Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S8 Hearthstone Low Budget Shaman Control Deck

Recommended Posts

Played a number of games with the Low Budget Shaman Control Deck starting at rank 11 with 0 stars. Dropped me down to rank 12 with 2 stars

 

Game 1 - vs Shaman - Loss - Turn 10

Game 2 - vs Druid - Win - Turn 10

Game 3 - vs Warloc - Loss - Turn 10

Game 4 - vs Warloc - Loss - Turn 10

Game 5 - vs Warloc - Loss - Turn 10

 

 

Every game I lost was in the late game, where unfortunately this deck could not keep up with the number of legendaries being summoned. So I believe that even though the record shows 1-4, that the deck itself is solid as these games were hard fought and won always bringing my opponents life to single digits and having an 'assured victory' until the epics and legendaries start dropping in left and right

 

If there's anything this deck could use is a bit more of extra draw power. So many times I felt like if i had extra draw power i'd be able to do something about the legendaries, specially when i missed so many great opportunities to win because bloodlust would just not show up at the right time before they took back control

Share this post


Link to post
Share on other sites

 

Played a number of games with the Low Budget Shaman Control Deck starting at rank 11 with 0 stars. Dropped me down to rank 12 with 2 stars
 
Game 1 - vs Shaman - Loss - Turn 10
Game 2 - vs Druid - Win - Turn 10
Game 3 - vs Warloc - Loss - Turn 10
Game 4 - vs Warloc - Loss - Turn 10
Game 5 - vs Warloc - Loss - Turn 10
 
 
Every game I lost was in the late game, where unfortunately this deck could not keep up with the number of legendaries being summoned. So I believe that even though the record shows 1-4, that the deck itself is solid as these games were hard fought and won always bringing my opponents life to single digits and having an 'assured victory' until the epics and legendaries start dropping in left and right
 
If there's anything this deck could use is a bit more of extra draw power. So many times I felt like if i had extra draw power i'd be able to do something about the legendaries, specially when i missed so many great opportunities to win because bloodlust would just not show up at the right time before they took back control

 

I would agree that rank 11 is cutting it pretty close for a low budget deck. Especially once you start getting swarmed with legendaries, it becomes difficult to keep up without hard-hitters of your own. Mana Tide Totem might be good for card draw, but let's see what Poyo thinks too!

Share this post


Link to post
Share on other sites
Guest Akai_Kage

My experience so far is that this deck is pretty solid until rank 15, where good legendaries start to pop. I'm not a very skilled player and managed to climb from scratch to rank 12 in around 40-50 matches. 

 

As soon you start gaining dust from packs, what would be the best options to improve the deck?

I was thinking in trading Al'akir for Argent commander, as it's more powerful for an extra crystal, but I'm not that experienced in deck building smile.png

 

Thanks for your comments

Share this post


Link to post
Share on other sites

I was wondering if I could improve the deck with any of the following:

Leeroy, Onyxia, Ysera, and Sea Giant.  If so which should I swap for which?

 

Thanks in advance =)

Share this post


Link to post
Share on other sites

I was wondering if I could improve the deck with any of the following:

Leeroy, Onyxia, Ysera, and Sea Giant.  If so which should I swap for which?

 

Thanks in advance =)

Definitely!

Onyxia can work great with Bloodlust, however this will mostly be fun value and not really improving your deck. 

Leeroy can be a great finisher and if you decide to go for more aggressive approach, you could include it.

Sea Giant is out of the question, in most cases you will just give your opponent a nice target for Big Game Hunter.

Ysera is probably the best late game card you can play. I would definitely go for it.

I would probably take out Bloodlust for Ysera.

 

  • Like 1

Share this post


Link to post
Share on other sites

I would probably take out Bloodlust for Ysera.

 

I'm pretty much only missing 1 feral spirit now but I should be able to craft them soon.

 

Managed to grab Doomhammer and was wondering if there's anything I should swap out for that?

 

Thanks again in advance! =) Can't wait to mess around with this shaman build!

Edited by Ukyo

Share this post


Link to post
Share on other sites
Guest Louey7

This is my first time posting on this site... So, hi!

 

There are a few changes from this that I have in my deck... It seems to be working fine, I'm mainly wondering your all's opinion(s)?

 

I only have 1 unbound elemental.

No Earth Shock or Argent Squire.

2 Stormforged axes (to help clear early minions on both).

I have the 3 mana 4/2 stealth cat (sorry, don't know the name), instead of the harvest golems. This seems to help provide a very strong finisher, if patient enough with them.

An extra mana tide totem instead of the Gadgetzan Auctioneer (more draw power, earlier on?).

No Argent Commanders (I have 2 that I can add, depending what happens - where though?), but a 2nd Azure Drake and a Windspeaker (Windfury can be a great finisher).

2 Forked Lightnings (in replace of earthshocks) More early game minion clearing.

2 Ancestral healings, providing the taunt this seems to miss in late game.

I also added an injured blademaster, which provides a great combo with ancestral healing.

 

I have Sea Giant and Deathwing - Anywhere these may fit better into?

 

-Thanks! 

Share this post


Link to post
Share on other sites
Guest WonderDuck

hey,

 

i just finished the deck, and i wondered: what should be my next crafting goal? should i go for earth elemental? al'akir? some neutral legendary? (ragnaros, ysera, ?) 

I do feel like i need more taunts, especially since you tend to lose health real fast with the doomhammer, so for now i think i'll include one defender of argus over one of the chillwind yeti's, but that's why i thought of the earth elementals.

i also have acidic swamp ooze over pyromancer, because i just like it that much more. (instant 1-for-0 as a battlecry? hell yes!)

 

i currently have no neutral legendaries or even epics, because my only lucky pack was a gruul sleep.png

 

-thanks

Share this post


Link to post
Share on other sites

hey,

 

i just finished the deck, and i wondered: what should be my next crafting goal? should i go for earth elemental? al'akir? some neutral legendary? (ragnaros, ysera, ?) 

I do feel like i need more taunts, especially since you tend to lose health real fast with the doomhammer, so for now i think i'll include one defender of argus over one of the chillwind yeti's, but that's why i thought of the earth elementals.

i also have acidic swamp ooze over pyromancer, because i just like it that much more. (instant 1-for-0 as a battlecry? hell yes!)

 

i currently have no neutral legendaries or even epics, because my only lucky pack was a gruul sleep.png

 

-thanks

Hey, WonderDuck

Earth Elementals may seem decent but their overload will kill you and The Black Knight simply destroys your game, which makes Earth Elementals a rather poor choice in the current meta game.

If you need taunts, you can consider including replacing your Chillwind Yeti with Sen'jin Shieldmasta. Defender of Argus works great as you have already figured it out.

Acidic Swamp Ooze is great if metagame is full of weapons - I support!

I personally would craft Ragnaros if you like playing control decks as it is most commonly used as a finisher, however in regards to SHaman decks, AlÁkir might be a better choice.

Hope this helps,

Best of luck

 

  • Like 1

Share this post


Link to post
Share on other sites
Guest CeeFoR

Just a heads up, the deck description makes reference to a Legendary card, which isn't part of the build.

Share this post


Link to post
Share on other sites
Guest BRO

The description on this deck refers to Argent Squire but there is no Argent Squire in the Low-budget deck. I see the Mid-budget version has Argent Squire instead of Loot Hoarder (which is in the Low-budget deck).

 

So is the description wrong here on this Low-budget deck when referring to Argent Squire or is Argent Squire suppose to be here instead of Loot Hoarder?

Share this post


Link to post
Share on other sites

Just a heads up, the deck description makes reference to a Legendary card, which isn't part of the build.

Thank you very much. It's fixed.

 

The description on this deck refers to Argent Squire but there is no Argent Squire in the Low-budget deck. I see the Mid-budget version has Argent Squire instead of Loot Hoarder (which is in the Low-budget deck).

 

So is the description wrong here on this Low-budget deck when referring to Argent Squire or is Argent Squire suppose to be here instead of Loot Hoarder?

The Argent Squire was never meant to be in the deck, so we've fixed it now. Thank you!

Share this post


Link to post
Share on other sites
Guest Zimi

Hi there, I build the low budget Shamane deck and was 1 Azure Drake short, so i replaced it with gadgetzan auctioneer.

This is working wonders for me since there are 12 low mana spells in this deck....so i wonder if i should replace it anyways when i got the dust or if its even an improvement? the +1 spellpower for sure is nice but i think as some guys here mentioned this deck leeks some drawpower once manatide is destroyed. enlighten me please if im wrong wink.png

 

Much thanks

Share this post


Link to post
Share on other sites
Guest Zimi

I crafted this low budget shamane deck and was just 1 azure drake short so i replaced it with gadgetzan auctoneer. this is working wonders for me since there are 12 low mana spells in this deck. now im wondering if i even should replace it when i got the dust to craft azure. since one guy mentioned this deck might leak drawpower lategame it might be an improvement? or is the +1 spellpower too essential? please enlighten me!

much thx

Share this post


Link to post
Share on other sites

I crafted this low budget shamane deck and was just 1 azure drake short so i replaced it with gadgetzan auctoneer. this is working wonders for me since there are 12 low mana spells in this deck. now im wondering if i even should replace it when i got the dust to craft azure. since one guy mentioned this deck might leak drawpower lategame it might be an improvement? or is the +1 spellpower too essential? please enlighten me!

much thx

Azure Drake is often better against aggressive deck as it will give you the card instantly and potentially amp one of ur spells, however when it comes to decks that give you enough room to breathe (mid range / control), Gadgetzan is superior as it can give you insane card advantage.

You can easily stick with Gadgetzan Auctioneer - the shaman deck I played had 1x Auctioneer, 2x Azure drake and I removed auctioneer as I was constantly matched against zoo.

Share this post


Link to post
Share on other sites

It costs 1760 arcane dusts to create this deck, compared to the 6440 required for the legendary version of Shaman deck.

Share this post


Link to post
Share on other sites

Really good deck. Got into rank 10 and hopefully further !

 

Edit. Ye I made an account just to say this. Cause it's just too gooooood !

Edited by Stemu

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Sindragosa, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton have entered the Battlegrounds. The latest update comes with adjustments to the ranking system, various bug fixes, and an outline of future updates planned for the game mode.
      For more details check out our Battlegrounds guide.
      Blizzard (Source)
      Bob the Bartender has been hard at work keeping the tavern tidy for Hearthstone’s heroes, and it appears that the news has started to spread. Hearthstone Battlegrounds is about to add some extra chaos—and a few Explorers—with a new update coming to the mode today.
      Sindragosa, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton are the latest heroes to enter the Battlegrounds. Each one comes with a new hero power to give you more options to push toward a first-place finish. Read on for details on these new heroes, as well as some additional updates coming to Hearthstone Battlegrounds.
      Please note that these updates do not require an additional download.
      Heroes Entering the Battlegrounds
      The following Heroes have been added:
      New Hero: Sindragosa

      New Hero: Elise Starseeker
      NOTE: The "Recruitment Map" recruits a minion from your current tavern tier after upgrading Bob's Tavern.

      New Hero: Brann Bronzebeard

      New Hero: Sir Finley Mrrgglton

      Heroes Leaving the Battlegrounds
      To make way for new challengers, the Heroes below have left Hearthstone Battlegrounds for the time being. We may see them return in a future update.
      King Mukla Giantfin Millificent Manastorm Lich Baz'hial Balance Updates
      Minions:
      Primalfin Lookout Moved from Tavern Tier 5 to Tavern Tier 4 Voidlord Moved from Tavern Tier 6 to Tavern Tier 5 Junkbot Moved from Tavern Tier 4 to Tavern Tier 5 Coldlight Seer Moved from Tavern Tier 3 to Tavern Tier 2 Developer comments: We wanted to buff both Demons and Murlocs, so we moved those minions down a Tavern Tier. Junkbot was a bit too strong for Tavern Tier 4 and often made it so mech players never had a good reason to upgrade to Tavern Tier 5. With these changes, we think the minion types are closer together in power level.
      Ranking System
      We’ve made adjustments to the number of points given for first place. In the original system, you got 240 points for a first place on your first game, and 24 pts for a first place on your 150th (or later) game. Now, you will get 190 pts for a first place on your first game and 95 pts for a first place on your 150th (or later) game.
      Bug Fixes
      Infested Wolf The Triple version of Infested Wolf has been moved from Tavern Tier 2 to Tavern Tier 3, consistent with its base form. Rat Pack The Triple version of Rat Pack has been moved from Tavern Tier 3 to Tavern Tier 2, consistent with its base form. Plant tokens spawned from Adapt effects are now Tavern Tier 1. Snake tokens spawned from Snake Trap are now Tavern Tier 1. Future Updates
      As of today, we are planning our next Battlegrounds update for early December. Below is a brief preview of some of the things we’re working on.
      We’d like to continue balancing minions and Heroes based on how they’re performing. We don’t have the changes solidified yet, but we’ll be watching things closely and will have more to say soon. We’d like to continue rotating new Heroes into the game while rotating some existing Heroes out. We have some recognizable faces we’re working to include in December. We have two new minions in the works that we’re currently planning to include in the December update: King Bagurgle, a brand-new card, and Floating Watcher, which you may recognize from the Goblins vs. Gnomes set. We have been working on the first iteration of the Stats feature, to give you more insight into your performance. We’d like to surface some fun stats, like how many Triples you’ve created, your top five Heroes by wins, and more. An updated version of Stats will be available next year.
    • By Stan
      The latest update to Hearthstone comes with optimizations to improve performance while playing Battlegrounds on devices with fewer than 2GB of RAM, some balance changes, and various game fixes.
      The team is overall happy with how Battlegrounds were received and there will be new heroes and minions live within the game with the next update.
      The developers are also working on an advanced stats screen, leaderboard updates, and allowing minions to be sold directly from your hand (coming early next year).
      Check out our Battlegrounds guide to learn more about the new mode!
      Blizzard (Source)
      Hi all,
      We’re in the process of releasing a new update, which is now live on PC and rolling out over the next few hours on mobile operating systems. This update contains a variety of optimizations to improve performance when playing Battlegrounds, especially on devices with fewer than 2GB of RAM. Please note that players on devices with lower memory may still experience degraded performance.
      As a note for iOS users, please ensure you have updated to the latest version of iOS to receive the greatest performance increase from these optimizations.
      There were some balance changes that we identified based on our initial testing that didn’t quite make it in for release, so we’re making those live with today’s update.
      Balance Changes
      Minions Mama Bear Changed from 5/5 giving +5/+5 to 4/4 giving +4/+4 Kangor’s Apprentice Changed from 4/8 to 3/6 Hero Powers Infinite Toki Temporal Tavern Changed from 1 cost to 2 and now reads “Refresh Bob’s Tavern. Add a minion from a higher Tavern Tier.” King Mukla Bananarama Changed to “Passive Hero Power: Whenever you buy a beast, add a Banana to your hand.” Lord Jaraxxus Bloodfury Hero power changed from 3 cost to 2. Game Fixes & Improvements
      Squelch now works as intended + no longer causes crashes under certain circumstances Daily Quests can now be rerolled Hallow’s End Arena Daily Quest can now be completed A variety of Android crashes have been fixed Memory optimization for Battlegrounds for devices with less than 2GB of RAM We’re aiming to make updates fairly regularly – every month or so, or perhaps a little faster. We’ll have more information on future updates over the next few weeks.
      While I’m here, I wanted to talk a bit about Battlegrounds and what we’re seeing and feeling since we launched in beta last week.
      Overall, we’ve been thrilled by the response players have had to Battlegrounds, and we’ve been closely watching the feedback coming in. We’re continuing to work on a variety of things coming in the future, but I’d like to call out to a few of them. Please note all of this is future-looking – none of this is getting added quite yet.
      New Heroes and Minions!
      We’ve been cooking up some new heroes and minions, and we’ll be making them live within the game with our next update. We don’t want to say too much right now, but a couple of very familiar faces will be included.
      Stats!
      We know the amount of gameplay information that informs how players are performing is limited right now, and we are already hard at work on an advanced stats screen that will be available in the next update. We’ll have much more detail soon, but expect things like your top 5 heroes by wins, most played heroes, how many first place finishes you’ve completed, and more.
      Leaderboard Updates
      We want to give players more useful information about their opponents so they can make more informed gameplay decisions and build more complex strategies. On the left-hand leaderboard we’re going to be adding some addition information on the minion types that your opponents have. For example, you’ll be able to see that one of your opponents currently holds three murlocs and two demons.
      The Selling Experience
      We want to make some improvements to how minions are sold, allowing minions to be sold from your hand. We think this will make it into the game some time early next year, and we’ll have more updates on how that is progressing, especially if we think it will come later than January.
      Open Beta begins tomorrow, Tuesday, Nov. 12th @ 10am PT! We hope to see you all in the Tavern!
    • By Stan
      If you log into Hearthstone before November 27, you will receive two free Golden cards inspired by the stuggle between Alliance and Horde.
      Blizzard (Source)
      The realm of Azeroth ties many of us together, across languages, continents, and across Hearthstone, Warcraft, and World of Warcraft. For the past 25 years, we’ve experienced countless stories and victories brought to us by these games, and now Hearthstone would like to join in on the anniversary celebration.

      Beginning 10 a.m. PT November 13, and lasting through 10 a.m. PT November 27, players who log into Hearthstone will be able to claim two free Golden cards inspired by the epic struggle between Horde and Alliance.

      Be sure to log in before November 27th! We’ll see you in the tavern!
    • By Stan
      Some players were experiencing issues after matches have concluded, and as a result, Tavern Brawl has been temporarily disabled. They're planning to bring it back tomorrow.
      Blizzard (Source)
      We’ve temporarily disabled the Tavern Brawl mode and expect it to return tomorrow, Thursday the 14th. Some players were encountering some issues after matches have concluded, and these were serious enough that we wanted to take the mode down entirely.
      We’re planning to bring the mode back tomorrow and will be rotating in a different Tavern Brawl for the rest of the week. We’ll provide an update at that time to let everyone know that the mode has been enabled again and give you a heads up of what Tavern Brawl we’ve rotated in.
    • By positiv2
      This thread is for comments about our Hearthstone Battlegrounds Strategy guide.
×
×
  • Create New...