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[Archived] S8 Hearthstone Low Budget Shaman Control Deck

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This thread is for comments about our Low Budget Shaman Control Deck.

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Played a number of games with the Low Budget Shaman Control Deck starting at rank 11 with 0 stars. Dropped me down to rank 12 with 2 stars

 

Game 1 - vs Shaman - Loss - Turn 10

Game 2 - vs Druid - Win - Turn 10

Game 3 - vs Warloc - Loss - Turn 10

Game 4 - vs Warloc - Loss - Turn 10

Game 5 - vs Warloc - Loss - Turn 10

 

 

Every game I lost was in the late game, where unfortunately this deck could not keep up with the number of legendaries being summoned. So I believe that even though the record shows 1-4, that the deck itself is solid as these games were hard fought and won always bringing my opponents life to single digits and having an 'assured victory' until the epics and legendaries start dropping in left and right

 

If there's anything this deck could use is a bit more of extra draw power. So many times I felt like if i had extra draw power i'd be able to do something about the legendaries, specially when i missed so many great opportunities to win because bloodlust would just not show up at the right time before they took back control

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Played a number of games with the Low Budget Shaman Control Deck starting at rank 11 with 0 stars. Dropped me down to rank 12 with 2 stars
 
Game 1 - vs Shaman - Loss - Turn 10
Game 2 - vs Druid - Win - Turn 10
Game 3 - vs Warloc - Loss - Turn 10
Game 4 - vs Warloc - Loss - Turn 10
Game 5 - vs Warloc - Loss - Turn 10
 
 
Every game I lost was in the late game, where unfortunately this deck could not keep up with the number of legendaries being summoned. So I believe that even though the record shows 1-4, that the deck itself is solid as these games were hard fought and won always bringing my opponents life to single digits and having an 'assured victory' until the epics and legendaries start dropping in left and right
 
If there's anything this deck could use is a bit more of extra draw power. So many times I felt like if i had extra draw power i'd be able to do something about the legendaries, specially when i missed so many great opportunities to win because bloodlust would just not show up at the right time before they took back control

 

I would agree that rank 11 is cutting it pretty close for a low budget deck. Especially once you start getting swarmed with legendaries, it becomes difficult to keep up without hard-hitters of your own. Mana Tide Totem might be good for card draw, but let's see what Poyo thinks too!

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My experience so far is that this deck is pretty solid until rank 15, where good legendaries start to pop. I'm not a very skilled player and managed to climb from scratch to rank 12 in around 40-50 matches. 

 

As soon you start gaining dust from packs, what would be the best options to improve the deck?

I was thinking in trading Al'akir for Argent commander, as it's more powerful for an extra crystal, but I'm not that experienced in deck building smile.png

 

Thanks for your comments

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I was wondering if I could improve the deck with any of the following:

Leeroy, Onyxia, Ysera, and Sea Giant.  If so which should I swap for which?

 

Thanks in advance =)

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I was wondering if I could improve the deck with any of the following:

Leeroy, Onyxia, Ysera, and Sea Giant.  If so which should I swap for which?

 

Thanks in advance =)

Definitely!

Onyxia can work great with Bloodlust, however this will mostly be fun value and not really improving your deck. 

Leeroy can be a great finisher and if you decide to go for more aggressive approach, you could include it.

Sea Giant is out of the question, in most cases you will just give your opponent a nice target for Big Game Hunter.

Ysera is probably the best late game card you can play. I would definitely go for it.

I would probably take out Bloodlust for Ysera.

 

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I would probably take out Bloodlust for Ysera.

 

I'm pretty much only missing 1 feral spirit now but I should be able to craft them soon.

 

Managed to grab Doomhammer and was wondering if there's anything I should swap out for that?

 

Thanks again in advance! =) Can't wait to mess around with this shaman build!

Edited by Ukyo

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This is my first time posting on this site... So, hi!

 

There are a few changes from this that I have in my deck... It seems to be working fine, I'm mainly wondering your all's opinion(s)?

 

I only have 1 unbound elemental.

No Earth Shock or Argent Squire.

2 Stormforged axes (to help clear early minions on both).

I have the 3 mana 4/2 stealth cat (sorry, don't know the name), instead of the harvest golems. This seems to help provide a very strong finisher, if patient enough with them.

An extra mana tide totem instead of the Gadgetzan Auctioneer (more draw power, earlier on?).

No Argent Commanders (I have 2 that I can add, depending what happens - where though?), but a 2nd Azure Drake and a Windspeaker (Windfury can be a great finisher).

2 Forked Lightnings (in replace of earthshocks) More early game minion clearing.

2 Ancestral healings, providing the taunt this seems to miss in late game.

I also added an injured blademaster, which provides a great combo with ancestral healing.

 

I have Sea Giant and Deathwing - Anywhere these may fit better into?

 

-Thanks! 

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hey,

 

i just finished the deck, and i wondered: what should be my next crafting goal? should i go for earth elemental? al'akir? some neutral legendary? (ragnaros, ysera, ?) 

I do feel like i need more taunts, especially since you tend to lose health real fast with the doomhammer, so for now i think i'll include one defender of argus over one of the chillwind yeti's, but that's why i thought of the earth elementals.

i also have acidic swamp ooze over pyromancer, because i just like it that much more. (instant 1-for-0 as a battlecry? hell yes!)

 

i currently have no neutral legendaries or even epics, because my only lucky pack was a gruul sleep.png

 

-thanks

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hey,

 

i just finished the deck, and i wondered: what should be my next crafting goal? should i go for earth elemental? al'akir? some neutral legendary? (ragnaros, ysera, ?) 

I do feel like i need more taunts, especially since you tend to lose health real fast with the doomhammer, so for now i think i'll include one defender of argus over one of the chillwind yeti's, but that's why i thought of the earth elementals.

i also have acidic swamp ooze over pyromancer, because i just like it that much more. (instant 1-for-0 as a battlecry? hell yes!)

 

i currently have no neutral legendaries or even epics, because my only lucky pack was a gruul sleep.png

 

-thanks

Hey, WonderDuck

Earth Elementals may seem decent but their overload will kill you and The Black Knight simply destroys your game, which makes Earth Elementals a rather poor choice in the current meta game.

If you need taunts, you can consider including replacing your Chillwind Yeti with Sen'jin Shieldmasta. Defender of Argus works great as you have already figured it out.

Acidic Swamp Ooze is great if metagame is full of weapons - I support!

I personally would craft Ragnaros if you like playing control decks as it is most commonly used as a finisher, however in regards to SHaman decks, AlÁkir might be a better choice.

Hope this helps,

Best of luck

 

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Just a heads up, the deck description makes reference to a Legendary card, which isn't part of the build.

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The description on this deck refers to Argent Squire but there is no Argent Squire in the Low-budget deck. I see the Mid-budget version has Argent Squire instead of Loot Hoarder (which is in the Low-budget deck).

 

So is the description wrong here on this Low-budget deck when referring to Argent Squire or is Argent Squire suppose to be here instead of Loot Hoarder?

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Just a heads up, the deck description makes reference to a Legendary card, which isn't part of the build.

Thank you very much. It's fixed.

 

The description on this deck refers to Argent Squire but there is no Argent Squire in the Low-budget deck. I see the Mid-budget version has Argent Squire instead of Loot Hoarder (which is in the Low-budget deck).

 

So is the description wrong here on this Low-budget deck when referring to Argent Squire or is Argent Squire suppose to be here instead of Loot Hoarder?

The Argent Squire was never meant to be in the deck, so we've fixed it now. Thank you!

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Hi there, I build the low budget Shamane deck and was 1 Azure Drake short, so i replaced it with gadgetzan auctioneer.

This is working wonders for me since there are 12 low mana spells in this deck....so i wonder if i should replace it anyways when i got the dust or if its even an improvement? the +1 spellpower for sure is nice but i think as some guys here mentioned this deck leeks some drawpower once manatide is destroyed. enlighten me please if im wrong wink.png

 

Much thanks

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I crafted this low budget shamane deck and was just 1 azure drake short so i replaced it with gadgetzan auctoneer. this is working wonders for me since there are 12 low mana spells in this deck. now im wondering if i even should replace it when i got the dust to craft azure. since one guy mentioned this deck might leak drawpower lategame it might be an improvement? or is the +1 spellpower too essential? please enlighten me!

much thx

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I crafted this low budget shamane deck and was just 1 azure drake short so i replaced it with gadgetzan auctoneer. this is working wonders for me since there are 12 low mana spells in this deck. now im wondering if i even should replace it when i got the dust to craft azure. since one guy mentioned this deck might leak drawpower lategame it might be an improvement? or is the +1 spellpower too essential? please enlighten me!

much thx

Azure Drake is often better against aggressive deck as it will give you the card instantly and potentially amp one of ur spells, however when it comes to decks that give you enough room to breathe (mid range / control), Gadgetzan is superior as it can give you insane card advantage.

You can easily stick with Gadgetzan Auctioneer - the shaman deck I played had 1x Auctioneer, 2x Azure drake and I removed auctioneer as I was constantly matched against zoo.

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It costs 1760 arcane dusts to create this deck, compared to the 6440 required for the legendary version of Shaman deck.

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Really good deck. Got into rank 10 and hopefully further !

 

Edit. Ye I made an account just to say this. Cause it's just too gooooood !

Edited by Stemu

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      Druid: Hadronox Saw fringe play in dedicated Taunt decks in the first weeks after launch. Was never featured in a popular competitive deck. Hunter: Professor Putricide Saw fringe play in dedicated Secret decks in the first weeks after launch. Was never featured in a popular competitive deck. Mage: Sindragosa Saw fringe play in some Control decks in the first few weeks after launch. Was never featured in a popular competitive deck. Paladin: Bolvar, Fireblood Saw fringe play in dedicated Divine Shield decks in the first few weeks after launch. Was never featured in a popular competitive deck. Priest: Archbishop Benedictus Featured in Hemet Highlander Priest decks for a couple of weeks. Briefly saw play at a few tournaments before completely disappearing from the metagame. Rogue: Lilian Voss Never saw play, even in the earliest days of the KFT meta. Shaman: Moorabi Never saw play, even in the earliest days of the KFT meta. Warlock: Blood-Queen Lana'thel Never saw play, even in the earliest days of the KFT meta. Warrior: Rotface Intermittently saw fringe play in Warrior decks as a finisher alongside Scourgelord Garrosh. The card eventually fell out of favor and hasn’t seen play since the first month of the set. Who would have guess before the set came out that the most competitively viable class Legendary would be Archbishop Benedictus, the walking meme? Despite a decent amount of hype surrounding Sindragosa, Bolvar, Fireblood, and Blood-Queen Lana'thel before KFT’s release, all nine of the non-DK class Legendaries can now be best described as “400 dust waiting to happen”.
      In defense of Blizzard, I completely understand the need for cards like Moorabi and Rotface. Not every Legendary should be a slam dunk, and the unique effects which are printed on these cards make the most sense on a Legendary minion. With that said, these kinds of effects rarely (if ever) find their way into competitive decks, and I struggle to see the logic behind wasting so many precious Legendary slots on such narrow design spaces.
      With the rising number of complaints surrounding the cost of the Hearthstone, I can empathize with the disappointment that many players experience when their pity timer is reset by one of these underwhelming Legendaries. The somewhat recent change to prevent duplicate Legendaries from being opened does little to prevent these cards from being opened again and again, as these cards have a tendency to be dusted almost immediately after being opened. Speaking from personal experience, I’ve opened Moorabi three times since the release of KFT. Opening a Legendary after weeks of pack opening and finger-crossing is supposed to be a moment of great excitement, yet I found the experience of cracking a third Moorabi in three months to be nothing short of tremendously frustrating.
      Adding on to the disappointment of the class Legendaries in KFT was an atypically high number of underwhelming Epics. By my count, only 6 of the 27 Epics in KFT saw any kind of consistent play: Ultimate Infestation, Obsidian Statue, Simulacrum, Dead Man's Hand, Corpsetaker, and Skulking Geist. I was overjoyed to see the number of powerful and highly-playable Commons and Rares in the set, and realize that if cards like Bonemare and Saronite Chain Gang were moved to Epic the cost of the game would be moving in the wrong direction. With that said, I would have liked to see more Epics like Obsidian Statue with safe, boring, and playable text boxes.
      Going forward, I’d like to see Blizzard shift the balance of Legendary minions more towards “playable” than “unique and interesting”. Cards like Archbishop Benedictus certainly have their place in Hearthstone, but whenever nine out of nine class Legendaries fail to find play for the duration of a set it’s time to change the formula.
       
      Aleco’s Knight of the Frozen Throne Awards
       
      Best Design: Deathstalker Rexxar

       
      Do you want to build a Zombeast?
      One of the first cards I crafted in KFT, It’s hard not to fall in love with the design of Deathstalker Rexxar. Despite being a sub-optimal option in many Hunter lists, I couldn’t help bet include this card in nearly every Hunter deck I built. Whoever designed this card deserves a raise!
       
      Worst Design: Prince Keleseth

       
      My problem with Prince Keleseth is not that he’s too powerful, though you could certainly make the case that he is. I have the same complaints about “Prince Two” as I do with Patches the Pirate - he leads to frustrating gameplay experiences for both players. The majority of games with Keleseth in it lead to one of two negative player experiences: 
      “I didn’t have Keleseth on two this game, how unlucky!” “My opponent had Keleseth on two this game, how unlucky!” A delicate balance needs to be struck when designing cards that impose deckbuilding restrictions. Though this is certainly a compelling design space which has led to a handful of healthy cards (such as Prince Valanar and Krul the Unshackled) this design space has also led to its fair share of meta-defining and incredibly frustrating cards to play against (such as Prince Keleseth and Reno Jackson). Future cards with deckbuilding restrictions stapled to them deserve to be more carefully tested.
       
      Most Improved: Raza the Chained

       
      Highlander Priest was pronounced dead after the departure of Reno Jackson from Standard, but the printing of Shadowreaper Anduin saw Raza’s fate quickly turn back around. Expect to see plenty of Raza for the remainder of the Year of the Mammoth.
       
      Most Potential: Shadow Ascendant

       
      Shadow Ascendant is clearly quite powerful, and has recently begun to see an uptick in play during the final weeks of KFT. Aggro Priest decks are starting show some potential, and could easily be on the verge of competitive if Kobolds and Catacombs gives the deck a few more goodies to work with.
       
      Best Art: Bearshark

       
      With my sincerest condolences to Snowflipper Penguin, I simply couldn’t bear to choose anything else. Half bear, half shark, 100% awesome.
       
      Worst Art: Dark Conviction

       
      Upon closer inspection I can see what the artist was going for in the picture, but something about the way this piece was comes together makes it look like a jumbled mess of knees and elbows. I also have a hard time connecting the art of the card to its name and effect.
       
      Best Arena Card: Bonemare

       
      Both Ultimate Infestation and The Lich King are certainly more powerful in a vacuum, but Bonemare's status as both a Common and a Neutral made it an ever-present threat that demanded constant consideration in the Arena. Now synonymous with turn 7, Bonemare has arguably had an even bigger impact on Standard than Arena.
       
      Deck of the Format: Tempo Rogue
       
      Though it’s undeniable that Jade Druid was the most powerful deck in KFT before the nerfs to Innervate and Spreading Plague, patch 9.1 just one month into the set. Tempo Rogue is the deck that wore the crown of “best deck in KFT Standard” for the longest time, boasting incredibly strong winrates for multiple, uninterrupted months. Just one set removed from ruling Journey to Un’Goro Standard with The Caverns Below, Rogue has proved itself to be the class most capable breaking powerful neutral cards. As the best Prince Keleseth deck in the game, Tempo Rogue is poised to remain a powerful option for many months to come.
       
      Card of the Set: Ultimate Infestation

       
      KFT is bursting at the seems with powerful cards, but in a set of stand-outs only one card can claim the title of “most powerful Hearthstone card of all time”. Ultimate Infestation was the coup de grâce in pre-nerf Jade Druid, one of the most devastating standard decks in history, and has been the source of more ire than any card in recent memory (including Prince Keleseth). Though it may not be the KFT card with the highest overall winrate, I have little doubt that Ultimate Infestation was the card from KFT responsible for the most tears, sweaty palms, and cell phones thrown across the room.
       
      Wrapping Up KFT
       
      Knights of the Frozen Throne was a set of highs and lows, of flaws and success. The early toxicity of Jade and Aggro Druid proved to be the catalyst for positive changes in Patch 9.1, paving the way for a stable and healthy metagame to exist for the majority of the set. The nine class Legendary minions will go down as unmitigated disasters, but the nine Death Knights were a resounding success.
      With spoiler season for Kobolds and Catacombs off to a shaky start, debates raging over Hearthstone’s pricing model, and complaints are mounting over the game’s increasing propensity for random effects, nothing would silence the critics more than a strong launch for K&C. One of the biggest reasons for optimism in K&C is the surprisingly dynamic nature of the aging KFT metagame, a sign that its cards still have plenty of gas left in the tank. I have a good feeling that KFT will be looked back on with much fonder eyes than it was ever seen with during its reign as Hearthstone’s newest set.
       
      - Aleco
    • By Zadina

      Mage gets another useful Secret in Kobolds & Catacombs.
      ShtanUdachi revealed this spell card on his YouTube channel. It's a 3 mana rare Secret that reads: "After your opponent plays a minion, deal 6 damage to it. Deal all remaining damage to your opponent". The card's name hasn't been officially confirmed, but it should be Explosive (or Fire) Rune(s).
      The video is in Russian, with English subtitles available.
      This is a great card and fits perfectly into Secret Mage or any aggressive Mage deck. Essentially, it's a cheaper Fireball, that can potentially splits its damage to the enemy hero too! The only question that is raised is how this secret is going to work with minions with Divine Shield. Lastly, Explosive Rune(s) can benefit from Spell Power.
      Let us know what you think about the newest addition to Mage's arsenal of powerful spells. Final versions of all cards will be posted in our Kobolds & Catacombs hub.