Sign in to follow this  
Followers 0
Damien

[Archived] S12 Hearthstone Low Budget Mage Aggro Deck

36 posts in this topic

This thread is for comments about our Low Budget Mage Aggro Deck.

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

 

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

 

Pyroblast is epic, which means a cost of 400 per card (Legendaries are 1600). There are 4 epic cards + 12 common cards that need to be crafted (the ones with a white gem in the middle). These common cards cost 40. So, 4x400+12x40 = 1600+480 = 2080! :)

1 person likes this

Share this post


Link to post
Share on other sites

you claim this deck is 2080 cost but pyro alone is 1600 each perhaps you meant another deck?

You might have checked "Show only golden cards" in the crafting tab, which explains why you have seen 1600 cost.

1 person likes this

Share this post


Link to post
Share on other sites

COOL DECK!!! Verry cheap and I did 11 rank so far on it and still progressing!!! did some small replacements though coused by lack of cards mostly. Using 1 pyro and one Ice block -> Raggy, Dalaran mage(?!, need change it:).

Share this post


Link to post
Share on other sites

Love this deck! Sure enough most opponents are pressured into getting rid of the minions especially the Mana Wyrm. Then when you hit 10 mana simply hit the pyroblast and it's over.

Share this post


Link to post
Share on other sites

I noticed you completely changed this deck to exclusion of pyroblast and iceblock. I must say: the new deck feels agressive allright.

 

I was wondering why you mention Kirin Tor Mage? It is not part of the deck. Did you mean that as a replacement? If so, for what?

 

In my American deck I miss the 4 top cards: azure drake and argent commander. I replace them with questing adventurer, knife juggler and 2 owls (for the silence ability). That works too.

 

I tried this deck as is in Europe and found the azure drake less useful. I swapped 2x azure drake and 1x argent commander for 2x ironbeak owl and 1x questing adventurer. Maybe I am just not using the azure drake properly, I just find it dies fast and is targetted first.

 

Another thing is: would it be viable to save old version of this deck?  I have come to rather depend on the info out here.

 

Kind regards, Guus.

Edited by mording
1 person likes this

Share this post


Link to post
Share on other sites

I noticed you completely changed this deck to exclusion of pyroblast and iceblock. I must say: the new deck feels agressive allright.

 

I was wondering why you mention Kirin Tor Mage? It is not part of the deck. Did you mean that as a replacement? If so, for what?

 

In my American deck I miss the 4 top cards: azure drake and argent commander. I replace them with questing adventurer, knife juggler and 2 owls (for the silence ability). That works too.

 

I tried this deck as is in Europe and found the azure drake less useful. I swapped 2x azure drake and 1x argent commander for 2x ironbeak owl and 1x questing adventurer. Maybe I am just not using the azure drake properly, I just find it dies fast and is targetted first.

 

Another thing is: would it be viable to save old version of this deck?  I have come to rather depend on the info out here.

 

Kind regards, Guus.

Kirin Tor wasn't supposed to be in. I've removed the mentions of it. Thank you!

 

We'll be featuring the "old versions" of our decks in the future, in the changelogs.

Share this post


Link to post
Share on other sites

this new deck is not so good. I lost consecutive 5 games tonight. If I have no Mana Wyrm in the early stage, then there's no really pressure, which leads to a hard mid-late game. Ice lance have to wait ice bolt or water element, which is not usually happened, because I have to use ice bolt to kill enemy's minion.

Share this post


Link to post
Share on other sites

I think the June edition of this deck is not so good. I got 5 consecutive lost tonight. My minion is too easy to be killed. If I can't get Mana Wyrm / Knife Juggler /  Mirror Image at the beginning, then early game is hard to build pressure, thus leads to a hard late game.  Ice Lance usually become dead card because I have to use Frostbolt to kill important minion. I think the March edition of "Low Budget Mage Alternative Aggro/Rush Deck" is better. My minion usually stay longer, and I can at least expect a pyroblast to end my enemy.

Edited by asherpen

Share this post


Link to post
Share on other sites

This deck has gotten me from start to rank 10 easily.I can't see how anyone had 5 consecutive losses.. I was still getting consecutive wins at rank 12. Also, it has never lost to murlocs so far which is a plus. Thanks for this, worked for me

Share this post


Link to post
Share on other sites

this new deck is not so good. I lost consecutive 5 games tonight. If I have no Mana Wyrm in the early stage, then there's no really pressure, which leads to a hard mid-late game. Ice lance have to wait ice bolt or water element, which is not usually happened, because I have to use ice bolt to kill enemy's minion.

 

 

I think the June edition of this deck is not so good. I got 5 consecutive lost tonight. My minion is too easy to be killed. If I can't get Mana Wyrm / Knife Juggler /  Mirror Image at the beginning, then early game is hard to build pressure, thus leads to a hard late game.  Ice Lance usually become dead card because I have to use Frostbolt to kill important minion. I think the March edition of "Low Budget Mage Alternative Aggro/Rush Deck" is better. My minion usually stay longer, and I can at least expect a pyroblast to end my enemy.

 

 

This deck has gotten me from start to rank 10 easily.I can't see how anyone had 5 consecutive losses.. I was still getting consecutive wins at rank 12. Also, it has never lost to murlocs so far which is a plus. Thanks for this, worked for me

 

Differences in personal "skill" (decision making, experience, inspiration, playstyle, etc.) as well as the opponents you encounter can influence these things. I will re-state that the decks are created by Poyo, who is a proficient Hearthstone player that's attained Legend rank in several seasons, and that also tests each deck before we put it up on the site. So, the chances for a "bad" deck to go up are very low. But, you can always make specific critiques or ask questions, and we'll try to answer.

Share this post


Link to post
Share on other sites

I'm 7-0 with this deck in Ranked. Extremely pleased with it. 

 

Actually just started playing Hearthstone today too. 

Share this post


Link to post
Share on other sites

I've tried this combination. I dont like because win rate is really bad. What can i say no rush just 90 perc. defead. 1/10.

Share this post


Link to post
Share on other sites

Now my win ratio is much better now. I start to like this deck. I win a game with just ManaWyrm and spell cards in 5 Mana.biggrin.png

Share this post


Link to post
Share on other sites

I'm 7-0 with this deck in Ranked. Extremely pleased with it. 

 

Actually just started playing Hearthstone today too. 

 

That's great to hear. If you've just started out, then you've still got a long way to go and a lot of strategic concepts to learn, but it's not so hard. Many of our guides will probably prove useful to you.

 

I've tried this combination. I dont like because win rate is really bad. What can i say no rush just 90 perc. defead. 1/10.

 

This seems a bit odd. What exactly are you losing to?

 

Now my win ratio is much better now. I start to like this deck. I win a game with just ManaWyrm and spell cards in 5 Mana.biggrin.png

 

Glad to hear it!

Share this post


Link to post
Share on other sites

I dunno why people would have problems with this deck, it's incredibly quick with nice creature removal.  I run with auctioneers instead of the argents but otherwise mine was based on this one.

Share this post


Link to post
Share on other sites

I still prefer playing druid now but I've been doing very well with this deck when I get a mage quest, it puts very serious pressure on your opponent from the start and unless they can control the board the game won't see turn 10.  Six useful one-mana and six useful two-mana minions make for very consistent card draws and you'll often find your opponent wasting mana or removal cards on your weenies just to see you stick two more out every turn.  I still think auctioneers are more useful than argent commanders, it's cheaper and if your opponent lets it live your spells on the next turn hit harder and you replenish your hand... and if they take it out they probably wasted most of their turn to do it.  I also tend to run with one polymorph, it's just too darn useful in a speed deck to take out a nasty taunter so your little army can get through for another six or seven points and set you up for some finishing spells.

Share this post


Link to post
Share on other sites

just won three matches in a row with this (after losing like 6 with mine unsure.png ). thank you very much!smile.png

Share this post


Link to post
Share on other sites

Turn three kill with coin against warlock. 

Hearthstone_Screenshot_7262014222324.png

Lol, nicely done tongue.png

Share this post


Link to post
Share on other sites

i won like 10 in a row but now i keep losing. for some reason, i keep getting all the high value cards at the beginning. am i just unlucky? 

i feel like this deck is dependent upon getting certain cards sooner than others. luck dependent almost?

anyways, thanks though. will continue grinding out games with it.

Share this post


Link to post
Share on other sites

Is there a reason for not having flamestrikes as removal because i have often been caught up when the have way to many cards and they over whelm me and i lose.

Share this post


Link to post
Share on other sites

Loot hoarders seem too slow for this deck.

 

You already have too many 2 minions and its hard to find a place for this card to do any board presence.

 

I replaced it with a couple of Deathlords. Works great, buys time for your lowly minions to stay on board and continue attacking face, which is often better than drawing new card.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      The Europe Spring Playoffs and Championship took place over the weekend of May 20-21, which decided not only the new Europe Champion, but also the four players who would represent Europe at the Global Spring Championship in Shanghai next month.
      After seven rounds of Swiss, the top eight players cut to a knockout phase. The results of which were as follows:
        Hoej beat   FibEli3
        Neirea beat   INER
        Rdu beat   Casie
        Kolento beat   StanCifka
      This means that Hoej, Neirea, Rdu, and Kolento will represent Europe in the Global Championship. The top eight being so strong is a sign that the metagame is in a healthy place. All of the players were already known to be among the best in Europe, and despite their lineups differing substantially, they were still able to make it through.
      Hoej went on to take the title, beating Kolento 3-0 in the final. Hoej has been touted as one of the best players in Europe for some time, but traditionally has brought Control decks to major events. This time around, he brought a very aggressive lineup, and was rewarded for his willingness to adapt his style to the meta.
      The deck archetypes that each player brought to the event are listed below:
      Hoej: Aggro Druid, Secret Mage, Murloc Paladin, Pirate Warrior
      Kolento: Jade Druid, Midrange Paladin, Quest Rogue, Quest Warrior
      Neirea: Jade Druid, Discover Mage, Quest Rogue, Quest Warrior
      Rdu: Aggro Druid, Face Hunter, Aggro Shaman, Pirate Warrior
      The next four players to qualify for the Global Championship will be decided next week, with the Americas Spring Championships.
    • By L0rinda

      The Hearthstone Championship Tour (HCT) European Spring Playoffs will take place this weekend, 20-21 May 2017.
      This will be the first playoff event since Journey to Un'Goro was released, and so if anyone has saved any surprise deck tech, this is the event where it will be revealed.
      The top 64 point earners, and ties, from the EU server will be joined by 8 Tavern Hero tournament qualifiers for the event, which will be played in esports bars across Europe. If you want to attend one of the events to cheer on your local favourite, the list of locations can be found here. There will be side events for anyone wishing to attend, with Blizzard prizes available for winners, and the Power Core cardback for all attendees.
      The point standings, showing the top 64, can be found here. As usual the event is stacked with many of the big names from the region. The top four will advance to the HCT Spring Global finals next month.
    • By Starym

       
      Fight Promoter is promoting Hearthstone by giving itself away! Ok, that didn't make sense, but the point is everyone gets a fee card for just logging in this Saturday!
      Blizzard (source)
      Yeah, we can get you a card. Really! Log in to Hearthstone on Saturday, May 20, to get a Fight Promoter card for free!

      No catch, just a free card--so don’t miss out.
      We’ll see you in the tavern!
    • By Vlad
      This thread is for comments about our Holy Paladin PvP guide for Legion.
    • By Starym

       
      There's a new update arriving in the coming weeks and it's going to bring a much requested feature to HS: completing quests while playing with your friends! The other big feature coming with this update is importing decklists, allowing you to easily copy and share your favorite decks without resorting to screenshots or outside sites! No specific ETA has been given and if you want to know all the details check out the announcement post below.
      Blizzard (source)
      Hearthstone’s upcoming update has a lot of cool stuff in it, but we wanted to call special attention to a couple of features that we’re particularly excited about. We think you’ll like them too!

      Friends Forever
      When the new Hearthstone update arrives, you’ll be able to complete quests in Friendly Challenges! Just issue a Friendly Challenge to someone on your Friends list and rack up credit for nearly any quest you can receive.
      Last year, the Friendly Feud allowed players to complete quests when they played with a friend. You gave us a ton of positive feedback about that event, and a lot of you asked us to have Friendly Feuds more often. We thought that was a good idea, so we took it a step further!
      There are some minor caveats. For example, any quests that can’t be completed as part of a Friendly Challenge aren’t eligible, such as those that require you to play vs The Innkeeper or watch a match. Most everything else is fair game though, so now you’ll have a reason to make friends with a recent opponent that isn’t just to send them a compliment.
      Sharing is Caring
      You’ll soon be able to easily copy and share decklists with Deck Importing! No more screen shotting decklists, or staring at a web page as you carefully build a deck, card by card. Trying—and sharing—a new decklist will be as simple as copy and paste!

      Here’s how it works:
      If your deck is already full, when you select the Hero portrait at the top of a deck in your collection, you’ll see a Copy button*. Press that button and your decklist will be copied to your clipboard. If you paste your decklist into a text document, it will look like this:
      Click to view sample decklist. See that conveniently highlighted ‘code’ near the bottom? That code also works on its own, making it easier to share a decklist with friends in chat or social media.
      Importing a decklist is easy. When you go to create the new deck, Hearthstone will “know” when you’ve got a valid decklist on your clipboard, so you’ll be asked if you’d like to create a new deck with the one you’ve got copied. Then you can watch your new deck be built before your eyes. You can also import decklists to Tavern Brawls!
      Don’t have all the cards a deck requires? No worries! In that case, it works just like a deck recipe. Any cards you don’t already own will appear insubstantial and you can select them for suggested replacements. You might also notice that your golden and non-golden cards now stack in decklists too!

      Deck Importing is great for finding and sharing new decks, but it’s also helpful for managing your library of decks. Save the code for decklists you rarely use, and when you’re ready to play one again, just copy and import it.
      The new update including these features will arrive in the coming weeks. We’re super excited about them, and we can’t wait to hear what you think! 
      * Desktop users can use ctrl+c to copy a decklist (you’ll get a confirmation when your copy is successful), then ctrl+v when viewing My Decks to import a decklist.