Damien

[Archived] S7 Hearthstone Low Budget Druid Control Deck

14 posts in this topic

This thread is for comments about our Low Budget Druid Control Deck.

Share this post


Link to post
Share on other sites

Deck appears to be valid for progressing from 25 to 15 rank like most low budgets. It will be weak against most Mage decks, since they're not very much minion based, strong AoE and spell damage decks can ruin your gameplay.

 

You should be winning all trades and 90% of my wins were past turn 7.

 

Ancient Watcher in conjuction with Sunfury Protector is an easy 4 mana wall which will win early trades and allow you to ensure board control.

 

This is definitely a great deck for getting into ranked play and learning things, since the average match progresses into 'late' late game, giving you some options even if you make a mistake so you can still come back on your feet later on.

Edited by Narraxus
  • Like 1

Share this post


Link to post
Share on other sites

Deck appears to be valid for progressing from 25 to 15 rank like most low budgets. It will be weak against most Mage decks, since they're not very much minion based, strong AoE and spell damage decks can ruin your gameplay.

 

You should be winning all trades and 90% of my wins were past turn 7.

 

Ancient Watcher in conjuction with Sunfury Protector is an easy 4 mana wall which will win early trades and allow you to ensure board control.

 

This is definitely a great deck for getting into ranked play and learning things, since the average match progresses into 'late' late game, giving you some options even if you make a mistake so you can still come back on your feet later on.

 

Thanks a great review. Thank you for your post!

Share this post


Link to post
Share on other sites

Literally just started playing 5 days ago. What about switching out the Chillwind Yetis for Ancient Brewmasters? Could do some really neat things with Battlecry. Charge on the Druid of the Claw, Silence with Keeper of the Grove and Ironbeak Owl. Not to mention Defender of Argus +1/+1 and taunt.

Share this post


Link to post
Share on other sites
 

Literally just started playing 5 days ago. What about switching out the Chillwind Yetis for Ancient Brewmasters? Could do some really neat things with Battlecry. Charge on the Druid of the Claw, Silence with Keeper of the Grove and Ironbeak Owl. Not to mention Defender of Argus +1/+1 and taunt.

Chillwind Yeti will always be better than Ancient Brewmaster, because its out of range of most mid-range removal due to its 5 health. Ancient Brewmaster will often be a perfect target for Truesilver Champion, Eviscerate, Swipe and many other frequently played spells, while Yeti will often force your opponent to dedicate more resources, if they wish to get rid of it early on.

Also, if you like Ancient Brewmaster's Battlecry, you will find Youthful Brewmaster a much better alternative.

Share this post


Link to post
Share on other sites

Talking about substitutes for Yeti, how about Twilight Drake for Yeti?

 

You just need four cards in hand for Twilight Drake to be exactly like Yeti (both 4-drop as well). Any more cards in hand, Twilight is better than Yeti, since higher health. Once using decks beyond the free cards, I see Twilight Drake always a better option than Yeti.

 

Is there something I'm missing in my comparison (except the fact that Drake is an expert card that has crafting cost)?

Share this post


Link to post
Share on other sites

I seem to recall there being Sunfury Protectors and Ancient Watchers in this deck. I am only missing those two cards to make the previously listed version. Is that no longer viable? If it still is, what would be suitable substitutes for them until I can craft them?

Hey, Baroque

Depends on the rank you are playing at, Watchers are always viable in druids. 

The substitute for Sunfury Protectors and Ancient Watchers is the current deck :)

- Get Wild Growth in for mana acceleration and start building your deck around mid game.

If you need more help, you can link me the deck you are currently playing and we can find some upgrades for it.

  • Like 1

Share this post


Link to post
Share on other sites

Hey, Baroque

Depends on the rank you are playing at, Watchers are always viable in druids. 

The substitute for Sunfury Protectors and Ancient Watchers is the current deck smile.png

- Get Wild Growth in for mana acceleration and start building your deck around mid game.

If you need more help, you can link me the deck you are currently playing and we can find some upgrades for it.

 

Thank you for the feedback! I now have 2x Sunfury and Watcher. Currently, though, I've had to adapt the deck based on what I've encountered in ranked (sitting at 16-15) and casual. Here's what's been working for me at the moment:

 

2x Innervate

2x Claw

2x Mark of the Claw

2x Wrath

2x Loot Hoarder

1x Healing Touch

2x Harvest Golem

2x Swipe

2x Chillwind Yeti

2x Defender of Argus

2x Keeper of the Grove

2x Sen'jin Shieldmasta

2x Azure Drake

2x Druid of the Claw

2x Argent Commander

1x Ironbark Protector

 

I'm also saving up dust to craft my first Ancient of Lore. (I debated about whether to craft Force of Nature for my other aggro/rush deck, but one Ancient of Lore is probably better than one FoN).

 

Any tips/suggestions/improvements are welcome!

Edited by Baroque

Share this post


Link to post
Share on other sites

Thank you for the feedback! I now have 2x Sunfury and Watcher. Currently, though, I've had to adapt the deck based on what I've encountered in ranked (sitting at 16-15) and casual. Here's what's been working for me at the moment:

 

2x Innervate

2x Claw

2x Mark of the Claw

2x Wrath

2x Loot Hoarder

1x Healing Touch

2x Harvest Golem

2x Swipe

2x Chillwind Yeti

2x Defender of Argus

2x Keeper of the Grove

2x Sen'jin Shieldmasta

2x Azure Drake

2x Druid of the Claw

2x Argent Commander

1x Ironbark Protector

 

I'm also saving up dust to craft my first Ancient of Lore. (I debated about whether to craft Force of Nature for my other aggro/rush deck, but one Ancient of Lore is probably better than one FoN).

 

Any tips/suggestions/improvements are welcome!

Hey, Baroque,

I would try to find something instead of Ironbark Protector and Healing touch (OFC!!! ANCIENT OF LORE! biggrin.png), but since we are stuck without them for now, I would probably try going for Wild Growth since your deck is mid range and you will probably find mana acceleration good addition to your deck. You are also running with 10 4 mana drops, which is an overkill in my opinion. I would get rid of Sen'jin shieldmasta OR Defender of argus. (If healing is an issue that made you choose healing touch, you could rather put in 2x Earthen Ring Farseer as they are simply much better against aggro decks)

Hope it helps, 

Poyo

  • Like 1

Share this post


Link to post
Share on other sites

Thanks again, Poyo! I was finally able to craft an AoL and FoN. I also managed to get Alexstrasza in a card pack, and I've tried using her battlecry in combination with FoN/Savage Roar with some success. I do have a hard time knowing what to replace for Ironbark, though, as a fat body in the deck often *seems* necessary; however, it's almost always a dead card because of SW: Death/BGH/Poly/etc. What might you recommend?

Share this post


Link to post
Share on other sites

Thanks again, Poyo! I was finally able to craft an AoL and FoN. I also managed to get Alexstrasza in a card pack, and I've tried using her battlecry in combination with FoN/Savage Roar with some success. I do have a hard time knowing what to replace for Ironbark, though, as a fat body in the deck often *seems* necessary; however, it's almost always a dead card because of SW: Death/BGH/Poly/etc. What might you recommend?

You pretty much answered it yourself - against most mid-range / control decks, it is simply asking for a BGH :/

I personally wouldn't play it. 

Do you have 2x Violet Teacher? You could throw out Senjins and Ironbark and you can put in 2x teacher, 2x power of the wild and you got a token druid :)

  • Like 1

Share this post


Link to post
Share on other sites

Hello, im currently trying to build a control druid deck, im a beginner at hearthstone and terrible at building decks so im not sure where to go with my current deck, i have a read the beginners guild on here about the choices you make and the mana curve and its not based on luck majority of the time, It would be great if you could give me a few pointers on where to head with this deck or if its just not going to work etc , Thanks smile.png

 

2 x Innervate

2x Mark of the wild

2x Wild growth

2x Loot horder

1x Sunfury Protector

1x Healing Touch

2x Harvest Golem

2x Swipe

2x Yeti

2x Keeper of the grove

2x Senjins

1x Spellbreaker

1x Azure Drake

2x Druid of the claw

1x Sunwalker

2x IronBark Protector

1 x Maexxna (she is in atm as im just trying her out for some board clear)

 

All help with be great smile.png

 

Share this post


Link to post
Share on other sites

Hello, im currently trying to build a control druid deck, im a beginner at hearthstone and terrible at building decks so im not sure where to go with my current deck, i have a read the beginners guild on here about the choices you make and the mana curve and its not based on luck majority of the time, It would be great if you could give me a few pointers on where to head with this deck or if its just not going to work etc , Thanks smile.png

 

2 x Innervate

2x Mark of the wild

2x Wild growth

2x Loot horder

1x Sunfury Protector

1x Healing Touch

2x Harvest Golem

2x Swipe

2x Yeti

2x Keeper of the grove

2x Senjins

1x Spellbreaker

1x Azure Drake

2x Druid of the claw

1x Sunwalker

2x IronBark Protector

1 x Maexxna (she is in atm as im just trying her out for some board clear)

 

All help with be great smile.png

Hey, Ash

I assume the two cards missing are 2x Wrath and if not, you should definitely include them.

Your priority would be getting 2x Ancient of Lore and if you wish to stick to ramp druid, you should probably consider getting an Ancient of War as well. 

Once you have enough spare dust or get lucky with your packs, you should include some endgame in your deck, suck as Ragnaros, Ysera or Cenarius.

Hope this helps (although I am fairly certain you already knew what I was going to say about Ancient of Lore :)) Best of luck

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 1 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!