Damien

[Archived] S7 Hearthstone Legendary Priest Control Deck [NAXX]

Sign in to follow this  

9 posts in this topic

This thread is for comments about our Legendary Priest Control Deck with Curse of Naxxramas cards.

Share this post


Link to post
Share on other sites

looks good, apart from a slight muddle in the synergy section, Sylvanas and Cairne should be under the Baron synergy section.

Share this post


Link to post
Share on other sites

looks good, apart from a slight muddle in the synergy section, Sylvanas and Cairne should be under the Baron synergy section.

Thanks, I fixed it! Not sure how it happened, though tongue.png

Share this post


Link to post
Share on other sites

why do i keep losing late game with this deck. I don't have early game control and my opponents outrade me. sad.png

We could coach you and tell you if you do anything wrong, but we would need a video of you playing in order to do that.

Share this post


Link to post
Share on other sites

I've been playing this deck, but I think I need help. I feel like it's too reliant on the undertakers. In games where I can build them up the first few rounds I can win every time, but if they get instantly silenced, killed, or don't show up in the opening hand, it seems impossible to even be a threat. It ends up with my deathlord and cleric vs a full board on the other side.

Share this post


Link to post
Share on other sites

I've been playing this deck, but I think I need help. I feel like it's too reliant on the undertakers. In games where I can build them up the first few rounds I can win every time, but if they get instantly silenced, killed, or don't show up in the opening hand, it seems impossible to even be a threat. It ends up with my deathlord and cleric vs a full board on the other side.

 

Maybe we do something wrong but i made the same experience! But i think a totally perfect deck isnt possible ... and alle the Undertaker decks (think of hunter etc) are very reliant on them. But with hunter your hero ability maybe helps there better out.

Share this post


Link to post
Share on other sites

I have been testing this list myself, and the main issue I seem to run into is that it doesn't have a consistently strong endgame plan, like a Warrior Control deck (Rag+Manipulator FTW). The strongest late-game play the deck has requires 5 cards: 2x Zombie Chow, Baron Rivendare, Auchenai Soulpriest (must be full health), and Circle of Healing. That is a LOT of cards to assemble for a perfect storm of 20 damage, plus attacks. Well the deck is decently strong, it is very reliant on assembling the cards in the right order at the right time, and if it doesn't happen, it doesn't have a strong framework to fall back on.

Share this post


Link to post
Share on other sites

I personally am enjoying having a KT in the deck because it helps a lot for the favorable trades with the enemy and once you have board advantage and a KT you basically have the win. Only way out would be an equality consecrate or a twisting nether really. Also Baron + Sludge + KT is a really strong combination. Which you would replace would be whatever legendary you're missing or cairne probably. I have no rag, sylvanas, or cairne so I replaced them with feuggen, stalagg, and KT. It's been working well in all honesty.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The single-player adventure, introduced along with the Rastakhan's Rumble expansion, is now available in all regions.
      The Rumble Run is very similar to the Dungeon Run and the Monster Hunt, in the sense that you will face eight opponents and you will build your deck as you progress using card bundles, passives and powerful minions exclusive to this game mode.
      Your hero will always be Rikkar, a young Troll champion eager to prove himself. In the beginning of your run, you will be offered three different Shrines (more on them in the next paragraph) from three different classes. This initial decision basically equals to you picking a Class for this run. The other eight classes will be your opponents.

      Shrines exist as minions on the board and they have powerful effects. Each class has three different Shrines and each starting Shrine comes with a complementary deck of 10 minions that synergise with it. When a Shrine dies, it goes dormant for 3 turns and its effect isn't active until it comes back to life.
      Subsequently, you will build your deck using card bundles, neutral passive abilities and class-specific minions exclusive to the Rumble Run.
      If you finish the Rumble Run once with any class, you will earn this card back:

      Good luck on this new adventure and we'll soon have a detailed guide on it!
    • By Zadina
      This new Tavern Brawl features the deck recipes from Rastakhan's Rumble.
      With Rastakhan's Rumble being released last week, we were bound to get a Tavern Brawl like this. So pick a hero and you get the premade Rastakhan's Rumble deck recipe for the class you chose.
      Here are the decks:
      Druid: Feral Frenzy Hunter: Animal Instincts Mage: Power of the Dragonhawk Paladin: Shirvallah's Chosen Priest: Surrender to Madness Rogue: Cursed Crew Shaman: Big Bad Voodoo Warlock: Reckless Ritual (Discard) Warrior: Wings of War (Dragons) Good luck!
    • By Damien
      This thread is for comments about our Tempo Warrior Deck Guide.
    • By positiv2
      This thread is for comments about our Miracle Priest guide.