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Good time, everyone. New set-bonus requires to do some rotation and now i mostly use binding heal + prayer of healing, but in case of running in Antorus - could surge of light from legendary be a good option? And maybe some other talent changes as well.
As the title suggests - I think it's time that we discuss our Beacon(s) and their place in the current 'meta'.
Most of you will probably not agree with me but I feel like there's a very limited impact to beacon currently. When Legion was first announced I was thrilled at the prospect of tanks losing the 'I am a wall of iron....' and becoming more dependent on their healers again. And I say this despite playing a Guardian Druid for most of WoD with raiding Mythic throughout the expansion.
Once more it was going to be down to your healers to keep you level and you would focus primarily on smoothing out the damage intake while still picking up adds, tank swaps, controlling pace, positioning etc. (the list goes on and on obviously!). Healing yourself was no longer to be your responsibility!
Currently it feels like we've moved too far away from that again. Now this - of course, being an issue not only for paladins but an overall issue with the current state of tanking.
But I digress.... The reason why I feel Beacon needs to be reworked slightly is because currently beacon is having a very minor effective healing vs the overhealing it 'provides'. I've heard several arguments for this. Some feel that 'it is free overhealing so why should we care?' but I lean to the side of: What is the point of having a spell, which is undoubtedly one of our core abilities, that have such a low impact?
I feel like some tuning is in order for it. Maybe rework what it actually does? Tuning overall healing throughput of tanks?
Rework our mastery to be more interactive with throughput in relation to beacons?
I can't really offer any substantial solutions to the problem but I still feel that it is, in fact, a problem.
What are your thoughts on this? Has Blizzard dug themselves into a hole again with the current state of tanking or could a rework of the Beacon sort the issue so that it feels that Holy Paladins are once more the Go-To 'Tank Healer' with a more impactful kit?
I have been trying to switch over to a holy pally to help my guild with progression. In under a week I have been able to get my ilvl up to 891. However, my guild is complaining that I don't have the numbers that the other healers do even though I explain to them I only have 2 aoe heals and one of them is on a 3 min cooldown since I use Aura of Sacrifice. I am using Holy Shock on cooldown, but I don't cast it if everyone is as full health, and since I am near the melee, I focus on the tanks and them, but I will still throw a Flash of Light, unless I get the proc from a Holy Shok crit, to ranged and other healers. I have started using Flash over the regular heal just to get them out faster, I have the legendary cloak so I will weave in Light of the Matyr after using a Light of Dawn since it can crit for over 1 mil, but I don't use it that often since I am using Aura of Sacrifice. I am getting tired of them telling me my numbers are low, but unlike some of the dps that tunnels bosses, I actually do mechanics, and I tend to not die as much as other dps and healers. I have been trying to get as much crit as I can for Holy Shock, but not sure if I should even go that route anymore. Any help on rotation would be much appreciated since I have abandoned my 900 warlock to help my guild with mythic progression, but again, they are only focused on numbers and since I only heal tanks and melee and not everyone all the time, my numbers are lower and they can't seem to understand that.
Here is my current armory link
<Turkeyism> is a (7/7M EN) (2/3M ToV) (3/10M NH) weekend raiding guild on Stormrage US. Our guild was originally formed in early 2013 as a 10man Heroic raid team with the goal to have fun and get as far as possible. After having defeated Heroic Garrosh in Siege of Ogrimmar and ending the Mists of Pandaria expansion ranked 19th on Stormrage, our team decided to push forward into Warlords of Draenor. With the introduction of Mythic in 6.0, our team set out to expand our roster, overcome new challenges, and defeat the final boss on Mythic, all while maintaining a fun atmosphere to raid in. We finished Warlords of Draenor ranking 14th on Stormrage and managed to get 27 of our raiders the Felsteel Annihilator mount from Mythic Archimonde. We are now currently raiding Mythic Nighthold and looking for additional players (870 ilvl+) who seek a challenge and want to have fun.
Friday: 7:30pm – 11:30pm EST
Saturday: 7:30pm – 11:30pm EST
<Turkeyism> is a weekend raiding guild that raids two nights a week from 7:30 – 11:30pm EST on Friday and Saturdays.
In Demand Classes:
(We prefer the classes listed above but all exceptional applicants will be considered.)
So as a guild there are a few things we expect our raiders and recruits to do/know.
First, we expect our raiders/recruits to know their class fairly well. They should also have a good grasp of the encounters by either having first-hand experience, or by watching tutorials and kill videos online. Knowledge is power as the saying goes.
Second, we expect players who wish to be part of the core raid team to understand that attendance and showing up on time to raid is important to the success of the guild. We understand when real life issues come up, however it isn’t fair to the other 19 players who showed up if you continuously miss raid because of “reasons”. This is why we want to make sure that our raiders/recruits understand that by joining our raid team, you are making a commitment to the rest of the group to show up every week. Ultimately, we are all individuals working together towards a common goal and our success or failure as a group depends upon people committing to the team.
Third, we expect our raiders/recruits to be able to take criticism from others. If we notice that you could improve in any manner, we won’t hesitate to point it out. We won't ever attack others for making mistakes, but we will politely let them know of their blunders and how they could improve.
Fourth, raiders/recruits should be willing to sit out for certain encounters. We know it isn’t the most fun thing to have to sit out on a boss fight, especially if there is loot or if you’ve worked hard getting to that encounter. However, not all fights are created equal and sometimes we have to ask players to sit out in order to have the best group composition to complete the encounter. Your willingness to sit out won’t be forgotten and we try to make sure that everyone gets a chance to kill the boss and get loot.
Fifth, all recruits are expected to present WarcraftLogs in their applications. This will give us an idea of how you handle mechanics and how well you performed. We understand that your time is valuable and so is ours. By looking at your WarcraftLogs we can get an idea if you can perform within the required range were looking for before bringing you in to raid with us.
Finally, our guild is made up of players in their early 20’s/mid-30’s and our chat can sometimes get spicy and very adult oriented. We can sometimes talk about off the wall stuff, some of which can get very “Rated R” very fast.
Where to Apply:
(All guild policies can be found in the website under the section: Forums>Guild Discussion>Turkey Recruits.)
Thanks for reading and we hope to hear from you soon!
I noticed the Icy Veins guide on Holy Pala does not include why we don't care about sudden stats, being new to the spec here's my question:
Do we not care about haste at all, or is there actually a certain amount of haste you want to have?
If anyone can help it would be appreciated (: