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Blainie

LoD Poison Scythe Necromancer

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This thread is for feedback on our LoD Poison Scythe Necromancer guide.

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In the interest of us rubes who just can't survive with some more toughness - would it make more sense to use Wisdom of Kalan, or a Unity (with follower) instead of the Flavor of Time? (in case of Unity, obv wear Haunted Visions and cube one of the rings)

Or, in lower GRs, would replacing Flavor of Time with Kalan, and replacing CoE with Unity, be an option? Not everyone has 2000 Paragon levels to play around with, after all.

Also, I understand why people are a fan of the Illusory Boots, but would, on lower GRs or regular rifts, Steuarts Greaves not be a better chocie for mobility?

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Guest Kobor

At one place Bane of the StrickenBane of the Stricken and last page Bane of the TrappedBane of the Trapped is recommended. Would be nice to be the same or with a suggestion on lower and higher GR runs.

Another thing that since we will use Leger's DisdainLeger's Disdain and as Grim ScytheGrim Scythe is the main damage dealer here, would in not be best to max out Essence pool in Paragon section to get more damage?

Two item is recommended Aquila CuirassAquila Cuirass and Razeth's VolitionRazeth's Volition. Only one will count at a time or what is the suggested way to play the build? Dump the Essence pool with Skeletal MageSkeletal MageContaminationContamination and filling up to do more damage with the Off-hand?

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How do you make those smaller Icons and Brown color for item/spell links?

Used the 'Insert Diablo 3 link' and typed in the name of them, that makes this huge Icons :-)

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10 hours ago, Guest Kobor said:

At one place Bane of the StrickenBane of the Stricken and last page Bane of the TrappedBane of the Trapped is recommended. Would be nice to be the same or with a suggestion on lower and higher GR runs.

Another thing that since we will use Leger's DisdainLeger's Disdain and as Grim ScytheGrim Scythe is the main damage dealer here, would in not be best to max out Essence pool in Paragon section to get more damage?

Two item is recommended Aquila CuirassAquila Cuirass and Razeth's VolitionRazeth's Volition. Only one will count at a time or what is the suggested way to play the build? Dump the Essence pool with Skeletal MageSkeletal MageContaminationContamination and filling up to do more damage with the Off-hand?

You're using Razeth's so you can use Skeleton Mage as a resource dump and as a poison skill at the same time. The DR is nice but sort of accidental. It balances with the Cuirass nicely. 

And yes, this build only works by constantly completely depleting your Essence, which is why the Singularity rune is so essential. 

However, boosting your Essence won't increase your damage much at higher levels - the damage of your Mages is doubled but becomes insignificant over GR60 or so. Your damage from the off hand is how much you replenish, how much your maximum is doesn't matter unless you'd regain more than your max per hit, which means hitting more than 15 enemies. Possible, but at that point they're probably small trash and dead anyway. 

 

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On 7/22/2020 at 10:45 PM, Bubble181 said:

(...)

However, boosting your Essence won't increase your damage much at higher levels - the damage of your Mages is doubled but becomes insignificant over GR60 or so. Your damage from the off hand is how much you replenish, how much your maximum is doesn't matter unless you'd regain more than your max per hit, which means hitting more than 15 enemies. 

 

This is absolutely correct, though I thought to add to the conversation that I've seen a fair number of players have success without the Skeletal MageSkeletal MageSingularitySingularity Essence dump, so if Kobor dislikes the wobbly resource pool balancing act, using another poison-based skill has been proven fairly viable. The recommendation for Razeth's VolitionRazeth's Volition stands, however; it feels and plays very right for the purposes of the build.

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