Damien

[Archived] S5 Hearthstone Low Budget Druid Aggro Deck

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This thread is for comments about our Low Budget Druid Aggro Deck.

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What is your opinion on a good substitution for Imp Master? That's the only one I don't have.

Edited by malroth

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Could you add some comments about cards you left out on purpose? For instance a card like savagery or mark of the wild? Or cards like Ironbard protector or Stormwind Champion?

 

I suspect there is a good reason why you preferred other cards, but it would help me reason about the deck in case I want to replace cards.

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Could you add some comments about cards you left out on purpose? For instance a card like savagery or mark of the wild? Or cards like Ironbard protector or Stormwind Champion?

 

I suspect there is a good reason why you preferred other cards, but it would help me reason about the deck in case I want to replace cards.

That would be quite a long list, don't you think? :D

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Could you add some comments about cards you left out on purpose? For instance a card like savagery or mark of the wild? Or cards like Ironbard protector or Stormwind Champion?

I suspect there is a good reason why you preferred other cards, but it would help me reason about the deck in case I want to replace cards.

Savagery is a highly situational, garbage card. Ironbark protector and Stormwind Champion cost too much to be included in an aggro deck. As for mark of the wild, thats more of a control type card, but i suppose its a matter of preference.

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I do not.

 

 

Savagery is a highly situational, garbage card. Ironbark protector and Stormwind Champion cost too much to be included in an aggro deck. As for mark of the wild, thats more of a control type card, but i suppose its a matter of preference.

Manatee is right in these cases.

 

However, if you'd like to hear about why other cards are not included, you might want to provide us a list. Explaining every single other card in the game, why it isn't in the deck would be indeed too long.

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My win percentage with this deck is pretty high. I did switch out the two Yeti's for two Dragonling mechanics.

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Can someone tell me why we use imp master in the deck because it gets destroyed to easily by the people I play against and I used savage roar one time to win the game

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Can someone tell me why we use imp master in the deck because it gets destroyed to easily by the people I play against and I used savage roar one time to win the game

 

I didn't have imp master so I switched it out for two wolf riders, also got rid of the azure drakes for twilight drakes, having the azures there to only combo with swipe and wrath seemed a bit to much for me. The card draw would be nice, but being able to play a 4/6 or 4/7 within the first couple of turns generally turns their focus away from my little minions especially if I can taunt it up.

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This deck isn't that good. It sucks versus priest and mage. If someone gets out a turn one 0/4 taunt you're done

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This deck isn't that good. It sucks versus priest and mage. If someone gets out a turn one 0/4 taunt you're done

 

Absolutely awful deck, could not win a single game with it. 

This is a low budget version of a deck and the fact that you don't have Ancient of Lore will often make your late game suffer when playing against decks outside of your budget range. Once you get your Ancients of Lore, your late game will improve, however for now, you really need to create the board or card advantage with your Violet Teacher and Gadgetzan Auctioneer.

 

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Ancient of Lore is actually what hurts this deck... including epic cards in a low-budget deck means you go up against opponents with epic cards in play mode.  You want to play druid rush in a meta where druid rush is powerful and that means sticking to commons and rares until you have the cards to compete.  I like running leper gnomes, loot hoarders, knife jugglers and power of the wild for my weenies, then wolfriders, yeti, shieldmastas and violet teachers for midrange and card-drawers for the end.

 

Never play ranked mode with weak decks, trust me.  Stick to play mode and nothing rarer than rare and you'll end up against deck archetypes you can handle.

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As an addendum, if you limit your rush deck to nothing rarer than rare the most common enemy you'll face is a cheap hunter beast deck.  My last 3 wins finished off the hunter on turns 6, 8 and 6 and none of the games were the same with the exception of the opponent simply not being able to handle how lethal one unchecked minion can be.  On one game turn 5 turned into innervate, wolfrider, savage roar for 18 points since a knife juggler and swamp ooze were also out.  On another an innocent turn 1 swamp ooze turned into a 7/2 for two turns before my opponent could kill it.  Mark of Nature can turn into a mini savage roar if your opponent dares to leave *anything* on the board alive.

 

I'm not a big fan of Wild Growth, I do run with one of them but I don't often have to play it.  I'd rather draw another 3/2 for that 2 mana and keep up the pressure.

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As an addendum, if you limit your rush deck to nothing rarer than rare the most common enemy you'll face is a cheap hunter beast deck.  My last 3 wins finished off the hunter on turns 6, 8 and 6 and none of the games were the same with the exception of the opponent simply not being able to handle how lethal one unchecked minion can be.  On one game turn 5 turned into innervate, wolfrider, savage roar for 18 points since a knife juggler and swamp ooze were also out.  On another an innocent turn 1 swamp ooze turned into a 7/2 for two turns before my opponent could kill it.  Mark of Nature can turn into a mini savage roar if your opponent dares to leave *anything* on the board alive.

 

I'm not a big fan of Wild Growth, I do run with one of them but I don't often have to play it.  I'd rather draw another 3/2 for that 2 mana and keep up the pressure.

I don't think this is correct.  For instance, I have nothing rarer than a rare card in my deck and I just went up against a warrior who pulled out Leroy Jenkins to beat me.

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