Damien

[Archived] S5 Hearthstone Legendary Priest Prophet Velen Control Deck

Sign in to follow this  

18 posts in this topic

This thread is for comments about our Legendary Priest Prophet Velen Control Deck.

Share this post


Link to post
Share on other sites

amazing deck i made it myself but without carn because i dont own him added a sunwalker in it's place and the deck is amazing

thanks so much for sharing 

Share this post


Link to post
Share on other sites

Are you sure about wild pyromancers? i really don't like them and don't find 'em so useful

Then use something else :)

These cards aren't carved in stone. These are suggestions for you.

Share this post


Link to post
Share on other sites

Seeing as I have all the requisite cards except Cairne, but happened to draw a certain legendary today: how well would a Nat Pagle substitute?

Share this post


Link to post
Share on other sites

Seeing as I have all the requisite cards except Cairne, but happened to draw a certain legendary today: how well would a Nat Pagle substitute?

I'd rather not suggest it. Cairne is a very strong board control card, while Nat is a card draw card in early game. For that, you already have Northshire clerics, PW: Shield, Thought Steal, and you also have Shadow Goodness to gain even more advantage.

 

I'd rather suggest going for a Boulderfist Ogre or Chillwind Yeti. (Ogre is harder hitting, costs as much mana as Cairne, but vulnerable to SW: Death, Druid Mark f the Wild, big game hunter combo etc, while yeti with 4 attacks is just like a single cairne, costs less mana, but you may have a gap in your mana loop at 6)

Share this post


Link to post
Share on other sites

this deck is horrible, went from level 10 to 14 with no wins. vs early aggro it requires combos, in mid game there are not enough creatures on the board to do anything, and if you manage to get to late game it is generally lopsided, i finally had a win vs another priest...

Share this post


Link to post
Share on other sites

At around 10 you should already play multiple decks and you should always make adjustments to them based on the meta game. Priest can generally be really powerful and as you mentioned "combo requirement" will often be the only way to destroy most aggressive decks as a Priest.

You could potentially include in 2x Silence, 2x Ancient Watcher and 2x Smite to be more competitive against aggressive decks.

Share this post


Link to post
Share on other sites

I don't really understand how to play this deck. Would it be possible to elaborate on the matter? Thank you in advance.

Share this post


Link to post
Share on other sites

I don't really understand how to play this deck. Would it be possible to elaborate on the matter? Thank you in advance.

Most of your games will rely on a good Circle of Healing. Either with Blademaster so you can get huge value on the board early on and deal with your opponent's minions or if you fall behind, wipe the board with Soulpriest (Soulpriest makes all your healing do damage instead, which will provide nice 4 damage aoe from CoC). As with most control decks, your position on the board is the key to win. Win the board, win the game. 

 

Share this post


Link to post
Share on other sites

Are you sure about wild pyromancers? i really don't like them and don't find 'em so useful

The Wild Pyromancer hampers many aggressive decks as such decks often aim to dish out as much damage as it could early to mid game in order to finish you off easily near the end game.. Best example to show it (also one of it's best uses) was the Pyromancer + Coin + PW:Shield combo. It's hard to pass the benefit of being able to do AOE damage to all creatures for as early as the 2nd turn. Even without running second, that kind of capability often guarantees minimal damage dealt to you by the enemy early game thus giving you enough time to attain your full potential..

 

Just helping to see the usefulness of the said card, either way if you don't like it you can always not use it..

 

===========

 

Currently have a similar deck but with only one Auchenai Soulpriest, two Questing Adventurers instead of Sunfury Protectors and tweaking to fit 2 Holy Smites (to compliment WildPyro and QuestAd), a Twilight Drake (which often has 6-7 health) and 2 Spellbreakers (coz' nowadays silencing something strong is pretty nice)..

Share this post


Link to post
Share on other sites

The Deck doesn't work for me. I had a lot more wins witch cheaper ones. Not enough removal for control.

Share this post


Link to post
Share on other sites

Current strategy mentions Chillwind Yeti as a viable target for Sunfury Protector's battecry

The deck list doesn't contain either of those cards.

Share this post


Link to post
Share on other sites

The current strategy mentions chillwind yeti as a good target for the sunfury protector's battlecry

Neither card is in the deck list.

Share this post


Link to post
Share on other sites

The current strategy mentions chillwind yeti as a good target for the sunfury protector's battlecry

Neither card is in the deck list.

Thanks for pointing this out. We've fixed it :)

Share this post


Link to post
Share on other sites

That's not a cool build... I climbed well enough with my own primitive conception, only to fall lamentably after switching to this build... I have revised it a little bit - half of it bit to be more specific - and I'm climbing again... The build lacks "cohesion"; Does not have the "kick"

Share this post


Link to post
Share on other sites

I guess I'll be the voice of dissent and say I have been enjoying this deck, and am currently on a winning streak with it. I've crawled out of the grave many times thanks to its strong end game. Thanks so much for sharing!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Will these three new Treant cards see play in the meta? Or will they come up short like the hand-size cards from The Witchwood?
       
      Three new Treant-themed cards were revealed today by PCGamer:
       

       
      First up we have Dendrologist. The floor on this card is solid, as a 2 Mana 2/3 is passable in a pinch. The ceiling on Dendrologist is higher than you might think, as his Battlecry is quite strong. Druid might have more high-quality spells than any other class in the game (Wild Growth, Nourish, Ultimate Infestation, Branching Paths, Naturalize, and Savage Roar to name a few), which leads me to believe that Dendrologist will be a powerhouse if Druid gets sufficient Treant support in this expansion.
       

       
      3 Mana for 4/4 worth of stats is already a great deal on its own, and the added Treant synergy puts this card over the top. The fact that this card creates two bodies makes it even better in aggro decks that look to go wide and finish with cards like Fungalmancer. This is a very reasonable card to curve into on turn 3, and it hints that the Treant deck will likely be quite aggressive.
       

       
      Finally we get Mulchmuncher, a big fat Mech with Rush and a dangerously tempting Mana reduction effect. We know from experience with Corridor Creeper and Giant cards how strong it can be to play big Minions for low amounts of Mana, but it won't be that easy to reduce Mulchmuncher's cost. If the Mana Treants from Living Mana count as Treants for this card, then I can easily see Mulchmuncher as finisher in an aggressive Treant decks.
      Will these new Treant cards turn Force of Nature and Witchwood Apple into playable cards? Or do you think the Treant cards will fall flat like the hand-size cards from The Witchwood? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      The latest Hearthside Chat with Peter Whalen revealed Supercollider, Flobbidinous Floop, and Whizbang the Wonderful from The Boomsday Project.
       
      In the latest Hearthside Chat, Senior Game Designer Peter Whalen explained some of the themes (science) and inspirations (more science) for The Boomsday Project. In doing so, he spoiled three new incredibly exciting cards. If you're interested in watching the video (which is just 4:59 seconds long), you can do so right here:
       
       
      Card Reveals
       

       
      This card gets an "A" for flavor, as I don't think its possible to come up with a better design for a card called "Supercollider" in a science-themed set.
      This Warrior weapon has the potential to be a 2 or 3 for 1, as it can set up trades quite easily if you attack your opponent's largest minion with it. However, attacking your opponent's largest minion means you will also be dealing plenty of face damage to yourself, making high amounts of armor gain a requirement for putting this card in your deck. For that reason, Supercollider plays excellently with Baku the Mooneater, and I expect it to see play in Odd Warrior decks.
       

       
      Next up is another card with an excellent name, Flobbidinous Floop. This guy provides a Faceless Manipulator-style effect for Druid decks for just 4 Mana, which will almost certainly make him a combo piece in a variety of Druid decks. Between Innervate, Twig of the World Tree, and Biology Project, there will almost certainly a few new OTKs with Flobbidinous Floop. He can also be used in Big Druid decks one turn after playing a huge minion, such as Ysera, Hadronox, or The Lich King, to become a 3/4 copy of a card with a powerful effect. Expect to see plenty of Flobbidinious Floop in the new meta!
       

       
      Next we get Whizbang the Wonderful, which is one of the most unique and exciting cards in the history of Hearthstone. What does he do? Let me show you:
       

       
      Whizbang the Wonderful replaces your entire deck. He replaces your hero, and he names your new deck "Whizbang is Wonderful". When you enter a game with this deck, you will be randomly handed 1 of 18 recent deck recipes by Blizzard at the start of the game.
      Will Whizbang be competitively viable? Almost certainly not, but I think that question is almost entirely missing the point. By adding Whizbang to the game, Blizzard has offered new players a way to access 18 different for just 1600 dust! Though its unlikely these 18 premade decks will be 100% meta optimal, they will almost certainly be viable enough for newer players to climb the earlier ranks while playing a wide variety of decks and learning new cards. This is the closest thing that Blizzard will probably ever do to selling pre-constructed decks (something that many other cards games do), which in my eyes is a major step forward. Will tryhards be disappointed when they open Whizbang? Probably. But not every Legendary minion needs to be a home run for the hardcore audience. Whizbang is the new player's best friend, and will surely add much more joy to the game of Hearthstone than he takes away.
      What do you think about today's spoilers? Will Supercollider see play? Can you find any new OTKs with Flobbidinous Floop? And are you as excited about Whizbang the Wonderful as I am? Let us know in the comments what you think about these new cards, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      A callback to Annoy-o-Tron, this new Mech card could be a serious player in the meta.
       
      Episode 2 of "Enter Boom Labs" has revealed another new Magnetic card from The Boomsday Project, called Annoy-o-Module:
       

       
      A callback to Annoy-o-Tron, this guy gains Magnetic and 1/2 worth of stats for just 2 Mana! The stats and keywords this card instantly adds to another Mech seem quite strong when you compare it to Blessing of Kings, which adds 2 more Attack to a minion but does not add Divine Shield and Taunt. This card isn't awful when played on it's own, and it plays well in a deck with Corpsetaker. Annoy-o-Module checks enough for boxes for me, and I full expect it to see play in the upcoming meta.
      Episode 2 of "Enter Boom Labs" is short but sweet, and you can watch the full video right here:
       
       
      Do you think Annoy-o-Module impact the game as much as Annoy-o-Tron did? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      Use Mini-Rag to destroy enemy minions and level up your"Wow!" emote in this week's Tavern Brawl.
       
      In celebration of The Midsummer Fire Festival, this week's Tavern Brawl is all about Ragnaros, Lightlord. Well, Mini-Rag to be more specific:
       

       
      A 2/3 Ragnaros with Immune will start the game on one side of the board. At the end of each turn, Mini-Rag will deal 1 damage to a random target on the other side of the board for each Attack he has, then swap to the other side of the board. Each time he kills an enemy minion he will gain 1 Attack, growing in power as the game progresses.
       

       
      Due to the sudden pressure that Mini-Rag applies to both players, I highly recommend playing an Aggro deck. I used Odd Rogue in my first game to take down an Odd Hunter. You could also play an anti-aggro deck to try and counter all the aggro decks running around, but be sure to play some self-healing such as Branching Paths or Healing Rain.
       

       
      The Tavern Brawl will track how many minion kills that Mini-Rag racks up. After 8, 30, and 60 Minion kills, you will level up the fireworks in your "Wow!" emote. This is a returning Tavern Brawl from last year's festival, and your running total of Mini-Rag kills from last year's festival carries over to this year. Happy hunting!
       
    • By Aleco
      Spoilers for The Boomsday Project will run from July 19th through July 31st.
       
      The full spoiler schedule for The Boomsday Project was announced today on the PlayHearthstone blog. We'll be getting one more card reveal tomorrow, followed by two or more card reveals per day from July 23rd until July 31st. After that, we can expect an unannounced card reveal stream to spoil the final batch of cards in The Boomsday Project.
      The expansion is releasing on August 7th, so be sure to start saving your gold! The Midsummer Fire Festival offers double gold rewards for all quests completed from now until July 30th, and prereleases for the new expansion are available now.
       
      The Boomsday Project: Card Reveal Schedule
      Week of July 15th (PDT)
      7/19 12PM
       
      Week of July 22nd (PDT) 7/23 12PM 7/23 11PM   7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM   7/25 11PM 7/26 2AM
      7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM
      7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM
      7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM
      7/28 8PM 7/28 11PM  
      Week of July 29th (PDT)   7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 7/30 2AM 7/30 5AM 7/30 7AM 7/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/3  9PM 7/31 11PM