Jump to content
FORUMS
modene1

Costs (X) more...

Recommended Posts

Hi folks,

I've been at it for a few days now and cleared Normal, some of Naxx.. but I've still been too scared to play a card with Costs (X) more...

 

Does this mean that the cost of playing following cards cost 3 (usually) more mana?

If so this seems a hefty cost.

Which cards warrant playing with this penalty?

Many thanks smile.png

Share this post


Link to post
Share on other sites

Here are a few of the cards I think you might be talking about...

 

Mana Wraith: ALL minions cost (1) more

- Double edged sword. This can benefit a deck that plays a lot of high cost minions once per turn, and hurts a deck that tends to play multiple low cost minions per turn.

 

Nerub'ar Warlord: Minions with Battlecry cost (2) more

- The text says it. This card is good if you don't run a lot of Battlecry minions in your deck and you want to addle an opponent that does.

 

Venture Co. Mercenary: Your minions cost (3) more

- A very strong minion, 7/6 for 5 mana, that comes with the downside of increasing the cost of the rest of your creatures while this minion is alive and unsilenced. If you aren't planning to play any 8-10 cost minions soon and you want an overwhelming minion, this might work for you.

 

There are also the Giants that fluctuate in cost based on various conditions, as well as cards that change the mana cost of your other minions/spells.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By anggadaz
      I just wondering what if DK (death knight) or hero card power can upgraded by Justicar Trueheart or Baku Mooneater
      **zuljin
      deal 2 damage
      overkill summon 3/3 lynx with charge
      **dr boom
      -gain 7 armor. give mechs in your hand 1 health. discover new one
      -discover 2 mechs. give it magnetic. discover new one
      -deal 1 damage to all enemies. mechs in your hand cost 1 less. discover new one
      -summon 3 1/1 microbots. explode (1-2 to random opponent) when die. discover new one
      -deal 3 damage. give mechs in your hand 1 attack. discover new one
      **hagatha
      passive
      add random shaman spell after play minion
      give it echo until 3 times
      **jaina
      freeze
      deal 1 damage
      summon water elemental n freeze random character if kill it
      this is count as play elemental minion
      **guldan
      lifesteal
      deal 3 damage
      give it demon tag if it minion
      if it demon, take control it until end turn
      **anduin
      deal 2 damage
      after play card refresh it
      after 1 use will cost 1 less this turn
      after 2 use will damage 1 more
      **uther
      summon a 2/3 four horseman
      give it stealth until next turn
      **rexxar
      create zombiest
      give it deathrattle deal 3 damage to enemy hero
      **garrosh
      deal 1 damage to all minion
      gain a armor for every minion survive, summon copy of it if ally
      **valeera
      passive
      add shadow clone at start turn
      it cost 2 less
      **malfurion
      choose one gain 3 attack n poison
      or 3 armor n deal 2 damage who attack your hero
      **thrall
      transform minion cost 1 more, summon 2 2/1 totem cost 3

      Thats my opinion.
      maybe some of them need nerf.
      or something better.
      any suggestion?
    • By teebling
      Hey IV, I made a simple stats calculator stats calculator for wow classic in javascript.
      You select a class, then enter values into the fields for Stamina, Strength, Agility, Intellect and Spirit. As you type it updates the results which show you useful information based on what stats you entered - like dodge, and crit percentages, class-specific statistics like Ranged AP for Hunters and block for Druids in bear form etc. 
      Hopefully people find this useful for comparing item benefits and racial starting stats, or for learning how base stats affect different classes in Classic. Did you know for example that Shamans can build Block with Str items?
      I didn’t just post here to show this off - I need some help with calculating Spirit. Some users have commented that Spirit health/mana regen values are too high for various classes (for example Paladins) and was wondering if anyone here had some more information on this!
      Your boy teeb
    • By Davidga13
      Anybody can help with this? I'm using simcraft to get the stat priority for my MM's gear but it is giving me crazy results, not sure why. Agility=83.13, Ap=80.24, CritRating=0.83, HasteRating=46.84, MasteryRating=1.04, Versatility=217.72, Dps=297.72
      According to stat priority lists, such as the icy veins one, mastery should be the predominant stat. Now I understand that it can change depending on gear and other things, but this much???
      I've attached a screenshot wit the settings in simcraft, in case it helps.
      Can anybody tell me what I'm doing wrong? Sorry if it's a noob question.
      Cheers!

    • By Slytha
      i have a dps monk and i noticed the greyed out stat when i was lvling my monk up and because i am a returning player i have no idea what it is and i noticed it swaps with agility when u change ur spec to mistwalker and my question is, can i use my current gear to heal or not?
    • By Exploit
      Hi everyone,
      I, like many others, are trying to maximize DPS for their respective classes, mine in particular being ret paladin.
      In general, it seems like there are several sources of information for dps for each class.
      Icy Veins Mr Robot Raidbots (Simulation Craft) Warcraft Logs Each with its own set of criteria as to what determines high dps. And I find inconsistency when bouncing between the different sources. I want to understand what am I missing when it comes to each. I will lay out what I currently understand, and would like some feedback as to what I may not be considering in each as well as some advice as to what other options I could be exploring (resources) to further the insight into whats applicable for my current state.
      Icy Veins
      For Icy Veins, in particular, the stat weights, are mostly vaguely determined. From the ret guide:
       
      If I am reading this right, its Mastery >= Haste > Ver >= Crit = Str
      Mr Robot
      I use the addOn and I subscribe for the Best In Bags function. When I plug in my information in, the site recommends that I go with my 2pce t20 and balance around my legendaries with a focus on haste pieces (haste gems are emphasized).
      https://www.askmrrobot.com/wow/simulator/report/a42136294c7f40b2b7ee78023306d786
      Stat weights as listed in MrRobot:
      MrRobot Stat Weights
      From what I am seeing, Crit is most emphasized, and the one crit gem + ring crit enchants were originally recommended by MrRobot here. Also another notable thing here is haste being way behind crit's potential.
      RaidBots (Simc)
      For RaidBots, I use the addOn, and play around with various items I hoard, and use the stat weights functions. Generally the feedback I get here are to stick with the current gem setup and with regards to stat weights, emphasize at my current setup with crit. It also says I should drop some of my high ilvl pieces (935 head, and 960 chest) for 4pce (915 head, lfr 890 chest)
      Gear simc:
      https://www.raidbots.com/simbot/report/d3Qbkf6nqpoP4bxQ9YB2m
      Stat Weights:
      https://www.raidbots.com/simbot/report/6NkVYwEaTW26FxD4wBwey4
      Vers -> crit -> mastery -> haste -> str
      (versitality first?)
      Warcraft Logs
      I mostly use Warcraft Logs to check what the top dps players (ret pallys) are hitting and what setups are they running. I don't want to specifically link player armories in here, but upon some investigation, you'll find most are just stacking haste
      ---
      I understand stat weights are relative, however it seems like everyone has different priorities, one says mastery, another vers, another crit, another haste?
      Help me understand.
      Thanks,
      Exploit
       
       
×
×
  • Create New...