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Damien

[Archived] Restoration Shaman 5.4

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On the page for Builds, Talents, and Glyphs, it says that Windwalk Totem does not remove effects that already on players. I can confirm that it does remove such effects, since I use it every week to clear the stacking debuff from the trash before Elegon and Will of the Emperor. It's basically a raidwide Hand of Freedom.

Also, in the description of the Glyph of Cleansing Waters, "harmful" is misspelled as "harfum".

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On the page for Builds, Talents, and Glyphs, it says that Windwalk Totem does not remove effects that already on players. I can confirm that it does remove such effects, since I use it every week to clear the stacking debuff from the trash before Elegon and Will of the Emperor. It's basically a raidwide Hand of Freedom.

Also, in the description of the Glyph of Cleansing Waters, "harmful" is misspelled as "harfum".

Thank you very much for spotting these two mistakes. They have been fixed ;)

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Guest Jake

I know we sacrifice a lot of stats going for the unbuffed 10% haste for the extra healing rain ticks, however, it also allows us to drop AS for Elemental Mastery, which is now 1.5min cd, so this seems viable for adding an extra cooldown for 2 healing progression in order to add more dps.

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I know we sacrifice a lot of stats going for the unbuffed 10% haste for the extra healing rain ticks, however, it also allows us to drop AS for Elemental Mastery, which is now 1.5min cd, so this seems viable for adding an extra cooldown for 2 healing progression in order to add more dps.

Sorry for being so late in answer, but here's the reply of a very good Restoration Shaman I know:

yeah I tried it out, what I did was going for 6077 haste without AS, giving me the usual haste but I could take Elemental Mastery. The thing with EM is that it's a pretty bad CD by itself and if you want any good use of it you have to use it with healing tide or ascendance on CD and using those two spells on CD is bad because you know, they are very situational. So I have reverted back to sitting at 3764 haste and stacking mastery. I find mastery is better cause it gives you the healing when needed - You will get a few extra ticks out of Healing Tide, with Elemental mastery, yeah. I found however that those extra ticks more often that not resulted in over healing and compared to mastery, which boosts you healing on low targets, Mastery is better cause it gives you the healing when and where you need it. There are certainly fights where the EM is very viable, where you need that super strong CD in a predictive situation, but I prefer to use those extra stats for mastery or even spirit.

For the heroic progress I feel comfortable sitting at about 14000 spirit and then going 3764 Haste > Mastery > Crit > Haste.

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Something I just noticed: The tooltip for Glyph of Telluric Currents in the Glyphs section is out of date. The tooltip reads 10% where it should read 2%.

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I do have one question: why would you favor Glorious Stats (+80 all stats) as a chest enchant over Mighty Spirit (+200 Spirit)? Is this a thing you do if you are in raid epics, or does Glorious Stats actually come out ahead?

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Glorious Stats would come out ahead assuming that the player is comfortable with their regen in-raid. It's down to discretion and personal taste, but the +80 Int is excellent IF you can really use it for the whole fight.

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Glorious Stats would come out ahead assuming that the player is comfortable with their regen in-raid. It's down to discretion and personal taste, but the +80 Int is excellent IF you can really use it for the whole fight.

It just seems to me that being able to get 200 Spirit from a single enchant gives you some room to play around with other slots, maybe run a straight Int gem somewhere else.

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I did some calculations based on the idea that you'd replace the stats for spirit and looked at what you'd gain by moving to different gem types;

Before | After | Gain

blue | red | -200 spi, +80 int

purple | red | -40 spi

blue | purple| -40 spi

red | red | -80 int +160 spi

None of those look attractive to someone who wants to boost their Intellect UNLESS you really want to lose 200 Spirit, in which case moving from a straight Blue to straight Red (+320 spi -> +160 int) will gain you Int. Otherwise it will result in a net loss in healing power.

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You're right, I wasn't taking into account that the All Stats also increases Spirit.

Edited by Tarazet

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what macros do you prefer that are great for restro shaman healing and how much mastery should you have i have 65 percent right now

You can find the macros information from the guide here.

About Mastery; people tend to find that ~50% is good. Anything over 50% tends to waste stats.

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Guest Shweko

Hi! I was wondering if someone could help me find a way to instal the ElvUI addon, im interested in trying it :) I can't find the actual thing on Curse, and I can't DL it anywhere else because I'm on a mac and the only downloads I see are on .exe files. can anyone help me out? Thanks!

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Hi! I was wondering if someone could help me find a way to instal the ElvUI addon, im interested in trying it :) I can't find the actual thing on Curse, and I can't DL it anywhere else because I'm on a mac and the only downloads I see are on .exe files. can anyone help me out? Thanks!

http://www.tukui.org/dl.php

Download and unzip in the Interface/Addons directory of your WoW installation.

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Guest Doelling

Under "Cooldown Usage" in the rotation section, it recommends using Spiritwalker's Grace for LB. As of 5.3, LB can be cast while moving, so that section may need a revision

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Don't forget that Glorious Stats also increases ur Stamina at the same time as Int & Spirit, which is a key stat while progressing on new fights. You get a total of 40 extra stats by going with that instead of the Spirit which in my personal preferance is more worth it.

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Guest Alayea

Stat guide should be edited to include the proviso that mastery tends to be a wasteful stat after reaching 50%. Our mastery is great for progression raids, but outside of that its usefulness goes way down. (Also, don't like askmrrobot recommending that I have 75% mastery - yuck.)

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Personally I believe that mastery is useless even before 50%. Crit will give you more throughoutput (and mana) on 99% off all encounters. Only good fight for mastery that I can think about is Chimaeron but still there it's just to push higher hps and will heal people more than what's needed.

Edited by sonie

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Personally I believe that mastery is useless even before 50%. Crit will give you more throughoutput (and mana) on 99% off all encounters. Only good fight for mastery that I can think about is Chimaeron but still there it's just to push higher hps and will heal people more than what's needed.

Chimaeron?

Man, Mastery on Chimaeron was fun, 'cause you could Riptide a dude and that was the 10k they needed to survive. Great times... Did you perhaps mean Megaera? I assume you're talking about a boss from the current tier :D

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Nah, I meant from t11, my point was that it's not really good on any fight this tier sadly. Maybe if you underheal Megaera but still I doubt it.

Edited by sonie

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Guest Jake

Have you guys started anything for 5.4 yet? As of right now Rushing Streams is the go too talent over conductivity and guidance.

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Have you guys started anything for 5.4 yet? As of right now Rushing Streams is the go too talent over conductivity and guidance.

 

It's in the works, don't worry. You can always check out the Shaman Forum and start your own discussion there, I'll be more than happy to join in.

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Guest Jake

So here we are in 5.4 and the changes to shamans have changed our stat weights some what, specifically the target haste breakpoints.  For 25m resto shaman I have seen a lot using the 10k breakpoint to gain elemental mastery for the extra cool down(most likely these guilds are underhealing to defeat enrage timers).  As a two healing resto shaman, I have been juggling between the 1st healing tide breakpoint and 2nd healing stream breakpoint w/ AS.  As for talent strengths, conductivity is actually performing really well on the fights where it gets abused,(protectors,sha,galakras wave group).  AG should be the go to talent for fights with light consistent healing where you'll need the extra cool down,(nazgrim).  I am only 8/14 but thats my two cents.  RS is for constant moderate-high dmg fights ala norushen, dark shaman, and juggernaut.

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Guest rom

Hi Guys!

 

I'm Kind of confused...I read this Resto-Shaman Guide here and reforged with AMR (Spirit->Haste->Crit->Mastery). I'm raiding in a10Man Grp (Not Progress), a good friend of mine also plays a Resto in Progress and said I should go on Mastery if I can handle my Mana. Every Shaman I see goes also on Mastery, but why? I understand the the Deep Healing Mastery, but why is this Guide saying I should go on Crit ?

 

Thx for your help!

 

Grom

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