necromancer has has a big shakeup at the top, with the Support build rising to the very top in Season 20 thanks to the season power, and the second best build, Poison Nova LoD, also being possible only thanks to the Forbidden Archives buff and using 3 weapons in the Cube.
      Support Necromancer (Pestilence + Captain Crimson) (Top Tier) (New) Poison Nova Trash Killer (Legacy of Dreams Gem) (Top Tier) (New) Corpse Lance LoD Necromancer (Legacy of Dreams Gem) (Top Tier) Singularity Necromancer (Legacy of Dreams Gem) (Top Tier) Skeletons Thorns Solo LoD Necromancer (Legacy of Dreams Gem) (High Tier) Corpse Lance Necromancer (Pestilence + Endless Walk) (High Tier) Speed Farming Variation Trag'Oul Variation Group Progression Variation Generator Necromancer (Inarius) (High Tier) Speed Farming Variation Skeletal Mages Rathma Necromancer (Rathma + Jesseth) (Mid Tier) Speed Farming Variation Group Speed GR Variation Skeletal Mages Trag'Oul Necromancer (Trag'Oul + Jesseth) (Mid Tier) Solo Progression Variation Blood Nova Necromancer (Legacy of Dreams Gem) (Mid Tier) Corpse Explosion Necromancer (Inarius + Endless Walk) (Low Tier) Speed Farming Variation Bone Storm Necromancer (Inarius + Endless Walk) (Low Tier) Speed Farming Variation
       
      Witch Doctors got the best deal this season, with another top tier entry in their build lists, as the new Mundunugu set performs very well, as the two Carnevil Posion Darts and Soul Harvest builds stay at the top as well.
      Carnevil Poison Dart Witch Doctor (Zunimasa + Aughild's Authority + Endless Walk) Speed Farming Variation Carnevil Poison Dart LoD Witch Doctor (Legacy of Dreams Gem) (Top Tier) Soul Harvest Witch Doctor (Jade Harvester) (Top Tier) Speed Farming Variation Spirit Barrage Witch Doctor (Mundunugu + Endless Walk) (Top Tier) (New) Speed Farming Variation Spirit Barrage Witch Doctor (Legacy of Dreams Gem) (High Tier) Speed Farming Variation Group Progression Variation Firebats Witch Doctor (Arachyr + Endless Walk) (High Tier) Speed Farming Variation Group Progression Variation Gargantuan Zunimasa Witch Doctor (Zunimasa + Endless Walk) (Mid Tier) Speed Farming Variation Gargantuan Helltooth Witch Doctor (Helltooth + Endless Walk) (Mid Tier) Speed Farming Variation Zombie Bears Witch Doctor (Helltooth + Endless Walk) (Low Tier) Speed Farming Variation Acid Cloud Witch Doctor (Helltooth + Bastions) (Low Tier) Speed Farming Variation Grasp of the Dead Witch Doctor (Helltooth + Endless Walk) (Low Tier)
       
      Wizrds are the only ones this season to get the two new builds, Hydra-based ones, and the LoD version is a contender for the best build yet, but they did also lose their top build for a long time, with the Bazooka Wiz finally going down after many nerfs.
      Archon Wizard (Vyr + Chantodo) (Top Tier) Speed Farming Variation Mammoth Hydra Wizard (Legacy of Dreams Gem) (Top Tier) (New) Frost Hydra Wizard (Typhon's Veil) (High Tier) (New) Meteor Wizard (Firebird + Endless Walk) (High Tier) Speed Farming Variation Tal Rasha Variation Star Pact Variation Frozen Orb Wizard (Delsere + Endless Walk) (High Tier) Energy Twister Wizard (Delsere + Endless Walk) (High Tier) Manald Lightning Archon Wizard (Tal Rasha + Vyr) (Mid Tier) Group Progression Variation Solo Progression Variation Archon Wizard (Firebird + Chantodo + Endless Walk) (Mid Tier) Speed Farming Variation Arcane Torrent Manald Wizard (Tal Rasha + Endless Walk) (Mid Tier) Electrocute Variation Spectral Blade Variation Arcane Orbit Wizard (Delsere + Endless Walk) (Low Tier) Speed Farming Variation Explosive Blast Farming Wizard (Tal Rasha + Sage) (Low Tier) Greater Rifting Variation

        Now let's get started on the season and don't forget to try out your own builds as well!

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      Season 20 Start Date Is March 13th, 2.6.8 Patch Notes and Official Preview
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Developer Insights: Balancing & Class Set Design
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      Header image source.
      Check out all the Season 20 and patch 2.6.8 builds for each class!
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