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Heroes of the Storm PTR Patch Notes: August 31st

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In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.

The patch will be available for testing for one week. Check out the full patch notes for more details.

Blizzard Logo(Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Quick Navigation:

Nexus Anomaly

  • New Nexus Anomaly - Gladiator's Medallion
    • Heroes now start the game with a new item on their action bar, the Gladiator's Medallion.
    • The Gladiator's Medallion can be activated to become Unstoppable for 1 second.
    • The cooldown is 300 seconds (5 minutes).
    • Deathwing and Gall do not start with a Gladiator's Medallion.
    • All 3 of The Lost Vikings gain the effect of the Medallion when activated.

Developer Comment: Our goal for the Gladiator's Medallion is to give players more opportunities to commit to aggressive plays and relieve some of the helplessness felt when players get stuck in long CC chains.

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General

  • Introducing ARAM Mode
    • With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode.
    • ARAM mode key features:
      • The map pool for ARAM mode consists of four one-lane maps.
      • There are no additional objectives on the ARAM maps: destroy the enemy's Core to win.
      • As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds!
      • Hearthstones are disabled, and starting area does not regenerate health.
      • Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress.

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Collection

Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!

  • New Bundles (Limited Time Only!)
    • Worlds Collide Bundle
    • Interdimensional Fusion Bundle
    • Terran Alliance Bundle
    • Draenei Executor Artanis Skin Pack
    • King of Blades Arthas Skin Pack
    • Mineral Harvester Gazlowe Skin Pack
    • Necrotoplogist Mei Skin Pack
    • Invincilisk Bundle
  • Returning Bundles (Limited Time Only!)
    • Baby-Face Orphea Bundle
    • Big Shot Sgt. Hammer Bundle
    • Getaway Sidecar Bundle
    • Raccoon Bundle
    • Showstopper Whitemane Bundle
    • Wiseguy Junkrat Bundle
  • New Skins
    • King of Blades Arthas
      • Venomous King of Blades Arthas
      • Lavawrought King of Blades Arthas
    • Draenei Executor Artanis
      • Royal Draenei Executor Artanis
      • Darksteel Draenei Executor Artanis
    • Emperor of the Dominion Anduin
      • Glorious Emperor of the Dominion Anduin
      • Studious Emperor of the Dominion Anduin
    • Necrotopologist Mei
      • Frostbitten Necrotopologist Mei
      • Devilish Necrotopologist Mei
    • Mineral Harvester Gazlowe
      • Firebat Mineral Harvester Gazlowe
      • Rich Mineral Harvester Gazlowe
    • Galvanic Fel Reaver Blaze
    • Angelic Medic Uther
    • Angelic Raider Rexxar
    • Acid Apothecary Morales
    • Earthy Grunty Murky
    • Scorch Spectre Illidan
    • Shining D.Va
  • New Mounts
    • Invincilisk
      • Slimeheart Invincilisk
      • Sulphurous Invincilisk
    • Iron Kite
      • Stormgarde Iron Kite
      • Kul Tiras Iron Kite
  • New Content
    • Several new Portraits, Sprays and other items have been added to the Collection!

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Storm League

Seasonal Quest Line win requirements have been reduced in Season 4.

  • Steps and Rewards in Season 4 of 2020
    • 5 Wins: Craft Wars Chest
    • 10 Wins: Rare Craft Wars Chest
    • 20 Wins: Epic Craft Wars Chest
    • 35 Wins: Tamed Ravasaur Mount
    • 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards
  • Storm League Reward Mounts
    • The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play.
Developer Comment: Upon reviewing the time commitment required on average for players to obtain seasonal quest rewards, we’ve made the decision to lower the requirements from 50 games to 35 games. We believe the lowering of this requirement should help Storm League to be more approachable to a larger portion of players, as they will not have to devote as much time each season to obtain their rewards.

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Heroes Rework: D.Va

Base

  • Mech Mode
    • Health increased from 2150 to 2250.
    • Health Regeneration increased from 4.48 to 4.69.
    • Base damage reduced from 26 to 23.
    • Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage.
  • Pilot Mode - Big Shot
    • Ability now available baseline.
    • Cooldown increased from 4 to 6 seconds.
    • Call Mech cooldown reduction reduced from 8 to 5 seconds.
    • Damage reduced from 200 to 150.
    • Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds.
  • Mechanized Walker [Z]
    • New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%.
  • Boosters [Q]
    • Cooldown increased from 9 to 10 seconds.
    • Duration decreased from 2 to 1.75 seconds.
    • Speed bonus decreased from 125% to 115%.
    • Area reduced from 1.5 to 1.375.
  • Defense Matrix [W]
    • Damage reduction reduced from 75% to 50%.
    • Added Functionality: Can now be retargeted while active.
  • Self-Destruct/Call Mech [E]
    • Charge earned per 100% maximum life damage taken reduced from 33% to 25%.
    • Maximum damage reduced from 1,200 to 1,100.

Talents

  • Level 1
    • Rush-Down [Q]
      • Moved to level 4.
      • New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies.
    • Hit the Nitrous [Q]
      • Moved to level 7.
      • New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.
    • Crash Course [Q]
      • Removed.
    • Pro Moves [Trait]
      • New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second.
    • (New) Liquid Cooling [Active]
      • When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown.
  • Level 4
    • Diverting Power [W]
      • Moved to level 16.
      • New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35.
    • Fusion Generator [W]
      • Moved to level 7.
      • Maximum Self-Destruct charge gained per cast increased from 15 to 20.
      • Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%.
    • Bring It On [E]
      • Removed.
  • Level 7
    • Coming Through [Q]
      • Removed.
    • (New) Get On The Point! [Q]
      • Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster.
    • Aggression Matrix [W]
      • Moved to level 4.
      • New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.
    • Dazer Zone [W]
      • Removed.
    • Nuclear Option [E]
      • Moved to level 4.
      • New Functionality:
        • [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge.
        • Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.
  • Level 10
    • Bunny Hop [R1]
      • Cooldown reduced from 100 to 80 seconds.
      • Damage reduced from 60 to 52.
      • Radius reduced from 5 to 4.5.
      • New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds.
    • (New) Micro Missiles [R2]
      • After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area.
      • Missiles deal 35 Damage and apply a 35% slow for 2 seconds.
      • 12 range.
      • Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses.
  • Level 13
    • Ablative Armor [Passive]
      • Moved to level 20.
      • New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds.
    • Emergency Shielding [Trait]
      • Moved to level 16.
      • Cooldown increased from 15 to 30 seconds.
      • Shield increased from 210 to 280.
      • Duration reduced from 6 to 4 seconds.
    • Expensive Plating [Passive]
      • Moved to level 1.
      • Renamed to “Full Metal”.
      • No longer increases the cooldown for Call Mech.
      • Bonus Mech Health reduced from 20% to 10%.
      • Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt.
    • (New) Target Locked [W]
      • Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds.
    • (New) Good To Go [Pilot Active]
      • Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode.
    • Torpedo Dash [Pilot Mode Q]
      • Travel distance decreased from 6.75 to 4.5.
      • Travel speed reduced from 17.5 to 14.
      • Now has a .75 second coolup when exiting Mech Mode.
      • Cooldown reduced from 12 to 10 seconds.
    • Concussive Pulse [Active]
      • Cooldown increased from 7 to 10 seconds.
      • Damage reduced from 141 to 120.
      • Knockback distance reduced by 40%.
  • Level 16
    • GG, WP [Trait]
      • Removed.
    • Nanoweave Suit [Trait]
      • Removed.
    • Suppressing Fire [Trait]
      • Removed.
    • (New) In For The Kill [Q]
      • Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
  • Level 20
    • Stop And Pop [R1]
      • New functionality: While D.Va is stationary, Bunny Hop’s duration is paused.
    • Pew! Pew! Pew! [R2]
      • Moved to Level 13.
      • Damage per shot increased from 50% to 75%.
    • MEKA Fall [Trait]
      • Removed.
    • (New) Timing Attack [R2]
      • Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.
    • (New) Headshot! [R2]
      • Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds.
Developer Comment: At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va's rework we've given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her "supporty" essence. This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn't have before.

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Heroes Rework: Gazlowe

Base

  • Vitals
    • Uses Scrap instead of Mana, max of 10 Scrap.
    • Base Health increased from 1826 to 2275.
    • Health regen increased from 3.8046 to 4.74.
  • Basic Attack
    • Damage from 95 to 100.
  • Trait
    • Renamed to Reduce, Reuse, Recycle.
    • New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret.
  • Scrap
    • Scrap pick up range increased from 1.25 to 1.5.
    • Spawn pick up delay reduced from 0.45 to 0.0 seconds.
  • Rock-It! Turrets [Q]
    • Costs 4 Scrap.
    • Base damage decreased from 62 to 36.
    • Base Health reduced from 593 to 510.
    • Health scaling increased from 4% to 5%.
    • Duration decreased from 30 to 15 seconds.
    • GCD decreased from 2 to 0.5 seconds.
    • Placement range increased from 2 to 3.
    • Adjusted weapon range icons to be less noisy.
    • Prioritizes nearest enemy Hero when first created.
  • Deth Lazor [W]
    • No longer has a cost.
    • Cooldown decreased from 12 to 8 seconds.
    • Damage increased from 137 to 174.
    • Range increase from 6 to 10.
    • Width increased from 2 to 2.5.
    • Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes.
  • Xplodium Charge [E]
    • No longer has a cost.
    • Cooldown decreased from 20 to 12 seconds.
    • Damage reduced from 233 to 155.
    • Missile travel speed increased substantially.
    • Search area reduced from 3 to 2.85.
    • Range decreased from 9.5 to 7.
    • Explosion delay decreased from 2.5 to 1.25 seconds.
    • Stun duration decreased from 1.75 to 1 second.

Talents

  • Level 1
    • Extra TNT [E]
      • Removed.
    • Scrap-o-matic Smelter [Trait]
      • Removed.
    • Break it down [Trait]
      • Removed.
    • Goblin Repairs [Passive]
      • Removed.
    • (New) Rocket Boots [E]
      • Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds.
    • (New) One Man Wrecking Crew [Passive]
      • Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges.
    • (New) Big Game Hunter [Passive]
      • Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2.
  • Level 4
    • Clockwerk Steam Fists [Q]
      • Removed.
    • Reduce, Reuse, Recycle [Trait]
      • Removed.
    • Hired Goons [Passive]
      • Removed.
    • (New) Rock It Sock It [Q]
      • Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds.
    • Hyperfocus Coils [W/E]
      • Moved from level 7.
      • Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount.
      • Crit kicker added.
    • EZ-PZ Dimensional Ripper [Active]
      • Moved from level 13.
      • New Functionality:
        • Cooldown: 40 seconds.
        • Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds.
  • Level 7
    • Rock-It! Turret XL [Q]
      • Removed.
    • Engine Gunk [Q]
      • Removed.
    • Goblin Fusion
      • Moved from level 13.
      • Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor.
    • (New) Overload [W]
      • Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds.
    • (New) Master Blaster [E]
      • Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds.
  • Level 10
    • Robo-Goblin [R1]
      • New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times.
    • Grav-O-Bomb 3000 [R2]
      • Cooldown decreased from 90 to 60 seconds.
      • Damage reduced from 251 to 220.
      • Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
  • Level 13
    • X-Tra Large Bombs [E]
      • Removed.
    • (New) Positive Reinforcement [Q]
      • Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds.
    • (New) Superior Schematics [Q]
      • Moved from level 16.
      • Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range.
    • (New) Overcharged Capacitors [Q]
      • Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds.
  • Level 16
    • Turret Storage [Q]
      • Removed.
    • Kwik Release Charge [E]
      • Removed.
    • Firin’ Mah Lazorz [W]
      • Moved from level 20.
      • Damage increased from 102 to 125.
    • Ark Reaktor [E]
      • Moved from level 4.
      • Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents.
    • (New) Overklock [Passive]
      • Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage.
  • Level 20
    • Mecha-Lord [R1]
      • Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets.
    • Miniature Black Hole [R2]
      • Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds.
    • It’s Raining Scrap [Q]
      • Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.
    • (New) Bomb Toss [E]
      • Xplodium Charge launches 2 more bombs when it detonates.
Developer Comment: Our resident one man wrecking crew is receiving a fairly large revamp, designed to fully embrace him as a formidable Bruiser, acting as a front-line member of his team who specializes in disruption and zone control. He now sports a new resource system with Scrap, as well as some design changes to both Deth Lazor and Xplodium Charge, which should make them more consistently useful throughout the course of the game. We had a blast tinkering with our favorite Goblin, and hope you also enjoy what we’ve done with him!

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Heroes

Alarak

Base

  • Health increased from 1900 to 1950.
  • Health Regeneration increased from 3.96 to 4.06.

Talents

  • Level 4
    • Negatively Charged [E]
      • Initial damage bonus increased from 150% to 175%.
Developer Comment: Alarak has fallen off a bit due to a few rounds of nerfs that have happened to him over time. We’re giving him back some power via his general survivability as well the initial damage bonus that Negatively Charged gives when taking the talent.

Cassia

Talents

  • Level 7
    • Surge of Light [Active]
      • Damage reduced from 250 to 240.
      • Damage taken amount required to activate increased from 500 to 650.
Developer Comment: Surge of Light continues to dominate Cassia’s Level 7 talents, and has become a prime reason to take the hero. In addition to reducing its damage slightly further, we’re also reducing its frequency by increasing how much damage she is required to take before she is able to use the ability.

Chromie

Talents

  • Level 1
    • Deep Breathing [W]
      • Damage bonus reduced from 1.5% to 1% per stack.
      • Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds.
      • Mana cost upon quest completion changed from 30 to 40.
  • Level 5
    • Mobius Loop [W]
      • Damage bonus reduced from 50% to 30%.
      • Slow duration reduced from 1 second to .75 seconds.
Developer Comment: Our goal with Chromie’s recent changes was to present a viable alternative to Once Again the First Time, which we succeeded at a little too well. Chromie’s W build is overall too powerful, so we’re toning down its related talents to be more appropriate.

Deckard

Talents

  • Level 4
    • Ruby [Active]
      • Cooldown increased from 10 to 20 seconds.
Developer Comment: After a slew of buffs over the years we finally crossed the threshold of making Ruby not only competitive, but too powerful of a pick. We’re reverting our last buff to the talent that pushed it over the edge so that the tier is overall in a healthier place.

E.T.C.

Talents

  • Level 13
    • Encore [W]
      • Heroic cooldown reduction reduced from 8% to 6%.
Developer Comment: Overall E.T.C.’s talents are in a much healthier place after our last round of changes to them, but Encore stood out as being a little bit too powerful, so we’re reducing its cooldown reduction to be more in line.

Imperius

Talents

  • Level 7
    • Flash of Anger [Q]
      • Damage reduced from 180 to 165.
      • Shield amount reduced from 300 to 275.
Developer Comment: While Imperius is a great addition to any team and is within our bounds of overall performance, Flash of Anger is dominating its tier and has become too much of his power pie.

Orphea

Talents

  • Level 1
    • Ancestral Strength [Trait]
      • Bonus damage reduced from 20% to 15%.
  • Level 7
    • Mind Devourer [E]
      • Damage per enemy Hero hit increased from 4 to 5.
      • Maximum bonus damage reduced from 160 to 150.
      • Heroes hit required for quest completion reduced from 40 to 30.
  • Level 13
    • Abyssal Symbiosis [W]
      • Shield amount reduced from 180 to 170.
  • Level 16
    • Dead Magic [Trait]
      • Damage reduced from 95 to 90.
Developer Comment: Our last round of buffs have done a lot to bring Orphea into the meta. A few of her talents are simply too powerful compared to their alternatives, so we’re toning them down as well as trying to incentivize players to try building around her Dread ability by making its key quest easier to complete.

Stitches

Base

  • Slam [W]
    • Bonus damage to Minions and Mercenaries increased from 50% to 60%.
Developer Comment: Our previous buff to Slam did well for Stitches, but we don’t believe it was enough to give him the distinction of being a uniquely powerful wave clearing Warrior. We’re buffing it a bit further so that he is more able to fill this role.

Tassadar

Talents

  • Level 1
    • Static Charge [Q]
      • Maximum damage bonus reduced from 250 to 200.
  • Level 10
    • Archon [R1]
      • Shield amount reduced from 30% to 25% maximum Health.
      • Basic Attack damage reduced from 150 to 140.
      • Basic Attack splash damage reduced from 75 to 70.
Developer Comment: While not dominating in regards to his win rate, Tassadar is performing a little too well for how popular he is. Both Static Charge and Archon are dominating their talent tiers, so rather than nerfing Tassadar’s base kit, we’re reducing the power of these two talents in hopes of creating more competitive talent tiers while also slightly reducing his overall impact.

Yrel

Talents

  • Level 1
    • Dauntless [Passive]
      • Physical Armor amount reduced from 40 to 35.
Developer Comment: Dauntless is still overperforming compared to its other options, so we’re slightly nerfing its power.

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Bug Fixes

  • Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken.
  • Fixed an issue where Executor's Will did not have a buff bar.
  • Fixed an issue where Trauma Trigger did not have a button.
  • Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.

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Both reworks are looking pretty interesting. Didn't expect one for Gazlowe, but he needed it. I wonder how viable D.va is going to be now. It seemed like she lacked an area to specialize in, as there wasn't anything that some other heroes couldn't do.

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2 hours ago, Arcling said:

Both reworks are looking pretty interesting. Didn't expect one for Gazlowe, but he needed it. I wonder how viable D.va is going to be now. It seemed like she lacked an area to specialize in, as there wasn't anything that some other heroes couldn't do.

I've tested both on the PTR, and much like any reworks we've seen lately, they're very undertuned. D.Va got some crazy self-sustain and damage potential, while Gazlowe can dominate the lanes and spam Turrets like there is no tomorrow; both Deth Lazor and Xplodium Charge are pretty much instant compared to their older selves, and the fact he no longer has no mana makes him ridiculous durable on the lane.

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can't believe they still nerf chromie.

In match seldom see chromie player already.

Q most of the time block by creep/minion/summon. Only W got chance to hit hero in teamfight and now they still nerf it so chromie use what to do dmg in teamfight?

 

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Let these reworks not distract from the fact Mei actually got HoTS artwork in game instead of just using her Overwatch artwork in the stats menu and on the top bar.

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Cool reworks. Don't know about solo lane D.Va, but the W build seems very strong on team fights. Want to take it to a ride on Volskaya. And Gazlowe actually has 3 (potentially) viable builds now!

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Good Tassadar nerf. I never use Arachon, dislike that mini-game, and the 50 stack loss on Q isn't that big of a deal. By that point you usually have % HP damage on your Q's first hit or just around the corner. Maybe people will ban him less and I'll be able to use him in ranked once in a while now.

Edited by Morcalivan

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      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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