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Niix

In Depth Pre-Expansion Hunter Guide. (All Specs)

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Changelog

 

10-29-14: Changed Focus Fire section for BM.

10-24-14: Added best races for each spec.

10-23-14: Updated Talent Recommendations for MM and BM. 

10-21-14: Added Weapon Rankings for MM, and SV. Updated MM opener.

10-20-14: Added Weapon rankings for BM..

10-18-14: Hotfix updates. BM takes the lead.

10-16-14: Added new Sniper Training Weak Auraas well as changed mistakes in the BiS gear list for all three specs.

10-15-14: Changed recommended 60 talent for MM from Thrill of the Hunt to Steady Focus. 

 

 

Introduction

 

Hello my fellow hunters. In this guide I will be going over the rotations for each spec for Patch 6.0. I will also cover stat changes and what stats you'll want to look for as well as gemming and gear choices. This information is for 6.0 only and I can't stress that enough, this information will likely change when WoD drops and will be kept up to date when it does.

 

Wanna give a quick shoutout to Azortharion for 95% of the BM information and stat priorities. Check him out over on MMO-Champion where he is very active.

 

 

Table of Contents

 

 

1. Enchants.

 

2. Gemming.

 

3. Marksmanship.

 

4. Beast Mastery.

 

4. Survival.

 

5. Talents.

 

6. Opener.

 

 

 

Enchants (6.0)

 

The enchants are still the same.

 

Boots: Blurred Speed

Gloves: Mastery

Cloak: Accuracy / Critical Strike

Bracers: Agility

Shoulders: Tiger Claw Inscription

Legs: Shadowleather Leg Armor

 

 

Gemming (6.0)

 

Agility has been gimped incredibly come 6.0 so hunters will be opting to take secondary stats over mainstat. Since the stat priorities for all three specs have the same first stat you'll want the same gems across the board. 

 

Red: Crafty Vermilion Onyx (+10 Haste, +10 Crit)

Yellow: Smooth Sun's Radiance (+20 Crit)

Blue: Rigid River's Heart (+20 Crit)

 

The reason that we use the Haste/Crit gem for MM is because there is no Crit/Mastery gem, or even a +10 Agi, +10 Crit gem for whatever reason. So we will be able to swap specs without re-gemming now.

 

 

Marksmanship

 

I'll leave out what we lost and focus mainly on how the new changes are to be dealt with. So first off since we don't have Arcane Shot anymore we no longer have to differentiate between when to use Aimed or Arcane. So our rotation got a lot easier with that small change.

 

The priority is fairly simple:

 

  1. Chimera Shot
  2. Kill Shot
  3. Barrage
  4. Aimed Shot
  5. Steady Shot

 

Pretty damn easy, cus those are our only 5 buttons. So this rotation isn't even so much a rotation, because it's super hard to mess up honestly. The skill gap comes in with managing our new Mastery.

 

Mastery: Sniper Training: When you stand still for 3 seconds, you gain Sniper Training for 6 seconds, which increases your damage, shot range, and critical strike damage by x%.

 

The play style of the spec is like nothing we've seen before. Consistent movement unless in short 3 second bursts will be punished. Standing still is imperative to performing well as MM, you'll ideally want a 100% uptime on Sniper Training, but for the average player, anything above 90% I would consider good. 

 

 

Sniper Training Bar Weak Aura.

 

This weak aura will show you four things. If the main bar is green your buff is applied. If it is yellow, your buff is draining. If it is red, you want to stand still. The two black bars going vertically across the bar are the 4 second and 3 second markers. You'll want to stop moving somewhere in-between those two for maximum up-time. The timer is the duration left on the buff reapplying once you stand still again.

 

 

As for our stat priority, you should aim for these stats:

 

(6.0) Weapon Damage > Agility > Crit > Haste > Mastery

 

 

This makes our BiS gear the following pieces:

 

Helm: Tier

Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)

Shoulders: Tier

Cloak: Legendary

Chest: Ancient Archer's Chestguard (Spoils of Pandaria)

Bracers: Dagryn's Fuselight Bracers (Galakras)

Gloves: Tier

Belt: Arrowflight Girdle (Spoils)

Legs: Tier

Boots: Puddle Punishers / Ravager's Pathwalkers (Immerseus / Nazgrim)

Ring 1: Swift Serpent Singet (Galakras)

Ring 2: Reality Ripper Ring (Norushen)

Trinket 1: Haromm's Talisman (Dark Shamans)

Trinket 2: Assurance of Consequence (Sha of Pride)

Weapon: Hisek's Reserve Longbow (Paragons)

 

 

AoE: 

 

2-3 Targets: Single Target rotation.

 

4+ Targets: Multi-Shot spam. Chimaera on CD. Explosive Trap if adds will live for 18 seconds.

 

 

MM Weapon Rankings / ST Sims:

 

HEQ3hcW.png

 

 

Best Races:

 

E1gsvya.png

 

 

Beast Mastery

 

Our rotation for BM is almost entirely unchanged, the only thing is that we don't have to manage Serpent Sting at all anymore so there's very little to worry about. 

 

The priority is:

 

  1. Kill Command
  2. Kill Shot
  3. Focus Fire*
  4. Barrage
  5. Arcane Shot
  6. Cobra Shot

*Focus Fire should be used on cooldown UNLESS there is less than 3 seconds of Bestial Wrath left, where you would no longer benefit as much from the haste, and your pet wouldn't get a 2x damage basic attack.

 

 

Our stat priority for BM will look like this:

 

(6.0) Agility >= Weapon Damage > Crit > Mastery > Haste

 

 

This makes our BiS list the pieces below:

 

Helm: Tier
Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)
Shoulders: Tier
Cloak: Legendary
Chest: Ancient Archer's Chestguard (Spoils)
Bracers: Bracers of Infinite Pipes (Siegecrafter)
Gloves: Tier
Belt: Arrowflight Girdle (Spoils)
Legs: Tier
Boots: Minelayers Padded Boots (Juggernaut)
Ring 1: Ring of Restless Energy (Malkorok)
Ring 2: Swift Serpent Signet (Galakras)
Trinket 1: Haromm's Talisman (Dark Shamans)
Trinket 2: Assurance of Consequence (Sha of Pride)
Weapon: Kor'Kron Hand Cannon (Malkorok)
 
 
AoE: 
 
2 Targets: Beast Cleave should be maintained as much as you can without delaying Kill Command to maintain it.
 
3+ Targets: Beast Cleave takes priority over Kill Command, continue to cast Kill Command as much as you can.
 
9+ Targets: Multi-Shot and Cobra shot exclusively.
 
 
BM Weapon Rankings / ST Sims:
 
VGKFHkG.png
 
 
Best Races:
 
Xh7Zrv9.png

 

 

Survival

 

Gonna start this off by saying that Survival is one of the lowest performing specs in the game with the 6.0 patch. Current sims should be taken with a grain of salt but considering how far behind the other specs it is we can tell that it is going to be absolutely terrible. However I know there are people here that will still continue to play it regardless.

 

The priority is unchanged other than the loss of Kill Shot and Serpent Sting:

 

  1. Explosive Shot
  2. Black Arrow
  3. Barrage
  4. Arcane Shot
  5. Cobra Shot

 

Our stat priority is unchanged:

 

(6.0) Agility > Weapon Damage > Crit > Haste > Mastery

 

 

BiS list has changed slightly from 5.4 and is as follows:

 

Helm: Tier
Neck: Gleaming Eye of the Devilsaur (Thok the Bloodthirsty)
Shoulders: Tier
Cloak: Legendary
Chest: Ancient Archer's Chestguard (Spoils)
Bracers: Bracers of Infinite Pipes / Dagryn's Fuselight Bracers (Siegecrafter / Galakras)
Gloves: Tier
Belt: Arrowflight Girdle (Spoils)
Legs: Tier
Boots: Puddle Punishers / Ravager's Pathwalkers (Immerseus / Nazgrim)
Ring 1: Reality Ripper Ring (Norushen)
Ring 2: Swift Serpent Signet (Galakras)
Trinket 1: Haromm's Talisman (Dark Shamans)
Trinket 2: Assurance of Consequence (Sha of Pride)
Weapon: Hisek's Reserve Longbow (Paragons)
 
 
SV Weapon Rankings / ST Sims: 
 
J9ZRodq.png
 
 
Best Races:
 
6dYWzPj.png
 
 
Nothing else to note here for SV.
 
 
Talents
 
BM:
 
Immerseus: Dire Beast, Blink Strikes, Barrage
Protectors: Dire Beast, Blink Strikes, Barrage
Norushen: Dire Beast, Blink Strikes, Barrage
Sha of Pride: Dire Beast, Crows, Barrage
Galakras: Dire Beast, Blink Strikes, Barrage
Iron Juggernaut: Dire Beast, Crows, Glaive Toss
Kor'kron Dark Shamans: Dire Beast, Blink Strikes, Barrage
Nazgrim: Dire Beast, Blink Strikes, Barrage
Malkorok: Dire Beast, Crows, Glaive Toss
Spoils: Dire Beast, Blink Strikes, Barrage
Thok: Dire Beast, Blink Strikes, Barrage
Siegecrafter(belt): Dire Beast, Blink Strikes, Barrage
Siegecrafter(platform): Dire Beast, Blink Strikes, Barrage
Paragons: Dire Beast, Crows, Barrage
Garrosh: Dire Beast, Blink Strikes, Barrage
 
MM:
 
Immerseus: Thrill of the Hunt, Stampede, Barrage
Protectors: Thrill of the Hunt, Stampede, Barrage
Norushen: Thrill of the Hunt, Stampede, Barrage
Sha of Pride: Thrill of the Hunt, Stampede, Barrage
Galakras: Thrill of the Hunt, Blink Strikes, Barrage
Iron Juggernaut: Thrill of the Hunt, Stampede, Barrage
Kor'kron Dark Shamans: Thrill of the Hunt, Stampede, Barrage
Nazgrim: Thrill of the Hunt, Stampede, Barrage
Malkorok: Thrill of the Hunt, Stampede, Barrage
Spoils: Thrill of the Hunt, Blink Strikes, Barrage
Thok: Thrill of the Hunt, Stampede, Barrage
Siegecrafter(belt): Thrill of the Hunt, Blink Strikes, Glaive Toss
Siegecrafter(platform): Thrill of the Hunt, Stampede, Barrage
Paragons: Thrill of the Hunt, Blink Strikes, Barrage
Garrosh: Thrill of the Hunt, Stampede, Barrage
 
 
Opener
 
MM:
 
Your opener should look something like this. 

 

  1. Aimed Shot
  2. Chimaera Shot
  3. Stampede / Only Rapid Fire if AoC procs
  4. Steady Shot
  5. Steady Shot
  6. Rapid Fire / If AoC hasn't proc'd yet
  7. Aimed Shot / ( Barrage only if 2+ targets. On single target - otherwise delay until after Careful Aim (sub 80%))
  8. Proceed

 

BM:
  1. Dire Beast
  2. Bestial Wrath + KC
  3. Murder
  4. Barrage / Glaive
  5. Proceed
 
 
SV:
 
 
WoD
 
When WoD releases all of this information will be scrapped in favor of the new tier as well as level 100 talents will be added. I will do my best to keep this updated as 6.0 gets into full swing.
 
-Niix
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You might want to add that Accurate Imperial Amethyst also provide haste+crit, so buying whichever proves to be cheaper should be used.

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One thing concerning enchants, assuming the datamining I am seeing is accurate...

You suggested:

Boots: Blurred Speed

 

But Enchant Boots - Dexterity appears to give a higher Agi bonus

http://wod.wowhead.com/item=37603#can-be-placed-in

 

Not sure if 3 Agi is worth the loss of the minor speed boost or not, but pointing it out nonetheless.

Enchants are in flux right now, as for some gear pieces, the cata enchant is "best", for others the wrath one is "better", but we won't know really until it droops tomorrow and if Blizz will hotfix this (which they likely will, would be odd otherwise).  If you want to go farm cata and wrath mats for those enchants, go ahead, but be prepared to switch back to MoP enchants if they do fix this.  The same goes for food and flasks.

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Enchants are in flux right now, as for some gear pieces, the cata enchant is "best", for others the wrath one is "better", but we won't know really until it droops tomorrow and if Blizz will hotfix this (which they likely will, would be odd otherwise).  If you want to go farm cata and wrath mats for those enchants, go ahead, but be prepared to switch back to MoP enchants if they do fix this.  The same goes for food and flasks.

 

Enchants are a really touchy subject because Blizzard failed to see that old enchants are going to retain more value than I think they realized. Currently Mongoose is the best enchant for melee DPS, which I highly doubt is intended.

 

As for gems, the reason I have it as Smooth for crit instead of Rigid is because more people are familiar with the Smooth gem being crit. And I'm not sure whether or not Blizzard is going to remove the duplicates of gems.

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After looking over the guides for the three specs I would highly recommend ignoring them for the time being as they have a lot of misinformation, namely the fact that it states Steady Focus is bad for MM which is incorrect, as well as listing Glaive Toss above Barrage for single target DPS. As well as the stat priority being very wrong, so if you're looking for the information relevant to the patch on the 14th of October, please refer to this post.

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Little confused on a point in Beast Mastery. You mention TED procs specifically, but list Haromm's Talisman and Assurance of Consequence as BiS. Is Ticking Ebon Detonator no longer BiS in a post-6.0.2 world for BM, or was this an oversight? Thank you for your time.

V/R

Vala

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Little confused on a point in Beast Mastery. You mention TED procs specifically, but list Haromm's Talisman and Assurance of Consequence as BiS. Is Ticking Ebon Detonator no longer BiS in a post-6.0.2 world for BM, or was this an oversight? Thank you for your time.

V/R

Vala

 

Let me give that a check actually, will update accordingly. Thanks for the heads up.

 

Edit: Holy crap thanks, I completely forgot that I included TED procs.

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Greetings Niix,

No problem, glad I could help!  Something else I noticed, if I may: you mention no agi/crit or crit/mastery gems under Gemming.  Are the following not viable in 6.0.2?

 

http://wod.wowhead.com/item=76643

http://wod.wowhead.com/item=76577

http://wod.wowhead.com/item=76658

http://wod.wowhead.com/item=76592

http://wod.wowhead.com/item=76680

http://wod.wowhead.com/item=76614

 

Thank you for your time and efforts!

V/R,

Vala

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Are hybrid gems still better than pure? I would assume that getting a double-dose of the preferred stat would be beneficial but I haven't looked in to this at all.

 

Something else I noticed and would like to be confirmed: If agility is so bad now that we would lose 5 points of it to gain 10 points of haste (which is not even the best stat!), then shouldn't agility be moved further to the right in the stat continuum? Unless this is one of the corrections you'll be editing.

 

Thanks for the guide, Niix.

 

EDIT: Patch is...patched and game is back online. One of the first things I've noticed is http://www.wowhead.com/spell=165389 giving BM more mastery. And now that I think of it, that's what a read about BM changes coming for WoD. I'm a little confused how it's become our worst stat now.

Edited by Lunaboreal

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Greetings Niix,

No problem, glad I could help!  Something else I noticed, if I may: you mention no agi/crit or crit/mastery gems under Gemming.  Are the following not viable in 6.0.2?

 

http://wod.wowhead.com/item=76643

http://wod.wowhead.com/item=76577

http://wod.wowhead.com/item=76658

http://wod.wowhead.com/item=76592

http://wod.wowhead.com/item=76680

http://wod.wowhead.com/item=76614

 

Thank you for your time and efforts!

V/R,

Vala

 

Yeah the thing is we would never use a hybrid gem like that in a blue slot when we can gem a rigid and have +20 crit. The agility/crit gem just doesn't have enough stats.

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Edit: Changes to talent choices for SV and MM as well as BiS list changes for MM because of a stat priority update. Our current stat priority for all three specs is Crit > Haste > Mastery.

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Hi Niix,

 

So following the 12% buff on the 3 Survival abilities, what spec do you think is better overall for patch 6.0.2?

 

The numbers leave Sims like this.

 

14700 MM

13600 BM

12700 SV

 

Unfortunately I lost the link to the sim because it was in IRC. With that being said I'll be playing MM tonight. BM possibly for some fight. Not going to touch SV personally, not a huge fan of how dumb to play it is now.

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Well with an almost 16% loss in DPS it wouldn't be viable anyway.

It was clear MM would come out on top in WoD but i didn't think it would outperform BM already.

As a side note, I must say that personally i'm not looking forward to playing without my pet come WoD. It sure looks like that's what it's going to come down to.

Edited by Bloodtusk

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Well with an almost 16% loss in DPS it wouldn't be viable anyway.

It was clear MM would come out on top in WoD but i didn't think it would outperform BM already.

As a side note, I must say that personally i'm not looking forward to playing without my pet come WoD. It sure looks like that's what it's going to come down to.

 

Yeah Lone Wolf is definitely simming higher currently. I can't imagine that another talent is going to pull ahead.

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Kinda new to the game, I left in Cata, and just came back--so this might be a stupid question.

 

But with crit being so important now compared to agility, is Mirror Scope better than Lord Blastington's Scope of Doom?

 

The BiS scope is the Gnomish X-Ray Scope ATM. It will be fixed in the next couple days so change with caution.

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Yeah the thing is we would never use a hybrid gem like that in a blue slot when we can gem a rigid and have +20 crit. The agility/crit gem just doesn't have enough stats.

Ahh... heard, understood, acknowledged.  Additionally, does that then mean http://wod.wowhead.com/item=76681 are as optimal as/interchangeable with http://wod.wowhead.com/item=76659 for Red slots?

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Thanks for the guide. I'm a newer player that's only been around since Pandaria and I've mained a surv hunter the entire time. I'm pretty bummed that they nerfed my only real character to the bottom of the pack. Oh well.

 

I tried BM first, but couldn't get the timing right between managing RF and BW. The guide says to RF outside of BW if you have 10+ seconds left on your BW cd or there are less than 3 seconds left on your current use of BW, correct? I guess it's a little confusing to me...if you're not supposed to use RF with less than 3 seconds left of BW, when do you use it next? As soon as BW ends? If RF is off cd and BW just ended that would seem to trigger the condition of using it when BW has more than 10s left on cd, but then why not just cast RF with that 3 seconds left so it comes off cd earlier next time? Do they stack abilities? If so, why use them both anyways? Do you save it for some better opportunity later? Coming from the previous SV mentality, where you use everthing once it's up while managing focus, this is pretty perplexing to me.

 

It would appear that BM is a lot closer to the SV playstyle than MM will be, so I think I'm going to try and pick it up. I guess I should also learn the MM playstyle, but it just doesn't feel like a hunter to me. If we're supposed to not move and get rid of our pets to become a physical caster, what's the point if your damage is terrible compared to actual casters? It would appear that a MM hunter would have no particular advantage over a mage in raid dps mobility wise, but gets to do crap damage with no obvious tradeoff. Am I missing something?

 

Also, when you said that Sv hunters got a last minute buff, where did you get that information?

 

Thanks for the help

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Heres a link to the lasst minute hotfixes:
http://www.mmo-champion.com/content/4410-Patch-6-0-2-Live-This-Week

I agree that the MM playstyle seems to betray the nature of being a hunter, although the more I play around with it the more comfortable I am with keeping Sniper uptime.  3 seconds is actually a pretty decent window to move, especially if you use DIsengage with Posthaste.  I ran SoO Heroic last night and most fights seem fairly easy to keep 90%+ uptime on.  Overall, MM DPS seems a bit behind my Ranged DPS guildies but not terribly so.

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I tried BM first, but couldn't get the timing right between managing RF and BW. The guide says to RF outside of BW if you have 10+ seconds left on your BW cd or there are less than 3 seconds left on your current use of BW, correct? I guess it's a little confusing to me...if you're not supposed to use RF with less than 3 seconds left of BW, when do you use it next? As soon as BW ends? If RF is off cd and BW just ended that would seem to trigger the condition of using it when BW has more than 10s left on cd, but then why not just cast RF with that 3 seconds left so it comes off cd earlier next time? Do they stack abilities? If so, why use them both anyways? Do you save it for some better opportunity later? Coming from the previous SV mentality, where you use everthing once it's up while managing focus, this is pretty perplexing to me.

I assume you mean Focus Fire, not Rapid Fire (RF), since RF is only available to MM hunters.  And to put it simply, yes you use FF after BW ends if you don't need the extra focus regen during BW (with ~3s remaining ofc).  

 

It would appear that BM is a lot closer to the SV playstyle than MM will be, so I think I'm going to try and pick it up. I guess I should also learn the MM playstyle, but it just doesn't feel like a hunter to me. If we're supposed to not move and get rid of our pets to become a physical caster, what's the point if your damage is terrible compared to actual casters? It would appear that a MM hunter would have no particular advantage over a mage in raid dps mobility wise, but gets to do crap damage with no obvious tradeoff. Am I missing something?

 

 

I agree that the MM playstyle seems to betray the nature of being a hunter

Broaden your definition of hunter.  Its a marksman, which is still a type of hunter throughout lore.  The idea of a marksman is that they stay still in order to ensure maximum damage to their target.  The change to the mastery (sniper training), exemplifies this change to MM playstyle.  You also have the 3s to move without loosing uptime of sniper training (and thus no lost dps), and all abilities are castable while moving vs a mage where their dps will drop unless they use a movement cd.  Hunters also bring a raid-wide movement cooldown.  Getting rid of your pets is a level 100 decision, so you won't have to worry about that for another month.  And in all honesty, it just furthers the idea of being a marksman (or a lone wolf, as they're occasionally called).

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Hi again Niix,

 

You recommend pretty much Thrill / Stampede / Barrage throughout the board.

 

But the MM opener you recomment contains 2 Steady Shots in a row at a point. Is this to build focus or were you looking at Steady Focus at the time?

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      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

    • By snartky
      1. Clemency
      4. High Inquisitor
      7. Zealous Spirit
      10. either one depending on comp
      13. Harsh Discipline
      16. Radiance
      20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder. 
      This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell. 
      The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak. 
      You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
      if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
      youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect. 
       
    • By Archimage
      About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback   What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.  
      Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
        Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give:    Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0  
      Strength-Crit  - Gear for Melee damage dealers that requires more crit than haste.
      Agility - Gear for Melee+Ranged damage dealers
      Intellect - Gear for Spell-caster Damage Dealers and Healers
      There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
      There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
      How to buy Leveling Heirlooms:   Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
      Tricky Treat (Hallow's End)
      Coin of Ancestry (Lunar Festival)
      Mark of Honor (PvP)
      Timewarped Badge (Timewalking)
        Darkmoon Prize Ticket (DPT) Champion's Seals (CS)   From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram  
      Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals  Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold   Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens.    Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold   List of Heirlooms per Category   Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might  Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
      Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring  
      Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this)   Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff  Bow: Charmed Ancient Bone Bow  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate  Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring   1H Mace: Devout Aurastone Hammer  Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe  Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring   Staff: Dignified Headmaster's Charge  Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
    • By Valhalen
      I recommend everyone checking his channel. He does tons of video guides and analysis.
       
    • By Taan
      Hello everyone!

      Here is something I wanted to do for some time now. I recognized that some people complain about the prize of Hearthstone or that you can only achieve higher ranks when you pay real money. I don't want to discuss this topic here (also I totally disagree ;) ). Instead I want to give some advice how to manage your resources (so Gold and Dust) more wisely and therefore get better decks and more fun out of them.

      You may deem some of the advice pretty expected, but maybe the "strategies" I run can still inspire you to wasting less and getting more. But I will still skip the obvious: get as much gold as possible, finish the Brawl every week etc.

      Also Icy Veins (the side you are currently on) has a pretty nice Guide-Section too and I will try not to repeat the hints from there.

      Finally: the hints are mainly for the standard-format.


       
      1.) Know when to stop and save up.

      After purchasing something like 50+ packs you will own nearly all commons, most of the rares, some epics and a few legendaries. So you will draw mainly cards you already own from additional packs. Since drawing cards is much better than crafting them (e.g. you basically save 300 dust, when you draw an epic card you would have crafted otherwise) saving your gold up for the next expansion can be much more valuable than buying more packs for the current set. Just head into your collection from time to time and check all the cards from the set you would have bought packs from. If you realize that you mainly missing out legendaries and a few epics it could be time to stockpile your gold (since the chance of drawing a specific epic or legendary is pretty slim anyways). You should be able to have 3000 to 5000 gold at the start of the next expansion that way.


       
      2.) Only disenchant "useless" cards when you need the dust for a specific reason.

      Sometimes cards that are deemed useless or bad at the beginning of the meta can turn out to be quite powerful later on (e.g. Evolve before and after the release of Doppelgangster). There would be nothing more frustrating than having to craft a card you already disenchanted two sets ago.

      So be very very careful when disenchanting cards that are still legal in standard and never disenchant them only to pile up dust. You can always disenchant a card you own but never take it back.


       
      3.) Use placeholders and build "prototype"-decks first.

      This is a difficult one. Many people want to try out new and innovative decks. This can be quite expensive and you don't know beforehand if the deck will be any good and (most importantly) fun. Thats why it can be a good idea to test out the main functionality of the deck by replacing less important cards with similar (weaker) ones and find out that way if the deck is fun to play with.

      For example: you can play many aggressive decks in the past without (the old) Patches the Pirate by replacing him and the "pirate-package" with other low cost cards. It may be way weaker but the main structure of the deck often stays the same. Other examples would be Cubelock without N'Zoth, the Corruptor or Spell-Hunter without Rhok'delar.


       
      4.) Wait for the meta to settle.

      It is pretty obvious. Don't get carried away by the hype of a new set and craft everything that people call powerful. Cards can quickly fall out of relevance. Not only because they are worse than people thought, but often because the meta turns out to be unfitting for the respective deck. Taunt-Warrior is an example for this. Both Fire Plume's Heart and the Hunter-Quest were hyped, but fell out of relevance rather quickly.


       
      5.) try to craft cards with a wider use first.

      Some cards can only be played in one specific deck and it is pretty obvious from the first spoilers onward that they are. Twin Emperor Vek'lor or basically all the Quests are perfect examples. When you don't know what to play and/or you want to play a bigger variety of decks it can be a good idea to spend your dust on cards that are playable in a bigger range of decks and classes. Obviously neutral cards fit this idea more often.

      Examples are: N'Zoth, the Corruptor for all sorts of Deathrattle-Decks, Kazakus for every type of Highlander-Deck, Alexstrasza or Leeroy Jenkins for combo- or OTK-decks and so on.


       

       
      I play Hearthstone regular since "goblin vs gnomes" and was able to play multiple competitive decks with multiple classes without buying a single pack for real money. But I always had to be very stingy how I spend my resources and I believe that other people have to be too, to get high on the ladder while still having fun and trying out new decks.


      Do you have any additional advices how to get more out of your hard earned gold?

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