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Hearthstone Balance Patch: Buffs & Nerfs Coming on Monday

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A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.

Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.

As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.

Nerfed cards will be eligible for a refund until June 1st.

The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 

Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.

Blizzard LogoBlizzard Entertainment

On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.

Balance Updates

Aldor Attendant:

Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.

Torrent:

Old: [Cost 5] → New: [Cost 4].

Shattered Rumbler:

Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.

The Lurker Below:

Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.

The 8 cards below will be eligible for a full dust refund until June 1.

Priestess of Fury:

Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.

Crimson Sigil Runner:

Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.

Scavenger's Ingenuity:

Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.

Shadowjeweler Hanar:

Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.

Blackjack Stunner:

Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.

Imprisoned Scrap Imp:

Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.

Bloodboil Brute:

Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.

Bloodsworn Mercenary:

Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.

Game Improvements and Bug Fixes

Ethereal Conjurer will now function correctly and will no longer lock the game state when played.

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On 5/16/2020 at 10:23 AM, Monlyth said:

RIP Priestess of Fury. Worse version of Savannah Highmane now.

Worse version of Savannah Highmane? For one that is a Hunter card and this is a Demon Hunter card. Besides the stats they function entirely different.

Your statement makes no sense and is comparing entirely different cards for entirely different classes.

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I dunno, the reason she's so powerful is she's an instant and unavoidable 6 damage the turn she drops to you as long as they've been able to trade off the board.     This only makes it a bit easier to kill her the turn after.

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On 5/18/2020 at 1:37 PM, Migol said:

I dunno, the reason she's so powerful is she's an instant and unavoidable 6 damage the turn she drops to you as long as they've been able to trade off the board.     This only makes it a bit easier to kill her the turn after.

That's not what makes Priestess powerful, honestly. If all you're looking to do is dish out some instant, unavoidable damage, Demon Hunter has many better options available. Without a statline that gives her a good chance of living a turn and dishing out significant damage on the following turns, Priestess is gutted.

On 5/18/2020 at 10:04 AM, Ralliden said:

Worse version of Savannah Highmane? For one that is a Hunter card and this is a Demon Hunter card. Besides the stats they function entirely different.

Your statement makes no sense and is comparing entirely different cards for entirely different classes.

Both cards are powerful high-cost minions with good stats and a good effect for their cost, which can have an impact on the board even if they're immediately removed. They're extremely similar.

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Blizzard, please take this opportunity and fix the puzzles in Dr. Boom's lab to adapt to the "new" card changes that have been going out for the past months. I'm still unable to complete it and it's been months since this problem was reported.

Edited by renatodepaiva

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