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Damien

[Archived] S5 Hearthstone Legendary Warlock Control Deck

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Hi there. Can you please tell me about a card called Bloodmage Thalnos

I can see it in many decks and in your legendary deck too, but what is the potential of this card? 

You usually play this card to boost your spell cards. And the deathrattle gives you another card. So it is a good card considering it only cost 2 mana to boost your spell damage and get another card.

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Hi there. Can you please tell me about a card called Bloodmage Thalnos

I can see it in many decks and in your legendary deck too, but what is the potential of this card? 

As ssn said, it's great for quickly boosting spells, and the fact that it draws a card on dying means that it will never put you at a disadvantage.

 

You should never expect Thalnos to live longer than a turn (sometimes he will, but don't count on it). This means that it is best saved and used on the same turn as one or more spells, in order to boost them. Alternatively, if the cards in your hand are of particularly poor quality, you can throw Thalnos out just to have him die and draw a card, though that's more of a desperation move.

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Guest Coupedeville

It seems like it would take a long time to build this deck? Or a ton of money.

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It seems like it would take a long time to build this deck? Or a ton of money.

Quite a lot, yes. :)

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As ssn said, it's great for quickly boosting spells, and the fact that it draws a card on dying means that it will never put you at a disadvantage.

 

You should never expect Thalnos to live longer than a turn (sometimes he will, but don't count on it). This means that it is best saved and used on the same turn as one or more spells, in order to boost them. Alternatively, if the cards in your hand are of particularly poor quality, you can throw Thalnos out just to have him die and draw a card, though that's more of a desperation move.

Thanks a lot for your explanation.

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Guest Zephiro

Hi!

 

My deck looks a lot like this but with less legendary's. I think its a lot of fun to play. I currently use the cards i got from arena. (for example: onyxia and Ysera. I understand how jaxus, alex and thalos would add more value. But what cards do you recommend me to get first?

 

p.s. I'm hoping onyxia and ysera will get nerved so i will get full value next patch.

 

Thanks for the guide!

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Guest Nightslayer

Replaced soulfire with shadowbolt, because I hate card in hand removal in this deck. Took out 1 shadowflame and replaced with hellfire, because killing your own minion sucks unless you absolutely have to. alexstrasza is iffy, and I think rag would be more consistent. This deck has 2 options for early game, either they rush, and you have to sacrifice card advantage in order to get ancient watcher and Sunfury protector/ defender , or if it's control deck, lifetap til you get drake or mountain giant. I usually bait drakes first to see if they'll use their spells on it, and then bring out the giants. I think having a jaraxxus and alexstrasza in hand which usually is the case is cloggy, along with 2 siphon souls can make it very cloggy. If its turn 9 and I have above 15 health and board control, i'll usually put jaraxxus down, because of the immense pressure of those infernals + 3/8 weapon. This deck relies on your 2 drakes, and your 4 giants. I find if I use the giants to just attack directly, they will be forced to deal with it, as in 2 to 3 turns is game. Skill level required for this deck is 8/10

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Guest Guest

In the current meta i think the Big Game Hunter should be replaced with another Hellfire, especially since Syphon Soul is more versatile.

 

Sylvanas and Rag never seem to get used but i'm not sure what other options there are.

 

Very fun deck all in all, i might toy with Onyxia or Barron Geddon since my side of the board spends a lot of the game relatively empty

 

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Guest aaj3327

this deck sucks, if you live to see 5 mana crystals you probably will not live much longer let alone long enough to pop Lord J.... played control decks in MTG and here, and with this deck i am 1 win 11 losses... little to no solutions for early aggro decks and there is no solid mid game... winning with this deck is all luck

 

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this deck sucks, if you live to see 5 mana crystals you probably will not live much longer let alone long enough to pop Lord J.... played control decks in MTG and here, and with this deck i am 1 win 11 losses... little to no solutions for early aggro decks and there is no solid mid game... winning with this deck is all luck

At what rank?

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Guest Kobayashi

this deck sucks, if you live to see 5 mana crystals you probably will not live much longer let alone long enough to pop Lord J.... played control decks in MTG and here, and with this deck i am 1 win 11 losses... little to no solutions for early aggro decks and there is no solid mid game... winning with this deck is all luck

thats why you got the giants and prots/defs, if you reach turn 5 the control pretty much just switches onto you, if played correctly. my deck is even slower then this one and i have no props surviving w/o any taunts on my side. but sometimes its just not enough.

personally i dont like the watcher+prot/def build very much. while it can be pretty good i'd rather play a more spell heavy variation and deal with the minions every turn or hellfire them w/o hurting my own minions. due to the amount of selfheal a lock can have there is no problem to survive the first few turns even if you tab in t2 and t3, for the most time i let myself get beaten down to 10-15 hp and keep my hp in that range because of my moltens (that heavily depends on mach-up and game situation though). strong endgame options are jarraxus (ofc), ysera (to give you a steady supply at cards) and raggi (he just hits like a train the turn he was summond). a good option is alextrasa, she can safe your live or preasure your opponent. very situational but very strong at times is maligos all your 2 dmg spells now hit for 7 and can bring havoc to your opponent

i like to play one twisting nether. in combination with the moltens or jarraxus alreaddy on the field it is very playable. even w/o it can help you reset the situation but can be cloggy

 

to bat they killed tinkers though he was such a good silence (rip in peace)

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Guest Newbie

Hi, i'm new to this game

Thanks for the amazing posts,

What is the advantage using leeroy jenkins in this deck? Thanks

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Hi, i'm new to this game

Thanks for the amazing posts,

What is the advantage using leeroy jenkins in this deck? Thanks

It's a mid to late game finisher.

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Guest Santaclaus

I've got a question, I'm running a similar deck to this one (though I dont have the legendaries so I replaced them with some other cards) but I have a HUGE problem with rush hunters. especially when I reach above lvl 7. Mages and Aldor Paladins are tough, but aggro hunters are the bane of my giant warlock existence and it seems to me that the Legendary cards in this deck arent going to help me in that match up when I would get them.

does anyone have a good strategy vs the aggro hunter deck with warlock giants?

 

this is my deck atm (which usually gets me to around lvl 3 or 2 depending on how much i'm willing to grind)

Soulfire x2

Mortal Coil x2

Voidwalker x1 (to slow the rush decks)

Ancient watcher x2

Ironbeak Owl x2

Sunfury Protector x2

Drain Life x2 (to keep my life higher while I try to kill key rush minions like Knife Juggler)

Big Game Hunter x1 (though I'm thinking of ditching it because it is no use vs rush decks and there are a LOT of rush decks out there)

Earthen Ring Farseer x2

Hellfire x2

Shadowflame x1 (because Hellfire pretty much kills all rush minions and it doesnt need a minion where if I encountere a control deck I feel 1 SF is enough)

Defender of Argus x2

Twilight Drake x2

Faceless Manipulator x1

Siphon Soul x2

Mountain Giant x2

Molten Giant x1

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Guest Kenny

Why 2 soulfires if your trying to save cards, I feel like something better could go there for this build. Idk what though, but you're the master so I am sure you will either figure something better out or perfectly explain to me why soulfire is good for this. Hope to hear back from you soon!

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Guest Madejah

Why 2 soulfires if your trying to save cards, I feel like something better could go there for this build. Idk what though, but you're the master so I am sure you will either figure something better out or perfectly explain to me why soulfire is good for this. Hope to hear back from you soon!

I like the soulfires becuase if have one or both in your hand you could end the game early if your opponent is low enough its happend to me a couple of times.

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Madejah, I might agree with Kenny, at least against your argument.  Using soulfires just to end games would not be enough reason to use this, especially because they are only 8 damage max.  That is as much as one giant getting through.  It is not justification to add a card in the deck if it wins the game quickly, it is justifiable to add the card if it wins the game when you otherwise could have lost.  

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The strategy mentions Life Tap, but it's not in the deck.

Life Tap is the Warlock Hero Power :)

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Guest HanFar

I am having big trouble taking this to a higher rank than 10. Usualy what happends is that I lifetap until a drake or a mountain giant. By then the opponent usualy have 3-4 minions out there and all of his defence spells, so when I use a drake or giant by turn 5 they just destroy it with minions or spells. So what I am left with is just high cost stuff and defenders/protectors. I usually lose 1/10. The murlock deck is way better as it forces them to use all they got to remove my murlocs. Might be that I just suck, but I would REALLY not recommend this deck higher than 10 ranking.

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Hi!
 

I'm almost done with my Handlock class, and aside from a missing giant, I'm not sure if I should take out any cards or replace any to fit the current meta. Can someone please take a look at what I currently have and share some advice? Thanks.

 

Current state of my deck: http://imgur.com/gallery/znecX2L

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Guest CombustioN

Hi,

 

What is the highest rank anyone has achieved with this decklist or a slightly tweaked version and what cards were replaced in this case? Also, is this deck viable in the new naxxramas patch? Feedback is much appreciated!

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