Damien

[Archived] S12 Hearthstone Low Budget Mage Aggro Deck

Sign in to follow this  

36 posts in this topic

This thread is for comments about our Low Budget Mage Aggro Deck.

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

 

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

 

Pyroblast is epic, which means a cost of 400 per card (Legendaries are 1600). There are 4 epic cards + 12 common cards that need to be crafted (the ones with a white gem in the middle). These common cards cost 40. So, 4x400+12x40 = 1600+480 = 2080! :)

  • Like 1

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

You might have checked "Show only golden cards" in the crafting tab, which explains why you have seen 1600 cost.

  • Like 1

Share this post


Link to post
Share on other sites

COOL DECK!!! Verry cheap and I did 11 rank so far on it and still progressing!!! did some small replacements though coused by lack of cards mostly. Using 1 pyro and one Ice block -> Raggy, Dalaran mage(?!, need change it:).

Share this post


Link to post
Share on other sites

Love this deck! Sure enough most opponents are pressured into getting rid of the minions especially the Mana Wyrm. Then when you hit 10 mana simply hit the pyroblast and it's over.

Share this post


Link to post
Share on other sites

I noticed you completely changed this deck to exclusion of pyroblast and iceblock. I must say: the new deck feels agressive allright.

 

I was wondering why you mention Kirin Tor Mage? It is not part of the deck. Did you mean that as a replacement? If so, for what?

 

In my American deck I miss the 4 top cards: azure drake and argent commander. I replace them with questing adventurer, knife juggler and 2 owls (for the silence ability). That works too.

 

I tried this deck as is in Europe and found the azure drake less useful. I swapped 2x azure drake and 1x argent commander for 2x ironbeak owl and 1x questing adventurer. Maybe I am just not using the azure drake properly, I just find it dies fast and is targetted first.

 

Another thing is: would it be viable to save old version of this deck?  I have come to rather depend on the info out here.

 

Kind regards, Guus.

Edited by mording
  • Like 1

Share this post


Link to post
Share on other sites

I noticed you completely changed this deck to exclusion of pyroblast and iceblock. I must say: the new deck feels agressive allright.

 

I was wondering why you mention Kirin Tor Mage? It is not part of the deck. Did you mean that as a replacement? If so, for what?

 

In my American deck I miss the 4 top cards: azure drake and argent commander. I replace them with questing adventurer, knife juggler and 2 owls (for the silence ability). That works too.

 

I tried this deck as is in Europe and found the azure drake less useful. I swapped 2x azure drake and 1x argent commander for 2x ironbeak owl and 1x questing adventurer. Maybe I am just not using the azure drake properly, I just find it dies fast and is targetted first.

 

Another thing is: would it be viable to save old version of this deck?  I have come to rather depend on the info out here.

 

Kind regards, Guus.

Kirin Tor wasn't supposed to be in. I've removed the mentions of it. Thank you!

 

We'll be featuring the "old versions" of our decks in the future, in the changelogs.

Share this post


Link to post
Share on other sites

this new deck is not so good. I lost consecutive 5 games tonight. If I have no Mana Wyrm in the early stage, then there's no really pressure, which leads to a hard mid-late game. Ice lance have to wait ice bolt or water element, which is not usually happened, because I have to use ice bolt to kill enemy's minion.

Share this post


Link to post
Share on other sites

I think the June edition of this deck is not so good. I got 5 consecutive lost tonight. My minion is too easy to be killed. If I can't get Mana Wyrm / Knife Juggler /  Mirror Image at the beginning, then early game is hard to build pressure, thus leads to a hard late game.  Ice Lance usually become dead card because I have to use Frostbolt to kill important minion. I think the March edition of "Low Budget Mage Alternative Aggro/Rush Deck" is better. My minion usually stay longer, and I can at least expect a pyroblast to end my enemy.

Edited by asherpen

Share this post


Link to post
Share on other sites

This deck has gotten me from start to rank 10 easily.I can't see how anyone had 5 consecutive losses.. I was still getting consecutive wins at rank 12. Also, it has never lost to murlocs so far which is a plus. Thanks for this, worked for me

Share this post


Link to post
Share on other sites

this new deck is not so good. I lost consecutive 5 games tonight. If I have no Mana Wyrm in the early stage, then there's no really pressure, which leads to a hard mid-late game. Ice lance have to wait ice bolt or water element, which is not usually happened, because I have to use ice bolt to kill enemy's minion.

 

 

I think the June edition of this deck is not so good. I got 5 consecutive lost tonight. My minion is too easy to be killed. If I can't get Mana Wyrm / Knife Juggler /  Mirror Image at the beginning, then early game is hard to build pressure, thus leads to a hard late game.  Ice Lance usually become dead card because I have to use Frostbolt to kill important minion. I think the March edition of "Low Budget Mage Alternative Aggro/Rush Deck" is better. My minion usually stay longer, and I can at least expect a pyroblast to end my enemy.

 

 

This deck has gotten me from start to rank 10 easily.I can't see how anyone had 5 consecutive losses.. I was still getting consecutive wins at rank 12. Also, it has never lost to murlocs so far which is a plus. Thanks for this, worked for me

 

Differences in personal "skill" (decision making, experience, inspiration, playstyle, etc.) as well as the opponents you encounter can influence these things. I will re-state that the decks are created by Poyo, who is a proficient Hearthstone player that's attained Legend rank in several seasons, and that also tests each deck before we put it up on the site. So, the chances for a "bad" deck to go up are very low. But, you can always make specific critiques or ask questions, and we'll try to answer.

Share this post


Link to post
Share on other sites

I'm 7-0 with this deck in Ranked. Extremely pleased with it. 

 

Actually just started playing Hearthstone today too. 

Share this post


Link to post
Share on other sites

I've tried this combination. I dont like because win rate is really bad. What can i say no rush just 90 perc. defead. 1/10.

Share this post


Link to post
Share on other sites

Now my win ratio is much better now. I start to like this deck. I win a game with just ManaWyrm and spell cards in 5 Mana.biggrin.png

Share this post


Link to post
Share on other sites

I'm 7-0 with this deck in Ranked. Extremely pleased with it. 

 

Actually just started playing Hearthstone today too. 

 

That's great to hear. If you've just started out, then you've still got a long way to go and a lot of strategic concepts to learn, but it's not so hard. Many of our guides will probably prove useful to you.

 

I've tried this combination. I dont like because win rate is really bad. What can i say no rush just 90 perc. defead. 1/10.

 

This seems a bit odd. What exactly are you losing to?

 

Now my win ratio is much better now. I start to like this deck. I win a game with just ManaWyrm and spell cards in 5 Mana.biggrin.png

 

Glad to hear it!

Share this post


Link to post
Share on other sites

I dunno why people would have problems with this deck, it's incredibly quick with nice creature removal.  I run with auctioneers instead of the argents but otherwise mine was based on this one.

Share this post


Link to post
Share on other sites

I still prefer playing druid now but I've been doing very well with this deck when I get a mage quest, it puts very serious pressure on your opponent from the start and unless they can control the board the game won't see turn 10.  Six useful one-mana and six useful two-mana minions make for very consistent card draws and you'll often find your opponent wasting mana or removal cards on your weenies just to see you stick two more out every turn.  I still think auctioneers are more useful than argent commanders, it's cheaper and if your opponent lets it live your spells on the next turn hit harder and you replenish your hand... and if they take it out they probably wasted most of their turn to do it.  I also tend to run with one polymorph, it's just too darn useful in a speed deck to take out a nasty taunter so your little army can get through for another six or seven points and set you up for some finishing spells.

Share this post


Link to post
Share on other sites

just won three matches in a row with this (after losing like 6 with mine unsure.png ). thank you very much!smile.png

Share this post


Link to post
Share on other sites

i won like 10 in a row but now i keep losing. for some reason, i keep getting all the high value cards at the beginning. am i just unlucky? 

i feel like this deck is dependent upon getting certain cards sooner than others. luck dependent almost?

anyways, thanks though. will continue grinding out games with it.

Share this post


Link to post
Share on other sites

Is there a reason for not having flamestrikes as removal because i have often been caught up when the have way to many cards and they over whelm me and i lose.

Share this post


Link to post
Share on other sites

Loot hoarders seem too slow for this deck.

 

You already have too many 2 minions and its hard to find a place for this card to do any board presence.

 

I replaced it with a couple of Deathlords. Works great, buys time for your lowly minions to stay on board and continue attacking face, which is often better than drawing new card.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Damien
      This thread is for comments about the episode 16 of our podcast.
    • By Aleco

      This week's episode features a fresh take on a popular deck, courtesy of Casie.
      Can you guess the next move?
      Situation #22: Let's Even the Odds
      Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:

      Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
      Bozonik summed up this situation excellently in his comment from last week's thread:
      There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
      I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
      Situation #23: Broken Mirrors
      Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
      Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:

      It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
      So, what's the move?
    • By positiv2
      This thread is for comments about our Murloc Paladin.