Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S7 Hearthstone Legendary Priest Control Deck

Recommended Posts

This thread is for comments about our Legendary Priest Control Deck.

Share this post


Link to post
Share on other sites
Guest AwwsumAnthony

Yeah, wow. What a shitty deck. You have you to be extremely lucky to actually draw all the cards you need to play that taunt combo. Then not to mention my opponent can usually just bring down my wall in just a few turns before I can actually do anything else because of how high cost my cards are. Waste of arcane dust if you ask me. Was doing better with the mid budget hunter aggro deck.

Share this post


Link to post
Share on other sites
Guest John

Poyo,

 

I appreciate you fixing some of these Hearthstone decks, However, This one is broken. Please go back to the drawing board and take a look at this one.  Thanks

 

Share this post


Link to post
Share on other sites
Guest Waleran

Poyo, This is not your best work....This deck is BROKEN. Please revisit it.

 

Share this post


Link to post
Share on other sites

This deck was initially designed for the meta game that was full of druids and other mid-range / control decks and it performed pretty well, however lately the meta game is extremely aggressive and priest simply doesn't work well in an aggressive environment.

After I've read your comments, I decided to go play and see what could potentially be improved. The deck performed really well as I started with a nice 4:0 win streak, playing against 2 shamans, 1 clueless warrior and a druid, however my odds rapidly changed once I started meeting hunters and other aggressive decks. I dropped below 50% win ratio after 12 games and decided to tech the priest to suit the meta game better and to give you guys a better priest deck.

This is what I've come up with:

2x Circle of Healing
2x Power Word: Shield
1x Shadow Word: Pain 
2x Acidic Swamp Ooze
2x Sunfury Protector
2x Wild Pyromancer
2x Shadow Word: Death
2x Injured Blademaster
1x Shadow Madness

2x Auchenai Shadowpriest

2x Sen'jin Shieldmasta
2x Holy Nova
1x Faceless Manipulator
1x Holy FIre
1x Ragnaros
1x Ysera

The deck started performing really well and I managed to bump my win ratio back - went 15:7 with this version. This deck lost majority of the "taunt" combo, which makes this deck similar to the other version of our legend priest deck and we will most likely be removing one unless I come up with something better in the next few days.

If any of you guys will be trying the decklist that I've posted, let me know how it goes for you and we will update the deck based on the feedback you guys provide.

Thanks,
Regards,
Poyo

 

 

 

  • Like 3

Share this post


Link to post
Share on other sites

What a great answer to some quite unfriendly posts. I applaud your diplomacy as well as your deck building; great job, Poyo!

  • Like 2

Share this post


Link to post
Share on other sites
Guest John

Poyo,

 

Thanks for the input. I wasn't meaning to be rude if thats how it came off. I'm very appreciative of the work and information you do here on icy veins.  This deck is fairing much better.

Share this post


Link to post
Share on other sites
Guest MightyCabra

Im running the first version of the deck and i have to say it works still, haves a lot of ways to control the game , im right know in a 10/0 ranked winning streak since i made it (yesterday) , i dont know if later on it will get shitty but for me (currently in rank17) works. thanks Poyo (i will also try the other version later on)

Share this post


Link to post
Share on other sites
Guest MightyCabra

I dont have ysera or rags.  any advice on replacements?

i dont have rags  and i sort of replaced it with demolisher, and added a knife juggler, but it really cant compare to a rag, saving the dust for it.

Share this post


Link to post
Share on other sites
Guest marc

2x Circle of Healing

2x Power Word: Shield

1x Shadow Word: Pain 

2x Acidic Swamp Ooze

2x Sunfury Protector

2x Wild Pyromancer

2x Shadow Word: Death

2x Injured Blademaster

1x Shadow Madness

2x Auchenai Shadowpriest

2x Sen'jin Shieldmasta

2x Holy Nova

1x Faceless Manipulator

1x Holy FIre

1x Ragnaros

1x Ysera

 

i suppose  the missing 4 cards are gnomish inventor and  loot hoarder ? 

Share this post


Link to post
Share on other sites

i suppose  the missing 4 cards are gnomish inventor and  loot hoarder ? 

I am currently using 2x Ancient Watcher + 2x Silence, it works quite well

Share this post


Link to post
Share on other sites
Guest Cdoc29

I am using this with exception of substituting 1sunfury protector for defender if argus and 1 shadow word death for shadow word pain. The key for me is to wait until I am generating 4-5 mama before playing cards unless I need to do a quick take out. When I am willing to accept some upfront damage to ensure I have the correct card combos I am wining 4 out of 5. Thanks for the deck build

Share this post


Link to post
Share on other sites

I am using this with exception of substituting 1sunfury protector for defender if argus and 1 shadow word death for shadow word pain. The key for me is to wait until I am generating 4-5 mama before playing cards unless I need to do a quick take out. When I am willing to accept some upfront damage to ensure I have the correct card combos I am wining 4 out of 5. Thanks for the deck build

You are most welcome.

Share this post


Link to post
Share on other sites
Guest Just a random

"Useless Priest Control Deck" is a better name for this deck !

I played Hearthstone for a while and when i tryed this deck i was so disapointed ...

fighting against Hunters or other champions with low hp cards is good. But when you play against players with good builded decks this deck just looks so useless and you just try to outplay the game somehow or trick the enemy player. I found fighting against monsters like Chillwing Yeti, Sen'jin Shieldmasta, Oasis Snapjaw, Gurubashi Berserker, Archmage, Sunwalker and many others to be really annoying. This deck is for people who has the legendary cards. Without them its just pointless to use it. So if you already have a good priest deck and you don't have the legendary cards Ragnaros the Firelord and Ysera just don't go for that useless deck. In my opinion you don't need legendary priest control deck without the legendary cards and just don't waste your time to craft the cards ... Firstly craft the legendary ones and use it on your deck!

Share this post


Link to post
Share on other sites

"Useless Priest Control Deck" is a better name for this deck !

I played Hearthstone for a while and when i tryed this deck i was so disapointed ...

fighting against Hunters or other champions with low hp cards is good. But when you play against players with good builded decks this deck just looks so useless and you just try to outplay the game somehow or trick the enemy player. I found fighting against monsters like Chillwing Yeti, Sen'jin Shieldmasta, Oasis Snapjaw, Gurubashi Berserker, Archmage, Sunwalker and many others to be really annoying. This deck is for people who has the legendary cards. Without them its just pointless to use it. So if you already have a good priest deck and you don't have the legendary cards Ragnaros the Firelord and Ysera just don't go for that useless deck. In my opinion you don't need legendary priest control deck without the legendary cards and just don't waste your time to craft the cards ... Firstly craft the legendary ones and use it on your deck!

If you could provide us with a video of you playing that deck, we would be more than happy to help and point out what you did wrong. Criticising like this does not really help and calling minions "monsters" makes it hard to take you seriously.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Fully updated each week after the release of each chapter!
      With the Adventure having launched last week with two chapters available and the third chapter to be released this week, we figured it's the right time to showcase our brand new Dalaran Heist guide.
      With the Adventure not being released fully, the guide is obviously a work-in-progress. For now, you can see some pretty solid information on the first two chapters, as well as general info on the Dalaran Heist itself.
      For example, you can find which bosses you can face at each level and a full list of all available treasures and card buckets per class.
      We'll keep updating our guide and we'll be sure to let you know when it's complete.
    • By Zadina
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      There are a lot of things to know about the Dalaran Heist. You can read an overview of them here. In this post, we are including only the information that is relevant to the first two chapters.
      Introduction
      Dalaran Heist follows the same core format as the Dungeon Run and Monster Hunt. There's a lot more to it, though: as you progress, you can unlock different starting decks and alternative Hero Powers. Each Hero has access to three different Hero Powers and three starting decks. The three starting decks promote different archetypes and synergies, while a fourth random deck option can also be unlocked.
      Tavern encounters will allow you to manipulate your deck - essentially changing it by recruiting new cards or discarding ones you don't need.

      The Adventure also has a Heroic mode, a more difficult version of it, as well as Anomaly mode (which will be available when you finish all chapters). Meanwhile, progress tracking is very meticulous this time: you will literally be able to track whatever you do during the Dalaran Heist.
      The first chapter is free. Each subsequent chapter can be unlocked for 700 gold or 6.99 USD/Euros. All five chapters can be bought together and they cost 19.99 USD/Euros.
      Chapter 1 & 2 Details
      Each chapter features its own unique encounters, twists and mechanics.

      Chapter 1 is called Dalaran Bank. Your goal is to break into the Bank of Dalaran to loot its most precious artifacts. The twist is called Coin-filled Coffers: A Cache of Cash will spawn on the opponent's side of the board. It is a 0/3 minion that has Deathrattle: Give each player 2 Coins.

      The Violet Hold is the 2nd Chapter, where you will have to defeat the guards of this magical prison to unleash the horrors within. The twist is called Imprisoned Minions – Random dormant minions are spawned on both sides of the board. They will awaken after a specific amount of turns.
      The Heroes
      When you first start Dalaran Heist, you start as a Mage. Once you start progressing, you unlock more Heroes.
      The Mage hero for Chapter 1 is Rakanishu. Here are its potential Hero Powers and starting decks:

      Hero Powers
      Fireblast (2 mana) – Deal 1 damage. Burning Wit (1 mana) – Reduce the cost of a random card in your hand by (2). Frostburn (2 mana) – Freeze a character. If it’s already Frozen, deal 2 damage. Available decks
      Flickster Trickster – Lots of Spells The Elements – Elemental archetype BURN! – Spell Damage + Secrets In Chapter 2, you will unlock two heroes: Ol' Barkeye (Hunter) and Vessina (Shaman).
      Here are the Hunter Hero Powers and starting decks:

      Hero Powers
      Steady Shot (2 mana) – Deal 2 damage to the enemy hero. Opportunist (2 mana) – Give a minion +2 Attack this turn. Pet Training (1 mana) – Add a 1/1 Shifting Chameleon to your hand. Available Decks
      Beast Within – Beasts (duh!) Locked and Loaded – Spell Hunter with Lock and Load Tech and Death – Mechs & Deathrattles And lastly, you can find the Shaman Hero Powers and starting decks below:

      Hero Powers
      Totemic Call (2 mana) – Summon a random Totem. Evolution (2 mana)  – Transform a friendly minion into one that costs (1) more. Refresh (1 mana) – Draw a card. Overload (1) Available Decks
      Carve and Curse – Midrange Shaman Primal Storms – Aggro deck with lots of Overload cards The Swamp –  Murlocs! Rewards
      For now, for completing Chapters 1 and 2 you will get a total of 6 Rise of Shadows card packs. More rewards to follow with the next wings!

      As we've traditionally done for all previous Hearthstone Adventures, we should have a guide with all the important details for the Dalaran Heist really soon.
      Information from HS Top Decks was used in this article.
    • By Zadina
      Rogue is taking a big hit this week with three of its cards getting nerfed. Archivist Elysiana's mana cost will also be increased by one.
      Almost two months after Rise of Shadows' release, Team 5 decided it was time to tone down Rogue a little bit. EVIL Miscreant is losing one health, dropping to 4, while Raiding Party will have its mana cost increased by 1. Moreover, Preparation is going to lose some of its power, as it will now decrease your next spell's cost by 2 instead of 3.
      Archivist Elysiana has also been a problematic card from week 1, since it made matches quite longer than expected. In their previous communication(s) about it, Hearthstone devs had said that they were considering nerfing the card only in tournaments, but it seems they decided to take a more standard approach.
      The patch with the nerfs will be applied this Wednesday, May 22.
      Blizzard Entertainment
      After evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana. Look for these changes in an update slated for May 22.
      We chose to focus primarily on Rogue in this update due to seeing the meta stabilize around the class’s most popular decks. Currently, if you want to build a deck that is strong against Rogue, you have just one reasonable option: Warrior. If you compare Rogue to Warrior, however, you’ll find that the latter class has a wide variety of good and bad matchups, which makes it unlikely that it’ll overtake Rogue in popularity in the current meta.
      While we recognize that there are other powerful and popular decks (like Token Druid, Conjurer Mage, and Mech Hunter), we decided to not address them in this update because they all have varied matchups. If any of these decks were to emerge as the new prominent strategy, there are plenty of decks available to combat them, which would allow the meta to continue shifting.
      As always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback. Read on for details on these changes, our thought process around them, and our goals for each of the cards we adjusted.
       

      Upcoming Card Changes:
       
      EVIL Miscreant - Now has 4 Health. (Down from 5) EVIL Miscreant is meant to be a value-generating card that creates future swing turns, but having 5 Health on this minion means Rogue players sacrifice very little to set up those turns. We expect that EVIL Miscreant will continue to be a great option for Rogue decks, just at a power level that is more in line with other available cards.  
      Raiding Party – Now costs 4 mana. (Up from 3) Rogue already excels at drawing cards, so having another powerful option that offers consistent results has resulted in Rogue games that play out a little too similarly than we think is fun. We’re making this change to better represent the power level of drawing from a very specific subset of cards.  
      Preparation – Now reads: The next spell you cast this turn costs (2) less. All changes we make to the Basic and Classic sets are aimed at ensuring Hearthstone’s long-term health. Preparation is currently seen as such a powerful card that it appears in nearly all Rogue deck archetypes. That said, the change we’ve landed on is a small one. While we do want the card’s power to decrease, we also think it’s important for Preparation to remain a reasonable option, since it fits the Rogue class fantasy so well. Preparation is regularly used to reduce the cost of cards like Sap or Eviscerate, and those interactions will remain unchanged. Reducing the cost of your next spell by 2 as opposed to 3 opens our design options up a little more to create higher cost Rogue spells without having to balance so closely around the assumption that they’ll be cast alongside Preparation.  
      Archivist Elysiana – Now costs 9 mana. (Up from 8 ) Our goal here was to preserve the feeling and power level of Archivist Elysiana when it comes to general use, while making much more difficult to play her multiple times in the same game. Shaman will still be able to replay Elysiana through Shudderwock, but this is not as common or problematic as what we’ve seen in control Warrior decks. Now, playing Elysiana alongside cards like Baleful Banker or Youthful Brewmaster should be a less consistent strategy.  

      As with previous card changes, once these changes are live, players will be able to disenchant the updated cards for their full Arcane Dust value for two weeks.
      (source)
    • By positiv2
      This thread is for comments about our Dalaran Heist Tavern Encounter guide.
×
×
  • Create New...