Jump to content
FORUMS
Sign in to follow this  
Starym

The Man of a Hundred Armor Sets: the Handclaw Interview

Recommended Posts

4Snsy5l.jpg
 

As teased yesterday, it's time we had a chat with Arthur "Handclaw" Lorenz, the artist behind literally hundreds of race-themed class armor sets (and a whole lot more). After his massive 2-year long project recently got a whole lot of attention, we sat down with the man and found out everything we could about his process, inspiration, how on earth he came up with that many different armor looks, whether he's available/interested in working with Blizzard, his personal favorite sets, and the frankly staggering fact that he considers all of the sets he made just a "starting point", and his focus was actually on quantity! Then there's the big Southern Barrens Warfront project he's working on, as well as hints at future projects and more. Plus, we even got him to make us a unique Icy Veins Ogre DK armor set, so it's safe to say the interview went great!

arthur-lorenz-senjinchallengefinal.jpg?1

So, this must be a pretty crazy time for you, as many, MANY people have now seen your work, with most WoW fansites writing about it. 3 months after actually having completed your concept project for the racial class armors and over 2 years after having started it, how do you feel with so many people having nothing but great things to say about it?

It does feel a bit surreal to me, as it came out of nowhere. I was suddenly notified about my armor being on Asmongold's stream, and then the news articles on them followed quickly. I didn't anticipate all the positive and supporting messages I got afterwards. It's great to see so many people enjoy my work!

BaVbOq0.jpg

We managed to catch your Vulpera and Mechagnome sets when they were released, but somehow missed the rest - did you get much attention on the sets prior to this recent boom?

There were actually various surges of attention but this is the biggest one yet. One of the first times was shortly after posting the first 6 races on my artstation right before making my way to BlizzCon. I was on a 10 hour flight so I was off the grid for quite a bit, and after landing I was bombarded with messages and I found out how the armor blew up on reddit.

It also isn't the first time that MMO-champion reported on it. About a year ago the Dark Iron set release caught their attention. Outside of that, there were German fansites which reported regularly on my progress.

UZuhifT.jpg


Every other comment on twitter, facebook and all the articles on your armor sets is something along the lines of “Blizzard, hire this man”. First off, are you even available? ? And second, would that be something you’d be interested in?

Currently I do work as a graphics designer in Germany, but my long term desire was always to do concept art in the games industry.
 

Let’s take a step back, tell us a little about yourself.

Well, I am just  a self-taught artist working on art in my spare time. I was drawn into the franchise with Warcraft 2: Tides of Darkness, with its manual featuring various artworks catching my eye in particular. And with the third installment of the series I became a real fan.

Over the years, I dabbled in modding Warcraft 3. My own mod never came to fruition as I was too ambitious, but it taught me important lessons and allowed me to explore doing concept art of my own. And so I kept drawing, experimenting, brainstorming ideas over the years and tried to improve my skills.

yDg8uwc.jpg


On to the actual art itself. There are a staggering 189 sets of armor, and while we initially assumed you just made as many as you wanted/found inspiration for in each particular race, you actually did ALL the possible race/class combinations. Did you really think you’d do all of them when you started the project over 2 years ago?

When I started off the project my initial plan was to create armor only for the core races and leaving the door open to do the allied races afterwards. But despite a small break, I started with the allied races sooner than expected.

Speaking of ALL the race/class combos, Shadowlands has created a problem for you, as now all races can be Death Knights. Any plans to complete/update the collection? It’s “only” 10 additional sets after all ?

Yes, I do plan to complete them. I did put them off for a bit to focus on some other projects first, but I do want to finish them for sure. After all, I included Deathknights already with the Vulpera and Mechagnomes, so I can't leave the rest hanging.

ZCbf1SG.jpg
Unfortunately for Handclaw, this one doesn't count, as ogres aren't playable (yet).

It seems like the vast majority of the armors really encapsulate the feel of the particular race well. With so many different sets, where did you draw inspiration from? How did you come up with so many different approaches and styles (aside from just “I’m really really talented, duh!”) ?

It really varied race by race and class by class. There was a fine balance I had to find between what Blizzard established, what I felt was desired in the community, and of course exploring my own takes.
Sometimes there was armor for a combination that worked well already so I'd try to explore design elements that weren't used yet. Other times Blizzard has already made a great design, but they ended up NPC only despite being perfect for a class choice.

Nonetheless, I looked into as much concept art on a given race as possible and explored other media as well. Of course, there was also inspiration to be drawn from the lore or just a race's theme as well.
The designing process was as much piecing together what Blizzard already gave us, as coming up with designs of my own. The monks especially were more difficult to do as the class is primarily pandaren themed and is rather foreign on most races.


The actual number of sets is even higher than 189, as you have quite a few alternates/unused prototypes/different ideas for sets. What was your criteria for deciding what would make the cut?

It's really difficult to say as it depended on the armor. Sometimes it was just the shape or silhouette that didn't work for me, sometimes it was just the basic idea that was a factor for the cut, and sometimes it was due to something similar already existing.

For example, The first version for the blood elf warrior was based on Spellbreakers, but around that time Blizzard revealed their take on the heritage armor. As it was based on the same idea, I went ahead and moved to another direction. But other times that wasn't a factor as it was either unavailable for players or was made when the systems were more limited, allowing less detail. And sometimes, I just wanted to try something else. In the end, I went with whatever was feeling right to me.

zjdIuIn.jpg


On to a question specific to me only, my favorites were the worgen priest and warrior sets, Kul Tiran warr, human hunter and Dark Iron shaman, anything special about those/stories on them? Also, which would be your favorites if you had to pick?

For the worgen priest, it was all about the lamps. In the concept art for Gilneas, the  lamps were iconic, they were even including in their racial crest. And I noticed that I didn't use that element in all my sets.
For the worgen warrior, I wanted to create a design that could serve as a footman for Gilneans. The armor is meant to use wolf imagery so there is a wolf presence no matter if it is in human or worgen form. This is meant to represent the acceptance of the worgen side of the nation and so signaling its unity.

arthur-lorenz-artstation-worgenv2.jpg?15


The Kul Tiran warrior is based on Sergeant Bainbridge from the Siege of Boralus dungeon seen in the horde version. He is one of those cases where Blizzard established a perfect design for a class which I couldn't ignore.
The human hunter was a callback to one of my favorite concepts by Samwise Didier for the World of Warcraft RPG, the Marksman. It's a look I wish that was possible ingame.
On the Dark Iron shaman. Well, initially I didn't plan to give him a fire beard, but when the thought crossed my mind I was unable to resist.

As for my favorites, while I love many designs across all races, I'd say I enjoy the Tinkers the most which I made as a bonus for goblins and (mecha-)gnomes.

8VuFRRd.jpg


Which ones would you like to take another shot at? Whether it’s small details or even a complete overhaul?

If I may be honest, I feel all sets would be worth to take another shot at. My work was more about establishing a first draft on how a race/class direction COULD look like, a more quantity over quality approach. They are not meant to be final pieces, they are more of a starting point. In normal development you'd create dozens of variants just for one race/class combo alone, so I barely scratched the surface there. Even if the general idea of a design wouldn't change, there are likely things one could fine tune.

Alas, doing it all over again would be too much work for me alone. Still, on top of my head, I feel the demon hunters ended up as the weakest designs, though there are also others. Another set that would deserve an overhaul would be the dwarven shaman. My concept centered around the idea of playable dwarves being Bronzebeards, so it would be a Bronzebeard take on how the armor would look like. This way I wanted to leave the door open for a Wildhammer allied race. But with Blizzard adding Wildhammer customization options in Shadowlands, my argument is moot.


Your most recent piece was Necrolord Zul’jin in the Shadowlands, and you’ve been sharing a lot of weapons for your Barrens Warfront Project, but what are you up to now?

Necrolord Zul'jin was a quick piece inspired by all the Shadowlands news we received with the alpha so I had a bit of fun. Right now I'm working on my own take of a warfront set in the Southern Barrens featuring tauren versus dwarves. The project covers various aspects like armor, weapons and even including a loading screen artwork.

BkrVv49.jpg


I liked how the warfronts allowed the devs to explore some races and it brought out some of my favorite sets as well. I was curious to see what blizzard might have done with other races.
As for afterwards, I'm not sure. I do want to try to focus on diversifying my portfolio and perhaps work on some non-warcraft pieces as well, but who knows what idea crosses my mind by then.

8ZcnlSf.jpg


In closing, do you have any shoutouts?

Well, I thank my family and friends for supporting my endeavours.
The community was also very supportive of me, sharing my work on reddit, the forums and other sites as well as sharing their thoughts. Especially Asmongold got the ball rolling recently.
But finally, I would like to send a shoutout to the artists of Blizzard, whose work I highly respect. I enjoy their work and it inspired me a lot over the years. And unlike me they have to deal with restrictions of the game, deadlines, implementation and so much more as well. So I wish to send them as much positivity as possible.

 

It was a really great interviewing Handclaw, and we certainly hope he does big things in the future as well (and we'll definitely be checking in on him to see what new awesome pieces come up), whether he ends up getting the Blizzard call or not (but, seriously Blizz, call)! Here's all the places you can check him out:

 

IxvILlA.jpg

Other Icy Veins interviews:

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The  Corruption Effects Vendor has reset and MOTHER is back with a new batch, including Echoing Void 3, Surging Vitality 3 and Versatile 2 (which is increasingly popular for those really high.end M+ keys)!
      Deadly Momentum (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your critical hits have a chance to increase your Critical Strike for 31 for 30 seconds, stacking up to 5 times. Twilight Devastation (Rank 1 // 25 Corruption) for 6,250 Echoes of Ny'alotha Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 6% of your Health to all enemies in front of you. Twisted Appendage (Rank 2 // 35 Corruption) for 7,875 Echoes of Ny'alotha Your attacks have a chance to spawn a tentacle which Mind Flays your target for Shadow damage every second for 10 seconds. Versatile (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the amount of Versatility you gain from all sources by 9%. Echoing Void (Rank 3 // 60 Corruption) for 12,000 Echoes of Ny'alotha Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 seconds until no stacks remain. Surging Vitality (Rank 3 // 35 Corruption) for 7,875 Echoes of Ny'alotha Taking damage has a chance to increase your Versatility by 801 for 20 seconds.  
      Find out more about Corrupted Items in Visions of N'zoth and upcoming rotations in our guide.
    • By Starym
      It's time for another crazy fan creation, this time of the Minecraft variety. Redditor Shieldomirs spent about a month making this incredible recreation of the Zudazar dungeon, creating the details, organic parts and houses by hand, and using some building commands for the landscape. It looks just too good to be true, perhaps even better than the WoW version, but unfortunately isn't currently available to download as a map. You'll have to zoom in to see the true detail put into it, so let's get to it!



      Source.
    • By Stan
      The official previews continue with a look at Runecarving, or forging Legendary Items in Shadowlands.
      We looked at how we will forge Legendary Items in Shadowlands in Towelliee's preview.
      (Source)
      In the Shadowlands, players will meet the Runecarver, a mysterious figure locked away in the very depths of Torghast. To find the Runecarver, players will need to go through the initial Torghast experience and defeat Warden Skoldus in Skoldus Halls, receiving a mysterious key which starts the questline that unlocks the beginning of the Runecarver’s story. Once unlocked, players will be able to call on the power of the Runecarver to carve ancient runes on their armor and imbue them with Legendary power.
      For testing, we’re plan to add a teleport NPC inside Torghast that will take testers directly to the Runecarver, so they can begin crafting their own Legendary armor almost immediately.
      Memories and Legendary Powers
      To craft Legendary armor, you’ll first need to retrieve specific memories that contain Legendary powers. These memories can be found all over Shadowlands – from questing, running dungeons with friends, fighting against the enemy faction, or defeating powerful foes in Castle Nathria and the Maw, there will be plenty of work for the bravest of champions to do in order to collect them all.
      Once found, players can take these memories back to the Runecarver in Torghast, who will then be able to imbue specific Profession-crafted armor pieces with this power. Not all powers can be applied to all armor slots. For example, some powers can only be applied to Boots and Pants.
      The Legendary powers available to players in Shadowlands have strong ties to the history of Azeroth. As they are memories in their base form, these Legendary powers are new interpretations of Set Bonuses, Legendaries, and other powers that players have had access to in World of Warcraft’s history. In addition to these more historic powers, players will also be able to unlock a few Torghast Anima Powers as possible Legendary powers.
      Crafting your Legendary
      Before you can craft your Legendary, you’ll need to gather a few materials first:
      A Base Item. These items are created by Blacksmiths, Leatherworkers, Tailors and Jewelcrafters and serve as the vessel for Legendary powers. These items are not soulbound, and can be acquired from other players, alts or the Auction House. There’s no requirement that a character has to have a crafting profession to make Legendary armor; crafting Legendaries is open to all players as long as you’ve collected the appropriate reagents. The Legendary power of your choosing. Two Optional Reagents. These optional reagents dictate the secondary stats (Critical Strike, Haste, Mastery and Versatility) of the crafted Legendary. Unlike normal Profession crafted items, these reagents are necessary for the creation of Legendary armor. Carcerus. This raw source of power is used to fuel the Runecarver’s Chamber and is needed to craft Legendary armor. Carcerus is found in Torghast as a reward for completing sections of the Tower. As the item level of the Base Item increases, so does the required fuel to create Legendaries, so players will need more Carcerus as they start crafting higher item level pieces. Somehow, the friendly Runeataur has found himself stuck inside the Runecarver’s chamber. He’ll be able to supply players with the base armor pieces, legendary powers, optional reagents, and Carcerus required to craft Legendary armor. But he’s not a big fan of being trapped inside the chamber with the Runecarver, so he won’t be around for long.
      Additional Information and Updates
      Players will only be able to wear one piece of Legendary Armor at a time and Legendary powers cannot be applied to Weapons or Trinkets.
      To start, there will be an allotment of 4 Legendary powers for each base class and 4 for each spec. In addition to that, there will be a generic pool of Legendary powers available to all classes.
      Not all classes currently have Legendary powers implemented. We expect to get all of the class powers in place over the next few weeks.
      In the coming weeks, we’re planning on adding a system to allow players to upgrade the item level of their Legendary armor through the Runecarver. If they’ve imbued a lower item level piece, they’ll be able to collect more materials from Torghast and Professions, instead of having to imbue a brand new piece of armor.
      Please use this thread to provide your feedback and discuss Runecarving and Legendary powers in Shadowlands.
      Thank you very much!
    • By Stan
      Blizzard posted a lot of previews today with all the new features that will become available for testing with Beta next week, and here's a round-up of everything that was announced.
      Systems
      Official Preview of Covenant Systems — We looked at the new Systems in Shadowlands. Official Preview of Soulbinds and Conduits — An introduction to Soulbinds and a sneak peek at Warrior Conduits. Legion Artifact Appearances No Longer Spec-Restricted in Shadowlands — Blizzard confirmed that  Legion Artifact appearances will become available for transmog class-wide. Zones
      The Maw Zone Preview — Official preview of the Jailer's domain and the Eye of the Jailer mechanic that limits our presence in the new endgame zone of Shadowlands. Covenants
      In the individual Covenant previews, we learned about what makes each Covenant unique, Blizzard also previewed Signature and Covenant Abilities and rewards that you get by being a member of a Covenant.
      Official Kyrian Covenant Preview Official Necrolord Covenant Preview Official Night Fae Covenant Preview Official Venthyr Covenant Preview (Source)
      The Shadowlands beta test is right around the corner. To help keep you informed, we’ve rounded up our latest preview articles.
      SHADOWLANDS PREVIEW: SOULBINDS
      Form a Soulbind with key members of your Covenant to gain beneficial traits so you can effectively combat all who stand in your way. [LEARN MORE]
      SHADOWLANDS PREVIEW: A LOOK AT COVENANT SYSTEMS
      In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.[LEARN MORE]
      KYRIAN COVENANT: PREPARE TO ASCEND
      Align with the steadfast Kyrian Covenant to shape the future of the Shadowlands and earn shining rewards.
      [LEARN MORE]
      NECROLORD COVENANT: A CLOSER LOOK INSIDE THE MIGHT OF MALDRAXXUS
      In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. [LEARN MORE]
      NIGHT FAE COVENANT: BEGIN YOUR WILD HUNT
      Join forces with the mystic Night Fae Covenant, and help determine the fate of the nature spirits who rest in its groves. [LEARN MORE]
      VENTHYR COVENANT: YOUR INVITATION AWAITS
      If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy.[LEARN MORE]
      SHADOWLANDS PREVIEW: THE MAW
      The Maw is a tumultuous, hopeless land where the vilest souls in the cosmos are imprisoned forever. Should the ancient evil chained here break free, all of reality will be consumed. [LEARN MORE]
      Read more about Shadowlands in our previously released articles. WATCH THE SHADOWLANDS DEVELOPER UPDATE VOD
      PRE-PURCHASE SHADOWLANDS
      World of Warcraft®: Shadowlands is now available for pre-purchase in-game and through the Blizzard Shop! For more information on World of Warcraft: Shadowlands, visit the official site.
      A preview of everything that's coming in the Shadowlands Beta starting next week.
    • By Stan
      Finally, we're looking at possibly the coolest Covenant out there that grants you the Door of Shadows teleport Signature ability! Here's the official preview of the Venthyr of Revendreth.
      (Source)
      The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.
      If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .
      If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.
      Covenant Campaign (Spoilers Inside!)   RENOWN REWARDS
      As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.
      In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

      Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right)

      Pet, Mount, and Back Attachments
      COVENANT SANCTUM: SINFALL
      Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court.
      THE EMBER COURT
      The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.
      You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.
      TRAVEL SYSTEM: BLOOD MIRRORS
      As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.
      True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.
      VENTHYR ADVENTURES
      In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.
      ANIMA CONDUCTOR
      Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks.
      Crypt of the Forgotten – Find a unique Covenant treasure. Wanecrypt Hill – Fight an enemy champion. Dominance Gate – Access a Covenant World Quest. Pridefall Hamlet – Access a set of Covenant daily quests. The Shrouded Asylum – Get access to powerful venthyr enhancements. Dominance Keep – Fight an elite enemy champion. MEET YOUR VENTHYR SOULBINDS
      Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.
      The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.
      Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.
      Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.
      Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.
      General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.
      Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.
      Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time.
      Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.
      Watch the Shoes!: Door of Shadows frees you from roots and snares.
      Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.
      SHARING IN THE WEALTH
      When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.
      Signature abilities are available to all Covenant members regardless of class, race, or specialization.
      Door of Shadows
      Wend through the shadows, appearing at the targeted location.
      Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.
      Covenant Class Abilities Death Knight: Swarming Mist
      A heavy mist surrounds you, increasing your chance to dodge. Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount. Demon Hunter: Sinful Brand
      Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Druid: Ravenous Frenzy
      For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking. If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending. Hunter: Flayed Shot
      Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a  chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. Mage: Mirrors of Torment
      Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed. The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time. Monk: Fallen Order
      Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities. Paladin: Ashen Hallow
      Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target. The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area. Priest: Mindgames
      Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target. Rogue: Slaughter
      Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
      This also awards combo points. Shaman: Chain Harvest
      Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
      For each target critically struck, the cooldown of Chain Harvest is reduced. Warlock: Impending Catastrophe
      Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies. Warrior: Condemn (Replaces Execute)
      Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing a moderate amount of damage they would deal to you.
      If your foe survives, a portion of the Rage spent is refunded. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article.
      Rewards, mechanics, and abilities are still in development and subject to change.
×
×
  • Create New...