Vlad

[Archived] S6 Hearthstone Low Budget Hunter Control Deck

Sign in to follow this  

11 posts in this topic

This thread is for comments about our Low Budget Hunter Control deck.

Share this post


Link to post
Share on other sites

Just built up this deck and taking it through its paces in casual play to build up my experience with it. It's proving very effective so far, allowing me to win most of my games.

 

In rank play, however, I seemed to be paired with better players than casual -- so only winning half my games (win one, lose one), but I suspect that is due to me still learning how to contextually play the deck. With more practice, I anticipate my hit rate going up. (The same was true with the low-budget priest control deck from here -- in the beginning I was not winning all that much, but as I learned how the cards work together, I became very good with it).

 

Anyways, I really like this deck, because it's robust. It is a control deck, but has a lot of aggression potential in it. You really can go both ways with it, depending on game context.

 

Also, I looked at the mid-budget and legendary hunter control decks here and they are direct upgrades from this deck. I think mid-budget has only one change (Leeroy Jenkins for one less Crocolisk) and legendary has two changes (Leeroy Jenkins and King Mukla for 1 less Stampeding Kodo and Crocolisk).

 

So this low-budget control deck is very close to the more expensive decks, making it a solid deck to master and build up when extra cards come in.

 

Kudos for a solid, well balanced deck.

 

 

Share this post


Link to post
Share on other sites

Just built up this deck and taking it through its paces in casual play to build up my experience with it. It's proving very effective so far, allowing me to win most of my games.

 

In rank play, however, I seemed to be paired with better players than casual -- so only winning half my games (win one, lose one), but I suspect that is due to me still learning how to contextually play the deck. With more practice, I anticipate my hit rate going up. (The same was true with the low-budget priest control deck from here -- in the beginning I was not winning all that much, but as I learned how the cards work together, I became very good with it).

 

Anyways, I really like this deck, because it's robust. It is a control deck, but has a lot of aggression potential in it. You really can go both ways with it, depending on game context.

 

Also, I looked at the mid-budget and legendary hunter control decks here and they are direct upgrades from this deck. I think mid-budget has only one change (Leeroy Jenkins for one less Crocolisk) and legendary has two changes (Leeroy Jenkins and King Mukla for 1 less Stampeding Kodo and Crocolisk).

 

So this low-budget control deck is very close to the more expensive decks, making it a solid deck to master and build up when extra cards come in.

 

Kudos for a solid, well balanced deck.

Thank you very much for your comments. I'm glad you're getting better, and I appreciate your kind words!

Share this post


Link to post
Share on other sites

Still regularly playing this deck and although I can't (yet) go past Rank 14 with it, it is a very enjoyable deck to play with (and I do win 90% of games in casual play, which is where I mostly practice with it).

 

I have one question at this point. Given it is such a heavy beast deck, how come Tundra Rhino is left out which gives beasts charge. I would have thought it would have been an important part of the deck.

 

Also, I picked up a Golden Legendary card (the hunter one with 8/8 charge), but disenchanted to get the 1600 arcane dust to craft any Legendary I want. Leeroy Jenkins was the card I needed to complete the mid-budget Hunter control deck, but I just couldn't craft Leeroy ahead of Ragnaros! So I took Ragnaros instead and put where I would have put Leeroy, but don't know how much synergy is now affected. I know the decks are built for every card to work together (like Leeroy and the hounds).

 

(Anyways, Ragnaros also completed my mid-budget priest deck, so happy I got a complete deck there too.)

Share this post


Link to post
Share on other sites
I just can't win with this deck. Maybe im not doing it right, maybe i can't apply its strategies, i dont know what im doing wrong. The absence of AOE removal hurts like hell, besides, a random removal "didn't quite hit the mark". I dont know if a multishot has a place in this deck. I'm finding myself very often without a response, even for the weakest threats on the board, holding on to the unleash the hounds/ starving buzzard combo and even when it does hit, it can't balance the board on my favor anymore. On the strategy says, Look for the low cost cards, mulligan the rest, hold on to animal companion (what would be these low cost? river crocolisk? The others have way too much sinergy to spend head on).   It's hard to stick to animal companion without the coin/4rth card.

But maybe i'm all wrong and doing the wrong thing, there's a guy there in the forum with a fair win ratio. My win ratio before this deck and unleash the hounds nerf was 63% without legendaries (more than 50% win with only basic cards). Now this one gives me 40% win ratio. Never liked tracking too much though. Getting an unleash the hounds just to give away my starving buzzard doesn't help me at all.

 

I would love some advice and tatics!!!

Thiking about removing tracking and flare to put explosive trap and multishot instead.

Sorry for my bad engish, not my native language.

Edited by lexblow

Share this post


Link to post
Share on other sites
 
I just can't win with this deck. Maybe im not doing it right, maybe i can't apply its strategies, i dont know what im doing wrong. The absence of AOE removal hurts like hell, besides, a random removal "didn't quite hit the mark". I dont know if a multishot has a place in this deck. I'm finding myself very often without a response, even for the weakest threats on the board, holding on to the unleash the hounds/ starving buzzard combo and even when it does hit, it can't balance the board on my favor anymore. On the strategy says, Look for the low cost cards, mulligan the rest, hold on to animal companion (what would be these low cost? river crocolisk? The others have way too much sinergy to spend head on).   It's hard to stick to animal companion without the coin/4rth card.
But maybe i'm all wrong and doing the wrong thing, there's a guy there in the forum with a fair win ratio. My win ratio before this deck and unleash the hounds nerf was 63% without legendaries (more than 50% win with only basic cards). Now this one gives me 40% win ratio. Never liked tracking too much though. Getting an unleash the hounds just to give away my starving buzzard doesn't help me at all.
 
I would love some advice and tatics!!!
Thiking about removing tracking and flare to put explosive trap and multishot instead.
Sorry for my bad engish, not my native language.

 

Post UTH nerf, hunters are much harder to play and generally any mistakes will be really punishing. You can try using MS and Explosive trap, although, multishot will be horrible once you get to higher ranks.

It would be great if you can provide more info about what you are losing against and what cards are you actually keeping - mainly because I can't give you a decent response or advice if you start with "I just can't win". (I lost 10 games in a row vs Zoo - explosive trap is pretty much the way to go for example)

And once again, post UTH nerf, most hunters (IF ANY) you meet past rank 3 play aggro. You can give it a try and see if the play style will suit you better.

Share this post


Link to post
Share on other sites

 

I just can't win with this deck. Maybe im not doing it right, maybe i can't apply its strategies, i dont know what im doing wrong. The absence of AOE removal hurts like hell, besides, a random removal "didn't quite hit the mark". I dont know if a multishot has a place in this deck. I'm finding myself very often without a response, even for the weakest threats on the board, holding on to the unleash the hounds/ starving buzzard combo and even when it does hit, it can't balance the board on my favor anymore. On the strategy says, Look for the low cost cards, mulligan the rest, hold on to animal companion (what would be these low cost? river crocolisk? The others have way too much sinergy to spend head on).   It's hard to stick to animal companion without the coin/4rth card.
But maybe i'm all wrong and doing the wrong thing, there's a guy there in the forum with a fair win ratio. My win ratio before this deck and unleash the hounds nerf was 63% without legendaries (more than 50% win with only basic cards). Now this one gives me 40% win ratio. Never liked tracking too much though. Getting an unleash the hounds just to give away my starving buzzard doesn't help me at all.
 
I would love some advice and tatics!!!
Thiking about removing tracking and flare to put explosive trap and multishot instead.
Sorry for my bad engish, not my native language.

 

 

I first followed the advice to attack the enemy hero health as a priority. I kept losing doing this. I realise I had to learn the balance of when to do this. So I tried next to only use my cards to take out minions (which I was used to for other control decks). I still lost, but didn't lose as bad. I did this for couple games, even though I wasn't winning so much. What skill I learned at this point, though, was how my card combos took care of minons. I practiced playing games only attacking hero health. Then I played games only attacking minions. I didn't win so much, but after a while, by instinct, I started to know how to mix and when to attack hero health and when minion. 

 

That helped me get better. I now can get to rank 13 with this deck. Every month getting better.

Share this post


Link to post
Share on other sites

A general rule: When you can trade reasonably, you should trade.

 

Like the opponent has a 6/1 minion on the board, and you have a 1/1 guy out. Hitting the opponent's face with 1/1 is no use, but killing a 6/1 with it is a great trade for you. :)

Share this post


Link to post
Share on other sites

Okay, i guess i just don't  understand the way this deck should be played, and thats ok for me. Changing to aggro instead.

Poyo, i'm sorry if i looked disrespectful or rude in any way. You're doing a great job! That's maybe just me and my lack of luck and skills. Just to give an example for this dumb dumb mind, what would be an awesome opening, starting hand with this deck? Like pocket aces (AA) in poker, Like 2 innervates and a yeti for druids( more like a QQ), or 4rth card/ring defias and shadowstep for rogues( more like a JJ ), what should i look into this deck, cause only the starving buzzards/unleash the hounds combo isn't doing that world of change for me.

 

Any advice would be received glady!

Sorry again if i sounded rude or anything.

Edited by lexblow
  • Like 1

Share this post


Link to post
Share on other sites

Okay, i guess i just don't  understand the way this deck should be played, and thats ok for me. Changing to aggro instead.

Poyo, i'm sorry if i looked disrespectful or rude in any way. You're doing a great job! That's maybe just me and my lack of luck and skills. Just to give an example for this dumb dumb mind, what would be an awesome opening, starting hand with this deck? Like pocket aces (AA) in poker, Like 2 innervates and a yeti for druids( more like a QQ), or 4rth card/ring defias and shadowstep for rogues( more like a JJ ), what should i look into this deck, cause only the starving buzzards/unleash the hounds combo isn't doing that world of change for me.

 

Any advice would be received glady!

Sorry again if i sounded rude or anything.

Hey, lexblow

No worries, you weren't rude.

As much as I would like to tell you what a perfect hand is, it will always come down to your opponent's deck and play style. For me personally, Pocket Aces are definitely Animal Companions (with The Coin ofc!), but we both know that you will fold your aces when you get 2x Leokk :D

Starving Buzzard is actually a very bad card. It is something you indeed want in mid-late game, but not necessarily in your opening hand as it doesn't do anything useful other than form synergies your mana wont be able to carry out until at least turn 5 (4+coin).

Try to check the mulligan section again as I think I've captured the essence of starting hands.

And once again - Starving Buzzard and Unleash the Hounds combo sucks. This is a potential win condition, card advantage combo or perhaps even a board wipe for your opponent and one really big Hyena, but it is not something you would be happy about in your starting hand. Your start needs to be aggressive, you want Animal Companion / River Crocolisk, possibly even a boar (against defensive hero power), but preferably Tracking (yes... to fish for your Animal Companion for turn 2 with coin :D). And ofc... UTH against aggro decks. (Not to form synergies with it, but simply to recover a lost board)

Also, please check what BRO and Oltier posted above, they make a lot of sense.

Hope this help and once again, no worries, your post wasn't rude or anything.

Regards,

Poyo

 

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      We take a look back on the first week of the KFT metagame to share everything you can do to dominate the next one.
      With the first week of Knights of the Frozen Throne behind us we are just now starting to glimpse what the upcoming meta has in store for us. It’s still far too early to claim that all the new decks and archetypes have been finely tuned, but we have learned a lot from our first week with the new cards in KFT.
      The first change we encountered in the new meta was the dominance of the dedicated control deck. Towards the end of the Un’Goro metagame the most dominant decks were almost entirely aggressive or midrange in nature, yet nearly all of the most played decks from the first week of KFT have been controlling. Everybody was very excited to try the new Death Knight cards, and since these cards have high mana costs they tended to end up in naturally controlling or midrange decks.
      Once it became obvious that nearly every deck on the ladder was big and greedy, the next few days became a battle to become even bigger and greedier. At one point while watching Dog’s stream I saw him put N'Zoth into his Control Mage deck with only two Deathrattle cards in the entire deck (Pyros and the Frozen Champions from Sindragosa) to get back from N’Zoth’s battlecry! Talk about greedy.
      As fun as it was to have a Control-dominated meta for the first few days of KFT, this kind of greed wouldn’t go unpunished for very long. Thanks to a lack of Aggro decks, the overwhelming popularity of Jade Druid, and the new cards Simulacrum and Ghastly Conjurer, a more consistent Quest Mage deck emerged as a way to punish the slow meta. As players started to gear more and more towards beating slow decks, the pendulum began to swing back towards the aggro side of things. In the past few days the number of Pirate Warriors on ladder has greatly risen, and I haven’t spotted a single Frost Lich Jaina or Uther of the Ebon Blade in over 100 games.
      Towards the end of the Un’Goro metagame no one class was vastly more dominant than the others, but the same is certainly not true for the early days of KFT. Druid has become the most popular by a wide margin. According to the current Reaper Live report a staggering 36% of the Legend meta is made up of Druid decks. Thanks in no small part to the new cards Ultimate Infestation and Spreading Plague, Druid now boasts highly competitive Midrange and Control decks to compliment the Aggro deck which was already top tier in Un’Goro.
      A major reason why all three decks are so difficult to play against is how difficult it is to mulligan against a Druid. You can never know for sure if you should be keeping cards which are strong against Jade Druid or Aggro Druid, which surely plays a part in the success of both decks. Druid might be quite strong at the moment but it is certainly not unbeatable, and according to the Reaper Live report there are multiple decks which have a positive winrate against two of three Druid builds.
      Meta Beaters
      The perfect deck for this early meta will have the defensive tools to outclass Aggro decks such as Pirate Warrior and Aggro Druid in the early game while still being fast enough to kill Jade Druid and Kazakus Priest decks before they get the chance to dominate the late game. Aggro decks make up only 25% of the current meta, which means it’s still much more important to slant your deck towards the speedy end of things so that you can beat up on the slower decks which are still popular. All of these signs point towards an aggressively slanted Midrange deck as the best choice for the current meta, and the data from Reaper Live agrees. The deck with the best winrates across the board is not a Druid deck at all, but an aggressive Midrange Murloc Paladin deck.
      Midrange Murloc Paladin
      2x Murloc Tidecaller 2x Righteous Protector 2x Vilefin Inquisitor 2x Hydrologist 2x Rockpool Hunter 2x Murloc Warleader 2x Rallying Blade 1x Stonehill Defender 1x Wickerflame Burnbristle 2x Blessing of Kings 2x Corpsetaker 2x Gentle Megasaur 1x Bolvar, Fireblood 1x Finja, the Flying Star 2x Spikeridged Steed 1x Sunkeeper Tarim 2x Bonemare 1x Tirion Fordring Shockingly, Midrange Paladin has positive matchups against every deck in the meta except for Token Shaman and Aggro Druid, but even these matchups sit at a very manageable 48%. The deck was already a strong choice in the Un’Goro meta but it picked up some exciting new toys in KFT to build upon its previous success. Defensive minions like Righteous Protector and Corpsetaker allow the deck stall aggressive decks into the midgame, where Midrange Paladin shines. A Bonemare or a Spikeridged Steed on a Skelemancer is commonly a game ending play, and all of the powerful legendary minions the deck had access to in the Un’Goro meta have gone nowhere.
      Midrange Paladin also packs an impressive number of early Murlocs which are capable of applying tons of pressure. The dream 1-2-3-4 of Murloc Tidecaller into Rockpool Hunter into Murloc Warleader into Gentle Megasaur has to potential to kill as early as turn 4 against any opponent who doesn't pack interaction for the early game . With Murloc Paladin boasting such high win rates across the board, don’t be surprised if you see Hungry Crab start popping up as the tech card of choice in the near future.
      Big Priest
      2x Forbidden Shaping 1x Silence 2x Pint-Size Potion 2x Potion of Madness 2x Shadow Visions 2x Shadow Word: Pain 2x Shadow Word: Death 1x Barnes 2x Eternal Servitude 2x Priest of the Feast 2x Shadow Word: Horror 2x Dragonfire Potion 2x Shadow Essence 1x Free From Amber 1x The Lich King 2x Obsidian Statue 1x Ysera 1x Y'Shaarj, Rage Unbound In what I consider to be another big surprise, Big Priest is the only other deck with positive winrates against two of the three popular Druid decks . A brand new deck in KFT thanks to Eternal Servitude, Shadow Essence, and Obsidian Statue, the deck boasts a dominant 71% winrate against Midrange Druid and a very respectable 53% against Token Druid. Its 45% win rate against Jade Druid isn’t embarrassing either, which means this deck still has some game against the most popular deck in the format.
      Big Priest seems like a very luck-oriented deck on its surface as it features high-roll cards like Barnes and Shadow Essence to pull powerful minions from its deck at a discounted cost, yet in practice the deck is shockingly consistent. It doesn’t have any true misses off a Barnes, who himself is the only awkward card to hit off Shadow Essence. Even if it doesn’t hit one of these cards early, double Dragonfire Potion and double Pint-Size Potion plus Shadow Word: Horror allows the deck to draw out the game until they can play their huge minions naturally.
      With all that said, the deck still has a tendency to defeat itself by drawing the wrong combination of cards. It gets absolutely run over by Pirate Warrior and Quest Mage and isn’t able to run tech cards like Golakka Crawler or Dirty Rat due to the nature of Barnes and Shadow Essence. Fortunately for fans of Big Priest, these two bad matchups make up just 10% of the meta while the positive matchups for Big Priest account for roughly 40% of the meta, making Big Priest an excellent choice for the early KFT metagame.
      Tech of the Week
      The one piece of technology which has remained consistently powerful throughout the first week of KFT is The Black Knight. Thanks to the extremely widespread play of Bonemare there are almost no decks in the metagame which lack a juicy target for The Black Knight to gobble up. This Aggro Druid list which hit #1 Legend not only runs Bonemare, but also runs The Black Knight to pave the way for its cheaper minions to sneak in those last few points of damage. It doesn’t really seem to matter if your Aggro, Midrange, or Control, The Black Knight is a game winning tech card in the current meta. 
      Deck to Watch
      The success of Midrange Paladin can be attributed to the fact that it is both fast enough to go underneath the current Control decks and defensive enough to go over the top of the current Aggro decks. Any other deck which is capable of accomplishing this same feat would also be very well positioned, which makes me believe that Nostam's Midrange Hunter is poised to take off.
      2x Alleycat 2x Hungry Crab 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Kindly Grandmother 2x Animal Companion 2x Bearshark 2x Eaglehorn Bow 2x Kill Command 2x Houndmaster 1x Nesting Roc 2x Tundra Rhino 1x Deathstalker Rexxar 2x Savannah Highmane 2x Bonemare This deck has all the tools it needs to blast its way through Jade Druid with the proper draw. Bearshark curves amazingly into Houndmaster, and Bonemare is like a Houndmaster on steroids. It runs a healthy curve of one and two drops to contest the board early, and pack all four crabs so it can steal some free wins off of Aggro decks. Deathstalker Rexxar seems at his absolute best in this style of deck, as he provides the deck with the card draw engine it needs to not run out of steam against controlling decks.
      I still think the list has a bit of room to improve. Hunter is currently the least played class in the entire meta which also means it is the least tested. I’m not sure that double Tundra Rhino shines in this list without Deathstalker Rexxar already in play. The deck also might be in need one more tool to outvalue opposing Midrange decks in the mid to late game, as it doesn’t pack many tools to catch up once it’s fallen behind.
      Conclusion
      Our goal with this report was to get you up to speed on the current trends in the meta and to provide you with the analysis you’ll need to stay ahead of the competition. As this was our first meta report for Hearthstone we would love to hear your feedback on what you felt worked or what you thought might have been missing. Please feel free to tell us in the comments what you found to be helpful and if there if there is anything you’d like to see in the next meta report!
      Until next time,
      Aleco
    • By Zadina

      Choose your Champion returns for the Hearthstone Global Games finals.
      Once again, as with every major Hearthstone competition hosted by Blizzard, we can choose our favourite representative and potentially win card packs! This time it's the Hearthstone Global Games finals with four teams of four people from four different countries.
      The finalists are: the United States, Ukraine, South Korea and the Czech Republic.
      Head over to this site and pick the country that you think is most likely to win. The voting will last until August 23 at 23:59 PDT. You will get a free Knights of the Frozen Throne pack just for participating in the voting. Since the Global Games are already on the semi-finals stage, you can win up to a maximum of two packs only (given that the two semi-finalists will progress to the finals and there's no progressing after that).
      The finals will take place at Gamescom on August 25. Choose wisely!
    • By Vlad
      This thread is for comments about our Sindragosa guide for Knights of the Frozen Throne.
    • By Vlad
      This thread is for comments about our Blood Queen Lana'thel guide for Knights of the Frozen Throne.