Jump to content
FORUMS
Sign in to follow this  
Stan

Shadowlands Beta 9.0.2 Build 35854: Death Knight Class Changes

Recommended Posts

DXdEF1I.png

An overview of the latest Death Knight changes from Shadowlands Beta.

Death Knight

Baseline

  • Death Coil Death Coil - Reduces the cooldown of Dark Transformation Apocalypse by 1 1.5 sec.

Blood

  • Blood Tap Blood Tap is now a Level 58 talent in place of Ossuary Ossuary, which has become baseline.

Frost

  • Obliterate Obliterate - A brutal attack with both weapons that deals a total of [ 110.4% [ 99.4% of Attack Power ] Physical damage.
  • Cold Heart Cold Heart (Level 56 talent) - Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal [ 10% 10.7% of Attack Power ] Frost damage. Stacks up to 20 times.
  • Avalanche Avalanche (Level 60 talent) - Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing [ 20% [ 21.4% of Attack Power ] Frost damage.
  • Breath of Sindragosa Breath of Sindragosa (Level 100 talent) - Continuously deal [ 31.3% 33.5% of Attack Power + 31.3% 33.5% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.

Unholy

  • Dark Transformation Dark Transformation Transform your Your ghoul into becomes a powerful undead monstrosity for 15 sec. Granting them 100% energy hulking monstrosity, instantly gaining 100 Energy and the ghoul's empowering their abilities are empowered and take on new functions while for the transformation is active. duration.
  • Summon Gargoyle Summon Gargoyle is now a Level 100 talent.
  • Apocalypse Apocalypse - Bring doom upon forth the enemy, Apocalypse, causing your ghoul to undergo a Dark Transformation and dealing [ 50% of Attack Power ] Shadow damage and to your target, bursting up to 4 Festering Wounds on the target. Wounds. Summons Each Festering Wound burst brings forth an Army of the Dead ghoul for 15 sec for each burst Festering Wound. sec. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Generates [ 50% of Attack Power ] 2 Runes.
  • Apocalypse Apocalypse (Rank 2) added. Apocalypse transforms your ghoul into a powerful hulking monstrosity for 15 sec.
  • Apocalypse Apocalypse (Rank 4) - Apocalypse generates [ 50% of Attack Power ] 2 Runes.
  • Epidemic Epidemic has become baseline (was a Level 90 talent).
  • Unholy Pact Unholy Pact is now a level 90 talent (up from 100). Dark Transformation Apocalypse creates an unholy pact between you and your pet, igniting flaming chains that deal [ 375% 262.5% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet. While active, your strength is increased by 8%. 5%.

All Shadowlands Class Changes

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We've seen plenty of WoW recreations in other games, from Minecraft, the Sims and so on, but this is a pretty new one as a part of Stormwind has been made in Tony Hawk's Pro Skater!
      While the details aren't exactly high, the architecture seems to be all there, but more importantly it looks to be a pretty solid skate park, with plenty of places to grind, wheelie and other skating terms I definitely know and didn't google like like ollie, boardslide and darkslide. The music isn't half bad either!
      This particular map is only available on the PS4, however, but it's still damn cool to just look at.
      Source.
    • By Starym
      It seems there's a much easier way to handle Devos, the final boss of the Spires of Ascension, as many players have been using this extremely powerful cheese/creative use of game mechanics/exploit to speed things up and make the encounter trivial.
      As spotted by the WoW Highlights Youtube channel, the method actually kind of breaks the boss, as Devos does none of her mechanics after the cheese, and it's pretty easy to pull off too. While this seems like an extremely obvious exploit, it's interesting to know that something very similar happened back in King's Rest, where you could do the same thing to Mchimba the Embalmer, the second boss, and Blizzard actually allowed that, even in the MDI, as Ellesmere points out and explains this new Spires method:

      You can see the results of the method here, as the boss just does nothing after the first spear throw interrupts her:

      And here are two more examples, where we can actually see the method being done directly (in the first two examples):
      This particular one seems like it will be getting fixed fast by Blizzard, however, as it is the final boss and the method basically removes the majority of the fight and makes it very trivial.
      Source.
    • By Starym
      Here we are in Nathria week 12 where there's still a lot of movement, with Retribution and Arcane jumping unexpectedly, heading into the upper reaches of the rankings. Frost has gone back down after its surge,sticking to the middle of the pack in the higher percentiles, as Balance, Affliction and Fire remain at their top 3 spots.

      95th percentile Mythic data by Warcraft Logs.

      All percentiles Mythic data by Warcraft Logs.
      Arcane Mage by Dutchmagoz
      Retribution Paladin by Urthearso

      And here's a look at Heroic this week as well, where things really don't change much week-to-week, but it's still a nice comparison to the higher performing Mythic players.


      As always, if you want even more info on a spec, you can check out our class guides here.
    • By Stan
      It appears Sylvanas got ahold of the Helm of Domination replica in the mail before Illusion4021, who received the helm shattered...
      After damaged Charity Server Blades arrived to collectors last year, something similar seems to affect another collectible, namely, Helm of Domination, a special-event item available for almost $300. 
      Reddit user Illusion4021 today shared an image of the shattered helm they received in the mail on Reddit.

      Apparently, they talked to Customer Service, but they cannot send a replacement given how limited the supplies are, so the only option is to send it back and receive a refund or keep the broken helm.
      Card
      The shattered helm has quickly become a source of jokes because Sylvanas shattered it in the game before we enter the Shadowlands.
      Card
      Card
      Would you send the helm back or glue it back together?
    • By Staff
      Blizzard just outlined the changes coming to Rogue's Serrated Bone Spike (Necrolord Covenant Ability) in Patch 9.0.5.
      (Source)
      In patch 9.0.5, we’re reworking the Rogue Necrolord Covenant ability Serrated Bone Spike. We’re now testing this set of changes:
      Rogue Serrated Bone Spike initial damage increased by 300%. Resolved an issue that prevented Serrated Bone Spike’s initial damage from dealing a critical strike. Serrated Bone Spike now grants 1 combo point plus 1 per active bone spike after it strikes the target. Serrated Bone Spike no longer refunds a charge and gets removed when the target is healed to full. Serrated Bone Spike is now removed when the target leaves combat. The design intention for this button is: impale your enemy with a bone spike from Maldraxxus, inflicting a permanent damage over time on them. We found that while the ability performed well in situations where multiple targets persisted for long times, it was unattractive elsewhere.
      Greatly increasing the spell’s initial damage should improve its performance in the ‘other’ situations, including those where the enemy doesn’t live very long. However, we then feel we need to address a problem with the ability in PvP. Previously, if the afflicted target was healed to full, the damage over time effect would be removed and a charge of the spell refunded. The way this played out was the effect constantly being removed and charges constantly being refunded. As a result, the Rogue is compelled to constantly hit this button. With an increase to the initial damage component, this could be problematic. So we’re removing that mechanic, and we’re removing the bleed entirely whenever a player leaves combat.
×
×
  • Create New...