Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S7 Hearthstone Legendary Priest Control Deck

Recommended Posts

Guest AwwsumAnthony

Yeah, wow. What a shitty deck. You have you to be extremely lucky to actually draw all the cards you need to play that taunt combo. Then not to mention my opponent can usually just bring down my wall in just a few turns before I can actually do anything else because of how high cost my cards are. Waste of arcane dust if you ask me. Was doing better with the mid budget hunter aggro deck.

Share this post


Link to post
Share on other sites
Guest John

Poyo,

 

I appreciate you fixing some of these Hearthstone decks, However, This one is broken. Please go back to the drawing board and take a look at this one.  Thanks

 

Share this post


Link to post
Share on other sites
Guest Waleran

Poyo, This is not your best work....This deck is BROKEN. Please revisit it.

 

Share this post


Link to post
Share on other sites

This deck was initially designed for the meta game that was full of druids and other mid-range / control decks and it performed pretty well, however lately the meta game is extremely aggressive and priest simply doesn't work well in an aggressive environment.

After I've read your comments, I decided to go play and see what could potentially be improved. The deck performed really well as I started with a nice 4:0 win streak, playing against 2 shamans, 1 clueless warrior and a druid, however my odds rapidly changed once I started meeting hunters and other aggressive decks. I dropped below 50% win ratio after 12 games and decided to tech the priest to suit the meta game better and to give you guys a better priest deck.

This is what I've come up with:

2x Circle of Healing
2x Power Word: Shield
1x Shadow Word: Pain 
2x Acidic Swamp Ooze
2x Sunfury Protector
2x Wild Pyromancer
2x Shadow Word: Death
2x Injured Blademaster
1x Shadow Madness

2x Auchenai Shadowpriest

2x Sen'jin Shieldmasta
2x Holy Nova
1x Faceless Manipulator
1x Holy FIre
1x Ragnaros
1x Ysera

The deck started performing really well and I managed to bump my win ratio back - went 15:7 with this version. This deck lost majority of the "taunt" combo, which makes this deck similar to the other version of our legend priest deck and we will most likely be removing one unless I come up with something better in the next few days.

If any of you guys will be trying the decklist that I've posted, let me know how it goes for you and we will update the deck based on the feedback you guys provide.

Thanks,
Regards,
Poyo

 

 

 

  • Like 3

Share this post


Link to post
Share on other sites

What a great answer to some quite unfriendly posts. I applaud your diplomacy as well as your deck building; great job, Poyo!

  • Like 2

Share this post


Link to post
Share on other sites
Guest John

Poyo,

 

Thanks for the input. I wasn't meaning to be rude if thats how it came off. I'm very appreciative of the work and information you do here on icy veins.  This deck is fairing much better.

Share this post


Link to post
Share on other sites
Guest Destined

I dont have ysera or rags.  any advice on replacements?

Share this post


Link to post
Share on other sites
Guest MightyCabra

Im running the first version of the deck and i have to say it works still, haves a lot of ways to control the game , im right know in a 10/0 ranked winning streak since i made it (yesterday) , i dont know if later on it will get shitty but for me (currently in rank17) works. thanks Poyo (i will also try the other version later on)

Share this post


Link to post
Share on other sites
Guest MightyCabra

I dont have ysera or rags.  any advice on replacements?

i dont have rags  and i sort of replaced it with demolisher, and added a knife juggler, but it really cant compare to a rag, saving the dust for it.

Share this post


Link to post
Share on other sites
Guest marc

2x Circle of Healing

2x Power Word: Shield

1x Shadow Word: Pain 

2x Acidic Swamp Ooze

2x Sunfury Protector

2x Wild Pyromancer

2x Shadow Word: Death

2x Injured Blademaster

1x Shadow Madness

2x Auchenai Shadowpriest

2x Sen'jin Shieldmasta

2x Holy Nova

1x Faceless Manipulator

1x Holy FIre

1x Ragnaros

1x Ysera

 

i suppose  the missing 4 cards are gnomish inventor and  loot hoarder ? 

Share this post


Link to post
Share on other sites

i suppose  the missing 4 cards are gnomish inventor and  loot hoarder ? 

I am currently using 2x Ancient Watcher + 2x Silence, it works quite well

Share this post


Link to post
Share on other sites
Guest Cdoc29

I am using this with exception of substituting 1sunfury protector for defender if argus and 1 shadow word death for shadow word pain. The key for me is to wait until I am generating 4-5 mama before playing cards unless I need to do a quick take out. When I am willing to accept some upfront damage to ensure I have the correct card combos I am wining 4 out of 5. Thanks for the deck build

Share this post


Link to post
Share on other sites

I am using this with exception of substituting 1sunfury protector for defender if argus and 1 shadow word death for shadow word pain. The key for me is to wait until I am generating 4-5 mama before playing cards unless I need to do a quick take out. When I am willing to accept some upfront damage to ensure I have the correct card combos I am wining 4 out of 5. Thanks for the deck build

You are most welcome.

Share this post


Link to post
Share on other sites
Guest Just a random

"Useless Priest Control Deck" is a better name for this deck !

I played Hearthstone for a while and when i tryed this deck i was so disapointed ...

fighting against Hunters or other champions with low hp cards is good. But when you play against players with good builded decks this deck just looks so useless and you just try to outplay the game somehow or trick the enemy player. I found fighting against monsters like Chillwing Yeti, Sen'jin Shieldmasta, Oasis Snapjaw, Gurubashi Berserker, Archmage, Sunwalker and many others to be really annoying. This deck is for people who has the legendary cards. Without them its just pointless to use it. So if you already have a good priest deck and you don't have the legendary cards Ragnaros the Firelord and Ysera just don't go for that useless deck. In my opinion you don't need legendary priest control deck without the legendary cards and just don't waste your time to craft the cards ... Firstly craft the legendary ones and use it on your deck!

Share this post


Link to post
Share on other sites

"Useless Priest Control Deck" is a better name for this deck !

I played Hearthstone for a while and when i tryed this deck i was so disapointed ...

fighting against Hunters or other champions with low hp cards is good. But when you play against players with good builded decks this deck just looks so useless and you just try to outplay the game somehow or trick the enemy player. I found fighting against monsters like Chillwing Yeti, Sen'jin Shieldmasta, Oasis Snapjaw, Gurubashi Berserker, Archmage, Sunwalker and many others to be really annoying. This deck is for people who has the legendary cards. Without them its just pointless to use it. So if you already have a good priest deck and you don't have the legendary cards Ragnaros the Firelord and Ysera just don't go for that useless deck. In my opinion you don't need legendary priest control deck without the legendary cards and just don't waste your time to craft the cards ... Firstly craft the legendary ones and use it on your deck!

If you could provide us with a video of you playing that deck, we would be more than happy to help and point out what you did wrong. Criticising like this does not really help and calling minions "monsters" makes it hard to take you seriously.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has released a patch for Descent of Dragons that will launch on December 10. It comes with the standard Battlegrounds updates, the Tyrande Priest Hero and Card Back that you can claim in the new in-game shop, the Sylvanas Windrunner Hunter Hero and Card Back that will be available for $9.99, and more.
      Earlier today, we posted all Descent of Dragons cards and we reported about a Battlegrounds MMR change which wasn't supposed to go live. You can find more details about the update in the notes below.
      Blizzard (Source)
      The skies above Dragonblight stir with tension as the League of E.V.I.L. eagerly seeks to resurrect Galakrond, Progenitor of all Dragonkind, and use his great power as a tool of destruction in their sinister plans. To answer the impending threat, the League of Explorers are calling upon powerful allies, the same Dragon Aspects who defeated Galakrond once before. To turn the skies in their favor, both good and E.V.I.L. are unveiling some fresh tactics of their own…
      Read on for the full details of what’s coming to the tavern with the Descent of Dragons expansion, including a major update to Battlegrounds, and how to claim the Tyrande Priest Hero and Card Back for free with the launch of the new in-game shop!
      Descent of Dragons – Launching December 10
      Galakrond

      There are 5 new legendary Galakrond Hero Cards, one for each League of E.V.I.L. Class: Rogue, Warrior, Warlock, Shaman, and Priest. Over the course of a game, Galakrond can be powered up in three stages – each doubling the strength of his Battlecry, with his final form additionally equipping a 5/2 Claw weapon!
      New Keyword: Invoke
      When it comes to maximizing Galakrond’s potential, Invoke is an essential mechanic. Each time you play a card with the Invoke keyword, you will gain a class-specific bonus, wherever Galakrond is. Invoking Galakrond twice will upgrade his base form to “Galakrond, The Apocalypse”. From there, Invoking two more times will earn you his ultimate form, “Galakrond, Azeroth’s End”.
      Sidequests
      While the forces of E.V.I.L. are busy invoking the might of Galakrond, the heroes of good can take on new Sidequests to earn advantages of their own! Unlike the Legendary Quests you would typically build a deck around, Sidequests offer a more lightweight objective with moderate rewards that can fit into varying styles of play. Another key difference from Legendary Quests is that you can put 2 copies of a Sidequest in your deck.
      Legendary Dragons
      The Dragon Aspects are here in a way you’ve never seen before, along with powerful new Proto-Dragons and Togwaggle’s own candle creation, Waxadred! There’s a total of ten new Legendary Dragons joining the fight – one specific to each class, and the neutral Dragonqueen Alexstrasza. Each class-specific dragon will also have a corresponding Dragon Breath – these cards gain significant bonuses while holding a Dragon. So, remember to keep your friends close, but keep your Dragons closer!
      Kronx Dragonhoof
      Kronx Dragonhoof, The Herald of Galakrond, can earn you a sizeable advantage whether you have already become Galakrond, or if he is still in your deck. Use Kronx to pull a fully upgraded Galakrond, or if you’ve already become Galakrond, you’ll be able to choose one of four game-changing Devastations to unleash on the battlefield!
          Login Bonuses:
      Spread your wings and soar into battle as the ultimate dragon! Log into Hearthstone any time within the first 90 days of the launch of Descent of Dragons and receive 3 Descent of Dragons Card Packs, plus 2 copies of Shield of Galakrond to get Invoking straight away. Additionally, when you go to open your packs, you’ll receive all 5 Legendary Galakrond Hero Cards. Now that you’re well equipped for a draconic conquest, embark on a new Legendary Quest Chain to earn gold and even more packs!
      Pre-Purchase:
      Descend in style with these bonuses when you pre-purchase a Descent of Dragons bundle through December 9!
      Standard Bundle: Includes 60 Descent of Dragons Card Packs, the Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      Mega Bundle: Includes 100 Descent of Dragons Card Packs, the new Deathwing Warrior Hero, The Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      PRE-PURCHASE NOW
      Coming Soon – Galakrond’s Awakening:
      The final battle in the Year of the Dragon’s solo adventure story is Galakrond’s Awakening, coming this January! We won’t spoil too much, but we hope you’re ready to battle E.V.I.L. (or good) and collect 35 new cards! More details on Galakrond’s Awakening will be coming soon.
      Hearthstone Battlegrounds Updates
      New Heroes:

      Edwin Vancleef Sharpen Blades Costs 1. Give a minion +1/+1 for each minion you’ve bought this turn. Sylvanas Windrunner Banshee’s Blessing Costs 0. Remove a friendly minion to give adjacent minions +1/+1. Arch-Villain Rafaam I’ll Take That! Costs 1. Next combat, add a plain copy of the first minion you kill to your hand. (Note: this is an unbuffed, non-golden copy.) Heroes leaving:
      Patches the Pirate Bartendotron Pyramad Professor Putricide Trade Prince Gallywix Heroes returning:
      Millificent Manastorm Lich Baz’hial New Minions:
        *Please note the above image features the Golden version stats and card text
      King Bagurgle 6 Attack. 4 Health. Battlecry and Deathrattle: Give your other Murlocs +2/+2 Floating Watcher 4 Attack. 4 Health. Whenever your hero takes damage on your turn, gain +2/+2. Balance Changes:
      Minions Lightfang Enforcer At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+2. → At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+1. Heroes Millificent Manastorm Tinker All Mechs in Bob's Tavern get +1/+1. → All Mechs in Bob's Tavern get +1 Attack. Patchwerk All Patched Up Starts at 60 Health. → Starts at 50 Health. A. F. Kay Procrastinate Skip your first 2 turns. Start with a minion from Tavern Tier 3 and Tavern Tier 4. → Start with two minions from Tavern Tier 3. The Rat King King of Beasts Whenever you Hire a Beast give it +1/+2. Swaps type each turn. → Whenever you Hire a Beast give it +1/+1. Swaps type each turn. Lich Baz’hial Graveyard Shift Get a Coin and take 3 damage. → Get a Coin and take 2 damage. The Great Akazamzarak Prestidigitation Will now be harder to get Ice Block consecutively. Removed Hand of Salvation as a possible secret. Advanced Stats v1:

      Advanced Stats are now live for players who own 10 or more Descent of Dragons Card Packs, which will retroactively include data from matches played since November 5. From the Battlegrounds lobby screen, advanced stats can be accessed by clicking “More”. We’ll be continuing to add more features and stats with future updates!
      A Note on Performance:
      With this update, players on low-end devices may experience degraded performance. We’re continuing our efforts to address this issue and optimize Hearthstone Battlegrounds – and we’ll have more to share soon.
      Features and Events
      New In-game Shop
      Hearthstone’s in-game shop is being redesigned to improve navigation and accessibility, with these changes rolling out globally December 9-10. In the new shop, you’ll find bundles, Card Packs, Alternate Heroes, and more together in a single location – additionally, Adventures and Wild Card Packs are being added, with the option to purchase Wild Card Packs using gold.
      Claim the Tyrande Whisperwind Priest Hero and Card Back for free!
      On December 10, we’re bringing back fan favorite Tyrande for everyone! Stop by the new in-game shop to claim the Tyrande Priest Hero and Card Back for free!

      Sylvanas Windrunner Hunter Hero and Card Back
      Also coming to the shop on December 10 for a limited time, the Sylvanas Windrunner Hunter Hero and Card Back will be available for $9.99!

      Heroes rotating from the shop
      On December 10, we’ll be rotating the current lineup of Heroes available in the shop – they may return at a later date, but for now, be sure to take advantage of the current Hero sale featuring Magni, Medivh, and Alleria!
      Special event cards moving back to Wild
      During the Doom in the Tomb event, 23 cards from Wild were released to be playable in Standard. On December 5, these cards will return to Wild, and any temporarily granted copies will be removed.
      Winter Veil Celebration
      Snowy cheer will be filling the tavern starting on December 11, with festive board dressings and the return of Winter Veil emotes! Grab your favorite ornament…al axe and wreak havoc in the Decorating Dalaran tavern brawl to earn the Winter Veil Treat Card Back!

      Looking for the perfect gift for your favorite Hearthstone pal? Celebrate the season with the new Winter Veil Wonder Bundle, available from December 19 until January 7 for $24.99! Included in this bundle:
      The new Dame Hazelbark Druid Hero and Card Back 30 Card Packs – 6 packs each from Saviors of Uldum, Rise of Shadows, The Witchwood, The Boomsday Project, and Rastakhan’s Rumble
      The Arena draft pool has been updated: Basic Classic Blackrock Mountain The Grand Tournament One Night in Karazhan Knights of the Frozen Throne Rastakhan's Rumble Descent of Dragons Game Improvements and Bug Fixes
      Echo Copies of cards with the Echo keyword can no longer cost less than (1). Full Arcane Dust refunds will be available for the following cards until December 19: SN1P-SN4P (Normal Only) Glinda Crowskin (Normal and Golden) Sound the Bells (Normal and Golden) Dev Comment: This change is targeted at a very popular deck in Wild that utilizes SN1P-SN4P along with the Echo mechanic to generate extremely large minions or near infinite damage. This change should put a stop to that interaction while having very limited impact on the average use case for Echo cards. Glinda, SN1P-SN4P, and Sound the Bells were the three cards that took advantage of generating 0-cost copies through Echo, so we've opted to refund all three of those cards as a result. Zephrys improvements Fixed a bug where minions with both Stealth and Taunt (such as Wardruid Loti) weren’t properly accounted for. Fixed a bug where weapons would sometimes be offered as a removal option against Stealthed minions. Druid Choose One cards now account for having the ‘Choose Both’ effect Fixed a bug where Starfall could be offered as removal against a single minion. Fixed a bug where Earth Shock was incorrectly offered as removal against targets that were reduced to 1 health by Shrink Ray or Equality. Adjusted how Zephrys values enemy Deathrattles. Fixed a bug with lethal calculations including Rush minions not eligible to attack heroes. Fixed several bugs involving certain cards not being offered: King Krush Faceless Manipulator Shadow Madness Doomhammer Battlegrounds Fixed an issue where tripling Replicating Menace could add the incorrect stats to the target Mech when magnetized. Fixed an issue where tripling Replicating Menace did not double its card effects. Fixed an issue where Ice Block could trigger during the Recruit phase. Fixed an issue where players could sometimes not recruit a minion during their first Recruit phase. Fixed an issue where Poisoned Blade would get replaced by Ancient Blades instead of getting +1 Attack. Shirvallah is now discounted by spells that get countered, but will no longer be discounted by spells that are paid for with health. Fixed an issue where minions summoned from Deathrattle effects would sometimes not appear in the correct position. Fixed an issue where taking Fatigue damage would improperly extend the current turn. Shadow Reflections generated by Valeera the Hollow now function properly if discarded and then created by Soulwarden. Fixed an issue where shapeshifted Druid cards had a last known in-hand cost equal to 0, which triggered Darklight Torch when looking at even cost cards. Shapeshifted Druid cards now retain their pre-transformed cost. Buffs made to C'thun while it is still in the deck (and not from Ritual cards) now count towards all "If your C'thun as at least 10 attack..." effects. Fixed an issue with Curator, in the One Night in Karazhan Adventure, where Rush minions would forget to check if the opposing hero had Taunt when looking for valid targets. Fixed an issue where the client was not considering cards that read a value from a variable rather than the card text when determining spell damage. The damage itself was calculated correctly but the visual indication of spell damage was missing.
    • By Stan
      With the launch of today's patch, a Battlegrounds MMR change which was not supposed to go live found it's way in. As a result, players with very high MMR will see a change in how many points they get at the end of their matches. An MMR normalization pass is considered in the future to bring everyone's MMR closer to the 4,000 range.
      Blizzard (Source)
      Greetings Friends!
      With the launch of today’s patch, a Battlegrounds MMR change accidentally found it’s way in as well. While this change was still going to happen, it was meant to go live after we messaged out what the change was… apologies on that!
      Now, let’s dive into what actually was changed.
       
      The Problem: Players at very high MMR were continuing to climb by playing lots of games. Despite playing against players with a lower MMR, the MMR awarded at the end of the match was still very high.
      We got feedback from several of our top players asking us to adjust this downward, even though it will lower their rating and climbing speed after the change.
       
      The Solution: At very high MMR, you’re more likely to matchmake with other players that have an average rating above or below you. In these cases, the multiplier has been greatly increased.
      In the old system, if you played against 7 opponents with an average of 1,000 rating below you, you would still get ~90% of your points for first place. In the new system, you will get about ~50% of your points for first place in that same situation (please note that these numbers are not exact). So, if you land 8th place when playing against 7 opponents with an average of 1,000 MMR below you, you will now lose a lot more points than before.
      If you’re paired against opponents with an average rating equal to your rating then nothing changes. This means that players around 3,000 - 5,000 MMR will not see any difference.
       
      TL;DR: Players with very high MMR will see a change in how many points they are awarded at the end of their matches. The majority of players will not see a change.
       
      In the future, we are considering an MMR normalization pass. What this means is that we would bring in everyone’s MMR closer to the 4,000 range.
      We are continuing to keep an eye on MMR and how it affects your play experience. We hope you enjoy the balance changes and we’ll see you on the Battlegrounds ❤️
      Cheers,
      The Hearthstone Team
    • By Stan
      Here are all cards revealed in the Descent of Dragons expansion.
      Druid

      Hunter   Mage
        Paladin   Priest   Rogue   Shaman   Warlock   Warrior   Neutral Check out all the Descent of Dragons cards!
    • By Stan
      Winter Veil returns to Hearthstone on December 11 with the Wonder Bundle featuring the new Druid Hero, Dame Hazelbark! Blizzard will also share more information about Tyrande this Thursday.
      Blizzard (Source)
      The soft snows of Winter Veil are misting over the tavern once again, so get cozy by the hearth and sip some hot apple cider while you join us for festive Hearthstone fun! Exchange seasonal greetings with worthy opponents as you battle under snowy rooftops in Stormwind and Orgrimmar. Then, grab your favorite ornaments for some decorating in Dalaran!
      Beginning 10 a.m. PT on December 11, until 10 a.m. PT on December 31, this year’s Winter Veil celebration calls upon you to decorate the magical spires of Dalaran – rewarding your gingerly-bred mayhem with the Winter Veil Treat Card Back!

      If you’re feeling in the spirit of gift-giving, bolster a friend’s collection (or your own!) with the Winter Veil Wonder Bundle featuring the new Druid Hero, Dame Hazelbark!

      This wondrous bundle will be available from December 19 – January 7, for $24.99, and includes:
      6 The Witchwood Card Packs 6 The Boomsday Project Card Packs 6 Rastakhan’s Rumble Card Packs 6 Rise of Shadows Card Packs 6 Saviors of Uldum Card Packs Dame Hazelbark Druid Hero and Card Back You might be asking "what about Tyrande?" Well, she's coming, and soon. We will have all the details for you this Thursday! May your Storm-Winter Veil be Orgrim-merry and bright, and we’ll see you in the tavern!
    • By Stan
      On Thursday, 23 cards that temporarily stepped out of Wild will rotate out of standard with the Descent of Dragons patch, so don't forget to edit your decks after the update goes live.
      The following cards will leave Standard soon:
      Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan Blizzard (Source)
      Hey Folks,
      We wanted to give you all some info on what to expect for the Descent of Dragons patch coming on Thursday, Dec. 5. As many of you know, two months ago, 23 cards from across Hearthstone’s history temporarily stepped out of Wild and returned to Standard.
      On Thursday, Dec. 5, these cards will be leaving Standard. What this means is that decks that currently include any of these 23 cards will need to be adjusted to be playable again. Please note this when logging in after downloading the patch.
      Descent of Dragons drops on Dec. 10, and the meta is sure to get shaken up! See you in Dragonblight.
      Cheers,
      The Hearthstone Team
×
×
  • Create New...